Christie Eddy Frame Data

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noodalls
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#1 “Quote” Edit Post
Not meaning to compete with Claka (who's doing a great job) but I acquired the two Japanese Tekken 5 mooks today. I might try to transcribe all the data at some point later on, but for the meantime if there are any specific moves that people want data on (execution, frames on hit and CH) then post away.

Edit - to stop people asking questions

Standard Arts
1 i10 0 +8 +9
1,2 x -4 +4 +4
1,2,4
1,3 x -11 0 0
1~3~d x -12 -1 -1
1,3:4 x -23 knd knd
1~3:4~d x -23 knd knd
b+2 i22 -6 knd knd
f+2 i12 -10 +1 +1
f+2,1 x -10 +1 +1
f+2,1,4 x -15 knd knd
b+3 i11 -10 +6 0
b+3~3 x -10 knd knd
b+3~f x -18 -7 -7
u/f+4 i22 -6 knd knd
d/f+4 i16 -13 -2 -2
d/f+2 i14 -10 knd knd
d/f+3+4 i16 -23 knd knd
d/f+3+4~D i15 -24 knd knd
u/b_u_u/f+1+2 i16 -7 knd knd
3+4 i35 -11 knd knd
3+4~B x x x x
3+4~3 i35 +1 +(12) +(12)
1+2 i11 -1 (+10) (+10)
1+2,3 x -23 knd knd
1+2,3~d x -23 knd knd
1+2,N,3 -9 +2 +2
1+2,n,3~D -11 0 0
f+3 i18 -3 +8 +8
d/b+1+2 i30 -7 knd knd
d/b+3+4 i76 knd knd knd
b+3+4 i30 +6 +5 knd
f,f+3+4 i34[b35] -2 knd knd
d/f+3 i15 -11 0 0
d/f+3~D i15 -12 -1 -1
d+3~3 or f,F+3~3 i20[b22] -10 knd knd
d+3~4 i21 -13 +6 +6
4~3 i19 -28 -17 -17
4~3 4 x -2 knd knd
d/b+3 i23 -23 -8 -8
d/b+3~B i23 -16 -1 -1
d/b+3,3 x -28 -3 knd
d/b+3,N,3 x -5 +6 knd
d/b+3,4 x +3 +9 +9
d/b+3,N,4 -3 +8 knd
d/b+3,4~b x +1 +7 +7
d/b+3,4,4 x -14 +10 +10
d/b+3,4,4~B x -20 +4 +4
d/b+3,4,1+2 x -13 +3 +5
d/b+3,4,1+2~D x -13 +3 +5
d/b+3,4,1+2,1+2 x -13 knd knd
b+4 i20 -5 +6 knd
b+4,4 x -9 knd knd
b+4,4~D x -16 knd knd
b+4,4,3+4 x -10 +1 +1
b+4,3 x -28 -13 -13
ws+2 i15 -6 +9 knd
ws+4 i13 -2 +9 +9
ws+3 i18 +4 knd knd
ws+1 i13 -6 +5 +5
ws+1,3 x -10 knd knd
FC 1+2 i19 -13 +3 +5
FC 1+2~1 x x x x
FC 1+2~1~2 i10[b24] -13 knd knd
FC 1+2~D i19 -14 +2 +4
FC,d/b+4 i18[b19] -10 +1 +1
FC,f+3 or d,f+3 i19 -12 knd knd
d/b+4 i17 -12 knd knd
d/b+4,b+4 x -9 +1 +1
3~4 i29[b30] -34 knd knd
3~4~B i29[b30] -25 knd knd
3~4,4 x +3 +9 +9
f+4 i23 -18 -7 -7
f+4~b i23 +1 +12 +12
f+4,3+4 x +30 x x (gotta be wrong)
u/b_u_u/f+3+4 i20 -7 knd knd
u/b_u_u/f+3+4~D i20 -34 knd knd
uf+3 i24 -13 -11 -11
uf+3~D i24 -16 -14 -14
u/f+3,3 x -23 knd knd
u/f+3,3~D x -24 knd knd
u/f+3,3+4 x -14 knd knd
f,f+3 i27[b27] -14 knd knd
f,f+3~B x -32 knd knd
f,f+3~D x -3 knd knd
f,f+3~b+3+4 x -13 knd knd
FC_ws+3+4 i22 -17 +2 knd
FC_ws+3+4~B x -21 -2 knd
FC_ws+3+4~D x -8 +11 knd
f,f+4 x x x x
f,f+4~4 i30[b31] -8 knd knd
f,f+4~3 i45[b46] +4 knd knd
d/f+1 i13 -5 +3 +3
d/f+1~F x -10 -2 -2
d/f+1~1 x 0 +8 +8
u+3 i38 -24 knd knd
3 i18 -7 +9 knd
3,4 x -2 knd knd
f+3+4 i17 -11 knd knd
BT+3+4 i47 +1 knd knd
ss+2 i23[b24] -1 +4 knd
ss+1+4 i24[b25] -28~-21 knd knd
ss+3+4 i13[b14] -17 -6 -3
ss+3+4~D i13[b14] -14 -3 -3
ss+3+4,3+4 x -34 knd knd
ss+3+4,3+4,3+4 x -11 knd knd
ss+3+4,3+4,3+4,u/f+3+4 x -7 knd knd
ss+3+4,3+4,3+4,u/f+3+4~D x -34 knd knd
ss+3 i25[b26] -5 +6 knd
ss+3~D x x x x
ss+3~B x x x x
ss+3,N,B i25[b26] -21 -10 knd
ss+3,N,B+3+4 i25[b26] -13 knd knd
ss+4 first hit i21[b22] -2 +4 +4
ss+4 second hit i21[b22] -3~+3 (+13~+19) +13~+19
ss+4~B i21[b22] -2 +4 +4
ss+4,N,3 x -53 knd knd
ss+4,N,3~B -24 -18 -18
ss+4,3+4 x -17 +2 knd
ss+4,3+4~B x -21 -2 knd
ss+4,3+4~D x -7 +12 knd
ss+4~3 i34[b36] -12 knd knd
ss+4~3~B i34[b36] -23
f+1+2 i15 x x x
FC,d/f+1+2 i16 x x x
d+3+4 i20 x x x

HSP Arts
HSP~D x x x x
HSP 4 i10 -7 knd knd
HSP 4,3+4 x -30 knd knd
HSP 3~4 i27 -30 knd knd
HSP 3~4~B i27 -24 knd knd
HSP 1 i16 -2 +5 +9
HSP 1,3 x -24 -8 -8
HSP 2 i16 -1 +6 +10
HSP 2,4 First hit x -3 +3 +3
HSP 2,4 Second hit x -3~3 (+13~+19) +13~+19
HSP u+3 i16 -13 -2 -2
HSP u+3~D -16 -2 +9 +9
HSP u+4 i16 -13 -2 -2
HSP u+4~D -16 -2 +9 +9
HSP f+3 i20 0 +8 +9
HSP b+3 i22 -14 +7 +7
HSP 3 i32 -5 +6 knd
HSP D+3+4 i16[b26] -13 knd knd
HSP u_d x x x x
HSP u_d+3_4 i47 -53 knd knd

RLX arts
RLX 4 i14 -20 knd knd
RLX 4,3+4 x -11 knd knd
RLX 4,3+4~3 x +1 (+12) +12
RLX 1 i17 -11 0 0
RLX 1,3 x -11 - -
RLX 1,3~D x -12 -1 -1
RLX 1,4 x -9 +5 knd
RLX 3 i16 -15 +1 +1
RLX 3,N,4 x -6 knd knd
RLX f+3+4 i18~i28 -13~-3 knd knd
RLX 2 i20 -7 +4 +4
RLX 2,3 x -12 knd knd
RLX 2,f+3 x -14 knd knd
RLX 2,4 x +1 +12 +12
RLX 3+4 i25 -11 knd knd
RLX 3+4~3 i32 -1 +10 +10
RLX 3+4~B x x x x
RLX 4~3 First and second hit i15[b16] +1 knd knd
RLX 4~3,3+4 x -30 knd knd
RLX 3~4 i17[b18] -23 knd knd

Throws (Advantage on break)
1+3 (Medium advantage)
2+4 (Small advantage)
LHS throw (Small advantage)
RHS throw (Small advantage)
Back throw (x)
Rodeo (Large advantage)
d/f+1+2 (Medium advantage)
Crouch throw (Small advantage)


Notation notes
1 i10 0 +8 +9 means
1 (standing jab) takes (executes/initiates) 10 frames to start attacking, on block it is 0 (neutral), on hit it is +8 (Christie/Eddy are able to move 8 frames before the opponent) and on counter hit +9.

ss+4 second hit i21[b22] -3~+3 (+13~+19) +13~+19 means
ss+4 second hit takes 21 frames. The [b22] means that it actually takes you 22 frames to be able to hit it, as you have to input d on the first frame and then N+4 on the second.* Think of it as execution + animation. On block the frames are between -3 and +3 (depending on what part of the animation connects). On hit and counter hit, it yields between +13 and +19. The brackets () around the hit information means that even though you should be able to get a free hit (e.g. HSP 4 i10) the opponent is actually able to block it. The CH frames are entirely vulnerable, and so combos like CH ss+4 qcf+3 (as seen in KYSG) are true. That's probably the most complex example.

* As I mentioned elsewhere, Christie/Eddy are actually able to input ss attacks quicker than anyone else in the game.

Throw Notes
Small means 1-5 frames, medium means 5-10 frames, large means 10-15 frames and very large means <15 frames.

Edit 28/7 - u/f+4 frame data was incorrect.

Edit 23/8 - d/f+2 frame data was incorrect (thanks Junior)

Last edited by noodalls on Aug 23rd, 2005 at 11:54

noodalls
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#2 “Quote” Edit Post
According to the books, the only requirement to get the 1:3~4 is that the 4 be input on the 18th frame after 1.

1,3:4 would be the correct notation then.
Darini_PT
1st Dan
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From: Portugal
#3 “Quote” Edit Post
d/f+1,1 on block?
confirm how long the 1 can be delayed?

d/f+3+4 and +d/f+3+4~d on block?
u/f+3,3 on block?

thanks!
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QDogg
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#4 “Quote” Edit Post
Here's some frame data from another post by Falchion. The post is in the General Strategy Forum.

Christie
1,2 10
b+3 11
4 12
d/f+1,1 13
d/f+2 14
d/f+3+4 16
FC+1 10
FC+4 11
WS+4 13
WS+2 15
WS+3 18
FC,f+3 19

f+3+4 -11
FC,f+3 -12
RLX,2,3 -12
d+4 -12
d+3~4 -13
f+2,1,4 -14
RLX,4 -20
d/f+3+4 -22
u/f+3,3 -23
1+2~3 -23
RLX,3~4 -24
SS,1+4 -28

This is just basic data for Christie. The top moves are execution frames; the bottom portion is what she's at on block.
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Claka
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#5 “Quote” Edit Post
Originally posted by noodalls
According to the books, the only requirement to get the 1:3~4 is that the 4 be input on the 18th frame after 1.

1,3:4 would be the correct notation then.


just tested it and it's 100% correct, No need to ask me about frame data, That book seems on the money.

http://www.claka.pwp.blueyonder.co.uk/screen.JPG
Signature "When a comically fat woman can dress up as Chun Li, but you're not allowed to slap the back of her head and call her a natural disaster, you have to wonder what's wrong with this country... and my answer to that is always: nothing you can't put right with a bottle of Jim Beam and a set of wheels."
noodalls
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#6 “Quote” Edit Post
Qdogg's post seems accurate, all d/f+3+4 variations are ~-23 and it would appear that adding ~d at the end of d/f+3+4 etc. puts it at -24.

d/f+1~1 is 0 +8 +8. Check claka's thread for delays.
noodalls
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#7 “Quote” Edit Post
Okay, one interesting thing I noticed in reading. For the execution of moves, they list the true execution and then the real execution (including input.) So, for example, b+3 is i10, because you can input b and 3 simultaneously. 3~4 is i29 (fastest i30) because you can't input both buttons on the same frame, at best you can input 3 and then 4 one frame later. This is the case for all characters.

But, for SS moves, it would seem that Christie/Eddy have a big advantage. For other characters, ss+x will be listed as in (fastest in+9), where n is the execution frames. This would seem to indicate that you can only input ss moves 9 frames after the sidestep motion.

For Christie/Eddy, the execution is 1 frame slower. So, ss+2 is i23 (fastest i24). ss+4 is i21 (fastest i22).

Perhaps this is balancing for the fact that they don't have sidewalk?
Claka
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#8 “Quote” Edit Post
Originally posted by noodalls
Okay, one interesting thing I noticed in reading. For the execution of moves, they list the true execution and then the real execution (including input.) So, for example, b+3 is i10, because you can input b and 3 simultaneously. 3~4 is i29 (fastest i30) because you can't input both buttons on the same frame, at best you can input 3 and then 4 one frame later. This is the case for all characters.

But, for SS moves, it would seem that Christie/Eddy have a big advantage. For other characters, ss+x will be listed as in (fastest in+9), where n is the execution frames. This would seem to indicate that you can only input ss moves 9 frames after the sidestep motion.

For Christie/Eddy, the execution is 1 frame slower. So, ss+2 is i23 (fastest i24). ss+4 is i21 (fastest i22).

Perhaps this is balancing for the fact that they don't have sidewalk?


I've made posts about proper execution VS movelist execution lots of time, i've got one running in the bryan thread too.

It's why my pet hate is when peeps say qcf+3 when its really df,f+3.
F+2,1,4 is an example, if youdo F+2 then you can't carry the string further. If you do F THEN 2, the string will continue.
Signature "When a comically fat woman can dress up as Chun Li, but you're not allowed to slap the back of her head and call her a natural disaster, you have to wonder what's wrong with this country... and my answer to that is always: nothing you can't put right with a bottle of Jim Beam and a set of wheels."
noodalls
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#9 “Quote” Edit Post
RLX 3 i16 -15 +1 +1
RLX 3,4 x -6 knd knd
HSP 1 i16 -2 +5 +9
HSP 2 i16 -1 +6 +10
f+2,1 x -10 +1 +1
uf+3 i24 -13 -11 -11
3+4~3 i35 +1 +(12) +(12)
RLX 3+4~3 i32 -1 +10 +10

Of interest.
f+1+2 i15
FC,d/f+1+2 i16
d+3+4 i20
noodalls
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#10 “Quote” Edit Post
Well that only took 1 1/2 hours. Anyway, it should all be there now, the only things I didn't transcribe were the damages (go to practice mode) and the notes for the moves (nothing special, I'll add it later if needs be.) There will undoubtedly be errors in there, it's just too repetitious to avoid something creeping in. This thread can be about checking numbers and talking about the implications of frame data from now on.

First question then, is there any point to doing HSP 1 over HSP 2?
liuxy
2nd Dan
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Posts: 22
From: China
#11 “Quote” Edit Post
I see 2 new moves that are not on the move list.
HSP 4,3+4
RLX 4~3,3+4

I think these are some useful.
noodalls
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#12 “Quote” Edit Post
Can a mod sticky this?
QDogg
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#13 “Quote” Edit Post
Originally posted by noodalls
Can a mod sticky this?


Done.

Thank you noodalls and my chap Claka for your good work as always.
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VA-JAGUAR
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#14 “Quote” Edit Post
wow noodalls. thanks a lot!
SilverHairKuma
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#15 “Quote” Edit Post
Thanks noodalls, Claka and QDogg for this info, great stuff.
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EASTERNBORDER
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#16 “Quote” Edit Post
* As I mentioned elsewhere, Christie/Eddy are actually able to input ss attacks quicker than anyone else in the game.

Noodalls, Can she input directional movements or cancel the SS faster as well? for example, can she block faster than anyone else after SS?
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Sleps
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#17 “Quote” Edit Post
verry good work noodals and Qdogg
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noodalls
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