Steve Tagteam Juggles

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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#21 “Quote” Edit Post
Feel free to edit these into your combo thread...

Julia/Steve Combos.


Steve/Julia:


CH b1 EXT DCK1~5 ff1, d,df1~4,1, d,df1~4,1+2 TA! b1~b FLK~f3 DCK1 isw = 96*

CH b1 EXT DCK1~5 ff1, d,df1~4,1+2 TA! df1~2,1~b FLK1, ALB2 isw = 97*

CH b1 EXT DCK1~5 d,df1~4,1, d,df1~4,1+2 TA! b1~b FLK1 ALB2 isw = 100

CH df2, f2,1~f PAB df1,1,2,1 TA! db1+2,1+2 iwr2_SF = 84 **

ws1+2~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! b1~b FLK~f3 DCK1 isw = 96*

DCK2~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! b1~b FLK~f3 DCK1 isw = 87*

EXT DCK2, EXT DCK1~5 d,df1~3,1, d,df1~3,1+2 TA! b1~b FLK~f3 DCK1 iwr1 = 96 - isw won't work due to axis

EXT DCK2, EXT DCK1~5 d,df1~3,1+2 TA! df1~2,1~b FLK1, ALB2 iwr1 = 97 - isw won't work due to axis

PAB SRK~5 (uf2) d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! b1~b FLK~f3 DCK1 isw = 93*

PAB SRK~5 (uf2) d,df1~4,1, d,df1~4,1+2 TA! df1~2,1~b FLK1, ALB2 isw = 94*

PAB df2~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! b1~b FLK~f3 DCK1 isw = 90*


Julia/Steve:

CH4 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! b1~b FLK~f3 DCK1 isw = 94

uf4,3, 4, d,df1~4,1, d,df1~4,1+2 TA! df1~2,1~b~f3 DCK1 isw = 93

uf4,3 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! b1~b FLK~f3 DCK1 isw = 92

uf4,3 d,df1~4,1, d,df1~4,1+2 TA! df1~2,1~b FLK1, ALB2 isw = 93

uf4,3 d,df1~4,1, d,df1~4,1+2 TA! df1~2,1~b DCK1 isw = 93

uf4,3, 4, d,df1~4,1, d,df1~4,2 TA! b1~b FLK1 ALB2 isw = 94

ws1~5 df1~2,1, ff2 TA! db1+2,1+2 df1~2,1~b FLK1, ALB2 = 83 - Steve's easiest TA! Combo.

ws1~5 df1~2,1~b FLK1 f2,1~b~FLK~f DCK~db iws1,2 TA! db1+2,1+2 iwr2 = 84**

ws1~5 b1~f3 DCK1, df1~2,1~b~f DCK~db, iws1,2 TA! db1+2,1+2 dash SF = 86

ss3+4~5 df1~2,1, ff2 TA! db1+2,1+2 df1~2,1~b FLK1, ALB2 = 96

ss3+4~5 df1~2,1~b FLK1 f2,1~b~FLK~f DCK~db iws1,2 TA! db1+2,1+2 iwr2 = 97**

ss3+4~5 b1~f3 DCK1, df1~2,1~b~f DCK~db, iws1,2 TA! db1+2,1+2 dash SF = 99

df2~1~5 dash df1~2,1, ff2 TA! db1+2,1+2 df1~2,1~b FLK1, ALB2 = 94

qcf2~5 dash df1~2,1, ff2 TA! db1+2,1+2 df1~2,1~b FLK1, ALB2 = 87

df2,1~5 dash df1~2,1~b FLK1 f2,1~b~FLK~f DCK~db iws1,2 TA! db1+2,1+2 iwr2 = 95**

qcf2~5 dash df1~2,1~b FLK1 f2,1~b~FLK~f DCK~db iws1,2 TA! db1+2,1+2 iwr2 = 88**

df2,1~5 f2,1~b FLK1 f2,1~b FLK~f DCK~db iws1,2 TA! db1+2,1+2 iwr2 = 91** - Not worth the effort

qcf2~5 f2,1~b FLK1 f2,1~b FLK~f DCK~db iws1,2 TA! db1+2,1+2 iwr2 = 84** - See above

db2~5 b1~f3 DCK1, df1~2,1~b~f DCK~db, iws1,2 TA! db1+2,1+2 dash SF = 93

db2~5 DCK f2~DCK1, df1~2,1~b~f DCK~db, iws1,2 TA! db1+2,1+2 dash SF = 95


*As always with Changs iwr1 post TA! instead of isw for reliability, 4 points less dmg, w! carry/splat and running in oki.

**Post TA with Steve do dash SF for w! carry, iwr2 for oki.


w!

Julia/Steve:

ff3 w! b1 TA! qcf1~b~3,1,1 df3+4 = 90

4~(2),1 w! uf2 TA! qcf1~b~3,1,1 df3+4 = 104

df1 OC ff3 w! uf2 TA! qcf1~b~3,1,1 df3+4 = 115


Steve/Juila:

qcf1 w! d2~1,2 TA! db1+2,1+2 3,1,1, SF = 86

qcf1 w! d2~1,2 TA! 3~b~f1+2,4,bf1+2 SF = 94

qcf1 w! d2~1,2 TA! 3~b~f1+2,4,bf1+2 f3 DUK 1+2,1,2,1,2,1,2,1,2,1 = 102

Last edited by IRON LOBSTER on Mar 1st, 2013 at 21:10

Signature A split second is only 30 frames.
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#22 “Quote” Edit Post
Steve and Paul Combos.


Steve/Paul:

CHb1, EXT DCK1, df1~2,1, ff2 TA! ff3,4,4 wr2 = 98

CHb1, EXT DCK1~5 df1~b SWY1 TA! df1~2,1~b~FLK1, ALB2 dash DF = 94

CH df2, f2,1, ff2 TA! ff3,4,4 iwr2_dash SF = 86

CH4,1,2~5 b1,2 TA! df1~2,1~b FLK1, ALB2 dash DF = 97

uf2, df1~2,1, ff2 TA! ff3,4,4 iwr2_dash SF = 88

PAB SRK~5 (uf2~5) df1,1, df1~b SWY1 TA! df1~2,1~b~FLK1, ALB2 dash DF = 88

PAB df2~5 df1,1, df1~b SWY1 TA! df1~2,1~b~FLK1, ALB2 dash DF = 85

DCK2~5 df1,1, df1~b SWY1 TA! df1~2,1~b~FLK1, ALB2 dash DF = 82

EXT DCK2~EXT DCK1, ff2 TA! ff3,4,4 iwr2_dash SF = 94

EXT DCK2~EXT DCK1~5 b1,2 TA! df1~2,1~b FLK1, ALB2 dash DF = 98

ws1+2~5 ffN2, df1~b SWY1 TA! df1~2,1~b~FLK1, ALB2 dash DF = 89


Paul/Steve:

df2, df1,1, df1~b SWY1 TA! df1~2,1~b~FLK1, ALB2 dash DF = 81

df2, qcf1~5 df1~2,1, ff2 TA! ff3,4,4 wr2_dash SF = 86

b3, db2, b1,2 TA! df1~2,1~b FLK1, ALB2 dash DF = 85

uf3,4, df1~b SWY1 TA! df1~2,1~b~FLK1, ALB2 dash DF = 86

uf3,4, df1~b SWY1 TA! iPAB SRK dash Demoman = 78 - Should do more damage dammit.

qcf1~5 df1~2,1, ff2 TA! ff3,4,4 wr2_dash SF = 92

qcb1+2~5 dash df1~2,1, ff2 TA! ff3,4,4 dash SF = 93

qcf1+2, dash 3,2, b1,2 TA! df1~2,1~b FLK1, ALB2 dash DF = 95

CH SWY4, db2, b1,2 TA! df1~2,1~b FLK1, ALB2 dash DF = 108

ff4, ws3, db2, b1,2 TA! df1~2,1~b FLK1, ALB2 dash DF = 91

ws2, db2, b1,2 TA! df1~2,1~b FLK1, ALB2 dash DF = 91

ws2~5 df1~2,1, ff2 TA! ff3,4,4 wr2_dash SF = 91


Notes:

Thanks to Paul's ff3,4,4 TA! filler it's actually easier to get more damage using simpler/shorter combos with steve which makes this quite an easy high damage team.

To get the hang of dash Deathfist after Steve's df1~2,1~b~FLK1, ALB2 TA! filler, as soon as you've inputted ALB2, deep dash with ff~n then qcf2.

To keep things easier when under pressure just do TA! df1~2,1~b~DCK1 for 6 points less damage but if you nail Paul's clean hit DF you will get 1 extra point over the FLK1, ALB2 TA! filler.


w!

Steve/Paul:

qcf1 w! d2~1,2 TA! df1~b~u d1,4,2 SF = 85

qcf1 w! d2~1,2 TA! df1~b~u d1,4,2 DCK1+2,1,2,1,2,1,2,1,2,1,2 = 93

qcf1 w! d2~1,2 TA! df1~b~u Demoman SF = 90


Paul/Steve:

qcf2 w! b1,2 TA! qcf1~b~3,1,1 d1,4,2 = 125

ff1+2 w! b1,2 TA! qcf1~b~3,1,1 d1,4,2 = 103

df1+3:qcf2 w! b1,2 TA! qcf1~b~3,1,1 d1,4,2 = 101


w! break:

uf3,4 w! b1,2 TA! qcf1~b~3,1,1 d1+2 WB! qcf2 = 97

Last edited by IRON LOBSTER on Jan 24th, 2013 at 11:47

Signature A split second is only 30 frames.
defcon
War Lord
Joined: Dec 2007
Posts: 741
PSN: defcon_ronin
#23 “Quote” Edit Post
updated to reflect some recent posts
Signature GMB
shisui
1st Dan
Joined: Sep 2012
Posts: 13
From: USA Ohio
PSN: shisui_D_problem
XBL: fuk da box yo
#24 “Quote” Edit Post
anyone got some steve nina
Signature spam grab+ ankle bite= WIN a spammer is not a bum the bum is da nigga who losses to the spammer proud leader of the villans
Bopper
Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
PSN: MAGUNITO
#25 “Quote” Edit Post
Midscreen the best opition seems to be to B! on the 6th hit, then use nina f+4,3,3 as a TA into run up df+1+2. For example:

uf+2, df+1,2,1, f+2,1, f,f+2~5 B!, nina ssr f+4,3,3 steve dash df+1+2

for the wall with steve on point:

w! f,f+2~5 B!, nina 4,3,d+4,3, steve df+1, df+1+2 (note that the df+1 hits before the last hit of ninas string)
or
w! f,f+2~5 B!, nina 4,3,d+4,3, steve f+1+2,1,2,1,2,1,2,1,2 etc for a little more dmg

with nina on point:

w!, df+1, 1+4~5 B!, steve qcf+1~b, 3,1,1, Nina f+1,2,1+2

Please note that i only played this team for a short while so these might not be max damage.
Signature Brrrrrrrrrrrap
Ancient
4th Dan
Joined: Jun 2012
Posts: 40
From: Germany
PSN: SHADOW-PIERRE
#26 “Quote” Edit Post
One question for the startpost:
What is about the Damage with Steve & Kaz?
For example
Ste b+2, ff+2 B!~5 Kaz cd1 Ste f31, df121~b~flk1~b3+4,2 = 80Dmg
I don't get 80 DMG I get 74.
Same goes with most of the other stuff .. & I am not doing the combo wrong or anything.
Whats up with that?
Sofa
7th Dan
Joined: Sep 2012
Posts: 92
From: Norway
PSN: bestofnorway
#27 “Quote” Edit Post
Maybe he had counter hit on.
Signature Steve/Lars
shisui
1st Dan
Joined: Sep 2012
Posts: 13
From: USA Ohio
PSN: shisui_D_problem
XBL: fuk da box yo
#28 “Quote” Edit Post
those helped alot. do u have any more
Signature spam grab+ ankle bite= WIN a spammer is not a bum the bum is da nigga who losses to the spammer proud leader of the villans
Bopper
Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
PSN: MAGUNITO
#29 “Quote” Edit Post
Well since you know the basic formula (bound on the 6th hit) it should not be that hard to figure out combos for all launchers. For example:

CH B+1~b, ext duck+1, ssr duck+1, df+1,2,1, f,f+2~5 B!, nina f+4,3,3, Steve dash df+1+2 etc.

A bit more situational one:

b+2, f,f+2~5 B!, Nina backdash qcf+2, Steve duck+1, df+1,2,1~b, flk+1~alb+2.

As for nina on point it is pretty much never worth it to use TA outside of the wall, since her damage+carry is already so high with iWS+1 combos. One fun combo you can do is:

CH f+2,1,1+2~5 B!, Steve ext duck+1, nina dash df+3,2~ssr+1~f,n+1, iWS+1, iWS+1, f,f+3 ^^
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ghirlanda
Berserker
Joined: Oct 2009
Posts: 441
From: Italy
PSN: Tm-ghirlanda
#30 “Quote” Edit Post
steve-roger jr. aka capt america jr team

agf=rog f n d df1
bob= rog b3+4 stance
roc= rog b1+2 stance
pab= ste f3+4 stance aka peekaboo
fli= ste b1+2 stance aka flicker



ROG

*substitute agf with 1+2 to obtain less damage in exchange of more oki(-7 dmg ).
*expert trick: 1,2 instead of agf to obtain less damage and a better recover near wall, so as wall carry(-19 dmg). NB: NORMALLY, YOU DON'T NEED TO SUBSTITUTE AGF WITH 1,2. the distance the flying char does is very similar. But, if agf it too near the wall, you will lose wall damage. Use 1,2 just in that case!



    uf4/ ufn4(+16 dmg)
  • bob1 ws3 [3]!B (ssl b1 d2 1) agf 86 dmg -->main combo
  • 1 1+2 123-->wall carry
  • d1+2 1+2 2 -->wall carry
  • 21 1+2 df1+2!B agf --> solo juggle in rage for damage.


    db3
  • df1+2!B(pab b1[little delay]2 11 b1 3+4 2) ff 64dmg with perfect oki for roger, instant 50 50 on techroll!
    you can add ff2 as ender with roger to obtain more dmg, but 1)it's fuckin HARD 2) it's not worth! the best thing is just to dash toward the opponent to make pressure!


    uf1+2

  • 1+2 df1+2!B(ssl b1 d2 1) agf 89 dmg
  • db2 ws3[3]!B(ssl b1 d2 1) agf 91 dmg --> found it just now in this moment, very easy and the most powerful! seems consistent too, will test in games and let you know it!
  • f432!B(ssl b1 d2 1) agf 90 dmg


    ch ss4
  • df1+2 !B(df121b b1 3+4 2) ff agf 82 dmg-->need practice
  • f432!B (ssl b1 d2 1) agf 83 dmg -->easy
  • db2 ws3[3]!B(ssl b1 d2 1) agf 84 dmg --> easy. best option!

    chdf2
  • ws3[3]!B(ssl b1 d2 1) agf 82 dmg
  • 1+2 df1+2!B (ssl b1 d2 1) agf 80 dmg --> longer distance
  • f432!B (ssl b1 d2 1) agf 81 dmg

    chff2

  • ff ws3[3]!B(ssl b1 d2 1) agf 97dmg
  • ff 1+2 df1+2!B (ssl b1 d2 1) agf 95 dmg
  • fff432!B (ssl b1 d2 1) agf 96dmg

    ONLY WITH ALEX(BUT IT'S NOT MORE CAPT AMERICA TEAM DAMN!)
    CH BB4
  • df1+2 !B(df121b b1 3+4 2) ff agf 104 dmg --> LOL

    tag launchers combo
    3~4, fcdf2, roc 1
  • (df121 b1b 2!B) agf (df1+2)--> if you want to use tag
  • (df121 f21b f3 d db1 2 !B df1+2) --> to remove all red life


wall combos
example with roc3+4
roc3+4!W ssl uf33 df1+2!B (b1b1112) agf 101dmg

STE



    uf2/uf4(+3dmg)
  • df121 b1b 2!B (agf) df1+2 84 dmg

    b2 (aka the god move)
  • ff2!B (agf) f3 1 df121 b1 b3+42 88dmg
  • ff2!B (agf) df121 b1 b1 b3+42 86 dmg

    pabdf2
  • b1121db ff2!B (agf) df1+2 90 dmg

    chb1

  • F31 df121 ff2!B(agf) df1+2 94 dmg
  • F31 df121b 2 !B(agf) df1+2 93 dmg
  • f31 df121 ff2!B(agf) df1+2 92 dmg
  • f31 df121b 2 !B(agf) df1+2 91 dmg

    chws2
  • f31 df121 ff2!B(agf) df1+2 92 dmg
  • f31 df121b 2 !B(agf) df1+2 91 dmg

    chpabdf1121
  • !B (agf) ff df121 70 dmg
    i'm sure you can connect more but it's very hard, for me at least



    chf32

  • f31 df121 ff2!B(agf) df1+2 99dmg
  • f31 df121b 2 !B(agf) df1+2 98dmg
  • F31 df121 ff2!B(agf) df1+2 101 dmg --> lol
  • F31 df121b 2 !B(agf) df1+2 100 dmg

    chf31
  • df121b 2!B (agf) df1+2 84dmg


    tag launchers combo
    f3df2
    (f21 1+2 df1+2!B agf)
    bob1 ws33!B agf --> little inconsistent, sometimes ws33 whiffs


    wall combos
    splat(example with qcf1)
    qcf1b w 3 11 !W f21 ddb12!B (agf) df1+2 97dmg




I'm pretty sure i can obtain more damage at wall. If someone has tips to give to me and to all community he is welcome!
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defcon
War Lord
Joined: Dec 2007
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#31 “Quote” Edit Post
been playing a lot of steve/jinpachi lately, and this team is really fun. getting 87 damage off b2 (inconsistently) which is pretty cool.
Signature GMB
Larry P
6th Dan
Joined: Mar 2012
Posts: 71
From: United States
PSN: Lpayne99
#32 “Quote” Edit Post
Steve/Jin

CH b1~B, ext duck 1, df121, ff2 TA!, 124, WR2 95 dmg

CH b1~B, ext duck 1+5, df4 TA!, SSL PAB b1121~B, duck 1, dash ff2 =89 dmg

CH b1~B, ext duck 1+5, 123 TA!, df121~B, FLK 1~B, ALB 2, dash ff2 =90 dmg

B2, ff2 TA!, eCD1, duck f2~duck 1, df121~B, duck 1 =81 dmg

Duck 1 (CH duck 1) , ff2 TA!, Zan 1+2, ext duck 1+5, b3~F zan 12 =80 dmg (84 dmg)

WS 1+2, ff2 TA!, bf23~F zan 4, ff df121~B, FLK 1~B, ALB2 =90 dmg

CH df2, f21~B, FLK 1, ff2 TA!, b3~F zan 1+2, df1+2 =84 dmg

CH 412, df121~B FLK 1(1)f1 TA!, 124, WR2 =101 dmg

CH 412+5, 123 TA!, df121~B FLK 1~B, ALB 2, dash ff2 =95 dmg

Duck 2, duck f2~duck 1, df121, dash ff2 TA!, SWL 124, WR2 =93 dmg

Wall combos

Qcf1 W!, ff2 TA!, b3~F, zan 12, dash 311 =83 dmg

Qcf1 W!, d2~12 TA!, db223, 311 =87 dmg

Qcf1 W!, f21~B, db ws12 TA!, bf212, df1+2 =87 dmg

Qcf1~B W!, FLK 11f1 TA!, b3~F, zan 12, df1+2 =84 dmg



Jin/Steve

d3+4, 123 TA!, 311, dash f124 =87 dmg

d3+4, bf21, 13~3 TA!, df121~B, FLK1, ALB2, dash ff2 =93 dmg

d3+4+5, df121~B, FLK 1~B, f21~B, f3 db, ws12 B!, df1+2 (red life combo) =88 dmg

uf4, b21, 13~3 TA!, df121~B, duck 1, dash b21 (oki/wallcarry) = 73 dmg

CD1, bf21, 13~3 TA!, SSL b1d21, WR3 =84 dmg

d3+4, bf21, 13~3 TA!, b1~B, duck 1, dash df4 (oki) =81 dmg

Zan 1+2, df4 TA!, SSL PAB b1121~B, FLK1~B, ALB 2, dash ff2 =98 dmg

CH EWHF, df1, 13~3 TA!, df121~B, FLK 1~B, ALB 2, dash EWHF =94 dmg

CH EWHF, dash b21, 13~3 TA!, df121~B, FLK 1, ALB 2, dash EWHF =98 dmg

CH EWHF, dash bf21, 13~3 TA!, df121~B, FLK 1~B, ALB 2, dash EWHF =100 dmg

CH f4~F zan 1, 13~3 TA!, df121~B, FLK 1~B, ALB 2, dash ff2 =89 dmg

CH f4~F, df b, b21, 13~3 TA!, SWR df121~B, FLK 1~B, ALB 2, dash ff2 =91 dmg

CH f4~F, df b, b3~F zan 1, 13~3 TA!, SWR df121~B, FLK 1~B, ALB 2, dash ff2 =96 dmg

Wall combos

df14 W!, df4 TA!, qcf1~B, FLK 1112, 1+2 =98 dmg

df14 W!, 123 TA!, qcf1~B, 311, 1+2 =99 dmg

df14 W!, df4 TA!, qcf1~B, db ws12, bf212 =96 dmg

Zan 4, ws12 TA!, qcf1~B, 311, 1+2 =78 dmg


Edited: add combo damages and some more combos

Last edited by Larry P on Feb 9th, 2014 at 17:28

Signature
Hades Drops
Dragon Lord
Joined: Mar 2013
Posts: 832
#33 “Quote” Edit Post
Steve Michelle:

S:
CH b1 EXT DCK1~5 d,df1~4,1 d,df1,4,1+2 B! b1~b FLK 1 3+4 ALB2 SW = 100
CH df2, f2,1 f2,1~b FLK f3 DCK~db~ws1,2 B! d(2),3,1 WR2 = 89
b2 ff2 B! ff3 f3 DCK f2~f3 DCK 1 df1,2,1 ff2 = 83
uf2 df1,2,1 f2,1~b f3~db~ws1,2 B! d(2)3,1 WR2 = 91
ws1+2~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 B! SF SW = 96
DCK1 ff2 B! d(2)3,1 f3 extDCK1 df1,2,1 ff2 = 88
DCK2~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 B! SF SW = 87
EXT DCK2~5 uf,n,4 d,df1~4,1 d,df1~4,1+2 B! b1~b FLK 1 3+4 ALB2 SW = 105
PAB uf2~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 B! SF SW = 93
PAB df2~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 B! SF SW = 90

M:
uf4,3 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 B! SF SW = 92
uf4,3 4 d,df1~4,1, d,df1~4,1+2 B! b1~b FLK 1 3+4 ALB2 = 94
df2,1~5/qcf2~5 f3 DCK1 df1,2,1~b FLK 1 ff2 B! d(2)3,1 SF = 93/100
WS1~5 df1,2,1 f2,1~b f3~db~ws1,2 B! d(2)3,1 WR2 = 87

M: 4~(2)1 W! b1 B! b1~b FLK 1,1,1,2 d,df1,2 = 97

S: qcf1 d2~1,2~2 B! d,df1~4 1+2,4b~f1+2 3,1,1 = 93
satch89
Destroyer
Joined: Sep 2012
Posts: 352
From: USA Connecticut
PSN: KillaKeef1989
#34 “Quote” Edit Post
Steve/Leo

CH b+1, EXT DUCK 1, d/f +1~2, 1, FLK 2 TA! f+3~d, BOK 1, 2, fff+2
PAB u/f+2, d/f +1~2, 1~b, FLK 1, f+1 TA! f+3~d, BOK 1, 2, fff+2
CH3,1,2, d/f +1~2, 1~b, FLK 2 TA! f+3~d, BOK 1, 2, fff+2

You can substitute FLK 1, f1 bound for FLK 2 to get the entire Leo TA!. When at the wall I tend to use just the BOK 1+2 so I can get 3,1,1, SF.
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Bopper
Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
PSN: MAGUNITO
#35 “Quote” Edit Post
Try this one:

CH b+1, EXT Duck 1, SSR Duck+1, df+1,2,1, f,f+2 B!, Leo SSL iWS+1,4,1, Steve WR+2.

Should work based on amount of hits for probably more damage.
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Hades Drops
Dragon Lord
Joined: Mar 2013
Posts: 832
#36 “Quote” Edit Post
Originally posted by Hades Drops
combos

update: WS1+2~5/PAB uf2 f3~1 ff1 d,df1,4,1 d,df1,4,1+2 B! SF SW
DCK2~5 ff3 d,df1,4,1 d,df1,4,1+2 B! SF SW
CH df2 f2,1~f PAB df2,2,1,2 B! d(2)3,1 WR2 (not sure but should work)
TeeJay92
Expert
Joined: Nov 2012
Posts: 136
From: Netherlands
#37 “Quote” Edit Post
Little fun combo I found out with Steve/Jin, Jin on point:

CH EWHF, slight dash, wavedash cancel into ws2~5 Steve: df1,(2),1 ff2 B! Jin: SSR 1,2,4 Steve: WR2/df1+2. Does 104 damage, but wavedash cancel into ws2 will require some practice. Very stylish and cool combo though.

By the way, where can I find Steve's optimal solo damage combo's? The one in the command list seems pretty optimal, but it's kinda hard :p (CH b1, ext duck1, df1,(2),1, f2,1b~f3~db~ws1,2 B! df1+2)
Bopper
Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
PSN: MAGUNITO
#38 “Quote” Edit Post
Well your basic solo combo from most launchers is this one:

Launch, df+1,2,1~b, flk 1, f+2,1~b, duck~ws+1,2 B!, dash df+1+2. Usable from dck+2, pab uf+2 etc, any normal launcher.

For duck+2 and similar high tag launchers you can do the slightly better launch, duck f+2~duck+1, df+1,2,1, ff+2 B!, dash df+1,2,1~b, duck+1

For CH b+1 you have a few options.

CH b+1~b, EXT dck+1, SSR duck+1, df+1,2,1, f,f+2 B!, dash df+1,2,1~b, duck+1

and

CH b+1~b, EXT dck+1, df+1,2,1, f,f+2 B!, dash df+1,2,1~b, flk+1~alb+2

deal the same damage iirc (88), tho the second one is slightly more inconsistent. I use the first one. You can also use this one for 2-3 points less:

CH b+1~b, EXT dck+1, dash df+1,2,1, f+2,1~b, duck~ws+1,2 B!, dash df+1+2

Hope that helps!
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atlow
1st Dan
Joined: May 2012
Posts: 11
From: Australia
#39 “Quote” Edit Post
Someone else has already posted Steve/Leo for most launchers, but neglected b2.

Steve on point
b2, ff2 B! TA: f1+2, df12~1b, flk 1112.
Leo's shoulder flips the opp back upright for a proper combo. Her uf2,1 also has this property - use that on bigs, as the shoulder will just slam them away instead of toward.

80 damage, easy mash mash mash execution. If someone has a better one I'd like to hear it.

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