Originally posted by KNITEMAREX
I don't mind d/f+2 being 16f and him having crappy punishers, as long as they beef up his other launchers somehow
They'll probably be too far after Julia's attack to follow up with anything.
In, I think, every Tag 2 video I've seen, if they've hit more than 4 hits after launch, before bound, then the Tag Assault will knock them away
I'll be doing something like WS1, b+1 B! AK d/f+1, 1+2,2, Raven f,f+3, f,f+4
Normally you can do roughly 8 hits after launch not including bound hit:
Thus when you already do more than 4 hits, you only end up with 3 hits or less at post bound. Tag assault will usually take up 2 hits, leaving the last hit almost impractical to get.
Thus, best is to get around 3~4 pre-B! hits (not including B! hit), something like:
Jun_Asuka f+2 b+2,1, f+1+2, 1+2~5 B! b+2,4,3, tag back in running 3 (total 7 hits)
King_AK u/f+4, f+3, f+1, f+2,2,2~5 B! 1+2,2, tag back King iSW (running 2+4) (total 7 hits, last air throw is damage perforated for balance)
The better tag combos seem to end at 7 hits (not including B! hit), and Raven's combo enders usually require additional hit allowances (e.g. ff+3,ff+4 are 2 hits, f+2,3 are 2 hits....). Don't have any machine to try, but:
Raven_AK ws+1, ssl ff+3, b+4,4~5 B! 1+2,2 tag back in Raven ff+3, f+2,3 is definitely realistic.
Last edited by HeartHunter on Aug 10th, 2011 at 17:16