BR Kazuya frame data

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Aken
Iron Fist God
Joined: Feb 2005
Posts: 2274
From: Australia
#41 “Quote” Edit Post
^
Great information! I ll update the first post when I have time thx everyone for contributing
noodalls
Moderator
Joined: May 2003
Posts: 2334
From: Australia
PSN: noodalls
#42 “Quote” Edit Post
http://imageshack.us/photo/my-image...framedata1.jpg/
http://imageshack.us/photo/my-image...framedata2.jpg/
http://imageshack.us/photo/my-image...framedata3.png/

All done by me with no reference to anyone else's frame data (for better or for worse).

The advantage this has to every other frame data is

+ initiation frames for all hits in sequences
+ frame data for moves that juggle or knock down
+ input windows for moves
+ (rarely) data on moves that have >1 hit frame

Last edited by noodalls on Oct 6th, 2011 at 06:54

noodalls
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Joined: May 2003
Posts: 2334
From: Australia
PSN: noodalls

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