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Hey Neorussell, I will be creating a list of hidden moves, but won't be finished with a first version probably until February. My definition of "hidden moves" is any move that isn't listed in the in-game move lists. Is this what you're referring to?
[UPDATE]
Here are all of the hidden moves that I know for Tekken 5 and the new ones for Dark Resurrection (most of these moves are still valid for Tekken 6 and won't be repeated in this post):
Tekken 5 Hidden Moves FAQ
Tekken 5: Dark Resurrection Wild FAQ
More Tekken 6 stuff:
Customization Item Moves
Bound Moves
In this post, I will only be keeping a list of the NEW and updated hidden moves for Tekken 6. Full list coming some time in January.
Please let me know if I missed someone's contribution (currently updated to Post #92).
NOTE: * = HOLD indicated button
Alisa
- u/f+1+2 on the side or back results in a headless throw animation
- WS+1+2* [Cute But Deadly Charge]
- 1+2+3+4,1+2 [DES]
- (2+4_f+2+4),1+2 [Stays in DES]
- DES,d/b [DES cancel]
- u/f+1+2,1+2 [Exit DES]
- DES,(f+3+4_f,f),(u_d) [Dual Boot Evade]
- [DES],(f+3+4_f,f)~b [Boot _ Dual Boot Stop]
- f,f+4,qcb+1 [Sandbox Alternative]
Armor King
- b+4,b [BT]
- b+4,3~b [BT]
Asuka
- 2,1,1+2~B [Cancel]
- WS+1+2~d [Cancel]
- b+(1+3_2+4)* [Ridiculously long high/mid attack reversal]
- u/b,b,3 [Backflip to Spinning Jump Kick]
- 2,1,1+2~D [FC]
Baek
- 4,3,3~(f_b) [FLA]
- d/b+3,3~(f_b) [FLA]
- b+1+2 (successful parry),3
- FLA (w/ 3 held) f~b+4 f~b+4 and repeat [Super FLA Sidestep]
- FLA,2~3 [FLA]
- (f,f,f_WR)+3~f [Cancel to FLA]
Bob
- 1+2+3+4,4
- Hold 1+2+3+4 [Extra ki charge animation]
- 1+2,(f_b) [Forward _ Backward Roll]
- u+1+2,(f_b) [Forward _ Backward Roll]
Bryan
- d/f+1+2 has high/mid left punch auto-parry property
- 4,3,4* [Charge]
Christie/Eddy
- 3~4,3+4~D [RLX]
- 3~4,3+4~B [HSP]
- RLX,f+1+2 [HSP]
- RLX,b,n+1 [RLX into KND sideroll]
Craig Marduk
- f+3+4,3+4 [Cancel to VTS]
- (VTS_WS),1~3+4 [VTS]
- SS+2~3+4 [VTS]
- b+2+3,1+2 [Cancel to Double Leg Take Down]
Devil Jin
- u+4~U [Samsara to Fly]
- d/f+3,2,4~U [Rengoku to FLY]
Feng Wei
- Hold 1+2+3+4 [Extra ki charge animation]
- d/b+1~f [STC]
- d/b+1~b [KNP]
- KNP~f [STC]
- STC~b [KNP]
- KNP~f~b [KNP to STC to KNP]
Ganryu
- d+2,1,2,1
- d+2,1,2,d/f+1
- d+2,1,2,d+1
Jack-6
- b+2* [Extended arm]
- d/b+2* [Extended arm]
- b+1,1* [Extended arm]
- f,f+2* [Extended arm]
- b+3,2,2* [Extended arm]
- f+1,2,2* [Extended arm]
- d/b+1+2,3+4 [Piston Gun Lift to SIT]
- 3+4,3+4,3+4,3+4 after a floor break to hover downwards.
- d/b+1+2,3+4 [SIT]
Jin
- d/f+1+2 [Auto-parry property; formerly b+1,2]
Julia
- 1,2,(3_4) [CES]
- Small hop,WS+1 [Julia's old T5 WS+1]
- WS+2,(3_4) [Wind Roll]
- CES,1+2 [CES Tiger Swat]
- d,d/f+1,(3_4) [Wind Roll; listed in T5, but not T6]
King
- BT,3+4 [Back-turned Jaguar Step]
- d/f+4,3,4~b [BT]
- u+1+2~B [Throws to opposite side]
- {Opponent Wall Splat} JGS,(1+4_2+3) [Shining Torpedo (ALT)]
- f,f+3+4 [Exploder without drop-step; listed in T5 but not T6]
Kuma/Panda
- b+2,1,3+4 [HBS]
- HBS,b,b,3+4 [HBS]
- f,f+1+2,3+4 [HBS]
- u+1+2,3+4 [Cancel to HBS]
- u/f+3,4,1+2,3+4 [HBS]
Lars
- DEN,1:2 [JF; does three hits and 56 damage instead of 2 hits and 40 damage]
- u/f,N,4 [Hop kick]
- 1+2~B [Cancels 2nd hit]
- 3~(d_D) [Spin to RC_FC]
- d/b+1,3~(d_D) [Spin to RC_FC]
- d/b+2,3* [HE Combination Charge]
Lee
- 3~4 [HMS; formerly b+3~4]
- (b+3~4_b+3,3+4) [HMS]
- b+1+2,4 [Screw Kick after successful parry]
- b+2,4,3+4 [HMS]
Lei Wulong
- d+1+4 [FDFAs]
- d+2+3 [FUFAs]
- BT,d+1+4 [FDFTs]
- BT,d+2+3 [FUFTs]
- BT,d+1+2 [FDFAs]
- BT,d+3+4 [FUFAs]
- b+4,b [BT]
- BT,4~b [Remains BT]
- BT,d+4~F [DRU]
- DRU,f [Drunken Walk Punch Parry]
- d+4,4~f [DRU]
- f,f+4,3+4~f [Cancel into Crane]
- f,f+4,3+4~b [Cancel into Phoenix]
- (FUFA_FUFT_FDFA_FDFT),2 [Normal grounded position to grounded stance]
- 3~4,4,4~d [FUFAs; Can also be done after the first or second kick]
- 3~4,4,4~D [FUFA; Can also be done after the first or second kick]
- (u/b_u_u/f)+2~D [FUFA; Can also be done from BT]
- 4~4,D [FUFT]
- 4~4,3,D [FUFT]
- 4~4,3,3,D [FDFT]
- (DRU,f,b _ BT,DRU,f,b) [Drunken Backdash]
- BT,DRU,f [Druken dash away from opponent]
- BT,DRU,b [Druken walk towards opponent]
- (FUFT_FUFTs),(f_b),1+2 [Lunge Cross-Chop]
- (FUFT_FUFTs),b,3+4 [Lunge Kick]
- FUFAs,u~3 [Delayed low kick]
- FDFTs u~3 [Low kick that juggles on CL or CH]
- 2,1~f [DRU]
- DRU,(1+3_2+4),f {Both grab attempts don't connect} [Whiff to DRU]
- DRU,(1+3_2+4),1+2 [Recover 10 points of health then re-enter DRU; Damage reduced by 10]
- DRU,2~f [DRU]
- (DGN,1_SNA,1+3)~b [Cancel to DGN]
- DRU,3,2~f [DRU]
- DRU,3,2,4~f [CRA]
- DRU,3,2,4~b [AOP]
- DRU,u/b+1+2,1~f [DRU]
- u/b+4~f [CRA; formely b+4~f]
- u/b+4~b [AOP]
- DGN,3~f [CRA]
- f,f+3+4~d {Attack blocked or whiffed} [FUFT]
- d/b+4~f [DRU]
- BT,(f_f,f) [Backward Walk]
- BT,1,1,3,2~f [DRU]
- (f,N_DGN),4,1~f [TGR]
- (f,N_DGN),4,1~(u_d) [DGN]
- CRA,N [Low Attack Auto Counter]
- 3,(b+3_3~b) [Back Turned Feint; Can also be done from AOP]
- 3~b [AOP; Can also be done from AOP]
- AOP,f [DRU]
- FUFAs,3,(~U_~D) [SNA]
- FUFAs,3,f [DRU]
- d/b+3+4~D [FDFT]
- FC,d/f+2,1,4~b [Cancel last kick]
- SNA,1,2,1~f [PAN]
- u+1+2~D [FUFTs]
- FUFAs,1+2+3 [Hangover Taunt from FUFAs]
- (FUFAs_FDFAs_FDFTs),1+2 [DRU; listed only for FUFTs]
Leo
- KNK,d/f [Cancels into Jin Bu]
- f+3,d [BOK]
- f,f+3~d [BOK]
- d/b+1+2~d [BOK]
- KNK,1~d [BOK]
- 1,2,b [KNK]
- b+3,1~b [KNK]
- qcf+2~b [KNK]
- f,f+2~1+2 [Supercharge]
- d+4,(2~1+2_1+2*) [Supercharge]
- u/f+1,2~1+2 [supercharge]
- d+1~D [FC]
- u/b+1,4 [Kick after successful high punch parry]
- b+1+2 {punch parry}, 2,2 [Punch, Shoulder Ram combo]
- b+1+2 {kick parry}, (2~1+2_1+2*) [Punch, Shoulder Ram combo]
Lili
- d/f+2~b [BT]
- WS+2~b [BT]
- d+1,2~B [BT]
- 3 [BT]
Ling Xiaoyu
- (3+4_d+3+4) [High/mid punch parry property]
- b+1+2,1+2 [Hypnotist Redirection]
- d/f+3~D [AOP]
- f,f+2,1~B [RDS; Cancel last hit]
- u+1+2,2,1~B [RDS; Cancel last hit]
- f,f+1~d [AOP]
- RDS,b+3+4 [Spin Tornado Back]
- RDS,(b+3+4~b+3+4) [Spin Tornado Back to Side; last b+3+4 becomes a left side roll (u+3+4_3+4)]
- b+3+4~BT,d/f+1+2 - [Rain Dance Dislocator]
- f+3,1 [RDS]
Marshall Law
- Hold 1+2+3+4 [Extra ki charge animation]
- Hold 1+2+3+4,2 [Press 2 anytime during the second charge]
- (FUFT_FUFA),1+2+3+4 [Special get-up animation]
- WS+1+2 [Generic Rising Left Punch]
- Can do all attacks starting with "1" from BT
- DSS,f+2,f+2,2 [formerly DSS,2,f+2,2]
Miguel
- d/b+1* [Tortua Juggle Starter]
- d+3+4 [Generic Low Kick]
- (FC_d/b)+1+2 [Tackle]
- KND,b+3+4 [Cross Chop]
- SAV,2* [Charge]
- SAV,1+2* [Charge]
- SAV,b+2 [Auto-parry property]
Nina Williams
- 4,3~d~4,3 [Does a fourth kick that hits mid (h,l,h,m)]
- f,f+1+2* [Bombshell Blast Charge]
Paul
- f,f+2,1~b [Cancel]
Raven
- (qcf_cd)+1 [Crouch Dash Fatal Blow]
- (qcf_cd)+1,3+4 [Crouch Dash Fatal Blow to Haze]
- (qcf_cd)+1,f [Crouch Dash Fatal Blow to Doppelganger switch position]
- (qcf_cd)+1,b [Crouch Dash Fatal Blow to Doppelganger stay]
- HAZ,1,b [Fatal Blow to Doppelganger Stay]
- u/b+1,b [Dagger Chop to Doppelganger Stay]
- f+1+2~b [Switchback Stay]
- d/f+1+2 [Laevateinn alternative]
- d/f+1+2~b [SDW]
- BT,b+(1+3_2+4) [Utsusemi Escape from BT]
- BT,f+3~f [Face Forward]
- (qcf_cd)+2~b [SDW]
- (u/b_u)+3,d+3,D [From T5, but not does into Supercharge]
Roger Jr.
- d+1+2~B [BT]
- d+1+2,1+2~B [BT]
- b+1+2,1+2~3+4 [Goes into Animal Kick Rush; can be performed after 2nd or last roll]
- BT,d/f+1+2 [Back-turned Kangaroo Attack]
Sergei Dragunov
- (d_d/b_FC)+1+2~(1_2) [Ambush tackle feint into background sideroll; also works for b+4,2,1+2]
- (d_d/b_FC)+1+2~(3_4) [Ambush tackle feint into foreground sideroll; also works for b+4,2,1+2]
- FDFT,1+2 [Escaping living dead]
- FC,d/f+1+2 [Crouching Pit Fall]
Wang Jinrei
- WS+1+2 auto-block property for the first hit that connects of some high/mid attacks
- f+1 [Extra damage]
Yoshimitsu
- FC,d+1+2 [NSS Sword Flash from FC]
- BT,u+2+3 [Goes into NSS]
- MED,3+4 [Cancel to BT]
- KIN,2,1+2* [Charge]
- 2,1~b [Cancel]
- f+3+4 {Wall splat} ~3+4 [INS]
- Some of Yoshimitsu's default sword stance moves can also be done from NSS.
- u/f+3+4,b+1,4,d+1* [Death Slash Charge; formerly u/f+3+4,b+1,4,D/B*+1]
- b+2~1+2 [KIN]
- b+2,1,1+2 [KIN]
- (KIN,4_SS+4),1+2 [KIN]
- 3~4~U [DGF]
- u/f+2~d [Cancel to FC]
- b,b+1+4~1 then press b,b [Sword Spin manual stop]
Zafina
- d/f+1,4,2,3,4,1,3,2,(1_2_3) [Quick recovery cancel]
- d/f+1,4,2,3,4,1,3,2,4,(1_3_4) [Quick recovery cancel]
- d+3 [Acinaces (ALT)]
- 3 [Scarecrow]
- 3~b [Scarecrow cancel]
- d/b+4~D [Mantis]
- f+3~B [Scarecrow cancel]
- d/f+3 [Scarecrow]
- d/f+3~B [Scarecrow cancel]
- d+2,4 [Mantis]
- d+2,4~1+2 [Tarantula]
- d/b+1+2 [Mantis]
- f,f+3 [Scarecrow]
- f,f+3~B [Scarecrow cancel]
- f,f+3+4~D [Mantis]
- f+2,3 [Scarecrow]
- f+2,3~b [Scarecrow Cancel]
- 1,2,3~b [Scarecrow cancel]
- FC,d/f+3~d - [Mantis]
- WS+2~d [Mantis]
- TRT,4 [Mantis]
- TRT,3~d [Mantis]
- TRT,3~U [Stand up]
- MNT,d+4~d [Mantis]
- MNT,u/f+3~D [Mantis cancel]
- MNT,d/f+3,4 [Paradox transition (BT Mantis)]
- SCR,4~B [Scarecrow cancel]
- SCR,1+2,d [Tarantula]
- SCR,3,3,4~D [Mantis]
- SCR,3+4,d [Mantis]
- SCR,d/f+3~D [Mantis]
- SCR,d/f+4~d [Mantis]
- SCR,d+4~D [Mantis]
- SCR,d+3,3~B [Scarecrow cancel]
- WR+4~U [BT; Normal stance on block or miss]
- WR+4~D [Tarantula; Paradox on block or miss]
Universal
- (u/b_u_u/f)+2 [Universal right hook for most characters; all variations may not apply]
Thanks...
TZ: AceUnlimited, AIBO, arcelonious, ATL_R3dd, Autocrat2.0, Baron, Bolin, Castel, CHAOSTHEVOID, Cosmoslayer, Devil Reborn, Drake Aldan, F.D.K., Gojira, Gunther, Iz-GOod, Johnnay, k4polo, kuni_hwoarang, Laughing Man, madman1973, Marin, Neorussell, NeoZero, Noodlehead, PigeonDrago, QDogg, shauno, Slice, Snap, Tattooed_Earth, The Don, tmd02, White Dragon
GameFAQs - Hidden Moves/Stance Transitions/etc. Thread: BARONATRON, inixi8, KenGi1226, KNITEMAREX, Midvalley86, panzerrunner, Rowan777, Ruby Sapphire, TheLordHimself, TrueMuerte, truly_FLCL, white_dragon_r
Last edited by Wild Man X on Jan 31st, 2010 at 16:04
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