Sifu's Top 10 Moves

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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#1 “Quote” Edit Post
TZ maybe dead but I'll need to remember how to play this character!


1) b1+2: i12, spammable mid CH launcher and decent panic button
2) ff1+2: i17 Big mid elbow barge, safe on block - It's a Jack ff1.
3) db3,1+2: Sweep Bang. Will scare anyone into ducking up close. Death on block.
4) 1+2,1+2>1: Very HC final hit, seeing as the first two are safe on block this is wonderfully cheap.
5) ff2,2: i17 long range whiff punisher into a full combo.
6) d3,2 HMT: NC, lh, safe string into HMT mixups.
7) uf4: i21 Orbital Heel....It's an Orbital Heel...
8) HMT b4: i20 TC homing low, +4 OC NH, full combo on CH, only -13 on block for what it gives.
9) HMT 4: i11 mid poke, +7 on hit, safe, can't be interrupted from block punishment strings into HMT.
10) HMT b1: +4 on block CH launcher, a little slow, but use HMT 4 to get your opp to freeze for this.

Honourable mention:

11) d1+2: Another + on block, CH launching power mid.
Signature A split second is only 30 frames.
Ashesfall
Fighter
Joined: Dec 2006
Posts: 3179
From: Germany
PSN: only on PC
#2 “Quote” Edit Post
Originally posted by IRON LOBSTER
TZ maybe dead but I'll need to remember how to play this character!

the dead live the longest
long live the dead
---
while i still learn the fighter (he has really cool animations, 2121 great elbow dance)
i think some moves are actually overpowered and should be "adjusted" in future

- b1 (high 11frame - 50dmg ch - for only -6(!) on block with good range)
[should be -10 to -12]

- u/uf4 (21frame - good range - mid NH launcher - low crush - super low hitbox (can sometimes hit grounded) - for ONLY -1 to -3 (depends when it hits)) i mean people cry for bryan spam his orbital but leroys is just in all aspects even better! crazy balance design ... lars uf4 25frmaes -9/shaheen uf3 25f -7
[it should never hit grounded and -9]

- d1+2 (17frame - good range - mid ch launcher - super low hitbox - puts opponent into crouch on block - for ONLY 0 on block?) bruce b2 on steriods
[should be -7 to -9]
short example d1+2 into 111+21 will eat your 11frame ws move

- b1+2 crazy mid panic move, 12frames, ch launch and ONLY -5 (very bad range tho)
[this move should be -12, still hard to punish because of the speed - i mean geese 1+2 is 14frames and -14 with little better range and no full CH launcher just a little followup on NH]

- SS4 into +12 on CH for a followup for 49dmg (22) and +4 on hit only -12 (best low poke in the game?)
[should be -14 or +9 on CH]

- 111+21 (10frame - 47dmg ch - into W! - hitconfirm)
[can stay as it is but man this is a strong tool]

ps: just my first day impression tho
Signature FahKumRam - 11/10 most badass new fighter in History of Fighting games - i bow before the TekkenTeam
- "Demon" Geese - "SpecialForce" Josie -
- "WarMachine" Bryan - "Brawler" Steve -
i vote for Ancient Ogre and Kunimitsu in Season4 - Lets GO!
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#3 “Quote” Edit Post
He'll get nerfed lol.

b1 is amazing, cheers for the heads up on CH ss4 being +12. Information is king!
Signature A split second is only 30 frames.

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