Post ReplyPost New Topic
Page Splits & First New Post
Topic Tools Printable Version Email A Friend Subscribe This Topic
Rating Thread Rating: 1 Votes, 5.00 Average.
Rate Topic
Jump Previous Topic Next Topic

Neorussell
Old Post #1 Tekken 6: Hidden Moves
Royal Tekkenite
Member Since: Dec 2004
From: Canada
XBL: ne0russell
Posted: Nov 15th, 2009 14:46 Edit/Delete PostReply With Quote

Hey Guys,

Somebody asked me to make a video about hidden moves but seeing that I don't play every character, I don't know off the top of my head.

I know Kuma does not have any.

Anybody know of any hidden moves for your character?

NeoRussell

SignatureUmm... Yeah... Patent Pended by Neorussell

www.neorussell.com
Facebook - Russell Ordona
  Moderate Signature IP: Logged
 is OfflineNeorussell's ProfileFind Posts by NeorussellEmail NeorussellSend Neorussell a Private MessageAdd Neorussell to your Buddy List


Wild Man X
Old Post #2
Tekkenomics.com
Member Since: Dec 2004
From: USA California
PSN: Wild_Man_X
Posted: Nov 15th, 2009 15:20 Edit/Delete PostReply With Quote

Hey Neorussell, I will be creating a list of hidden moves, but won't be finished with a first version probably until February. My definition of "hidden moves" is any move that isn't listed in the in-game move lists. Is this what you're referring to?

[UPDATE]

Here are all of the hidden moves that I know for Tekken 5 and the new ones for Dark Resurrection (most of these moves are still valid for Tekken 6 and won't be repeated in this post):
Tekken 5 Hidden Moves FAQ
Tekken 5: Dark Resurrection Wild FAQ

More Tekken 6 stuff:
Customization Item Moves
Bound Moves

In this post, I will only be keeping a list of the NEW and updated hidden moves for Tekken 6. Full list coming some time in January.

Please let me know if I missed someone's contribution (currently updated to Post #92).

NOTE: * = HOLD indicated button

Alisa
- u/f+1+2 on the side or back results in a headless throw animation
- WS+1+2* [Cute But Deadly Charge]
- 1+2+3+4,1+2 [DES]
- (2+4_f+2+4),1+2 [Stays in DES]
- DES,d/b [DES cancel]
- u/f+1+2,1+2 [Exit DES]
- DES,(f+3+4_f,f),(u_d) [Dual Boot Evade]
- [DES],(f+3+4_f,f)~b [Boot _ Dual Boot Stop]
- f,f+4,qcb+1 [Sandbox Alternative]

Armor King
- b+4,b [BT]
- b+4,3~b [BT]

Asuka
- 2,1,1+2~B [Cancel]
- WS+1+2~d [Cancel]
- b+(1+3_2+4)* [Ridiculously long high/mid attack reversal]
- u/b,b,3 [Backflip to Spinning Jump Kick]
- 2,1,1+2~D [FC]

Baek
- 4,3,3~(f_b) [FLA]
- d/b+3,3~(f_b) [FLA]
- b+1+2 (successful parry),3
- FLA (w/ 3 held) f~b+4 f~b+4 and repeat [Super FLA Sidestep]
- FLA,2~3 [FLA]
- (f,f,f_WR)+3~f [Cancel to FLA]

Bob
- 1+2+3+4,4
- Hold 1+2+3+4 [Extra ki charge animation]
- 1+2,(f_b) [Forward _ Backward Roll]
- u+1+2,(f_b) [Forward _ Backward Roll]

Bryan
- d/f+1+2 has high/mid left punch auto-parry property
- 4,3,4* [Charge]

Christie/Eddy
- 3~4,3+4~D [RLX]
- 3~4,3+4~B [HSP]
- RLX,f+1+2 [HSP]
- RLX,b,n+1 [RLX into KND sideroll]

Craig Marduk
- f+3+4,3+4 [Cancel to VTS]
- (VTS_WS),1~3+4 [VTS]
- SS+2~3+4 [VTS]
- b+2+3,1+2 [Cancel to Double Leg Take Down]

Devil Jin
- u+4~U [Samsara to Fly]
- d/f+3,2,4~U [Rengoku to FLY]

Feng Wei
- Hold 1+2+3+4 [Extra ki charge animation]
- d/b+1~f [STC]
- d/b+1~b [KNP]
- KNP~f [STC]
- STC~b [KNP]
- KNP~f~b [KNP to STC to KNP]

Ganryu
- d+2,1,2,1
- d+2,1,2,d/f+1
- d+2,1,2,d+1

Jack-6
- b+2* [Extended arm]
- d/b+2* [Extended arm]
- b+1,1* [Extended arm]
- f,f+2* [Extended arm]
- b+3,2,2* [Extended arm]
- f+1,2,2* [Extended arm]
- d/b+1+2,3+4 [Piston Gun Lift to SIT]
- 3+4,3+4,3+4,3+4 after a floor break to hover downwards.
- d/b+1+2,3+4 [SIT]

Jin
- d/f+1+2 [Auto-parry property; formerly b+1,2]

Julia
- 1,2,(3_4) [CES]
- Small hop,WS+1 [Julia's old T5 WS+1]
- WS+2,(3_4) [Wind Roll]
- CES,1+2 [CES Tiger Swat]
- d,d/f+1,(3_4) [Wind Roll; listed in T5, but not T6]

King
- BT,3+4 [Back-turned Jaguar Step]
- d/f+4,3,4~b [BT]
- u+1+2~B [Throws to opposite side]
- {Opponent Wall Splat} JGS,(1+4_2+3) [Shining Torpedo (ALT)]
- f,f+3+4 [Exploder without drop-step; listed in T5 but not T6]

Kuma/Panda
- b+2,1,3+4 [HBS]
- HBS,b,b,3+4 [HBS]
- f,f+1+2,3+4 [HBS]
- u+1+2,3+4 [Cancel to HBS]
- u/f+3,4,1+2,3+4 [HBS]

Lars
- DEN,1:2 [JF; does three hits and 56 damage instead of 2 hits and 40 damage]
- u/f,N,4 [Hop kick]
- 1+2~B [Cancels 2nd hit]
- 3~(d_D) [Spin to RC_FC]
- d/b+1,3~(d_D) [Spin to RC_FC]
- d/b+2,3* [HE Combination Charge]

Lee
- 3~4 [HMS; formerly b+3~4]
- (b+3~4_b+3,3+4) [HMS]
- b+1+2,4 [Screw Kick after successful parry]
- b+2,4,3+4 [HMS]

Lei Wulong
- d+1+4 [FDFAs]
- d+2+3 [FUFAs]
- BT,d+1+4 [FDFTs]
- BT,d+2+3 [FUFTs]
- BT,d+1+2 [FDFAs]
- BT,d+3+4 [FUFAs]
- b+4,b [BT]
- BT,4~b [Remains BT]
- BT,d+4~F [DRU]
- DRU,f [Drunken Walk Punch Parry]
- d+4,4~f [DRU]
- f,f+4,3+4~f [Cancel into Crane]
- f,f+4,3+4~b [Cancel into Phoenix]
- (FUFA_FUFT_FDFA_FDFT),2 [Normal grounded position to grounded stance]
- 3~4,4,4~d [FUFAs; Can also be done after the first or second kick]
- 3~4,4,4~D [FUFA; Can also be done after the first or second kick]
- (u/b_u_u/f)+2~D [FUFA; Can also be done from BT]
- 4~4,D [FUFT]
- 4~4,3,D [FUFT]
- 4~4,3,3,D [FDFT]
- (DRU,f,b _ BT,DRU,f,b) [Drunken Backdash]
- BT,DRU,f [Druken dash away from opponent]
- BT,DRU,b [Druken walk towards opponent]
- (FUFT_FUFTs),(f_b),1+2 [Lunge Cross-Chop]
- (FUFT_FUFTs),b,3+4 [Lunge Kick]
- FUFAs,u~3 [Delayed low kick]
- FDFTs u~3 [Low kick that juggles on CL or CH]
- 2,1~f [DRU]
- DRU,(1+3_2+4),f {Both grab attempts don't connect} [Whiff to DRU]
- DRU,(1+3_2+4),1+2 [Recover 10 points of health then re-enter DRU; Damage reduced by 10]
- DRU,2~f [DRU]
- (DGN,1_SNA,1+3)~b [Cancel to DGN]
- DRU,3,2~f [DRU]
- DRU,3,2,4~f [CRA]
- DRU,3,2,4~b [AOP]
- DRU,u/b+1+2,1~f [DRU]
- u/b+4~f [CRA; formely b+4~f]
- u/b+4~b [AOP]
- DGN,3~f [CRA]
- f,f+3+4~d {Attack blocked or whiffed} [FUFT]
- d/b+4~f [DRU]
- BT,(f_f,f) [Backward Walk]
- BT,1,1,3,2~f [DRU]
- (f,N_DGN),4,1~f [TGR]
- (f,N_DGN),4,1~(u_d) [DGN]
- CRA,N [Low Attack Auto Counter]
- 3,(b+3_3~b) [Back Turned Feint; Can also be done from AOP]
- 3~b [AOP; Can also be done from AOP]
- AOP,f [DRU]
- FUFAs,3,(~U_~D) [SNA]
- FUFAs,3,f [DRU]
- d/b+3+4~D [FDFT]
- FC,d/f+2,1,4~b [Cancel last kick]
- SNA,1,2,1~f [PAN]
- u+1+2~D [FUFTs]
- FUFAs,1+2+3 [Hangover Taunt from FUFAs]
- (FUFAs_FDFAs_FDFTs),1+2 [DRU; listed only for FUFTs]

Leo
- KNK,d/f [Cancels into Jin Bu]
- f+3,d [BOK]
- f,f+3~d [BOK]
- d/b+1+2~d [BOK]
- KNK,1~d [BOK]
- 1,2,b [KNK]
- b+3,1~b [KNK]
- qcf+2~b [KNK]
- f,f+2~1+2 [Supercharge]
- d+4,(2~1+2_1+2*) [Supercharge]
- u/f+1,2~1+2 [supercharge]
- d+1~D [FC]
- u/b+1,4 [Kick after successful high punch parry]
- b+1+2 {punch parry}, 2,2 [Punch, Shoulder Ram combo]
- b+1+2 {kick parry}, (2~1+2_1+2*) [Punch, Shoulder Ram combo]

Lili
- d/f+2~b [BT]
- WS+2~b [BT]
- d+1,2~B [BT]
- 3 [BT]

Ling Xiaoyu
- (3+4_d+3+4) [High/mid punch parry property]
- b+1+2,1+2 [Hypnotist Redirection]
- d/f+3~D [AOP]
- f,f+2,1~B [RDS; Cancel last hit]
- u+1+2,2,1~B [RDS; Cancel last hit]
- f,f+1~d [AOP]
- RDS,b+3+4 [Spin Tornado Back]
- RDS,(b+3+4~b+3+4) [Spin Tornado Back to Side; last b+3+4 becomes a left side roll (u+3+4_3+4)]
- b+3+4~BT,d/f+1+2 - [Rain Dance Dislocator]
- f+3,1 [RDS]

Marshall Law
- Hold 1+2+3+4 [Extra ki charge animation]
- Hold 1+2+3+4,2 [Press 2 anytime during the second charge]
- (FUFT_FUFA),1+2+3+4 [Special get-up animation]
- WS+1+2 [Generic Rising Left Punch]
- Can do all attacks starting with "1" from BT
- DSS,f+2,f+2,2 [formerly DSS,2,f+2,2]

Miguel
- d/b+1* [Tortua Juggle Starter]
- d+3+4 [Generic Low Kick]
- (FC_d/b)+1+2 [Tackle]
- KND,b+3+4 [Cross Chop]
- SAV,2* [Charge]
- SAV,1+2* [Charge]
- SAV,b+2 [Auto-parry property]

Nina Williams
- 4,3~d~4,3 [Does a fourth kick that hits mid (h,l,h,m)]
- f,f+1+2* [Bombshell Blast Charge]

Paul
- f,f+2,1~b [Cancel]

Raven
- (qcf_cd)+1 [Crouch Dash Fatal Blow]
- (qcf_cd)+1,3+4 [Crouch Dash Fatal Blow to Haze]
- (qcf_cd)+1,f [Crouch Dash Fatal Blow to Doppelganger switch position]
- (qcf_cd)+1,b [Crouch Dash Fatal Blow to Doppelganger stay]
- HAZ,1,b [Fatal Blow to Doppelganger Stay]
- u/b+1,b [Dagger Chop to Doppelganger Stay]
- f+1+2~b [Switchback Stay]
- d/f+1+2 [Laevateinn alternative]
- d/f+1+2~b [SDW]
- BT,b+(1+3_2+4) [Utsusemi Escape from BT]
- BT,f+3~f [Face Forward]
- (qcf_cd)+2~b [SDW]
- (u/b_u)+3,d+3,D [From T5, but not does into Supercharge]

Roger Jr.
- d+1+2~B [BT]
- d+1+2,1+2~B [BT]
- b+1+2,1+2~3+4 [Goes into Animal Kick Rush; can be performed after 2nd or last roll]
- BT,d/f+1+2 [Back-turned Kangaroo Attack]

Sergei Dragunov
- (d_d/b_FC)+1+2~(1_2) [Ambush tackle feint into background sideroll; also works for b+4,2,1+2]
- (d_d/b_FC)+1+2~(3_4) [Ambush tackle feint into foreground sideroll; also works for b+4,2,1+2]
- FDFT,1+2 [Escaping living dead]
- FC,d/f+1+2 [Crouching Pit Fall]

Wang Jinrei
- WS+1+2 auto-block property for the first hit that connects of some high/mid attacks
- f+1 [Extra damage]

Yoshimitsu
- FC,d+1+2 [NSS Sword Flash from FC]
- BT,u+2+3 [Goes into NSS]
- MED,3+4 [Cancel to BT]
- KIN,2,1+2* [Charge]
- 2,1~b [Cancel]
- f+3+4 {Wall splat} ~3+4 [INS]
- Some of Yoshimitsu's default sword stance moves can also be done from NSS.
- u/f+3+4,b+1,4,d+1* [Death Slash Charge; formerly u/f+3+4,b+1,4,D/B*+1]
- b+2~1+2 [KIN]
- b+2,1,1+2 [KIN]
- (KIN,4_SS+4),1+2 [KIN]
- 3~4~U [DGF]
- u/f+2~d [Cancel to FC]
- b,b+1+4~1 then press b,b [Sword Spin manual stop]

Zafina
- d/f+1,4,2,3,4,1,3,2,(1_2_3) [Quick recovery cancel]
- d/f+1,4,2,3,4,1,3,2,4,(1_3_4) [Quick recovery cancel]
- d+3 [Acinaces (ALT)]
- 3 [Scarecrow]
- 3~b [Scarecrow cancel]
- d/b+4~D [Mantis]
- f+3~B [Scarecrow cancel]
- d/f+3 [Scarecrow]
- d/f+3~B [Scarecrow cancel]
- d+2,4 [Mantis]
- d+2,4~1+2 [Tarantula]
- d/b+1+2 [Mantis]
- f,f+3 [Scarecrow]
- f,f+3~B [Scarecrow cancel]
- f,f+3+4~D [Mantis]
- f+2,3 [Scarecrow]
- f+2,3~b [Scarecrow Cancel]
- 1,2,3~b [Scarecrow cancel]
- FC,d/f+3~d - [Mantis]
- WS+2~d [Mantis]
- TRT,4 [Mantis]
- TRT,3~d [Mantis]
- TRT,3~U [Stand up]
- MNT,d+4~d [Mantis]
- MNT,u/f+3~D [Mantis cancel]
- MNT,d/f+3,4 [Paradox transition (BT Mantis)]
- SCR,4~B [Scarecrow cancel]
- SCR,1+2,d [Tarantula]
- SCR,3,3,4~D [Mantis]
- SCR,3+4,d [Mantis]
- SCR,d/f+3~D [Mantis]
- SCR,d/f+4~d [Mantis]
- SCR,d+4~D [Mantis]
- SCR,d+3,3~B [Scarecrow cancel]
- WR+4~U [BT; Normal stance on block or miss]
- WR+4~D [Tarantula; Paradox on block or miss]

Universal
- (u/b_u_u/f)+2 [Universal right hook for most characters; all variations may not apply]


Thanks...
TZ: AceUnlimited, AIBO, arcelonious, ATL_R3dd, Autocrat2.0, Baron, Bolin, Castel, CHAOSTHEVOID, Cosmoslayer, Devil Reborn, Drake Aldan, F.D.K., Gojira, Gunther, Iz-GOod, Johnnay, k4polo, kuni_hwoarang, Laughing Man, madman1973, Marin, Neorussell, NeoZero, Noodlehead, PigeonDrago, QDogg, shauno, Slice, Snap, Tattooed_Earth, The Don, tmd02, White Dragon

GameFAQs - Hidden Moves/Stance Transitions/etc. Thread: BARONATRON, inixi8, KenGi1226, KNITEMAREX, Midvalley86, panzerrunner, Rowan777, Ruby Sapphire, TheLordHimself, TrueMuerte, truly_FLCL, white_dragon_r

Last edited by Wild Man X on Jan 31st, 2010 at 16:04

Signature Get Leid!
Check out the new Tekkenomics Blog! - TEKKENOMICS.COM
  Moderate Signature IP: Logged
 is OfflineWild Man X's ProfileFind Posts by Wild Man XEmail Wild Man XSend Wild Man X a Private MessageAdd Wild Man X to your Buddy List

NoodleHead
Old Post #3
Moderator will touch u gently.
Member Since: Mar 2001
From: USA Indiana
PSN: Tasty_Pipi_Juice
XBL: PSN2: FiveDalaNoodle
Posted: Nov 15th, 2009 15:29 Edit/Delete PostReply With Quote

Not sure if those are considered hidden moves, but they aren't listed in the command list

yoshi
BT non-buffered bad stomach - BT d/b+2~1+2
NSS sword flash from FC - FC d+1+2

baek
super FLA ss - FLA (w/ 3 held) f~b+4 f~b+4 and repeat
JFSR - f~n~f:3 (it's there since 5.0)

SignatureMy contribution

Shaping humanities one at a time.
  Moderate Signature IP: Logged
 is OfflineNoodleHead's ProfileFind Posts by NoodleHeadEmail NoodleHeadSend NoodleHead a Private MessageAdd NoodleHead to your Buddy List

Valei
Old Post #4
Tekken Master
Member Since: Oct 2004
From: United States
PSN: Valei09
Posted: Nov 15th, 2009 15:39 Edit/Delete PostReply With Quote

Here's one for Paul and I think a few other characters can do it.

Ultimate Punch Reversal:
For Paul, Marduk, maybe other characters.
Press 1,1,2 before the first right punch to reverse it. Paul will catch the punch and do an arm
bar.

There are also escape reversals I've seen happen but I don't know how to do them. After a successful arm lock or leg lock escape (1+2, 1,1,1 or 1+2, 2,2,2) you can do a leg lock or arm lock on them! I've seen this in happen with Marduk, King, Nina, and Jin but I don't know the exact input.

I was also going to suggest Jin's Lingering soul omen but I here that's been taken out of Tekken 6.

In tekken 5 there were a bunch of silly hidden animations for Raven, Ganryu, Yoshimitsu, and some other characters. They didn't really do any damage they were just funny or cool looking I know Ganryu could hug Juilia, Raven could make a double of himself, and Yoshi could blow mist through his sword.

That's all I remember right now. There are probably many more hidden moves and animations. The big question is whether or not there still in Tekken 6. Anyway I'm glad your taking my request to heart. I'll see if I can dig up some more info.

SignatureTekken 6 Tournament Record:
[11/14/09] RIT3 - 35 Entrants - 0-2 - 49: Valei - Miguel
  Moderate Signature IP: Logged
 is OfflineValei's ProfileFind Posts by ValeiEmail ValeiSend Valei a Private MessageAdd Valei to your Buddy List

pcmacro
Old Post #5
King of Iron Fist
Member Since: Feb 2002
From: Canada
PSN: pcmacro
Posted: Nov 15th, 2009 16:34 Edit/Delete PostReply With Quote

Quote
Originally posted by Valei
Here's one for Paul and I think a few other characters can do it.

Ultimate Punch Reversal:
For Paul, Marduk, maybe other characters.
Press 1,1,2 before the first right punch to reverse it. Paul will catch the punch and do an arm
bar.


There are also escape reversals I've seen happen but I don't know how to do them. After a successful arm lock or leg lock escape (1+2, 1,1,1 or 1+2, 2,2,2) you can do a leg lock or arm lock on them! I've seen this in happen with Marduk, King, Nina, and Jin but I don't know the exact input.

I was also going to suggest Jin's Lingering soul omen but I here that's been taken out of Tekken 6.

In tekken 5 there were a bunch of silly hidden animations for Raven, Ganryu, Yoshimitsu, and some other characters. They didn't really do any damage they were just funny or cool looking I know Ganryu could hug Juilia, Raven could make a double of himself, and Yoshi could blow mist through his sword.

That's all I remember right now. There are probably many more hidden moves and animations. The big question is whether or not there still in Tekken 6. Anyway I'm glad your taking my request to heart. I'll see if I can dig up some more info.



whhhaaaa

  Moderate Signature IP: Logged
 is Offlinepcmacro's ProfileFind Posts by pcmacroEmail pcmacroSend pcmacro a Private MessageAdd pcmacro to your Buddy List

Neorussell
Old Post #6
Royal Tekkenite
Member Since: Dec 2004
From: Canada
XBL: ne0russell
Posted: Nov 15th, 2009 16:44 Edit/Delete PostReply With Quote

Quote
Originally posted by Wild Man X
Hey Neorussell, I will be creating a list of hidden moves, but won't be finished with a first version probably until December or January. My definition of "hidden moves" is any move that isn't listed in the in-game move lists. Is this what you're referring to?



Yep, anything not in the movelist. If you can get me that, I'll give you full credit. Try to collect data from the list people are giving here.

Valei: See how i work fast. I'll get this done for you. I know what you are talking about. Only a few characters can reverse armbars.

I know if you tackle people on the ground and they fall face down, your only escape is to press 2. That is the only escape in a FCD tackle.

The Arm Bars and Leg Bars a couple of players have, the escape is not listed as well.

Keep it coming guys.

NeoRussell

SignatureUmm... Yeah... Patent Pended by Neorussell

www.neorussell.com
Facebook - Russell Ordona
  Moderate Signature IP: Logged
 is OfflineNeorussell's ProfileFind Posts by NeorussellEmail NeorussellSend Neorussell a Private MessageAdd Neorussell to your Buddy List

tmd02
Old Post #7
King of Iron Fist
Member Since: Apr 2006
From: United Kingdom
PSN: revolverturles
XBL: FOTTOM
Posted: Nov 15th, 2009 17:47 Edit/Delete PostReply With Quote

I would like to help:

http://www.youtube.com/watch?v=PuwlR7eYiiw - this video i found shows mostly all hidden moves as of DR.

If i remember correctly, fengs 1+2+3+4 has an extra unique animation by tapping 1+2+3+4.

And by holding Law's 1+2+3+4 for too long Law collapses, getting tired lol

Could you please inclued EWGF and other variations?

Heihachi's OTGF, and headbutt carnival are good addons too.

Signatureremoved siggy, lol
  Moderate Signature IP: Logged
 is Offlinetmd02's ProfileFind Posts by tmd02Email tmd02Send tmd02 a Private MessageAdd tmd02 to your Buddy List

Drake Aldan
Old Post #8
Tekken Maniac
Member Since: Aug 2009
From: United States
Posted: Nov 15th, 2009 18:04 Edit/Delete PostReply With Quote

Miguel's d+3+4?

It's the little low right kick, but it's a funky way to get a generic move and it's not in his movelist.

SignatureIf you reach the top of a mountain, climb yet another!
  Moderate Signature IP: Logged
 is OfflineDrake Aldan's ProfileFind Posts by Drake AldanSend Drake Aldan a Private MessageAdd Drake Aldan to your Buddy List

Autocrat2.0
Old Post #9
Royal Tekkenite
Member Since: Aug 2009
From: Turkey
Posted: Nov 15th, 2009 20:30 Edit/Delete PostReply With Quote

Quote
Originally posted by tmd02
And by holding Law's 1+2+3+4 for too long Law collapses, getting tired lol


Yep

Kuma may not have any hidden moves, but he does have a hidden item move property
Quote
Originally posted by Valei
I was also going to suggest Jin's Lingering soul omen but I here that's been taken out of Tekken 6.


Well don't I feel like the jackass these last few weeks. Fuck you Namco, for everything you changed/got rid of.

*plays TTT*

SignatureBLACKER CRACKER™

YOU CAN CRACK ALL DAY...AND BLACK ALL NIGHT
  Moderate Signature IP: Logged
 is OfflineAutocrat2.0's ProfileFind Posts by Autocrat2.0Send Autocrat2.0 a Private MessageAdd Autocrat2.0 to your Buddy List

pcmacro
Old Post #10
King of Iron Fist
Member Since: Feb 2002
From: Canada
PSN: pcmacro
Posted: Nov 15th, 2009 20:52 Edit/Delete PostReply With Quote

Quote
Originally posted by Autocrat2.0
Yep

Kuma may not have any hidden moves, but he does have a hidden item move property

Well don't I feel like the jackass these last few weeks. Fuck you Namco, for everything you changed/got rid of.

*plays TTT*



what the heck happen. He threw the fish?

  Moderate Signature IP: Logged
 is Offlinepcmacro's ProfileFind Posts by pcmacroEmail pcmacroSend pcmacro a Private MessageAdd pcmacro to your Buddy List

Gou-Kazuya
Old Post #11
d1~cc~d1~cc~d1~cc...
Member Since: Oct 2001
From: Philippines
PSN: XLCowBoy
Posted: Nov 15th, 2009 21:27 Edit/Delete PostReply With Quote

Quote
Originally posted by pcmacro
what the heck happen. He threw the fish?



It also hits grounded.

(Yes, I beat somebody with it.)

::EDIT:: Uhh... I missed it the first time I saw it. No idea how the hell the fish struck anna after it seemed to whiff.

Last edited by Gou-Kazuya on Nov 15th, 2009 at 21:46

SignatureThe difference between old-gen fighting game players and new-gen players?
Old Gen: Lose, Research, Get better.
New Gen: Lose, Whine, Give up.
TekkenDolphin: Lose, Rant, Make Excuses, Lose, Rant, Make Excuses...
  Moderate Signature IP: Logged
 is OfflineGou-Kazuya's ProfileFind Posts by Gou-KazuyaSend Gou-Kazuya a Private MessageAdd Gou-Kazuya to your Buddy List

Jeneric
Old Post #12
Tekken Maniac
Member Since: Mar 2006
From: Sweden
Posted: Nov 15th, 2009 21:46 Edit/Delete PostReply With Quote

Paul's df+2 (yes, it's missing from the ingame command list).

  Moderate Signature IP: Logged
 is OfflineJeneric's ProfileFind Posts by JenericEmail JenericSend Jeneric a Private MessageAdd Jeneric to your Buddy List

Mokujin Man
Old Post #13
King of Iron Fist
Member Since: Mar 2005
From: New Zealand
Posted: Nov 15th, 2009 22:47 Edit/Delete PostReply With Quote

Quote
Originally posted by Autocrat2.0
Yep

Kuma may not have any hidden moves, but he does have a hidden item move property



lol

Does that glitch still happen in the console version or even BR?

Signature*~Got Wood?~*

My T6:BR custom pics!

[ 1 | 2 | 3 | 4 | 5 | 6 ] [ 1 | 2 | 3 ] [ 1 | 2 | 3 ] [ 1 | 2 | 3 ]
  Moderate Signature IP: Logged
 is OfflineMokujin Man's ProfileFind Posts by Mokujin ManSend Mokujin Man a Private MessageAdd Mokujin Man to your Buddy List

NoodleHead
Old Post #14
Moderator will touch u gently.
Member Since: Mar 2001
From: USA Indiana
PSN: Tasty_Pipi_Juice
XBL: PSN2: FiveDalaNoodle
Posted: Nov 15th, 2009 22:59 Edit/Delete PostReply With Quote

I was pretty sure that the tackled punch reversal was there in TTT already. I am not so sure if it's there for T3, but I wouldn't be surprised.

SignatureMy contribution

Shaping humanities one at a time.
  Moderate Signature IP: Logged
 is OfflineNoodleHead's ProfileFind Posts by NoodleHeadEmail NoodleHeadSend NoodleHead a Private MessageAdd NoodleHead to your Buddy List

cgerrr
Old Post #15
Tekken Newbie
Member Since: Feb 2009
From: Russia
Posted: Nov 16th, 2009 07:38 Edit/Delete PostReply With Quote

Quote
Originally posted by Gou-Kazuya
::EDIT:: Uhh... I missed it the first time I saw it. No idea how the hell the fish struck anna after it seemed to whiff.


Apparently fish’s re-spawn has a huge hit box lol

Signature
  Moderate Signature IP: Logged
 is Offlinecgerrr's ProfileFind Posts by cgerrrSend cgerrr a Private MessageAdd cgerrr to your Buddy List

madman1973
Old Post #16
Tekken Master
Member Since: Dec 2007
From: Philippines
Posted: Nov 16th, 2009 11:09 Edit/Delete PostReply With Quote

I seem to remember seeing Bob have a move where he snaps his opponent's neck between his legs- but I couldn't find any such move in the move list. Maybe I remembered this wrong, but I'm kinda sure I did see it in some vid.

SignatureRanks are just fancy words. Records are just numbers.

For me, it's all about Customizations.
  Moderate Signature IP: Logged
 is Offlinemadman1973's ProfileFind Posts by madman1973Send madman1973 a Private MessageAdd madman1973 to your Buddy List

The Don
Old Post #17
Tekken Maniac
Member Since: May 2003
From: Norway
Posted: Nov 16th, 2009 12:23 Edit/Delete PostReply With Quote

Kazuyas u+2
a right hook.

SignatureWhen you're good, you're good.
But when you're great, you're The Don!
  Moderate Signature IP: Logged
 is OfflineThe Don's ProfileFind Posts by The DonSend The Don a Private MessageAdd The Don to your Buddy List

kurichan
Old Post #18
King of Iron Fist
Member Since: Sep 2004
From: Japan
PSN: kashane
Posted: Nov 16th, 2009 12:37 Edit/Delete PostReply With Quote

Quote
Originally posted by The Don
Kazuyas u+2
a right hook.

Is this the same as SS+2? If so, it can be done from any dirrection SS is possible.

kuri

SignatureThe elusive Tekken 2 profiles--all of them
  Moderate Signature IP: Logged
 is Offlinekurichan's ProfileFind Posts by kurichanSend kurichan a Private MessageAdd kurichan to your Buddy List

Baron
Old Post #19
King of Iron Fist
Member Since: Aug 2005
From: United Kingdom
PSN: Baronatron
Posted: Nov 16th, 2009 12:45 Edit/Delete PostReply With Quote

Quote
Originally posted by madman1973
I seem to remember seeing Bob have a move where he snaps his opponent's neck between his legs- but I couldn't find any such move in the move list. Maybe I remembered this wrong, but I'm kinda sure I did see it in some vid.



It's a kick that only goes into the throw on CH
CH f+4 I think

Signature: THIS IS IRON FIST!
  Moderate Signature IP: Logged
 is OfflineBaron's ProfileFind Posts by BaronSend Baron a Private MessageAdd Baron to your Buddy List

Cosmoslayer
Old Post #20
Tekken Master
Member Since: Nov 2000
From: Philippines
PSN: Cosmoslayer
Posted: Nov 16th, 2009 12:54 Edit/Delete PostReply With Quote

Quote
Originally posted by The Don
Kazuyas u+2
a right hook.


U+2 is universal.

SignatureI will do as I please.
Adamant Order
  Moderate Signature IP: Logged
 is OfflineCosmoslayer's ProfileFind Posts by CosmoslayerEmail CosmoslayerSend Cosmoslayer a Private MessageAdd Cosmoslayer to your Buddy List

fresh man
Old Post #21
Tekken Guru
Member Since: Dec 2007
From: Singapore
PSN: kopiboy
XBL: <<< LOL XBL
Posted: Nov 16th, 2009 13:00 Edit/Delete PostReply With Quote

Quote
Originally posted by The Don
Kazuyas u+2
a right hook.


Hmm, if I'm not wrong, most of the characters have the same move if their u+2 or uf+2 isn't already a move by itself (eg. Steve's u+2 or uf+2). I think it was to prevent players from doing the jumping right punch. But do correct me if I'm wrong because I'm not really a Kaz user

  Moderate Signature IP: Logged
 is Offlinefresh man's ProfileFind Posts by fresh manEmail fresh manSend fresh man a Private MessageAdd fresh man to your Buddy List

NoodleHead
Old Post #22
Moderator will touch u gently.
Member Since: Mar 2001
From: USA Indiana
PSN: Tasty_Pipi_Juice
XBL: PSN2: FiveDalaNoodle
Posted: Nov 16th, 2009 16:32 Edit/Delete PostReply With Quote

Yoshi BT u+2+3. 1SS to NSS during BT.

SignatureMy contribution

Shaping humanities one at a time.
  Moderate Signature IP: Logged
 is OfflineNoodleHead's ProfileFind Posts by NoodleHeadEmail NoodleHeadSend NoodleHead a Private MessageAdd NoodleHead to your Buddy List

Marin
Old Post #23
Moderator Go Back And Practice
Member Since: Nov 2008
From: Netherlands
PSN: Marin9892
Posted: Nov 16th, 2009 23:15 Edit/Delete PostReply With Quote

Alisa:
Her headbomb throw (uf1+2) in the side or in the back results in a headless throw animation =P

Jack-6:
Press 3+4,3+4,3+4,3+4 after a floorbreak to hover downwards.
u1+2 after DJ's laser restores some health
Longer arms after holding b2, db2, (b1)1, ff2, (b32)2 (!), (f12)2 (!)
db1+2,3+4

Baek:
b1+2 (succesfull),3

Ganryu:
d2121
d212df1
d212d1

Lei:
d1+4 (FDFA)
d2+3 (FUFA)

Yoshimitsu:
A whole lot of moves from NSS, d1 being a B! move is important at least
Doing FC qcb1 gives the FC df1 sword sweep, but iirc that was possible in dr
ff1+2, qcf1
ff1+2, u2+3
etc.

DJ:
124~3
124~1

Some are new, some are old, but for example DJ's 124~3 was used in a sample combo and it wasn't even in the movelist :/

SignatureM A R I N
Tekken 6 BR Baek Doo San Combo Act
  Moderate Signature IP: Logged
 is OnlineMarin's ProfileFind Posts by MarinEmail MarinSend Marin a Private MessageAdd Marin to your Buddy List

NeoZero
Old Post #24
Tekken Guru
Member Since: Oct 2009
From: USA New York
PSN: NeoZero
Posted: Nov 17th, 2009 00:17 Edit/Delete PostReply With Quote

During some practice with Leo I found a cancel for certain combos to connect.

I think after you do f+4 press (qcf) to cancel into a dash, also while doing that if you press (u) after that you can cancel the dash into normal stance

  Moderate Signature IP: Logged
 is OfflineNeoZero's ProfileFind Posts by NeoZeroEmail NeoZeroSend NeoZero a Private MessageAdd NeoZero to your Buddy List

KrsJin
Old Post #25
Tekken Newbie
Member Since: Aug 2007
From: USA Colorado
PSN: KrsJin
XBL: KrsJin
Posted: Nov 17th, 2009 02:14 Edit/Delete PostReply With Quote

Quote
Originally posted by Marin

Lei:
d1+4 (FDFA)
d2+3 (FUFA)


Wow, thanks for those. Had no idea.

SignatureFeng-Lei Wulong.
  Moderate Signature IP: Logged
 is OfflineKrsJin's ProfileFind Posts by KrsJinEmail KrsJinSend KrsJin a Private MessageAdd KrsJin to your Buddy List


Post ReplyPost New Topic
Page Splits 1234»
Rate Topic
Forum Jump

Powered by vBulletin Copyright ©2000 - 2010, Jelsoft Enterprises Limited.
Tekken 5 Smilies © 2004 Crizl - Tekken 6 Smilies © 2010 Spiriax
 
Close