Tekken 6 BR PSP CWCHEAT ver10

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Ookinaryuu
Lone Wolf
Joined: May 2013
Posts: 329
From: United Kingdom
#641 “Quote” Edit Post
Oh, I wasn't too sure where I could find p0 pointers, as the only p0 damage pointer I know of is 08E41464 which I probably can't use
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abdulroufrizwan
2nd Dan
Joined: Aug 2017
Posts: 24
From: Pakistan
#642 “Quote” Edit Post
@sadamitsu
thank you very much i will try this right now
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abdulroufrizwan
2nd Dan
Joined: Aug 2017
Posts: 24
From: Pakistan
#643 “Quote” Edit Post
@sadamitsu
these values are always same the the converter
_L 0xE002086A 0x004078E2
_L 0x208860C8 0x08E41068--------
_L 0x208860D4 0x08E41068--------
_L 0xE0020875 0x004078E2
_L 0x208860C8 0x08E41068--------
_L 0x208860D4 0x08E41068--------
_L 0x00000000 0x00000000
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Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1726
From: Russia
#644 “Quote” Edit Post
@Ookinaryuu
I meant push back pointers for =>20=>8=>0/4/8/C/10/14/18
If it's a throw you can take it from P0

@abdulroufrizwan
Yes, it's sample values from P0

Last edited by Sadamitsu on Nov 14th, 2018 at 02:47

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abdulroufrizwan
2nd Dan
Joined: Aug 2017
Posts: 24
From: Pakistan
#645 “Quote” Edit Post
they don't work
why?
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abdulroufrizwan
2nd Dan
Joined: Aug 2017
Posts: 24
From: Pakistan
#646 “Quote” Edit Post
ANOTHER QUESTION
@sadamitsu
i wana import lucky's f+2,1+2 it have two codes on the converter named as Lucky Chloe 1,2,1+2[1] and Lucky Chloe 2,1+2[2] how do i do it?
and what does this means 161C1?
this value is with her code
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ELMantisShrimp
Champion
Joined: Sep 2016
Posts: 254
#647 “Quote” Edit Post
@sadamitsu Thank you so much for uploading the animations that were missing. Thank you so much for your time.

~~~


Mhh.. so thanks to Alaking's vids I know how to do texture editing.
I was interested the ones Global Prime had, and see if I could get rid of some.

I noticed the TEXTURES Folder Hidden.
TKGLP-PC>memstick>PSP
I can't open it through the normal file explorer, but I can see through PPSSPP when I try to Create/Open a texture folder, and I can also see them through 7-Zipper, and from there I can open the files within the folders. How do I make so it is visible through File Explorer?


Edit, so with 7-Zipper I able to unhide everything under Textures and then move it out.

But I am still curious on how to unhide the first folder, TEXTURES, I would appreciate an answer

~~~

Mhh is think I have come across the issues of the versions after PPSSPP 1.4.2 .

*I am using the Tekken7 iso provided by Tekken Global Prime throughout this prcoess.

So I wanted to see how the Global Priem cheats worked on other versions.
Thanks to Alaking, he sort of explained how the GP ISO allows easier cheat making with the GP Tekken 6 iso.

So I have the Global Prime PPSSPP1.4.2 v and a normal PPSSPP 1.4.2 version.

I took the cheats from Global Prime and put them in the normal 1.4.2, I did the instrcuted process of turning on the Master Codes on the select screen, before going to a game. Once they are on, everything will be slow up until the stage characters are loaded AND once everythin is loaded, you turn off the master codes and turn on the other ones. And the mod works fine.

But when I do this porcess in 1.7; the ame doesn't slow down while the master codes are on, then turning off the master codes then turning the other codes on, the game gets all weird.

So it is my understanding Multithreaded(experimental) is an important function(?) for cheats... but I realized that the GP mod works fine on a normal 1.4.2 with the Multithreaded(experimental) option off. :/


Global Prime cheats didn't work in 1.6.3. I did the same process. Refresh Rate of 16: First master codes, then the other ones...

So are the Global Prime cheats only work for 1.4.2? Should that be my conclusion?
The Master codes work only for 1.4.2? Does the multrithread thing still come into affect even when it's off?

Last edited by ELMantisShrimp on Nov 16th, 2018 at 01:17

abdulroufrizwan
2nd Dan
Joined: Aug 2017
Posts: 24
From: Pakistan
#648 “Quote” Edit Post
which line contain the reaction of this move can you or anyone else tell me?
_C0 DNC b+4
_L 0xE01D0007 0x004078B4
_L 0x208A2000 0x08B98190
_L 0x208A2004 0x08B98190
_L 0x208A2008 0x090A2090
_L 0x208A200C 0x00000842
_L 0x208A2010 0x00000217
_L 0x208A2014 0x090A2058
_L 0x208A2018 0x00008001
_L 0x208A2020 0x090A2078
_L 0x208A2024 0x0000003A
_L 0x208A2028 0x00000000
_L 0x208A202C 0x00000000
_L 0x208A2030 0x00000000
_L 0x208A2034 0x00000000
_L 0x208A2038 0x00000000
_L 0x208A203C 0x00000000
_L 0x208A2040 0x00000000
_L 0x208A2044 0x08000000
_L 0x208A2048 0x0000100F
_L 0x208A204C 0x00000010
_L 0x208A2050 0x00000010
_L 0x208A2054 0x00000000
_L 0x208A2058 0x00008000
_L 0x208A205C 0x00000000
_L 0x208A2060 0x08E410B8
_L 0x208A2064 0x08E423B0
_L 0x208A2068 0x0000002E
_L 0x208A206C 0x00007FFF
_L 0x208A2070 0x0000002E
_L 0x208A2074 0x01508001
_L 0xE01D0007 0x004078B4
_L 0x206410D8 0x00000143
_L 0x208A2078 0x08E410D8
_L 0x208A2084 0x08E410C8
_L 0x208A207C 0x00000011
_L 0x208A2088 0x00000011
_L 0xE002086A 0x004078E2
_L 0x208A2080 0x08E41068
_L 0x208A208C 0x08E41068
_L 0xE0020875 0x004078E2
_L 0x208A2080 0x08E41068
_L 0x208A208C 0x08E41068
_L 0x00000000 0x00000000

Last edited by abdulroufrizwan on Nov 15th, 2018 at 18:53

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alakings
Kyu
Joined: Oct 2013
Posts: 3
From: Peru
#649 “Quote” Edit Post
@ELMantisShrimp Hi friend. I have tried to understand why the codes continue to work without the multi-thread. Apparently we need the multithreading to work the codes and in versions 1.7 bring the multithreading activated by default but in another type of algorithm.

I will ask the following question to you who are coders: Can not you code directly in the current versions of PPSSPP?

I would like some general steps to understand how to create a movement. What tools do you need?
Signature Texturizer in Tekken Global PPSSPP.
ELMantisShrimp
Champion
Joined: Sep 2016
Posts: 254
#650 “Quote” Edit Post
@alakings Hello! Hmmm so 1.7 does have multithreading but the Global Prime codes don't work? = Osea que 1.7 tiene multhreading pero los codigos no sirven? Si es mas facil para vos, yo tambien hablo Español, pero necesito mejorarlo, especialmente mi grammatica. Gracis por tus guías de video para cambiar las texturas.

I have joined the Discord PPSSPP Discord, I will try to get information from the devs on multithreading. If anybody here has some questions that I should ask the people in there, do share and I will ask in there. = Acabe de unirme al Discord de PPSSPP, tratare de aberiguar sobre multi-threading. Si alquien aqui tiene preguntas para ellos, por favor comparatalan aqua y si quieren yo las pregunta alla.

@sadamitsu I noticed that True Ogre's "Right Throw," "Right Throw Reaction;" "Left Throw," and Left Throw Reaction" are missing. His back throw is not needed because it is the same as the bears'.

and does the f,f+2[hit],2 animation include f,f+2, 2,2,2,2,2,2 ?



~~~

I found this video of this guy using Cheat Engine to find the code for clothing stuff in Soul Calibur Broken Destiny.
SC BR Clothing Manipulation

Can this work for Tekken 6? Is it harder? Or just stick with PPSSPP's Memory view?
Are there any video good tutorials? Link to any?

Last edited by ELMantisShrimp on Nov 29th, 2018 at 05:02

abdulroufrizwan
2nd Dan
Joined: Aug 2017
Posts: 24
From: Pakistan
#651 “Quote” Edit Post
Can anyone explain this code?
//KNM u/b+3+4#(8A6C)
_L 0xE01D08C0 0x204078E2
_L 0xE01D0064 0x00639B1C
_L 0x50643870 0x00000058
_L 0x008A6C00 0x00000000
_L 0x208A6C08 0x08E39B1C
_L 0x208A6C48 0x0E100010
_L 0x208A6C4C 0x00000013
_L 0x208A6C50 0x00000014
_L 0x208A6C24 0x0000003F
_L 0x208A6C28 0x00000009
_L 0x208A6C2C 0x0000002F
_L 0x00000000 0x00000000
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alakings
Kyu
Joined: Oct 2013
Posts: 3
From: Peru
#652 “Quote” Edit Post
My Textures and Codes & Combos "hepta_X_27"
Tekken MOD - LEI WULONG
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Ookinaryuu
Lone Wolf
Joined: May 2013
Posts: 329
From: United Kingdom
#653 “Quote” Edit Post
Oh... I've never really explored Tk6 p0 to find what pointers are available besides the ones I know of

For some reason, I started wondering how something like Lucky Chloe's Rage Art could be recreated in Tk6, since what move it transitions to is dependent on 6 just frame inputs

Or is the concept similar to King's chain throws (not that I'm sure how those work either)?

PS. Julia, Marduk and Armour King are back

Last edited by Ookinaryuu on Dec 2nd, 2018 at 19:52

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abdulroufrizwan
2nd Dan
Joined: Aug 2017
Posts: 24
From: Pakistan
#654 “Quote” Edit Post
@sadamitsu
@Ookinaryuu
CAN any body explain this
0407964=>20=>n*C+8=>0/4/8/C/10/14/18
and
We use it as a pointer with offset 34, so 08708EB4 + 34 = 08708EE8
Value on 04078E0 is 086A8800,
In typeA i used it as a pointer with offset 606E8, so 086A8800 + 606E8 = 08708EE8.
and
which value shows the frames of hits?
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Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1726
From: Russia
#655 “Quote” Edit Post
Ok, i've got access to Season2 again, don't know for how long time

@hepta_X_27
Bob
while u/f+1+2 input for u/f+1+2,F and u/f+1+2,B is 1F/1F/1F
while u/f+1+2,F input for all followup attacks is 16/1F/16

Anna
while 2,3 input for 2,3,B is 15/15/15
while d+4,1 input for d+4,1,B is 0E/0E/0E
while d+4,1,B recovery into full CJM stance is on 0F/7FFF/0F
(the ordinal number of full CJM stance is 227)
while QCF+2,1 input for QCF+2,1,B is 0E/0E/0E
while QCF+2,1,B recovery into full CJM stance is on 14/7FFF/14

Josie
while b+1,2,4 input for b+1,2,4,F is 0D/0D/0D
while b+1,2,4,F input for all followup attacks is 01/19/0C

Lili
animation of RD d/f+2+3[1] is equal to d/f+3+4, but speed is 1199 from 1st to 18th frame

Nina
while WS+3 speed is 1947 from 1st to Eth frame

@ELMantisShrimp
ok, done, left and right Ogre's throws are in the list
yes, the animation of f,f+2[hit],2 and all the rest string attacks is the same.
while f,f+2[hit] input for f,f+2[hit],2 is equivalent to 01/2D/2D
f,f+2[hit],2 is i5, input for f,f+2[hit],2,2 is 01/08/08
f,f+2[hit],2,2 is iA, input for f,f+2[hit],2,2,2 is 01/0F/0F
f,f+2[hit],2,2,2 is i11, input for f,f+2[hit],2,2,2,2 is 01/15/15
f,f+2[hit],2,2,2,2 is i19, input for f,f+2[hit],2,2,2,2,2 is 01/1A/1A
f,f+2[hit],2,2,2,2,2 is i1D, input for f,f+2[hit],2,2,2,2,2,2 is 01/1E/1E
f,f+2[hit],2,2,2,2,2,2 is i20
a few years ago i tried to find characters' area in the Soul Calibur Broken Destiny but unsuccessfully
watching that video i think i need to try it agian (later)

@Ookinaryuu
depends on how you gonna make it, while performing (using 0407D24) or in the root (using =>14)?

@abdulroufrizwan
0407964=>20=>n*C+8=>0/4/8/C/10/14/18
"=>" means a step of pointer, so for Jin d+1 the 0407964=>20 means 08708EB4 + 20 = 08708ED4
this is the area of reactions and damage
then "=>" means another step of pointer, so you must take the value which you see on 08708ED4 (it's 086B5F7C) and use it as pointer too.
the reaction/damage area might have a few slots which regulate kinds of reactions - when opponent stands, in the air, bound, clean hit, etc.
"n*C+8" means: "n" is array of numbers (if there are a few slots), "C" is length of each slot, "8" is offset inside the slot which you take.
for example if you take the first slot (air reactions) which has index 0, then 0*C+8 = 8, so 086B5F7C + 8 = 086B5F84
if you take second slot (stand reactions) which has index 1, then 1*C+8 = 14, so 086B5F7C + 14 = 086B5F90
then "=>" means another step of pointer, so you must take the value which you see on 086B5F84 or 086B5F90 and use it as pointer too.
value on 086B5F84 is 086AD4CC, value on 086B5F90 is 086AEE1C
"0/4/8/C/10/14/18" means a few offsets, for example
086AD4CC + 0 = 086AD4CC
086AD4CC + 4 = 086AD4D0
086AD4CC + 8 = 086AD4D4
etc

Last edited by Sadamitsu on Dec 14th, 2018 at 19:20

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Ookinaryuu
Lone Wolf
Joined: May 2013
Posts: 329
From: United Kingdom
#656 “Quote” Edit Post
I'm not sure which would be best, since the RA has... three endings? depending on how much inputs you get right

It might be better to do it in => 14 to make sure no problems happen while performing...?


A question, how can I find the p0 pushback pointers?
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