T7 Anna Changes

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Zmbie_doc
Kyu
Joined: Sep 2018
Posts: 4
#221 “Quote” Edit Post
I hope someone can tweet harada with annaís rage art not connecting with some strings example Miguel 1,3 then ws4 rage art wonít connect.

And addition Annaís d4,1 is useful compared to nina, d4,1 CJM 2,1 can interrupt opponents 1,2 and cjm1 will trade and if opponent will do i13 or more cjm3 will CH...hit d4,1 has a crouch recovery but bob josie paul can easily launcher it against nina but not against anna due to cancel cjm with +1 on hit cjm

Last edited by Zmbie_doc on Oct 1st, 2018 at 21:26

|Galen|
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#222 “Quote” Edit Post
Hmm.... Haven't touched this game in a hot minute. Just got the S2 DLC though. I'll probably mess with it later.
Signature In iWS1 I trust!
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Johnnay
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Joined: Jul 2007
Posts: 2373
From: Australia
#223 “Quote” Edit Post
Iíve updated the front page of the changes. If Iíve missed something please let me know
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
Johnnay
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Joined: Jul 2007
Posts: 2373
From: Australia
#224 “Quote” Edit Post
Season 2.1


Anna changes ( thanks to flying wonkey)

Rage Art made easier to land in certain situations,

Rage Drive 2nd hit whiffing issues fixed, now more consistent

CJM d/b+3 - upper hitbox made bigger

f+3,2 - upper hitbox made bigger ( thank god lol)

u/b+1 and u+1 - properties was different than usual, now fixed.
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
Johnnay
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Joined: Jul 2007
Posts: 2373
From: Australia
#225 “Quote” Edit Post
Hahaha With the change Bamco stuffed up her RD

https://twitter.com/nissin_alisa/st...7238198272?s=21
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
StudBuddha
#ANNAISBACK
Joined: Feb 2013
Posts: 1477
From: USA Illinois
#226 “Quote” Edit Post
I guess I can see why they changed it but ugh. Did they really have to? So Anna's RD gets nerfed while Law's Dragon tails gets mistakenly buffed. Okay.
SparklyUnicorns
Deity
Joined: Jun 2012
Posts: 696
From: United States
#227 “Quote” Edit Post
Do we know yet if the RD nerf was intended? It's basically just a whiff punisher now since there's no low to get a mix-up with afterward.
StudBuddha
#ANNAISBACK
Joined: Feb 2013
Posts: 1477
From: USA Illinois
#228 “Quote” Edit Post
In a tweet when he mentioned Law's Dragon Tail fix. I didn't see any fixes for Anna.
Moonsolice
2nd Dan
Joined: Jun 2017
Posts: 26
#229 “Quote” Edit Post
Originally posted by Johnnay
Hahaha With the change Bamco stuffed up her RD

https://twitter.com/nissin_alisa/st...7238198272?s=21
the justframe version still works fc,df2:1 at least from my testing..
Johnnay
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Joined: Jul 2007
Posts: 2373
From: Australia
#230 “Quote” Edit Post
NEW CHANGES

f+2+3 and CAT 2+3 now does 30dmg ( buff)

qcf+3,2 recovery frames have been reduced by 6 frames and on block the second hit is -2, upper hitbox is larger

regarding f+2+3 dmg buff it needed it. now she has decent i14 punishment now, though Nina still has better variety

her RD is fixed at the back of an enemy

http://www.avoidingthepuddle.com/ne...ate-notice.html
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
Baron West
Iron Fist God
Joined: Jan 2003
Posts: 1143
#231 “Quote” Edit Post
The f2+3 buff is good.

But...come on Namco.

f+1+2 is useless. I could deal with it being launch on block if it could punish Hei's ff+2, but it has no redeeming qualities. It's launch punishable, but does not launch, nor hit grounded, and it's not fast. What's worse is that it's not even a legacy move that Anna's always had; It's just a bad move given to Anna as an after thought to make her different from Nina. If it's going to be that unsafe it should launch. Better yet change it to a safe counter hit launcher, or just make it faster and not launch punishable. Or just make f+1+2 the new command for ff1+2.

ws1+2, 1+2 should give the ff1+2. In fact ws2+3 giving the f2+3 from full crouch would be a big help for Anna.

f+4 should have been Anna's wall bounce move.

FCf+1 is a bad choice for a wall bounce. The move is slow. When the opponent is near the wall it is more practical to use the faster ws2, or the PC FCf+2. Between playing AOgre and Anna in TTT2 I never, ever used this move near the wall, so whoever thought of this for a wall bounce wasn't thinking this through. Given how slow the move is, it should be plus frames on block. It was better when it was a launcher. This is almost as bad as making Ling's phoenix cannon into a wall bounce. I would take a FCf1~2 for the original version instead of the wall bounce.

I'm glad ss2 isn't launch on block, but...it's pretty meh.

I also don't get the nerf to uf3+4. It was better when it had KD.

Originally posted by Moonsolice
the justframe version still works fc,df2:1 at least from my testing..


You are doing it too slow. Whenever you do either the normal or just-frame cold blade immediately after the rage drive, it will whiff. Both versions connect if there is a delay between the Rage Drive and Cold Blade but in doing so the plus frames on block are lost.
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Johnnay
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From: Australia
#232 “Quote” Edit Post
Originally posted by Baron West
The f2+3 buff is good.

But...come on Namco.

f+1+2 is useless. I could deal with it being launch on block if it could punish Hei's ff+2, but it has no redeeming qualities. It's launch punishable, but does not launch, nor hit grounded, and it's not fast. What's worse is that it's not even a legacy move that Anna's always had; It's just a bad move given to Anna as an after thought to make her different from Nina. If it's going to be that unsafe it should launch. Better yet change it to a safe counter hit launcher, or just make it faster and not launch punishable. Or just make f+1+2 the new command for ff1+2.

ws1+2, 1+2 should give the ff1+2. In fact ws2+3 giving the f2+3 from full crouch would be a big help for Anna.

f+4 should have been Anna's wall bounce move.

FCf+1 is a bad choice for a wall bounce. The move is slow. When the opponent is near the wall it is more practical to use the faster ws2, or the PC FCf+2. Between playing AOgre and Anna in TTT2 I never, ever used this move near the wall, so whoever thought of this for a wall bounce wasn't thinking this through. Given how slow the move is, it should be plus frames on block. It was better when it was a launcher. This is almost as bad as making Ling's phoenix cannon into a wall bounce. I would take a FCf1~2 for the original version instead of the wall bounce.

I'm glad ss2 isn't launch on block, but...it's pretty meh.

I also don't get the nerf to uf3+4. It was better when it had KD.



You are doing it too slow. Whenever you do either the normal or just-frame cold blade immediately after the rage drive, it will whiff. Both versions connect if there is a delay between the Rage Drive and Cold Blade but in doing so the plus frames on block are lost.


I agree, thereís nothing special about her f+1+2 since she has f+2+3 which is a much better version.

I also agree with you that f+4 should have wall bounced

I also agree with what you said about FC f+1, it being -9 is dumb considering it doesnít launch and old version despite it launching and being -14 had a lot of good pushback that half the cast couldnít punish it..
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
StudBuddha
#ANNAISBACK
Joined: Feb 2013
Posts: 1477
From: USA Illinois
#233 “Quote” Edit Post
f+1+2 and f+2+3 have different uses imo. At tip range f+1+2 looks like it has a lot of pushback to it.

I thought about f+4 wall bouncing as well. I guess they don't want to take away it only usefulness after a CH d/f+1+2.

I don't remember FC f+1 having pushback to where a lot of character couldn't punish it. The pushback looks the same to me. FC f+1 can be hard to get a wall bounce on but I think it's okay. At least it is safe you can just kinda throw it out with risk now. Plus FC f+2 PC now and FC d/f+2~1 exists.

Her SS+2 used to be like launch punishable iirc. So it being safe now is a blessing. Property got changed but I'll take it.
Johnnay
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Joined: Jul 2007
Posts: 2373
From: Australia
#234 “Quote” Edit Post
Yeah thatís the only real use for f+1+2 but itís still shit

I didnít say a lot, I said half the cast ( T6/TTT2) couldnít punish it back then. Certainly some characters couldnít

SS+2 is not safe studbuddha. Itís -12 and the property changes of 0 on hit and +1 on CH make it meh really. Heck even her Sisters SS+4 and d+2 ( similar to SS+2, but +5 on ch and follow up guaranteed) are better.
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
StudBuddha
#ANNAISBACK
Joined: Feb 2013
Posts: 1477
From: USA Illinois
#235 “Quote” Edit Post
F+1+2 is like one of those moves like f+4 that only has a specific use. Outside of that, it's not useful at all.

I remember for some reason almost everyone being able to punish Anna's FC f+1 in Tag 2.

You're right it's -12 I'm sorry. It's better than it used to be. A low being -12 for Anna is pretty good. Although it comes from a SS. It's a decent poking tool and you are left in FC which is nice. What makes it meh? The property changes? I think it's okay considering her other changes.

But Nina doesn't have Anna's SS+1+2 or her SS+3 which are pretty good for Anna.
Johnnay
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Joined: Jul 2007
Posts: 2373
From: Australia
#236 “Quote” Edit Post
Originally posted by StudBuddha
F+1+2 is like one of those moves like f+4 that only has a specific use. Outside of that, it's not useful at all.

I remember for some reason almost everyone being able to punish Anna's FC f+1 in Tag 2.

You're right it's -12 I'm sorry. It's better than it used to be. A low being -12 for Anna is pretty good. Although it comes from a SS. It's a decent poking tool and you are left in FC which is nice. What makes it meh? The property changes? I think it's okay considering her other changes.

But Nina doesn't have Anna's SS+1+2 or her SS+3 which are pretty good for Anna.


Well even Annaís f+4 has slightly more use though, I donít think it clean hits anymore though

A low being -12 for Anna is something she needed but itís slow because of the SS, +1 on CH is dumb though

Nina wouldnít really need Annaís SS+1+2 though, as of SS+3 I agree though but Annaís doesnít have a safe mid CH Launcher of her own ( not df+1+2, it only gives the frames guaranteed and not all the time you would launch though)

I can think of some of Ninaís moves thatís Anna doesnít have which she needs lol
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
Baron West
Iron Fist God
Joined: Jan 2003
Posts: 1143
#237 “Quote” Edit Post
Originally posted by StudBuddha
F+1+2 is like one of those moves like f+4 that only has a specific use. Outside of that, it's not useful at all.

I remember for some reason almost everyone being able to punish Anna's FC f+1 in Tag 2.

You're right it's -12 I'm sorry. It's better than it used to be. A low being -12 for Anna is pretty good. Although it comes from a SS. It's a decent poking tool and you are left in FC which is nice. What makes it meh? The property changes? I think it's okay considering her other changes.

But Nina doesn't have Anna's SS+1+2 or her SS+3 which are pretty good for Anna.


What is the use you found for f+1+2? That move has been a let down since T5.

I was never a big fan of high risk/high reward launching ss2. I like that the new version isn't launch punishable(meter characters aside) but if the idea is to put her in a position to enforce her FC mix-ups then the move does not do a good job. 0 on normal and +1 counter is ineffective. Those are by far the worst hit frames out of all the side step lows. Nina, Ling, Chloe, Paul, Hwoa, Eddy, Claudio, Eliza, Feng...all leagues better than this. The move could be +4 on normal and +14g(toe grab stun) on counter hit and it would be fine.

In TTT2 Cat Thrust(FCf+1) was -14 with pushback. Some characters with i14 launchers could not launch Cat Thrust, and while some had decent non-launching options there were other who weren't that lucky especially at tip range.

In previous Tekken games Cat Thrust does more damage than Godfist. In T7 it does 22, compared to 23 for the EWGF. Based on the TTT2-T7 scaling it should do 27-28 damage. Originally Cat Thrust was more punishable at the wall with weaker combo options when compared to open space. Now it is completely safe and gives big damage at the wall. However it only gives a paltry 22 damage in open space, and as most of any given match is fought in the open space Anna is basically losing more damage than she gains from the wall bounce. I use instant Cat Thrust frequently and each time I connect it only to get 22 damage or 26 on counter is a shame, when it was a launch previously. As a wall bounce it is unreliable because it is slow and Anna is likely to get hit out of it.

I don't agree with the idea that Anna needs Nina moves to be better. Anna plays differently from her, and just requires simple fixes. Making b+4 a few frames faster. Beefing the horizontal hit box of u+3 so it can actually punish lows. Or bring back T5DR u3 and ub3. Giving her a fast ws KD move in general. If Namco is not going to give her an i15 launcher, make f+2,3 i13. Sentimentally I'd like Hunting Swan back, and for Namco to mute Anna's screech when she does bloody scissors. df+2 could use a bit more range considering the punishment nerf. CJM 2,1 having the option to transition back into CJM. df+3+4 to be the notion for her CJM ff trooper roll, and the ability to do this from FC.

Last edited by Baron West on Apr 9th, 2019 at 12:47

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Johnnay
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Joined: Jul 2007
Posts: 2373
From: Australia
#238 “Quote” Edit Post
If her wall bounce was that frame speed but standing it wouldnít be bad

But yeah you have a point though in regards to damage scaling regarding FC f+1, 22 dog only for a move which KNDís and that speed isnít good, maybe almost 30dmg, but then Ninaís ff+1+2 does slightly more Dmg on hit/CH and same frame speed but hits grounded and safe

I think Anna has one of the worst wall bounces though, not really because of FC+f+1 specifically but others have better moves which werenít much sacrifice ( especially Ninaís WB since that move was -14 on block now itís safe)

I disagree with Annaís df+2 having more range just because itís now -12. Zafinas df+2 is exactly the same type of launcher but different animation and that is also -12 on block and Anna has better recovery frames on hit/ CH on her launcher that Zafinas so I disagree though
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
Johnnay
Cool,Calm,Collected
Joined: Jul 2007
Posts: 2373
From: Australia
#239 “Quote” Edit Post
New Changes (arcade not console/PC)

d+4,1~B - The jump status when you transition into Chaos Judgment stance has now been corrected to a standing status.

qcf+2,1~B - The jump status when you transition into Chaos Judgment stance has now been corrected to a standing status.
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
Koneko_Neko
Deity
Joined: Dec 2014
Posts: 672
From: Japan
#240 “Quote” Edit Post
Can someone tell me how much frame advantage do you benefits with SS+3? Is it only possible to use df1,2 afterwards?
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