Bears w/ Friends Juggle Thread

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Catalyst
Shihan
Joined: Apr 2010
Posts: 109
From: USA Iowa
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#61 “Quote” Edit Post
Originally posted by verandion
Well, I saw someone on Green Tekken stream hit CH f+1,1,1, ff, d/f+4, ff, d/b+1,2 B! insanity!!!!!!!
The person did it more than once.
This person was also super consistent on landing the hell sweep combo.


You have a video link to the CH f+1,1, 1 combo? Or any advice on how to pull it off? Trying it casually I can't seem to get the dash d/f+4 to come out quickly enough to hit. Seems doable if I could connect with the 4
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verandion
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#62 “Quote” Edit Post
There is no archive for that day. Sorry. I landed the d/f+4 maybe twice out of maybe 50 attempts, but the next part is just as tough for me since I have not been practicing. I never landed the combo.
On a related note, I think it may only work in a non-tech scenario. Make someone scared to tech the CH, then go for the juggle...
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Catalyst
Shihan
Joined: Apr 2010
Posts: 109
From: USA Iowa
XBL: PonderingPanda
#63 “Quote” Edit Post
Originally posted by verandion
There is no archive for that day. Sorry. I landed the d/f+4 maybe twice out of maybe 50 attempts, but the next part is just as tough for me since I have not been practicing. I never landed the combo.
On a related note, I think it may only work in a non-tech scenario. Make someone scared to tech the CH, then go for the juggle...


Aha. Yeah it seems like it should be easy since you don't have much delay for input and your foot is just... right.. there... after the CH+1,1,1 d/f+4 but it always passes through them.

Dagnabbit! I need a better combo off CH+1 string than just b+2,1, 1+2
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verandion
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#64 “Quote” Edit Post
b+2,1 d/f+2, d/f+2,1
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Catalyst
Shihan
Joined: Apr 2010
Posts: 109
From: USA Iowa
XBL: PonderingPanda
#65 “Quote” Edit Post
Originally posted by verandion
b+2,1 d/f+2, d/f+2,1


Forgot about that one, too obvious I guess. Have to try it to see how easy it is to connect with it online, seems like they changed the timings slightly for some of the old staples... that or online play sucks. I usually just hit the b+2,1 then move in to try and pick them up with d,df+2,2 for a bigger combo. No reason I can't do that after your suggestion though.
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verandion
Virtuoso
Joined: Jul 2001
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PSN: Skeez
#66 “Quote” Edit Post
Interesting find w/ Bear + Jinpachi
d/f+2,1~5, b+1+2~5, u/f+4,3 ff~u+4, f+2,1,1+2 for 98
ff~u+4 is the only hard part.

this finisher only seems to work when the opponent is head towards in the juggle.

EDIT: Also seems to only work on male characters.

Last edited by verandion on Jul 1st, 2013 at 23:11

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J-Katz
Destroyer
Joined: Dec 2012
Posts: 380
From: United Kingdom
XBL: o0 JkaTz 0o
#67 “Quote” Edit Post
Hey guys,


The Paul and Kuma team it's actually pretty awesome. 94 damage from BTP is pretty ridiculous plus they have incredible easy walldamage together. Not to mention it's an original team (they have tagthrows and ending animations so yeah they're pretty fun to use together)

Here ya go:
http://www.youtube.com/watch?v=GY0Oy22MJaU

http://www.youtube.com/watch?v=9L8E2Mv6pvI

http://www.youtube.com/watch?v=upuPdF1wvOE

http://www.youtube.com/watch?v=SDL92y63PcU

http://www.youtube.com/watch?v=-fW2Zf3t32U
(Could add more damage if you'd use demo man instead of d4,1,2 but I'm still new to paul and can't use his demoman consistently in TA). So yeah....
Rodlene
1st Dan
Joined: Jul 2013
Posts: 13
From: USA Georgia
PSN: Rodlene
#68 “Quote” Edit Post
Here are some of my Panda/Xiaoyu combos.
d/f+2,1~5, u/f+3+4 TA!, u/f+4,3, f+2, f+3,1,1+2 = 88
d/f+2~1, 4, XMTS TA!, BHS b+1+2,1+2, f+2,1,4 = 91
ff+2~5, WS+2~5, d/f+3,2 TA!, ssr f+2,1,4, d/f+1+2 = 94
d/b+1 W!, u/f+4 TA!, f+3+4,1+2, d/b+1, d/b+1 = 121, sometimes it will do 115 instead.
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forest16
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#69 “Quote” Edit Post
Can Bear use d+1+4 as TA! in a combo? That backwards dance unblockable.
Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
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#70 “Quote” Edit Post
Originally posted by forest16
Can Bear use d+1+4 as TA! in a combo? That backwards dance unblockable.

No. Stupid question, you could've also checked yourself.
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DigitalCount
Mister Pittsburgh
Joined: Jun 2004
Posts: 6736
From: USA Pennsylvania
PSN: DigitalCount
#71 “Quote” Edit Post
What do people usually do for Hei/Kuma at the wall? I'm mostly aware of Kuma B! {Hei 1,b+2,4} Kuma 1+2,1+2,1+2 or d/b+1+2,1+2,2 but I'm a little lost on Hei B!--I've been doing {Kuma f+3+4,1+2} Hei d+1, f+3 where the d+1 hits between Kuma's two hits, but I have a feeling I could be getting much more.
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Fergus
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#72 “Quote” Edit Post
Bear df2,1~5 Dr.B f1+2 b! Bear b3+4 to Dr.b ufn4 f2,2 f1+2 to guaranteed MAD 2 for 103 dmg if they don't tag crash, I don't know the scaling for tag crash but it hits them on the way out so I'm guessing 95-98 (it does 90 dmg before MAD 2)

If they just remain on the ground, MAD 2 fully for like 113 dmg.
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LatterDaySaiyan
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#73 “Quote” Edit Post
btp~5, 1,1 B! TA u/f+4,3, b+3,2,2 does 95?
DigitalCount
Mister Pittsburgh
Joined: Jun 2004
Posts: 6736
From: USA Pennsylvania
PSN: DigitalCount
#74 “Quote” Edit Post
Originally posted by LatterDaySaiyan
btp~5, 1,1 B! TA u/f+4,3, b+3,2,2 does 95?
Is this Bear/Jacks?
-DC
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D.R
Virtuoso
Joined: Sep 2009
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#75 “Quote” Edit Post
doh saw it posted my bad plz delete

Last edited by D.R on Aug 23rd, 2014 at 16:16

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saturn523
Kyu
Joined: Jan 2015
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#76 “Quote” Edit Post
Jun gets guaranteed b2,1 combo from Kuma b1+2 df2 and backroll df2
PandaXiaoyu
6th Dan
Joined: Oct 2012
Posts: 71
From: United States
PSN: July30
#77 “Quote” Edit Post
I've been in training mode and trying to find other ways to max damage from db+4 combos without having to use the buffer f+1 into the d/b+1,2 bound. And I have come up with two combos which is more damaging than the db+4, 4, d/f+2, d/f+2,1 combo but less damage than the combo with a buffered f+1. So...

db+4, u, df+4, f+1, u/f+3,4,1+2. The u is the crouch cancel and you do not have to press ff for u/f+3,4,1+2 to connect.

db+4, u, df+4, f+1, u/f+3,4, d+1+2. This is the most damaging combo I could come up with without the use of a bound. You will have to press d+1+2 right after the 4 kick because it is a rather small active frame to get the hit.

In addition, I've come up with mixup options afterwards. You can cancel the 1+2 from u/f+3,4,1+2 by pressing d to go into hbs to lead to a close up 50/50. The combo ending with d+1+2 will give you a free running charge if your opponent rolls back or to get a wallsplat because the knockback is better than ending with d/f+2,1.
dawee59
Master
Joined: Oct 2014
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#78 “Quote” Edit Post
Asuka/Bear
Staples in the open
df2,1~5, b4,2, TA! 3+4, HBS 1+2, uf3, b2,4,3 - 91 dmg (from a 15f punisher, dayum)
b1+2~3+4, HBS df2~5, 1+4, 2,1,1+2, TA! uf4,3, wr3_f1+2 - 131 dmg (drops at a certain angle)
b1+2~3+4, HBS df2~5, 1+4, d2, TA! 3~4, HBS b1+2,1+2, wr3_f1+2 - 125 dmg (works everytime)
ff2, uf1+2, df3,2,
TA! uf4, uf1+2, df2,1 - 97 dmg
uf3, df3,2, TA! db4,4,3, uf4,3 - 75 dmg
HBS 1+2, df3,2, TA! b2,4,3, df1+2 - 89 dmg
f2, uf3, df1,2, 2,1,1+2, TA! uf4,3, wr3_f1+2 - 94 dmg
1+2, db4,3, 2,1,1+2, TA! ssl 3+4, HBS b1+2,1+2 wr3_f1+2 - 95dmg
1+2, db4,3~5, db1,2, TA! b2,4,3, df1+2 - 88 dmg
3~4, ws4, 1+4, 2,1,1+2, TA! uf1+2, f1+2 - 85 dmg
CH d3+4, b2,1,3, b4,2, TA! ssl 3+4, HBS b1+2,1+2, wr3_f1+2 - 101 dmg (off of can cans..)
uf4, b2,1,3, d2, TA! 3+4, HBS b1+2,1+2, wr3_f1+2 - 95 dmg

Wall staples
2,3, W! b4,2, TA! f3+4,1+2, $3, df1,4 - 108 dmg (input the 3 as fast as you can so (f3+4) 1+2 hits unscaled to maximize damage)
f2,1, W! backdash df3,2, TA! b3,4,3, uf3,4,1+2 - 107 dmg

Funny combo: CH ws1+2, ff2,1+2, W! ssl d3+4, dash b4,2, TA! f3+4,1+2, $3, df1,4 - 163 dmg LOL

I love this team.
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kuma000
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