Ling Buffs for next patch. (wishlist)

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Fergus
Kazama Slamma
Joined: Oct 2009
Posts: 1338
From: Ireland
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#61 “Quote” Edit Post
Started with TTT2 here so I never had the pleasure to use cartwheel T^T
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sailorsamus
Sage
Joined: Mar 2010
Posts: 452
From: Australia
#62 “Quote” Edit Post
I miss the cartwheel but at the time when it was around, I was really bad with her and wouldn't have a clue on how to use it properly haha

She needs better tracking moves imo.
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evilkunimitsu
3rd Dan
Joined: Apr 2013
Posts: 34
#63 “Quote” Edit Post
cartwheel i miss that move. SSL,cartwheel free RND 4 on BT enemy
yiggs
#STAYYIGGS
Joined: Apr 2001
Posts: 4171
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#64 “Quote” Edit Post
It was mainly used for camera glitches (T3 and TTT1 had heaps and heaps, T5 and DR had very very very few).
Evasion on it was pretty bad
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sohail
7th Dan
Joined: Feb 2008
Posts: 96
From: Pakistan
#65 “Quote” Edit Post
i wish they give her some fast safe homing move from RD and a fast low atk that do little dmg but track both sides
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Sento
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#66 “Quote” Edit Post
Her b4,4 should be a 12 frames move.
Her d/b+3 shouldn't be low parriable.
Her 1,d+2 & AOP 4~3 need a better range.
Her AOP u/f+3 should launch again.
Her AOP+3+4 need to be safe & maybe a tracking move.
Her f+2,1,4 need to be faster.
And her d/f+1 needs to track both sides.
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shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2943
From: USA California
#67 “Quote” Edit Post
Her b4,4 should be a 12 frames move.
Disagree. Her i12 shoulder is already perfect for that role, and she would lose a great i14 punisher since making it faster would mean toning down its damage.

Her d/b+3 shouldn't be low parriable.
I'm neutral on this, but they might choose to worsen its frame advantage if they buffed it like that.

Her 1,d+2 & AOP 4~3 need a better range.
DIsagree. She has stubby arms but it fits her character unfortunately. Holding forward reaches further though, so try f+1,d+2.

Her AOP u/f+3 should launch again.
Agreed, which is something Namco agrees with as well since they fixed it in Tekken Revolution.

Her AOP+3+4 need to be safe & maybe a tracking move.
I agree with the tracking buff.

Her f+2,1,4 need to be faster.
The f+2 part (i18)? Maybe not improve the speed, but I like the buff it got in Tekken Revolution. It reaches a further, lower, and it recovers faster by itself so you can spam a bunch of f+2s in juggles for wall carrying.

And her d/f+1 needs to track both sides.
Disagree. It is already perhaps the most effective and spammable high crush attack in the game. If it were also a homing move it would be way too good. This move doesn't need a buff.
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Anna=washing machine
Joined: Jan 2013
Posts: 3402
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XBL: Lingxiaowho
#68 “Quote” Edit Post
I would like a bette 13f ws punish that is more dmg than ws+4, ws+1 and ws+2
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Fergus
Kazama Slamma
Joined: Oct 2009
Posts: 1338
From: Ireland
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#69 “Quote” Edit Post
I think her AOP 4~3 has decent range now anyway, hitbox looks like it goes a little beyond her feet.

I would like her to have a stronger homing move, less pushback on db4 on hit and generic d4 out of BT.
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Sento
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Joined: Jun 2014
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#70 “Quote” Edit Post
Originally posted by shauno
Disagree. Her i12 shoulder is already perfect for that role, and she would lose a great i14 punisher since making it faster would mean toning down its damage.


Her f+1+2 could be like Jaycee's d+1+2.

Actual move : f+1+2 33 damage, i12, -16 on block.
f+1+2 36 damage, i16, -12 on block. or Maybe like Anna's f+2+3 33 damage, i14, -16.

And her b+4,4 could be like Asuka's 2,3 but the move is still duckable. I think it would be fair.

Actual move : b+4,4 40 damage, i13~14, -11 on block.
b+4,4 39 damage, i12, -11 on block but duckable and launch punishable. It would be a decent punisher for Xiaoyu.

Don't you think?
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Sento
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#71 “Quote” Edit Post
Originally posted by shauno
DIsagree. She has stubby arms but it fits her character unfortunately. Holding forward reaches further though, so try f+1,d+2.


I already know it, but it still sux.
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box_of_pandora
Kyu
Joined: Jul 2013
Posts: 4
From: Germany
#72 “Quote” Edit Post
-i want a 10i knockdown move. they could make 121 nc but -15f or would that be too strong??
-21 should be nc. this would be an alternative for punishing 12f because this would lead to good bt mixups if it stays +7f on hit
-make her bt d4 a bit faster and give her also an opportunity to cancel it.it could be bt d4~b. or even maybe a cancel into a mid extension.the frames on block can stay the same
-make aop 3+4 usefull for example as a juggle filler
-more usefull moves in hypnotist
-bt uf3 (high) and bt uf 4 (mid) are both unsafe.make at least uf3 safe and tracking left so that bt b3 can cover her other side
-4~3 should be +on block
-what about giving aop uf34 the same property as jaycee īs 111 if they dont quickroll df2~1 is guaranteed??
-d34 nc and not ncc so that her low becomes scarier^^


-and finally: EWGF!!!...just kiddin^^
JMS
~.~.
Joined: Jul 2001
Posts: 9063
From: USA California
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#73 “Quote” Edit Post
thats a lot of wishful thinking! with ling, being practical is hoping you just get a generic move every other character already has, like bt db4. lol
yiggs
#STAYYIGGS
Joined: Apr 2001
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#74 “Quote” Edit Post
i think we already got everything we needed with her new f+4
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Anna=washing machine
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#75 “Quote” Edit Post
Originally posted by yiggs
i think we already got everything we needed with her new f+4
Yeah and if RDS d+4 does launch on clean hit then she's real solid, if not her lows took a bit of a hit with they new get up system making AOP 4~3 at the wall no longer guaranteed a get up 3.
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DeathMuffins
Kyu
Joined: Aug 2014
Posts: 6
From: United States
#76 “Quote” Edit Post
Make Xiao broken

B 1+4 counter can follow up with a launcher.

B 3+4 is more fast

Cartwheel returns

FF+ 4, 4 is a blockstun.

U/F 1+2 tracks

A low move from hypnotist
Sento
Banned By Mod
Joined: Jun 2014
Posts: 1796
From: Belgium
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#77 “Quote” Edit Post
Would be better if her AOP 3+4 was -8 on block and had a gd tracking on both sides.
Make her RDS 1 CS on CH + a lil' faster 16~17 frames.
Make her f,F+4 a homing move.
Make her d+1 14 frames.
Make her b+1_B+1 +5 on hit.
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