Sergei Dragunov in Tekken 7

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Iron Fist God
Joined: Feb 2005
Posts: 1125
From: Cuba
PSN: yeah right....
#281 “Quote” Edit Post
You're right, it's not delayable. For me, the best way to CH confirm (still hard though, even the best miss it) that move is by using a sound clue, like they scream a little harder when it's CH. I also notice that sometimes there's a slight visual clue, too. The hit animation kinda changes a bit, I guess. Or maybe it's just that I've been playing Drag for so long that I kinda have a feel for it.
Iron Fist God
Joined: Feb 2005
Posts: 1125
From: Cuba
PSN: yeah right....
#282 “Quote” Edit Post
This is an excerpt from tyler2k's The Sergei Manifesto. It is from T6, but still very useful. Hope it helps!

The Art of 1,2,1:

CH 1,2,1 is absolutely one of the strongest moves in the Tekken universe and luckily it's properties have remained intact since Dragunov's introduction in DR.

What is it:
1,2,1 is NCC 3-hit string that comes out at 10-frames, gives wall splat, and is hit confirmable (even without hit confirming the final hit, the string is only -12 on block). As such it is probably the most feared move in Dragunov's arsenal and makes attacking Dragunov at close range a gamble.

Additional information:
Interesting enough, someone at Namco decided that 1,2,1 should have some additional properties tagged on, so in T6 the final hit in the string stuns on CH becoming a (difficult, though guaranteed) combo starter.

So if they?re out of range of the 1,2 and decide to punish your whiff and get hit by the final 1, they will be stunned for free combo.

The Art of Hit Confirming (1,2,1):

The difference between hit confirming and not hit confirming 1,2,1 is a -12 on block frame penalty. While this doesn't seem like a huge problem, quite a few characters get wall splat off 10-12 frame punishers (i.e. Heihachi, Jin, Lili, Lars, etc.) and losing your momentum at the wrong end of a Mishima 1,1,2 is not the way to win matches.

Learning the Basics:
Simply put you'll be using the 1,2 input/animation as your confirm window and be using the initial 1 as CH confirm check. You're looking for counter hit on the initial 1 and this can be anything from a visual clue (a brief part of their animation immediately interrupted) to an audio clue (the animation is nearly invisible because you interrupted them early in the attack, but the ?kiyah!? can be heard). The input window isn't very large, but large enough to confirm CH before the final 1 must be input.

First and foremost hit confirming CH 1,2,1 with greater than 95% accuracy is no small feat and you shouldn't expect to be flawless right away. Start small, practice counter hit confirming on basic frame traps such as d+1 and b+1+2, once you get a feel for the animations you can graduate to the next level.

Hit confirming 1,2,1 in the middle of the field is a little trickier, but the same rules apply. You'll be looking at the initial 1 for CH, if you interrupt them, finish the string off. It takes a little practice, but in the long run you'll come out ahead.

Things to Look Out For:
Stances and transitions are very hard to distinguish from opponent attacks, as such it's very important to know your opponent's stances before the match begins. Finishing a 1,2,1 thinking it's CH when they ended up dropping into a stance without attacking, will cause you to lose whatever momentum you had. There are certain stances that immediately will be followed by an attack (e.g. Lars SE and DE) and in this case alone will 1,2,1 work most of the time, otherwise characters like Anna and Lei usually won't so be careful when fighting them.

Learn From Your Mistakes!
There have been plenty of times where I'll 1,2 and see the CH after the fact, but because I didn't initially see CH or pressed the final 1 too late, I won't KND them. This isn't necessarily a failure because it allows me to realize that I could have finished the 1,2,1 string. What you don't want happening is using 1,2 and it hits CH and then not recognizing the attack was CH, as you'll learn nothing from this. Instead always be on the look out for your mistakes and try to improve on them. You might not fix them today but if you notice your mistakes enough, you'll fix them eventually.
Tekken Lord Black
Joined: Jul 2015
Posts: 958
From: Brazil
XBL: DigonsKiller
#283 “Quote” Edit Post
Well, I guess I'll keep using this string when I'm 100% sure they are going to throw out something... :/

I can remember it was hit confirmable before.
Signature Asuka's ass...

I would pay 100$ to play with Ancient Ogre on FR

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