Sambo Tag Team Assault (team/solo combos)

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BrS
Kyu
Joined: Apr 2012
Posts: 7
#101 “Quote” Edit Post
Basics i prefer to use:

Feng
JS;df+1;df+1;f+4,3;B!f+4,4,3;3~4,3

Dragunov
JS;f+4,4,3;f+1;ff+2;B!f+3,4;ff+3

With Dragunov you can make juggles with new f+3 options for better damage and wall carry.
SavageSloth
3rd Dan
Joined: Jan 2010
Posts: 32
From: South Africa
PSN: JC_Taco
#102 “Quote” Edit Post
Ch Uf+1, b+2,1, 4,3, f+3~df, u, 1, f+3~df, 1+2 = 79dmg

F+1+2, dash, b+2,1, 4,3, f+3~df, 1+2 = 77dmg

Ch f,f+4, ws4, f+1, f+3~df,u, 4,3, f+3~df, 1+2 = 80dmg

Hope these good additions to the list
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sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#103 “Quote” Edit Post
Originally posted by BrS
With Dragunov you can make juggles with new f+3 options for better damage and wall carry.
Are you serious?

@Savagesloth: you can expand your CH uf1 and f1+2 juggles: CH uf1_f1+2 dash, b21, f1, f3~CDc43 B!, f3~CD1+2.
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beydan
6th Dan
Joined: Jun 2012
Posts: 62
From: USA California
XBL: beydan
#104 “Quote” Edit Post
I'm a newbie but I've been working out combos with Lee/Dragunov. I figure I'll post them all when I'm done here and in the Lee forums if you guys are at all interested. Are you?
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AlucardCanidae
Shihan
Joined: Sep 2012
Posts: 108
From: Germany
PSN: Alucard-Canidae
#105 “Quote” Edit Post
Experimenting with Leo/Dragunov a bit atm.

Results

Dragunov / Leo

Staple/Max DMG - Dragunov First
d/f2_ws2_qcb2
f+4,4,3, f+1, ff+2~5 TA! BOK+1,2, ff+3 84_86_97 Damage

qcf1_qcf2
f+2,4, ff+2~5 TA! f+3~d, BOK+1,2, dash, 4,4 100_104 Damage

Adding the rest later. A little bit stressed atm. ^^
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Siddhartha Rao
Virtuoso
Joined: Oct 2011
Posts: 225
From: India
infinityjon
Kyu
Joined: Dec 2012
Posts: 7
From: United States
#107 “Quote” Edit Post
Dragunov / Leo Staple

d/f+2_qcf+2_WS+2, 4,2 4,3(B!) [f+2~d,1,2] ff+3_f+3~d/f+1+2(+1 dmg)
infinityjon
Kyu
Joined: Dec 2012
Posts: 7
From: United States
#108 “Quote” Edit Post
^ oops didnt over look it, there r some errors.. 4,2 should be 4,1 and f+2~d,1,2 should be f+3~d BOK+1,2 sorry
sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#109 “Quote” Edit Post
Infinityjon: you can edit posts. Look in the top right corner of your post.
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CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
From: United Kingdom
PSN: I_Am_CKeegan
#110 “Quote” Edit Post
Originally posted by sandilord
Are you serious?

@Savagesloth: you can expand your CH uf1 and f1+2 juggles: CH uf1_f1+2 dash, b21, f1, f3~CDc43 B!, f3~CD1+2.

I started messing around with Savagesloth's juggle (CH uf+1_f+1+2, dash, b+2,1, 4,3 B! f+3 CDc f+1, f+3~df, 1+2) and found it did 1 more point of damage. It's a marginal amount but a point always counts. I also applied both juggles to f+1+2 for the same result.

I also found that doing CH uf+1_f1+2, dash, b+2,1, f+1, f+3 CDc 4,3 B!, f3 CDc d+4,4 does more than both versions, again only by a point (vs Savagesloth's version, it does 2 more vs the CD 1+2 version).
CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
From: United Kingdom
PSN: I_Am_CKeegan
#111 “Quote” Edit Post
On a separate note concerning solo Dragunov, you can replace the B! saving wall carry combos from the T6 forum with:
- b+2,1, f+1, f+3 CDc f+1, f+3 CDc d+4,4
- WS+4, f+1, f+3~df 4, d+4,4

Both apply to certain combos; b+2,1 is for f+1+2, CH uf+1 etc. launchers, WS+4 is for CH (i)WR+2 etc. launchers. I think the b+2,1 version does the same as the T6 version, and the WS+4 version does more than the T6 version, but I cannot yet confirm this, and I'm also not sure whether these versions or the T6 ones carry the opponent further.
tyler2k
____________________
Joined: Jun 2006
Posts: 2794
From: USA California
PSN: tyler2k1
#112 “Quote” Edit Post
d+4,4 isn't a great option for wall carry because of how they splat, you might want to adjust your combo for something better.
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CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
From: United Kingdom
PSN: I_Am_CKeegan
#113 “Quote” Edit Post
Originally posted by tyler2k
d+4,4 isn't a great option for wall carry because of how they splat, you might want to adjust your combo for something better.

True, although it does work on occasion - if you're *quite* far away from the wall before doing d+4,4 you can actually get a decent wallsplat out of it. On Fontana Di Trevi for example I used a d+4,4 ender; they travelled a decent distance and got a good wallsplat which let me use WR+2 for a bound.

If needs be however you can always use f+3~df WS 1+2 or f+3 CDc 4,1 for the first combo, the second one I'm not sure what you could use to replace d+4,4. The last few hits of d+4,1,3 whiff because of distance. You can always do WS+4, f+1, f+3 CDc f+1, f+3 CDc 4,1_WS 1+2, but for infinite stages the original is better for damage.

On infinite stages d+4,4 is the best ender regardless.
beydan
6th Dan
Joined: Jun 2012
Posts: 62
From: USA California
XBL: beydan
#114 “Quote” Edit Post
Hello, I also posted this in the Lee forums but I've come up with quite a few combos for Dragunov/Lee. I'm a newbie, so if you guys feel the need to suggest tweaks feel free to reply and let me know.

Edit: (12/23)Made some slight changes to fix errors and replaced a couple of combos.

drag/lee
TC
d/f+2, b+2, WS+2(!TC), D+4,4,4---38
qcf+1(!TC), d+2, b+2-f, b+2-f, b+2-f, f+4,3(!TA!B), 3+4, -ff+3---89
qcb+2(!TC), 4,u+3, fnff+4,3(!TA!B), f+4,4,3, -iWR+3,4---103
WS+2(!TC), 4,u+3, fnff+4,3(!TA!B), f+4,4,3, -iWR+3,4---92
NORMAL
d/f+2, 4,1, f+1, f+3CDc, 4,3(!TA!B), SSR+3+4, -ff+3---83
d/f+2, 4,1, 4,3(!TA!B), b+2,4,3, -ff+3---86
d/f+2, f+4,4,3, f+1, f+3CDc, 1, ff+2(!TA!B), SSR+3+4, -ff+3---90
f+1+2, 3,1, f+1, 4,3(!TA!B), b+2,4,3, -ff+3---90
3+4, tech, WS+4, f+1, 4,3(!TA!B), b+2,4,3, -ff+3---112
CH
CH Ff+4, WS+4, f+1, f+3CDc, 4,3(!TA!B), b+2-fn-3,4, -ff+3---96
CH fnff+2, CD, WS+4, f+1, f+3Cdc, 4,3(!TA!B), b+2~fn, 3,4, -ff+3---101
CH u/f+1, CD, WS+4, f+1, f+3Cdc, 4,3(!TA!B), b+2~fn, 3,4, -ff+3---91
FLOAT/OKI
D+2, WS+4, f+1, f+3CDc, 4,3(!TA!B), f+1+2,3, -ff+3---68
3,1, 4,3(!TA!B), b+2,4,3, -ff+3---63
!W CH
CH ff+4, WS+4, f+1, f+3CDc, f+1, f+3CDc, 4,1(!W), b+1+2(!TA), b+2~fn, 4,u+3, -b+2, WS+1+2---120
CH WS+1+2(!W), b+1+2(!TA!B), b+2~fn, 4,u+3,-b+2, WS+1+2---107
CH 1,2,1(!W), b+1+2(!TA!B), b+2~fn, 4,u+3,-b+2, WS+1+2---110
!W
d/f+2, 4,1, f+1, f+3CDc, 4,1(!W), b+1+2(!TA), b+2~fn, 4,u+3, -b+2, WS+1+2---106
d/f+2, 4,1, f+1, f+3CDc, f+1, f+3CDc, 4,1(!W), b+1+2(!TA), b+2~fn, 4,u+3, -b+2, WS+1+2---109
d/f+2, f+4,4,3, f+1, f+3CDc, 4,1(!W), b+1+2(!TA), b+2~fn, 4,u+3, -b+2, WS+1+2---114
FLOOR BREAK
d/f+2, 4,1, 1, b+4,2(brk), f+3CD+1(!TC!W), iWR+4---67
d/f+2, 4,1, 1, b+4,2(brk), f+3CDc(!W), 3,1,2---79
WALL BREAK
d/f+2, 4,1, f+1, f+3CDc, f+1, f+3CDc, f+1(!W), d+4,1,2, f+3CD+1+2---72


lee/drag
!TC
d,D/B+4(!TC), b+4,3, f+1, ff+2(!TA!B), b+2,4,3, -ff+3---96
FC~u/f+4(!TC), 4,1, 1, ff+2(!TA!B), b+2,4,3, -ff+3---93
WS+2,3(!TC), d+4,1,3---44
fn+3,4(!TC), d+4,1,3---52
HMS+2(!TC), 3,1, f+1, f+3CDc, 4,3(!TA!B), b+2~fn+3, -ff+3---88
d/f+2, d/f+3,2,3(!TC)d+4,4---55
ff+3+4(!TC), d+2---46
NORMAL
d/f+2, 4,u+3, fnff+4,3(!TA!B), f+4,4,3, -iWR+3,4---88
d/f+2, 4, b+2~MS, b+2~MS, b+2~MS, b+2~MS, f+4,3(!TA!B), 3+4, -ff+3---80
fn+3, 4, b+2~fn, b+2~fn, f+4,3(!TA!B), b+4,3, -iWR+3,4---86
fn+3,4, 2, f+4,3(!TA!B), 3,1,2, -iWR+3,4---84
iWR+3,4(!TA!B), 3+4, -b+1, b+2~fn, b+2~fn, b+2~fn~bn, WS+2,3---81
CH
CH b+4, fn, 3,4(!TC)d+4,1,3---70
CH ff+4, ff+4, d/f+1, b+2~fn, f+4,3(!TA!B), 3,1,2, -iWR+3,4---99
CH b+4, fn, 4, b+2~fn, b+2~fn, f+4,3(!TA!B), 3+4, -iWR+3,4---97
CH fn~bn+4, d+2, b+2~fn, b+2~fn, b+2~fn, f+4,3(!TA!B), 3+4, -iWR+3,4---95
CH 1+2, ff~ d/f+4, f+4,3(!TA!B), f+4,4,3, -iWR+3,4---96
FLOAT/OKI
d/f+1, b+2~fn, b+2~fn, b+2~fn, f+4,3(TA,B), 3+4, -iWR+3,4---64
!W
ff+3+4(!TC!W), iWR+2(!TA!B), b+2~fn, 4,u+3, -b+2, WS+1+2---84
d/f+2, 4, b+2,MS, b+2,MS, b+2, MS+3,4(!TC,W) ff+2(!TA!B), b+2~fn, 4,u+3, -b+2, WS+1+2---105
d,D/B+4(TC), b+4,3, f+1, f+3CDc, d+4,4(!W), fff+2(!TA!B), b+2~fn, 4,u+3, -b+2, WS+1+2---123
!W CH
CH 4, b+1, b+2~fn, b+2~fn, b+2~fn, d/f+3,2,3(!TC!W), b+1+2(!TA!B), f+1+2,3, -b+2, WS+1+2---104
CH b+4, fn~4, b+2~fn, b+2~fn, d/f+3,2,3(!TC!W), b+1+2(!TA!B), b+2~fn, 4, u+3, -b+2, WS+1+2---127
FLOOR BREAK
d/f+2, b+4(Brk), d/f+1, b+2~fn, b+2~fn~bn, WS+2,3(!TC!W), b+2, WS+1+2---83
WALL BREAK
d/f+2, 4, b+2~fn, b+2~fn, b+2~fn, d/f+3,2,3(!TC!W), ff+3, qcf+1+2---80

Last edited by beydan on Dec 23rd, 2012 at 21:00

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oOo_oOo-916
Banned By Mod
Joined: Jun 2012
Posts: 463
#115 “Quote” Edit Post
im not gonna look through this whole thread...i just started Drag and he does beefy damage solo.


db+3 into cc d+2 ws+4 f+1,3,2 B! into 1+2,4 does 76

and db+3 into cc d+2 ws+4 f+1,3,2 B! f+3 roll cancel into standing 4,4 does 80. and 83 from (b+2,1) 3

also i have been doing df+2 b+2,1 f+1 f+3 cc into 4,3 B! does 53 but better than fucking up a ff+2 bound online with lag
Signature aka NorCal_Tekken aka lilty916
Scrapy
1st Dan
Joined: Nov 2012
Posts: 12
#116 “Quote” Edit Post
I'm having major issues with combo's in general ! I always end up out of range to connect the bound move.

Drag: qcf+2 - f+2,4 - ff 1,3,2 B! - f+3 - df +12

**here I can't connect the B!*** the enemy is either too far away or else by the time i've made the ff inputs the enemy has already hit the ground.. is there a video guide on timing or something ?
CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
From: United Kingdom
PSN: I_Am_CKeegan
#117 “Quote” Edit Post
Originally posted by Scrapy
I'm having major issues with combo's in general ! I always end up out of range to connect the bound move.

Drag: qcf+2 - f+2,4 - ff 1,3,2 B! - f+3 - df +12

**here I can't connect the B!*** the enemy is either too far away or else by the time i've made the ff inputs the enemy has already hit the ground.. is there a video guide on timing or something ?

It seems you're doing it too slowly. Make sure you're doing the f+2,4 as soon as possible as well, but the main issue is probably the timing of the 1,3,2. If all else fails, you can simply do ff+2 after f+2,4 for a bound.

Originally posted by oOo_oOo-916
im not gonna look through this whole thread...i just started Drag and he does beefy damage solo.
db+3 into cc d+2 ws+4 f+1,3,2 B! into 1+2,4 does 76
and db+3 into cc d+2 ws+4 f+1,3,2 B! f+3 roll cancel into standing 4,4 does 80. and 83 from (b+2,1) 3

Make sure you specify the requirements of the combo; just from looking at the notations it seems that it only works on bigs or off-axis.
tyler2k
____________________
Joined: Jun 2006
Posts: 2794
From: USA California
PSN: tyler2k1
#118 “Quote” Edit Post
Originally posted by Scrapy
I'm having major issues with combo's in general ! I always end up out of range to connect the bound move.

Drag: qcf+2 - f+2,4 - ff 1,3,2 B! - f+3 - df +12

**here I can't connect the B!*** the enemy is either too far away or else by the time i've made the ff inputs the enemy has already hit the ground.. is there a video guide on timing or something ?
Dragunov has (for the most part) circumvented the need for deep dashing in TTT2 (e.g. we traded deep dashing for CDc instead, a good trade IMO), but there are certain situations where a deep dash is necessary and qcf+2, f+2,4, is one of those situations.

With that being said, there is no trick to deep dashing, it just takes a fuck-ton of practice to perform. As soon as you hit the f+2,4, you need to be moving immediately. If you mistime your dash during the buffer window, you won't move at all and obviously 1,3,2 will completely whiff. If you input your deep dash too late, the first 1 will whiff and the remainder of the string will whiff leaving you open to wakeup 4.

Luckily you can hit confirm 1,3,2 in this combo by taking those two "problems" into consideration. First) If you do not properly input the dash in the buffer, don't finish the 2 and Second) If he 1,3 whiffs, don't finish the 2. You can also opt for carry, instead of 1,3,2, although I'm pretty sure you can't f+3~CDc 4,3, B! against most characters as the 3 will whiff. But valid options are qcf+2, f+2,4, f,f, 1, f+4,4,3 and qcf+2, f+2,4, f,f, 1, f+3~CDc 1, f+3~CDc 4,1 should both work.

Don't forget you can always do qcf+2, f+2,4, f,f+2, B!, which is much, much easier to perform and still does good damage.
Signature My fighting game website - NOW BACK!!! | twitch.tv/tyler2k - My twitch.tv channel |
Tutorial Series: iWS tutorial video | CC and CDc tutorial video | Hit Confirm tutorial video
Beginner Series: Throw System (Part 1, Part 2)
Scrapy
1st Dan
Joined: Nov 2012
Posts: 12
#119 “Quote” Edit Post
Cheers tyler ! I'll start practising right away

I bought an arcade stick after 2 weeks of playing tekken,thinking that it would make the inputs easier to perform.. but boy I was so wrong -.- now I both have to practise getting better with a stick, and with my tag team.
Katt
Berserker
Joined: Jun 2011
Posts: 407
From: Norway
PSN: iMKatt
#120 “Quote” Edit Post
qcf+2 f+2,4 ff+2 B! f+3~CDc f+1 f+3~CD1+2 <- Easy, strong.
qcf+2 f+2,4 ff+2 B! f+3~CDc f+1 f+3~CDc d+4,4 <- Harder, stronger.

I don't do any of those anymore though. I always do tag-combos whenever I can. I don't know how to do qcf+2, I do qcf+2~5 automatically. I believe it's a good habit as I believe sacrificing 3-4 dmg for draining recovery health is very much worth it, even if I'm doing a tag-crash anyway. I guess it depends on the partner. I play Lars/Dragunov, and Lars' combos are stronger than Dragunovs, even in tag-assaults.

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