Dragunov Crib Notes for starting out

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Azaael
March of Tyranny
Joined: Jul 2014
Posts: 3652
From: Finland
#1 “Quote” Edit Post
Just posting a screamsheet/'crib notes' bunch of info. This is nothing terribly detailed, but it should be enough to get people off the ground and messing about.


Dragunov Punishers:

10f: 2,1/1,3/1,1
12f-13f: 4,1
14f: Short range keep using 4,1, long range/wall b+3, perfect qcf+1+2(tight timing), f+4,4(max dmg)
15f: df+2
17f: f+1+2
18f: qcf+1
22f: qcf+2

WS Punishment:

11f: WS+4
12f: WS+1,3/WS+1+2/WS+1,2
15f: WS+2
23f: uf,n+4


Top 15 Moves(in no particular order):


f,f,f+2(Main pressure tool, +5 on block)
d+2(short range tracking high crushing low, stagger on CH)
qcf+3(airborne state to prevent hopkicks, CH throw, linear, longer range low)
b+1,2(poke string with some high evasion properties at start, spin stun)
df+4: (solid mid poke, long range)
1,2,1(10f natural counterhit combo, wallsplats)
b+3(extreme range, homing, spin stun, wallsplat)
b+1+2(great by wall, +6 on block, free d+3+4 stomp on hit)
uf+4(low crushing launcher, small combo after with exceptions)
b+4,3: (high dmg 15f wallsplat, mid,high common S! tool in combos)
b+4,2,1: (high damage NCc. Confirm CH 4 to finish the whole string. b+4,2 is mid-mid and can be mixed up with b+4,3)
4,1: (12f punish, decent dmg, +8 on hit, jailing)
df+1: (short range fast mid poke, +7 on hit)
qcf+1 (high, safe launcher, whiff punish, beefy damage, full combo)
f+1+4/f+2+3/f,f+1+2(3 very fast throws, all need separate breaks, nice to help break turtles)


Basic Starter Combos(for super new people, don't worry too hard about The Big Juggles at first. These are for the 'still green but got the gist of basic poking/stepping/punishing'.)


Launch, f+4,4,3, b+4,3, S!

CH WR2, iWS4, f+1, b+4,3, S!

CH WR2, d+2, WS4, b+1,2, S!

Qcf+2, f+2,4, f+1+2, S!

db+3, d+2, WS4, b+1,2, S!

-Easy Ender: f,f, d+4,4
-Intermediate Ender: f,f, 3,1,2
these aren't your wall carries or anything these are your 'i got a launch and want to pain'


Small Combos(these are good to keep in mind for anyone.)


b+1+2, d+3+4
CH 4,3, d+3+4
CH d+1, d+3+4
uf+4, d+4,1,3

Wall Stuff:

b+2, WS+1+2(All-purpose wall ender)
b+4,2(spike oki)
b+2,1,3(side wall)
b+4,3(Wall/Balcony Break, also a decent 15f wall punish)

Floorbreak:

d+3,4
4,3(Note: If used after a W!, the first hit can whiff on average-sized characters, but both can hit vs. taller and big bodies)


-The humble duckjab can help vs. pressure. Also Power Crush, while it is vulnerable to lows and throws, does give more characters an 'out' nowadays under high pressure(it was made for this reason in mind.) Keep that in mind also if other players abuse them.

-4,1 is an excellent punish for anything -12 and more while you're learning the ropes of proper, like-for-like punishment(ie; 14f for -14, launch for -15, etc). Some punishment, even if it's a 10f or 12f, is better than none at all.

-Remember sidestepping exists! I do see newer players, especially coming over from 2D games, forgetting this.

Last edited by Azaael on Jul 24th, 2017 at 16:55

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Jamith
Kyu
Joined: May 2017
Posts: 2
#2 “Quote” Edit Post
Wow thank you.

I'm looking to pick up Drag and this is perfect.

Every character needs a thread like this imo

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Shihan
Joined: Aug 2016
Posts: 103
From: New Zealand
#3 “Quote” Edit Post
Thanks for that Azaael.
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xRushz
Lone Wolf
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#4 “Quote” Edit Post
man this is great stuff, other characters should have this type of post on each of their thread

i think you should also add a staple W! ender, WB! and FB!
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Azaael
March of Tyranny
Joined: Jul 2014
Posts: 3652
From: Finland
#5 “Quote” Edit Post
good point! i included a few basic wall and floor things up there.
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I scribbled a Tekken Retrospective.
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they named it matterhorn because lili's uphill battle in tekken is the highest mountain to climb.
Nori
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#6 “Quote” Edit Post
Im experienced in tekken but brand new to drag. This is a great post ty
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tekkenoldschool
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#7 “Quote” Edit Post
How can i do iws4 out of qcf motion
Ashesfall
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#8 “Quote” Edit Post
Originally posted by tekkenoldschool
How can i do iws4 out of qcf motion

try this command
d,DF,neutral,4
(just dont hit f, practice mode command history helps)

this crouch dash into ws works for all fighters
(if they have a crouch dash of course)
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tyler2k
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#9 “Quote” Edit Post
Originally posted by tekkenoldschool
How can i do iws4 out of qcf motion
https://www.youtube.com/edit?o=U&am..._id=QYIxIEnL9bI

Otherwise Aris has been saying lately that he's been having success using the roll technique and then tapping b+4. If you time it correctly it's basically a dead input (the back) and makes it so it's impossible get CD by basically OS'ing the input.
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tyler2k
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#10 “Quote” Edit Post
A couple of things @Azaael

i14 - f+4,4 is max damage although no frame advantage
WS i12 - WS+1,2, causes S! stun and +frames leaves opponent standing
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Azaael
March of Tyranny
Joined: Jul 2014
Posts: 3652
From: Finland
#11 “Quote” Edit Post
ooh, that's right, thanks

(I admit I forget to add f+4,4 to crib sheets more than i should)
Signature

I scribbled a Tekken Retrospective.
Originally posted by Kane:
they named it matterhorn because lili's uphill battle in tekken is the highest mountain to climb.

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