Efficient Bob Combos for T7 Console/PC

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epsilon_
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Joined: Jan 2005
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From: USA Georgia
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#1 “Quote” Edit Post
bob efficient combos midscreen.

***new tech?***

so my man ketae on discord informed me of a new variation of bob's midscreen standard launcher combo (off of ch db+2, uf+3 etc) that is very interesting. for example: ch df+2, d+2 3, 2, uf+1+2 4 s! dash 4 3 3+4 (69) the last hit uncombos but spikes for gauranteed damage. the wall carry is further for this combo variation as well, but midscreen usually the standard combo of b+4 4_d+3 4 splat is more efficient for walled stages because it allows a perfect wallsplat if ended with ff+3 into d+2 4 on most stages into the uf+2 3 3+4, d+3+4 bullshit. feel free to use this variation on infinite stages though for max damage, around 3 points more.

ch df+2_uf+3, db+2, b+4 4_d+3 4 s! pause dash ff+3, d+2 3, b+3 (62_66)

ff+1+2_db+1+2, f+4 s!, ff+3, df+1, df+1, d+2 3, b+3 (46_62)

ws+21 db+2 b+4 4_d+3 4 S! ff+3 d+2,3 b+3 (68)

ws+21, d+2 3, 2, uf+1+2 4 s! dash 4 3 3+4 (71)

(In rage) ws+21_ch df+2_uf+3, db+2, db+2, f+1, uf+1+2 4 s! fff+3+4 hold (rage drive)~d, fc d+4 (89_83_87)

f+3+4 4 (ball into slide), ws2 1, uf+1+2 4 s! dash 1+2~f 4(54) (if they do anything but lay there the ball 4 will launch again)

ch ball+1 ff+3 d+3 4 s! ff+3 d+2,3 b+3 (68)

df+3+4,4 s! ff+3 df+1 df+1 d+2,3 b+3 (60)

bb+4, b+2, d+3 4 s! ff+3, d+2 3, b+3 (62)

bb+4, b+2 2, df+1, d+3 4 s! dash 4 3 3+4 (66)

ch cd+1, ff+3, df+1, b+2 2, d+2 3, b+3 (64)

ch cd+1 s! deep but quick cd+1 df+1 b+2,2 d+2,3 b+3 (66)

cd+2, (d+2) 3 ,db+2, d+3,4 S! d+2 3,b+3 (77)

cd+2, (d+2) 3, db+2, 2, uf+1+2 4 s! dash 4 3 3+4 (82)

cd+2, (d+2) 3, db+2, 2, uf+1+2 4 s! Rage drive(fff3+4 hold) hold down, fc+4 (101)

ch (uf 1+2) 4, s! ff+3 df+1 b+2,2 d+2,3 b+3 (64)

ch b+3, d+3 4 s! ff+3, df+1, d+2 3, b+3 (68)

ch (12) 1+2, ff+3 df+1 b+2,2 d+2,3 b+3 (64)

ch gu 3, ws2 1, uf+1+2 4 s! d+2 3, b+3 (52) consistent at max range

ch gu 3(close range), ws4, db+2, d+3 4 s! d+2 3, b+3 (57)

ch 4 (close), f+4 s!, ff+3, db+2, d+2 3, b+3 (62)

ch 4 (any range) uf+1+2 4 s! ff+3, d+2 3, b+3 (60)

ch d+3 4, d+3 4 s! ff+3, 4 3 3+4 (81)

ch d+3 4, d+3 4 s! ff+3, df+1, b+3 (71)

ch u+3+4, ws4, db+2, f+1, uf+1+2, 4 s! dash 4 3 3+4 (74)

ch u+3+4, ws4, db+2, d+3 4 s! d+2 3, b+3 (69)

ch u+3+4, ws2 1, uf+1+2 4 s! d+2 3, b+3 (64) *on xiaoyu/chloe

ch ws 1+2 db+2, d+3 4_b+4 4 s! ff+3 d+2,3 b+3 (76)

ch (ws1),2 SSR d+3,4 s! ff+3 df+1 d+2,3 b+3 (68)

low parry db+2, b+4 4_d+3 4 s! ff+3, d+2 3, b+1+2_b+3 (46)

low parry ff+3, db+2, 2, uf+1+2 4 s! dash 4 3 3+4 (51)

wall juice: standard splat situation, b+2 2, d+3+4

wall carry: after s! d+2 4(primary use in place of d+2 3), db+2, b+2 2, df+1 2

direct splat point blank (e.g. off of uf+1+2, 4 at the wall), backdash, db+2 resplat into b+2 2, d+3+4
or uf+2 3 3+4, d+3+4 so regarding this, the d+3+4 can be avoided. the only way is a side roll (not quick side roll) away from the wall (if bob is on 1p side, then to the right). HOWEVER if they do this, (literally the only way to escape) db+3 becomes guaranteed. i haven't seen the highest level koreans/japanese consistently tech this setup, i'm not sure they know about this side roll.

deep low splat: df+1, d+3+4

very very low splat: d+3+4

floor break moves: 4 3, 1+2, ff+2

wall break moves: same as wallsplat moves. hellsweep is notable.

general balcony/floor break/wall break combo theory: if you have yet to screw in your combo, f+4 then continue with the same combo off of like ff+1+2/ch cd+1 combos. otherwise d+2 3 and potentially b+3 if there's space, or followup into appropriate wallsplat option depending on range.

at certain off angles if they get wallsplat you can land a screw with b+2244 and potentially resplat...

another note: most if not all b+4 4 s! combos can be subbed with d+3 4 s!, does the same damage and can be more consistent against small hitbox chars/slightly off angles.


hopefully this helps some people, if you can find any better combos let me know...


additional help/combos from Northing.

Last edited by epsilon_ on Aug 19th, 2017 at 13:39

epsilon_
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From: USA Georgia
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#2 “Quote” Edit Post
updated
epsilon_
Champion
Joined: Jan 2005
Posts: 287
From: USA Georgia
XBL: HelpfulJaysimon
#3 “Quote” Edit Post
couple more updates.
EvilAlien
Kyu
Joined: Dec 2013
Posts: 1
From: Germany
#4 “Quote” Edit Post
Good Combos! Nicely done

One thing i found is that with CH d+3,4, d+3,4, ff+3, d+3,4 you could get 1 dmg more than the one you got for CH d+3,4
Edit: but haven't tried it from different angles, so maybe after SS yours might be more consistent due to finishing with b+3

Last edited by EvilAlien on Jun 18th, 2017 at 02:43

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epsilon_
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#5 “Quote” Edit Post
i just tested your d+3 4 combo, the last hit can be a little inconsistent/take timing it seems.

for one more point of damage on a much more consistent combo you can do dash 4 3 3+4 as your s! ender. still does 72, but i like the other combo a bit more, you can adjust on the fly to do ff+3 into db+2 for wallsplat if necessary which i like.

ok just found another new combo which i think should be the new midscreen bnb...turns out you can get a ff+3 before the spike ender.

ch d+3 4, d+3 4 S!, ff+3, 4 3 3+4 (80)

Last edited by epsilon_ on Jun 20th, 2017 at 13:16

Above Human
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#6 “Quote” Edit Post
Any time your opponent is back turned during a combo you should probably always end in 1+2 into spinnerball 4...the low slide is guaranteed in that situation resulting in more damage and if they literally try and do anything but lay there they get recombo'd...this tech has been around since T6...Also I'm certain that u meant ch u+3+4 not uf+3+4
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epsilon_
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#7 “Quote” Edit Post
the 1+2 shit is good...adding that to the bnb off ball 4. also edited the u+3+4.
Above Human
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#8 “Quote” Edit Post
Ch df+2 or uf+3... cd+1 S! Dash cd+1, df +1,df+1, d+2,3, b+3...63/67 dmg...u could replace the first cd+1 with f+4 for the same damage but less swag ...max dmg aside from the 4,3,3+4 ender tech
Signature I play Bob and Julia
epsilon_
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#9 “Quote” Edit Post
Originally posted by Above Human
Ch df+2 or uf+3... cd+1 S! Dash cd+1, df +1,df+1, d+2,3, b+3...63/67 dmg...u could replace the first cd+1 with f+4 for the same damage but less swag ...max dmg aside from the 4,3,3+4 ender tech


that shit is too hard lol, if you really need the extra damage i'd just go with a spike ender combo, the main problem with that is it carries usually a bit too far to get the max damage on most stages/positioning.

i really stay away from the double cd+1 shit. if you can get it consistently more power to you, 2 points isn't worth the possibility of messing up to me.
Above Human
Master
Joined: Apr 2013
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From: USA Tennessee
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#10 “Quote” Edit Post
Jus for swag...only posted cuz it's technically max damage...aside from 4,3,3+4 tech
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epsilon_
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#11 “Quote” Edit Post
couple more updates.
Above Human
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#12 “Quote” Edit Post
I forgot it's also worth noting that once your opponent respects the spinnerball slide at the end of a backturned combo you can start using spinnerball 3+4 to get big damage for free
Signature I play Bob and Julia
Above Human
Master
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Posts: 189
From: USA Tennessee
PSN: Above_Human
#13 “Quote” Edit Post
New max dmg from cd+2...cd+2, (d+2),3 ,db+2,d+3,4 S! d+2,3,b+3 77dmg...

cd+2, (d+2),3, db+2, 2, uf+1+2,4 S! 4,3,3+4...82dmg

cd+2, (d+2),3, db+2,2,uf+1+2,4 S! Rage drive hold down, fc+4...93dmg plus guaranteed 8...101Dmg
Signature I play Bob and Julia
epsilon_
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#14 “Quote” Edit Post
new cd 2 combos are sexy.

however ketae posted one that does even more damage on discord.

cd 2, iws 1+2, b+4 4 s! ff+3, d+2 3, b+3 (81)

it is inconsistent from ssl however. the b+4 4 will whiff.

i think i like the other combo more, esp for comboing into rd, but it exists.

Last edited by epsilon_ on Jun 20th, 2017 at 23:45

Above Human
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#15 “Quote” Edit Post
I saw that combo but it seems inconsistent and even more inconsistent on ling and Chloe...the one I jus posted is hella consistent on everybody tho...jus thought I'd share since bob forums dead...lol
Signature I play Bob and Julia
epsilon_
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#16 “Quote” Edit Post
yeah i didnt list it...the other one is more consistent and better i think, but still, just another combo to know if you want.
Metal X Soldier
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#17 “Quote” Edit Post
Thanks for the awesome combo info episilon. You have always seemed to contribute since T6 Bob.
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Above Human
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#18 “Quote” Edit Post
Cd+2,giant hopkick, db+2, d+3,4 S! D+2,3, b+3....80dmg pretty consistent too compared to the 81dmg combo...jus thought I'd share
Signature I play Bob and Julia
MmickeysS
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#19 “Quote” Edit Post
Trying to pick up Bob. Was curious why people don't do f,f+1+2 into hellsweep for 53 damage?
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