TTT2 Jin Kazama Combos

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aabyssx
5th Dan
Joined: Oct 2010
Posts: 53
From: Hungary
#401 “Quote” Edit Post
Korean and Japanese arcade players mostly added the item to Jin already and you can use it online as well. But yes you can't use it in tournaments played on consoles.

BTW after u+1+4~5 opponent floats face down feet away so Kaz ss cd41 whiffs.
sspaajms120
O.T.K.
Joined: Jun 2013
Posts: 2714
From: Bangladesh
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#402 “Quote” Edit Post
so use cd+1,3 as kaz
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aabyssx
5th Dan
Joined: Oct 2010
Posts: 53
From: Hungary
#403 “Quote” Edit Post
Yes, that works.
Jin ch 4, u+1+4~5 B! Kaz cd+1,3 Jin dash b+3, b+3~F1,2 does 81 damage.
I wonder if there is a better ender.
jinobi
Kyu
Joined: Nov 2012
Posts: 5
#404 “Quote” Edit Post
some combo suggestions
Jin/DVJ
CH EWHF- df4-5-f3-EWHF-bf23f12 104 dmg
CH EWHF-df4-5-ff4-EWHF-b3f12 102 dmg
CH EWHF - ws4-1-df4-5-f3-b3f12 96 dmg (requires timing , and unreliable if u dont practice flashy, as hell though)
CH EWHF- ff3-5-f3-EWHF-b3f12 100 dmg (pratice tip try ewhf n get the ff3 to hit at the feet on opponent)
CH EWHF- ff3-5-ff4-EWHF-bf23f12 106 dmg
CH EWHF- WS2-cd44-5-MA1+2-ewgf-f3+4 96 dmg
CH EWHF- df4-5-ws12-dash under 124 86 dmg (only flashy)

Jin/Hwo

CH EWHF-WS2-23f-df3-5-MA 1+2-f4-b4 94 dmg
JFSR-rff 3,4-23f-df3-5- MA 1+2-f4-b4 103 dmg

Jin/Kaz
CH b3-ws12-5-cd41-124 80 dmg
CH ewhf-ws2-5-b24-db2-5-124-cd3 102 dmg

have more no time to write ...

Last edited by jinobi on Jun 15th, 2014 at 19:22

forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3802
From: Canada
PSN: Forest613
XBL: ForestSkies
#405 “Quote” Edit Post
Wow universal Tag Assault works after Jin CH 4?

Also, post wall TA! Jin df+1,4 is what I use. It works really well, good damage and oki, and will wallbreak.
Saika221
Destroyer
Joined: Aug 2011
Posts: 376
PSN: Saika221
#406 “Quote” Edit Post
Originally posted by jinobi
Jin/Hwo

CH EWHF-WS2-23f-df3-5-MA 1+2-f4-b4 94 dmg
JFSR-rff 3,4-23f-df3-5- MA 1+2-f4-b4 103 dmg



crap combos.
Arkanisswow
1st Dan
Joined: Feb 2013
Posts: 19
From: United States
#407 “Quote” Edit Post
Originally posted by sspaajms120
your SSL,is like your opponent SSR,so which one is it,do you have to SSL or doe your opponent do it?


if you are ssl you can get ws 1,2 B!

if you are ssr you can get ws 4 b2,1 db 2,2, 3
Hades Drops
Dragon Lord
Joined: Mar 2013
Posts: 832
#408 “Quote” Edit Post
does anyone have exp with Miguel as partner? wall damage and Jin assist is pretty decent but all i can get with Miguel TA seems crap. really interested in that team though
Bopper
Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
PSN: MAGUNITO
#409 “Quote” Edit Post
For the wall this should work:

W!, Jin df+4 B!, Mig df+1~f, f+4,2, Jin LC

As for the wall i dont know. Usually combos that end in 1,2,4 are the best but might be hard with miguel TA. Might wanna try this:

Launch, b,f+2,1, 1,3~3 B!, Mig SSL f+4,2_f,f+2,2, Jin dash 1,2,4

Hope that helps
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Hades Drops
Dragon Lord
Joined: Mar 2013
Posts: 832
#410 “Quote” Edit Post
oh i'm sorry i wasn't clear enough, i got wall staples for both already (yours was the one i use btw ) but i meant Miguel assist in the open without walls, currently i do ff22 into b3~f CDS 4 but t hats baaaaad. especially from TP i have to chose between not to tag so Jin can assist or to tag but then i don't do TA (its about 6 points more or so...). i hope this team was not born to be doomed
LegendaryDJ
4th Dan
Joined: May 2013
Posts: 49
From: United States
PSN: LegendaryDJ
#411 “Quote” Edit Post
I'm not a Miguel player, but here are some quick things I came up with in training mode.

Jin/Miguel

cd+1 b+3~f cds 1, 1,3~3 TA! ff+2,2 dash 1,2,4 89dmg
cd+1 bf+2,1 1,3~3 TA! ff+2,2 dash 1,2,3 86dmg

cd+1 bf+2,1 1,3~3 TA! SAV 1,2,1 W! dash 2, db+2,2,3 96dmg (Use 1 instead of 2 for small bodied characters ie, most girls)

cd+1~5 df+4,1 df+2,2 TA! ssl 1,2,4 ff+2,2 86dmg

Jin doesn't do that much damage anyway, so I'd recommend focusing on red life combos unless you're sure to get the kill or carry to the wall. Miguel's got great wall carry fillers with his SAV 1,2,1 so let that be your BnB.

Miguel's solo damage seems to be good, too, so again, red life stuff.
Hades Drops
Dragon Lord
Joined: Mar 2013
Posts: 832
#412 “Quote” Edit Post
hmm how do you 3 hits then ff2,2 into 1,2,4? the last hit always whiffed for me when i was trying it.
LegendaryDJ
4th Dan
Joined: May 2013
Posts: 49
From: United States
PSN: LegendaryDJ
#413 “Quote” Edit Post
Try doing it slightly earlier than you're doing it now. The longer you wait, the further the opponent's body is away from you.
Hades Drops
Dragon Lord
Joined: Mar 2013
Posts: 832
#414 “Quote” Edit Post
yeah i got it now, muchas gracias both of you
reynos7
5th Dan
Joined: Mar 2013
Posts: 56
From: Spain
PSN: Reynos7
#415 “Quote” Edit Post
Hi guys! I was mesing arround with Jin and Paul after seeing a video of knee using them, and one of the wall combos was paul doing df+1-b into demo man and jin MA 1,2 . I found out that this is hard to hit in some angles. I just found out this cool combo for 100 dmg with them.

Jin df+1,4 W! df+4 TA! paul qcf+2 (it has to hit the oponent on a high wall ) and jin 2, db+2,2,3. And when you got the timing on the deathfist is easy to land, it's my staple right now!

Edit: I was testing it more, and find out that doesn't work on females and smalls, just works on males and bigs. But on females just don't do the 2 after death fist and go straight to db+2,2,3 it's like 5 less damage.

Last edited by reynos7 on Jun 23rd, 2014 at 15:25

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Sweeney
Berserker
Joined: May 2013
Posts: 417
From: United Kingdom
PSN: DoDaDorya
#416 “Quote” Edit Post
A good reset variant is to replace 2, db223 ender with 21, f4~f:
The f4 does 60% scaling and they go into the wall 50/50 with CDS4 hitting grounded and launching them if they stand.
You can also do F4 ~ SWL or F4 ~ parry to beat tag crash.
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LegendaryDJ
4th Dan
Joined: May 2013
Posts: 49
From: United States
PSN: LegendaryDJ
#417 “Quote” Edit Post
Originally posted by reynos7
Hi guys! I was mesing arround with Jin and Paul after seeing a video of knee using them, and one of the wall combos was paul doing df+1-b into demo man and jin MA 1,2 . I found out that this is hard to hit in some angles. I just found out this cool combo for 100 dmg with them.

Jin df+1,4 W! df+4 TA! paul qcf+2 (it has to hit the oponent on a high wall ) and jin 2, db+2,2,3. And when you got the timing on the deathfist is easy to land, it's my staple right now!

Edit: I was testing it more, and find out that doesn't work on females and smalls, just works on males and bigs. But on females just don't do the 2 after death fist and go straight to db+2,2,3 it's like 5 less damage.
On females, (and small characters in general), use 1 instead of 2. Then go into db+2,2,3. This is important to remember, because when you start getting into wall carries (combos that start out away from the wall, but finish at the wall), this will be your go to ender most of the time, so get used to it.
Sweeney
Berserker
Joined: May 2013
Posts: 417
From: United Kingdom
PSN: DoDaDorya
#418 “Quote” Edit Post
But NEVER try to end with db223 if you're off axis to the wall, because they can tech out of the final hit and launch you. db22 alone can fake them out though.
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aabyssx
5th Dan
Joined: Oct 2010
Posts: 53
From: Hungary
#419 “Quote” Edit Post
What is Jin's consistent combo to punish a whiff after sidewalking to left or right (off axis)?

After ssl I usually do Jin d3+4 bf21 f13~3~5 b! Kaz ssr b41 Jin dash 124 which is 92 damage. But this does not work after ssr d3+4 and even after ssl f13~3 does not always bind for me.
LegendaryDJ
4th Dan
Joined: May 2013
Posts: 49
From: United States
PSN: LegendaryDJ
#420 “Quote” Edit Post
Well, the important thing to remember about Jin is this: his bounds suck. Any time it looks like I'm off axis, I just go all Tekken 5 and cut the combo short and leave the bound out of the equation. That, or I tag buffer whatever launcher I use and finish the combo with my partner who has a better chance of bounding afterwards.

Sure, having a universal tag assault (1+2+5) helps in a few cases, but everything else in those wonky situations, you might as well forget it. Jin's bounds suck.

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