Eddy and Christie Combo Thread

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Ayos Mishima
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#1 “Quote” Edit Post
Now that TTT2 is on console, I will edit this top post frequently as you guys submit some nice combos and good tips for Chreddy so you don't have to sift thru all the threads. This will mainly be for dual capos (Christie/Eddy) combos only, but may eventually expand in the future. Any corrections let me know.


Bread n Butter Combos with Eddy / Christie
Can anyone submit?

Here's mine that's easy, good damage and works every time:
Any juggle starter: df+1, b+1,4 [TA 3,4] ff neutral u/f+3+4

Combos:
1.) Time Stamped at 0:26 Eddy / Christie Combo
2.) [YouTube] Time Stamped Christie / Eddy Combo
3.) [YouTube] Time Stamped Eddy / Christie Combo
4.) [YouTube] A Few Eddy Combos in a 51 second video
5.) [YouTube] Time Stamped Christie / Eddy
6.) [YouTube] Time Stamped Eddy / Christie
7.) [YouTube] Time Stamped

From d/f+3+4
1.) Eddy
2.) Eddy

From ws+2
1.) Eddy

From a qcf+3 pick up
1.) Christie start


Combos to Wall
:
1.) [url=http://www.youtube.com/watch?v=NA1dN9YsfsU&feature=player_detailpage#t=69s][YouTube] Time Stamped at 1:10 Eddy / Christie

2.) Wall Splat

Last edited by Ayos Mishima on Sep 29th, 2012 at 23:19

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#2 “Quote” Edit Post
These videos are great, but could someone codify the combos? Especially the RLX 4-3,1,5 chains.
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lizanias
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#3 “Quote” Edit Post
Update: here's my Eddy Christie combo database. Enjoy.
Christie & Eddy Combo List at Google Docs





I'm just gonna copy paste old posts.. Take whichever you want, and filter the crappy ones..




Originally posted by lizanias
I had a chance to test combos back on Tuesday. Now I'll post more staples/pretty easy Christie-Eddy combos. I'll divide into a few categories. Some combos may have been posted though.


Combos With Either Christie/Eddy as Starter
It doesn't matter whether you start these combos with Eddy/Christie.

Eddy-Christie: qcf+3, d/f+1,1, u/f+1+2~5 B!, [TA 3,4], 1,2,4~4
Eddy-Christie: qcf+3, d/f+1,1, u/f+1+2~5 B!, [TA 1+2,3], ss+4~3
Eddy-Christie: qcf+3, d/f+1,1, u/f+1+2~5 B!, [TA 3,4], ss+4~3
Eddy-Christie: qcf+3, d/f+1,1, u/f+1+2~5 B!, [TA ss+4,3], ss+4~3

Eddy-Christie: qcf+3, b+3,3~5, b+1,4~b B!, HSP~f, RLX 2,f+3

Eddy-Christie: qcf+3, b+3,3, RLX 2,4~5 B!, [TA ss+4,3], ss+4~3



Eddy-Christie: f,f+4, HSP 1~5 B!, [TA 3,4], ws+1,3, RLX 2,f+3 <-- it feels harder to land when Christie is the juggle ender.

Eddy-Christie: RLX 4~3, HSP 1 B!, b+3,3, RLX 2,f+3



Combos With Christie as Starter
b+1,4 part is easier to land with Eddy...hence Christie is the juggle starter.

Christie-Eddy: qcf+3, b+3,3~5, b+1,4~5 B!, [TA ss+4,3], ss+4~3
Christie-Eddy: qcf+3, b+3,3~5, b+1,4~5 B!, [TA ws+1,3], ss+4~3

Combos With Eddy as Starter
Eddy-Christie: RLX 4~3, HSP 1~5 B!, [TA 3,4], ws+1,3, RLX 2,f+3 <-- it feels very hard to land when Christie is the juggle ender.





Failed Combos
Combos that I failed to land. Maybe you can do it
Eddy-Christie: qcf+3, d/f+1,1, u/f+1+2~5 B!, [TA SS+2,4], ss+4~3

Eddy-Christie: qcf+3, b+3,3, RLX 2,4~5 B!, [TA 3,4], ss+4~3
Eddy-Christie: qcf+3, b+3,3, RLX 2,4~5 B!, [TA 1+2,3], ss+4~3
Eddy-Christie: qcf+3, b+3,3, RLX 2,4~5 B!, [TA 3,4], 1,2,4~4


Eddy-Christie: RLX 4~3, HSP 1 B!, b+3,3~5, 1,2,4~4
Eddy-Christie: RLX 4~3, HSP f+1, b+3,3~5, qcf+3, b+3,3 <--- qcf+3 part connected, but that's it....I could land d+4 after the qcf+3 part though.



Originally posted by lizanias
Just wanna share few Christie-Eddy staple combos..some combos need to be rechecked though:

Eddy-Christie: qcf+3_d/f+3+4, d/f+1,1, u/f+1+2~5 B!, [TA 1+2,3], 1,2,4~4
Eddy-Christie: qcf+3_d/f+3+4, d/f+1,1, u/f+1+2~5 B!, [TA ss+4,3], 1,2,4~4
Eddy-Christie: qcf+3_d/f+3+4, b+3,3, RLX 2,4~5 B!, [TA 1+2,3], 1,2,4~4 <--- not Sure Christie can end this combo when she is the juggle starter & ender.

Eddy-Christie: CH b+3,3~5, b+1,4~5 B!, [TA u/f+3+4], f,f+2,3 <--- opp is BT....FUFA
Eddy-Christie: CH b+3,3~5, u/f+1+2~5 B!, u/f+3+4 <--- opp is FDFA while getting bind

DOF is right.... landing RLX 4~3 combos on Ogre/Kuma is hard...probably imposibble....


Recent example of a good Chreddy:


Originally posted by DOF
I have tried this, and it works, Christie is my starter:
qcf+3, ~5, qcf+3, ~5, b+3,3, RLX, 2,4b! ~5 [TA ss+4,3], move a little forward, f,f+3
I tried Eddy as starter, but I can't hit it with Eddy as starter.
Another option for TA might be ff+3+4, then uf+3+4. I haven't tried it though.

I don't use this as staple though, I usually go with qcf+3_d/f+3+4:
df+1,1, f+1, uf+1+2b! ~5 [TA ss+4,3], ss+4~3
or
df+1,1, uf+1+2b! ~5 [TA 3,4], ss+4~3
or
b+3,3, RLX, 2,4b! ~5, [TA ss+4,3], move a little forward, ss+4~3
or
df+1, b+3,3, RLX, 2,4b! ~5, [TA little pause, f,f+3+4], move forward, uf+3+4
This needs proper timing of f,f+3+4 so that the opponent will do a mini-bounce for uf+4 to hit.

There are so many options, it's like "make your own combo!"

I think the most damaging combo for Chreddy is from WS+1,3_CH b+3,3, you can do:
~5, b+1,4b!~5 [TA 3,4 or ss+4,3], ss+4~3 (this is my personal favorite! Simple but big damage!)
or
~5, d+3,3, RLX, 2,4b! ~5, [TA ss+4,3], ss+4~3
or
(Christie as starter) RLX, 2,4b! ~5, [TA ss+2,4], move forward 1,2,4~4_uf+3+4
or
From that ryuryu's video posted by lizanias (wow, never thought of this! Seems the most damage?)
~5, d+3,3, ~5, b+3,3 RLX, 2,4b! ~5, [TA ff+3+4], d+2,3_uf+3+4

From RLX,4~3 as starter:
HSP, 1b!~5, [TA 3,4_ss+4,3], ss+4~3
(Eddy as starter) HSP, 1b!~5, [TA 3,4], rush forward, FC, Ws+1,3, RLX, 2,f+3
My friend told me that the combo above can be done with Christie as starter,
with proper timing ... but I'm having a hard time doing it.
HSP,f+1, uf+1+2b!, , [TA 3,4_ss+4,3], ss+4~3_move forward ff+3

Again, there are so many options. Just know what are the possible TA's and possible enders.
Just be sure to know the proper distances ... make your own combo, for fun !!

Some common TA's:
- ss+2,4
- 3,4
- ss+4,3
- (wait till opponent is near the ground) db+2,4
- 1+2,3
- uf+3+4
- ff+3+4

Some common Enders (you may need to move forward depending on distance):
- uf+3+4
- 1,2,4~4
- ss,4~3
- ff+3
- uf+4
- b+4,4,3+4
- d+2,3

These are just common ones. Feel free to add more.




source: combos taken from page 14 and page 15 of the main thread

Last edited by lizanias on Sep 29th, 2014 at 16:28

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kafei
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#4 “Quote” Edit Post
Would anyone help me out with this juggle here? I tried for half an hour and still couldn't get it to connect! I don't know if it's done on TTT2 arcade version and doesn't connect on TTT2u or maybe I just sucků

Am I too slow or do I have to delay it? I can get in the second d+3~3 after tagging, but tagging after that move to get in b+3,3 to connect is what I'm having problems with.

Here's the juggle:

Ryuyu's Chreddy

Oh, I didn't even realize it was the juggle listed on the first time-stamped list.
subt-L
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#5 “Quote” Edit Post
holy shit, b+1,4 in ncc? whole combo is 130? is this forreals?
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tuch_dis
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#6 “Quote” Edit Post
Originally posted by kafei
Would anyone help me out with this juggle here? I tried for half an hour and still couldn't get it to connect! I don't know if it's done on TTT2 arcade version and doesn't connect on TTT2u or maybe I just sucků

Am I too slow or do I have to delay it? I can get in the second d+3~3 after tagging, but tagging after that move to get in b+3,3 to connect is what I'm having problems with.

Here's the juggle:

Ryuyu's Chreddy

Oh, I didn't even realize it was the juggle listed on the first time-stamped list.


Even for Capos, this is hard. It requires a deeper than normal dash after the d+3~3 [tag]. It also requires a perfect timing d+3~3 as it will miss otherwise. I'm incorporating it into my new combo video but in a really new way. Practice makes perfect.
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Ayos Mishima
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#7 “Quote” Edit Post
What's the best most consistent juggle off low parry?
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kafei
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#8 “Quote” Edit Post
Originally posted by tuch_dis
Even for Capos, this is hard. It requires a deeper than normal dash after the d+3~3 [tag]. It also requires a perfect timing d+3~3 as it will miss otherwise. I'm incorporating it into my new combo video but in a really new way. Practice makes perfect.


Ryuyu's awesome juggle

Thanks. There was something worth mentioning, I think, about that particular juggle. If you notice in the video that since Ryuyu's close to the wall there, when he tags to Christie, instead of having Christie run in, she jumps in. I wonder if that gives you an advantage of being in position quicker. I was going to try it last night, but I ended up just crashing out. Maybe I'll do it tonight. Post the link whenever you're done with that vid, btw.
subt-L
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#9 “Quote” Edit Post
i do qcf 3, b+3,3, rlx 2,4 hsp d+3. you can tag buffer the qcf+3 and get other capo to tag in for some red bar damage

f,f+2 ,b+3,3 etc also works, but its pretty inconsistent with eddy, and probably not worth it for 2 pts damage.
Signature subtle (suh tul)- adj
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forest16
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#10 “Quote” Edit Post
Originally posted by EASTERNBORDER
Oh man this is probably one of the best capo gameplay yet. And they even beat the mishimas

Tekken Tag Tournament 2: Slipkicks (Tig-Edd) vs DsSGame (Hei-Dev.Jin) Ranked Match..
http://www.youtube.com/watch?v=yWPi7hH8EdE
After the Tiger standing basic 3,4 in the tag assault, was that iWS+1,3?

I hate how they nerfed Eddy's combos! Considering a character change...
tuch_dis
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#11 “Quote” Edit Post
After an early bound then TA 3,4 the returning character will do ws1,3, RLX 2,f+4.
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subt-L
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#12 “Quote” Edit Post
okay, i just learned how to do the ws+1,3 combo. didn't know you needed to dash. for the second b+3,3.

it isn't that bad. just really inconsistent due to the d+3~3 being funky. but it should be worth going for, especially against big characters that ws+1,3 rlx 2,4 doesn't hit against....
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2: Able to make fine distinctions
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Tekken Kids
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#13 “Quote” Edit Post
i have found a way easier version of the ws+1,3 combo cause it may be difficult or not worth the risk to pull off in tournament, and it only does 5 dmg less

ws+1,3~5 > d+3~3, RLX 2,4 B! ~5 > TA 3,4 > and what ever ender you want. way easier than doing the dashing b+33 and only 5 dmg less.
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DxJxTxAxKxA
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#14 “Quote” Edit Post
Originally posted by Tekken Kids
i have found a way easier version of the ws+1,3 combo cause it may be difficult or not worth the risk to pull off in tournament, and it only does 5 dmg less

ws+1,3~5 > d+3~3, RLX 2,4 B! ~5 > TA 3,4 > and what ever ender you want. way easier than doing the dashing b+33 and only 5 dmg less.


that's what i've been doing in casuals, its very consistent with either starter!

One thing i noticed in your and QDogg matches is the d/b+1+2 combo you two utilized. Im not 100% sure if it was possible in T6:BR, but after a d/b+1+2, you can immediately bound the opponent with uf+3. the timing is easy, the natural range of the move makes it a easier and more consistent hit than uf+1+2 imo, and it gives you more damage AND go into TA from it. From that bound, you can easily do TA 3,4, to the iWS+1,3, RLX 2, f+3 combo, and im sure its one of the most damaging options from that launcher.

A UF n+4 also works after d/b+1+2, in which you can go directly into b+3,3, but i find it to be less consistent.


Another thing, for anyone who bothers with HSP d+3+4, you can tag buffer that now. I feel like the solo combos off that launcher are def. nerfed now, so i think its perfect to use tag buffer to your partner. I think the old HSP d+3+4, HSP 2, ws+1,3 combos feel kinda...funky? i don't even remember if it works consistently anymore to be honest lol.
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Dangstro
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#15 “Quote” Edit Post
Originally posted by DxJxTxAxKxA

Another thing, for anyone who bothers with HSP d+3+4, you can tag buffer that now. I feel like the solo combos off that launcher are def. nerfed now, so i think its perfect to use tag buffer to your partner. I think the old HSP d+3+4, HSP 2, ws+1,3 combos feel kinda...funky? i don't even remember if it works consistently anymore to be honest lol.



i didnt no hsp d34 was taggable, realllly good to know coz i use one or two setups for this and it used to do good damage.

hsp d34 hsp 2 ...........works (not sure about eddy tho)......... BUT ws1,3 doesnt because for some reason you're not left in crouching after hsp2
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Dangstro
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#16 “Quote” Edit Post
is it just me or would having the total damage per juggles listed above seem like a good, appropriate, reasonable, obvious, convenient, awesome idea?
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Ayos Mishima
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#17 “Quote” Edit Post
Originally posted by Dangstro
is it just me or would having the total damage per juggles listed above seem like a good, appropriate, reasonable, obvious, convenient, awesome idea?


Great idea! Now if only someone can deliver and I'll edit the top post....
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subt-L
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#18 “Quote” Edit Post
Originally posted by Tekken Kids
i have found a way easier version of the ws+1,3 combo cause it may be difficult or not worth the risk to pull off in tournament, and it only does 5 dmg less

ws+1,3~5 > d+3~3, RLX 2,4 B! ~5 > TA 3,4 > and what ever ender you want. way easier than doing the dashing b+33 and only 5 dmg less.


looks like about 10 damage less? tested with ws+1,3....
Signature subtle (suh tul)- adj
1: So slight as to be difficult to detect or describe; elusive; Difficult to understand.
2: Able to make fine distinctions
3:Characterized by skill or ingenuity; clever; Crafty or sly; devious; Operating in a hidden, usually injurious way
forest16
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#19 “Quote” Edit Post
OMG...gonna drop Eddy. These combos...they all suck!
CaCarmen
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#20 “Quote” Edit Post
Originally posted by subt-L
looks like about 10 damage less? tested with ws+1,3....


How much is the damage? I can't get any b3,3 combo with a d3~3 in it to land, sadly...
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