Lee Damage Optimization

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Mingriah
Make TZ Great Again
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#61 “Quote” Edit Post
It seems that launcher, 4u3, b2f, b2f,b2f, ws24, wr34 works, although its a little difficult; you get 1 more damage than a f21 ender (67 on hopknee for example)

its hard but I wouldnt say as hard as pre-patch f21
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UberDuder
Shihan
Joined: Jun 2017
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#62 “Quote” Edit Post
Originally posted by M0B
you forgot the iws+2,4 S! f+2,1


Nice catch, did the whole thing in one go so I might have missed some stuff
M0B
War Lord
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From: Germany
#63 “Quote” Edit Post
I tried out the difference between b+2~f, iWS+2,3, W! d/f+1 f+4,3, d+3_oki and the highwall variation b+2~f, 1,2~f, W! 4,u+3, f+4,3, d+3_oki. It's only 2 damage, so not really worth it, even though i see a lot of korean/japanese player going for it.
stan17
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#64 “Quote” Edit Post
You could add ch 12,(4) d+2, b+2 ms,223, f+2,1 and does 64 dmg or wr+3.4 for 67dmg.

For the wr+3,4 ender, I think it has strict timing on the dash as it whiffs if dashed late.
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Murakumo
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#65 “Quote” Edit Post
Low parry, ff, 4,u+3, b+2~f,N... works on everyone but bears (works on Xiao too). Low parry, ff+4, d+2, b+2~f,N... seems consistent too, but harder, and gives one more damage. Vs. bears you can low parry, IWS+2,3, b+2~f,N...

I can't quite get the mythical 10 aerial hits anymore, I think because Harada hates us. My closest so far to connecting is...
u/f+4, SSL~4,u+3, b+2~f,N, b+2~f,N, b+2~f,N, b+1:1~f,N,b,N+2,4, S!, FF+2,(1)... soooo close.
Maybe on Miguel? Not much use though. In BR it was possible to make consistent, but now even if it works, I think any consistency would be a thing of the past.
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UberDuder
Shihan
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#66 “Quote” Edit Post
Yeah, I use for 4u3 b2 for the low parry. F21 unfortunately always has a chance of whiffing after that many hits, don't think you can get any closer to the opponent than what you described.
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
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From: Italy
#67 “Quote” Edit Post
vs Kuma/Panda

Direct splat (ws2,4 / f1+2 etc)
W! SSL 1 df1 60% f3,3,4 S! dash whatever ender (inconsistent)

W! SSR 4,3,3 FB! d4~4:3, possibly max damage

uf3,4 dash df3+4~f S! SSR3+4 S! (to get on axis)
CH 1+2 cc df3+4~f S! (long MS) 4,u3 b2~f~b ws2,4 S! etc

CH backsway 4 SSL ws2,3 b2~f (really tight timing)

Last edited by S2_Dotoring on Nov 4th, 2017 at 00:40

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Murakumo
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#68 “Quote” Edit Post
Nice finds!

Also, I finally got the 10-hits in air, but it doesn't give much extra carry as it produces this weird effect from that high-momentum f+2,1 where in the second half of the flying animation it continues to push against a wall without actually walling the opponent.

So... very slightly further, 3 more damage (or 2 damage over a one-hit-shorter WR+3,4 finish), and ungodly difficult. Not worth it at all. 69 damage from a u/f+4, where 67 can be consistent with practice, and 66 easily consistent for carry with practice.
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UberDuder
Shihan
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#69 “Quote” Edit Post
I'll check those out, thanks. If we're doing bears, whats the best combo off ws23 for them? I've found ws23, b2f, d3~hms uf4. Can't escape the hms uf4 if the d3 hit them before they touch the ground I believe, total of 68 if they stay down, more if they attack, and 69 if you do b2f, d3, slide.

Edit* updated suggested bear specific stuff with rage drive.

Last edited by UberDuder on Nov 10th, 2017 at 06:44

Murakumo
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#70 “Quote” Edit Post
I *think* they can still tech and block, unless it crosses up in that case.

But this connects...

WS+2,3, b+2,4,3, S!, ff~B+2~f,N, b+2~f,N, b+2~f,N,b,N+2,3_f+2,1

Either finisher is fine.
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UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#71 “Quote” Edit Post
They can't escape, but yeah now that I realize b243 connects that will definitely do more damage.

Edit* added delayed hopkick entry

Last edited by UberDuder on Nov 10th, 2017 at 10:00

Murakumo
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#72 “Quote” Edit Post
I'll try to make a video for bigs soon(ish). I've been meaning to for a while--just have had a lot of other life stuff happening (articles and edits, school applications, etc.). Master Cup is less than 2 weeks away and I've hardly practiced. =/
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forest16
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#73 “Quote” Edit Post
Need help with ch 1+2 combo optimization!

https://www.youtube.com/watch?v=WxH...eature=youtu.be
StudBuddha
#ANNAISBACK
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#74 “Quote” Edit Post
b+3,3,f works well after that. Both CH 1+2, b+3,3 and CH 1+2, dash ws+4, b+3,3

How does one connect ws+2,3 to ff+3?
M0B
War Lord
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From: Germany
#75 “Quote” Edit Post
it's CH 1+2, dash d/f+4 not ws+4

ws+2,3, f,f+3 is just practice and the typical unnecessary lee gimmick, that you can't buffer after ws+2,3. If you ever tried bryan u/f+3, f,f+2, you should know the situation. If f,f+3 comes out but you don't hit, you are simply too late/slow and if you do the f,f part really fast but get f+3, you are at least close, but you start iot a bit too early.
It's not a 1f window just frame though.
Murakumo
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#76 “Quote” Edit Post
You can combo WS+2,3, ff~b+3... but they stay face down so it's worthless. Sad days. =/
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forest16
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#77 “Quote” Edit Post
https://www.youtube.com/watch?v=2My...eature=youtu.be

Didn't realize being SLIGHTLY off axis makes df+2, 4,u+3, b+2,4,3 combos drop!

Once again, a new staple combo for my Lee.

df+2, 4,u+3, b+2,f,N,b,N,2,4 S!, f,F, b+2,f,N, f+2,1 (62 pts)

Same combo and damage as when I was using b+2,4,3 besides. Just sucks that the execution is quite higher, having to time the b,N,2,4.

FYI I don't use b,N,2,3 after the post S! b+2,f,N because its second hit's range is lacking, making it likely to miss. I suggest f,N,3,4 if you need an adjustment for a wall's distance. df+3,2,3 is absolute garbage now as well. Never use df+3,2,3.
Cornwallace
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#78 “Quote” Edit Post
^ Except for launching people BT of course.

Speaking of which, BT combos after df3,2,3 seem a bit finnicky now. I seem to mainly use 2, b2,4,3 etc, but has anyone else got anything that's reliable when you're slightly off axis to either direction (as you normally will be)?
forest16
ForestTekkenVideos
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#79 “Quote” Edit Post
You could probably add another hit before S!.

VS BT df+3,2,3, 2, df+1, b+2,f,N,b,N,2,4 S!, f,F, b+2,f,N, f+2,1
azL
3rd Dan
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#80 “Quote” Edit Post
Originally posted by forest16
You could probably add another hit before S!.

VS BT df+3,2,3, 2, df+1, b+2,f,N,b,N,2,4 S!, f,F, b+2,f,N, f+2,1


doesn't work.
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