Tekken 6 BR PSP CWCHEAT ver11

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hepta_X_27
Sage
Joined: Jan 2016
Posts: 468
From: Indonesia
#81 “Quote” Edit Post
@sadamitsu
hmm.. 5 more, I guess you're right. But it will be more n more lines for this. but let's deal with it. For now. One more thing that always bother me. about damage scaling. I know it's old case. But can we figured out to change like in tekken 7? Because I think this damage scaling affect with juggle. for ex. Jin air combo filler b,f+2,1; f+1; f+1,2,4 is very consistent in tekken 7 then tekken 6 even though I have change animations of 1,2,4. n in tekken 7, 1,2 animations is not changed at all n no additional =>14 n =>38.
Signature https://www.youtube.com/c/The%20BlankX
Seung10
Kyu
Joined: Oct 2019
Posts: 5
From: Philippines
#82 “Quote” Edit Post
@sadamitsu
Thank you for the information. A code reaction that I want to try is with vihr. For example, I want to add the vihr effect to the right for Bryan's SS + 1. Can you help me with it? Thank you very much.
abdulroufrizwan
Expert
Joined: Aug 2017
Posts: 141
From: Pakistan
#83 “Quote” Edit Post
@Sadamitsu
When will Leroy and ganryu will be available
And can you tell me the p0 pointer of heavens door of dvj and one last thing how does a set or make a condition like the one hepta made for dvk the dvk moves will only work when Kaz is in dvk form??
Signature DEATH GAMER
Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1825
From: Russia
#84 “Quote” Edit Post
Leroy is in the list, Ganryu and guides will be a bit later
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Ookinaryuu
Destroyer
Joined: May 2013
Posts: 393
From: United Kingdom
#85 “Quote” Edit Post
@Sadamitsu

This is how I built the throws:

//AMK d/b+2+4[KND or FUFT] Th 7109
_L 0x208A54C8 0x08B98190
_L 0x208A54CC 0x08B98190
_L 0x208A54D0 0x0908946C
_L 0x208A54D4 0x00000842
_L 0x208A54D8 0x00000A00
_L 0x208A54DC 0x090A5520
_L 0x208A54E0 0x00008001
_L 0x208A54E8 0x090A5540
_L 0x208A54EC 0x0000005B
_L 0x208A54F0 0x00000000
_L 0x208A54F4 0x00000000
_L 0x208A54F8 0x00000000
_L 0x208A54FC 0x00000000
_L 0x208A5500 0x090A5CA0//EFFECTS
_L 0x208A5504 0x00000000
_L 0x208A5508 0x00000000
_L 0x208A550C 0x00000000
_L 0x208A5510 0x00000000
_L 0x208A5514 0x00000000
_L 0x208A5518 0x00000000
_L 0x208A551C 0x00000000
_L 0x208A5520 0x00008000
_L 0x208A5524 0x00000000
_L 0x208A5528 0x08E410B8
_L 0x208A552C 0x08E423B0
_L 0x208A5530 0x00000052
_L 0x208A5534 0x00007FFF
_L 0x208A5538 0x00000052
_L 0x208A553C 0x01508001
//throw damage pointer
_L 0x208A55D0 0x090A5360
_L 0x208A55D4 0x00000001
_L 0x208A55D8 0x090A55E0
//=>20=>8 for the throw
_L 0x208A55E0 0x08E4147C
_L 0x208A55E4 0x08E4147C
_L 0x208A55E8 0x08E4147C
_L 0x208A55EC 0x08E4147C
_L 0x208A55F0 0x08E4147C
_L 0x208A55F4 0x08E4147C
_L 0x20A855F8 0x08E4147C
_L 0x208A55FC 0x00000000
_L 0x208A5600 0x00000000
_L 0x208A5604 0x00000000
_L 0x208A5608 0x00000000
_L 0x208A560C 0x00000000
_L 0x208A5610 0x00000000
_L 0x208A5614 0x0132710A//710A is throw reaction number
_L 0x208A5618 0x01320132
_L 0x208A561C 0x01320132
_L 0x208A5620 0x01320132
_L 0x208A5624 0x01320132
_L 0x208A5628 0x01320132
_L 0x208A562C 0x01320132
//AMK d/b+2+4[KND or FUFT] ThR 710A
_L 0x208A5630 0x08B98190
_L 0x208A5634 0x08B98190
_L 0x208A5638 0x0908A5A0
_L 0x208A563C 0x00000842
_L 0x208A5640 0x00000000
_L 0x208A5644 0x090A5688
_L 0x208A5648 0x00008001
_L 0x208A5650 0x08E41464
_L 0x208A5654 0x0000005B
_L 0x208A5658 0x00000000
_L 0x208A565C 0x00000000
_L 0x208A5660 0x00000000
_L 0x208A5664 0x00000000
_L 0x208A5668 0x00000000
_L 0x208A566C 0x00000000
_L 0x208A5670 0x00000000
_L 0x208A5674 0x00000000
_L 0x208A5678 0x00000000
_L 0x208A567C 0x00000000
_L 0x208A5680 0x00000000
_L 0x208A5684 0x00000000
_L 0x208A5688 0x00008000
_L 0x208A568C 0x00000000
_L 0x208A5690 0x086B72A8
_L 0x208A5694 0x090A50F0
_L 0x208A5698 0x00000001
_L 0x208A569C 0x00000005
_L 0x208A56A0 0x00000001
_L 0x208A56A4 0x005103F3//throw break slot
_L 0x208A56A8 0x00000000
_L 0x208A56AC 0x00000000
_L 0x208A56B4 0x08E423B0
_L 0x208A56B8 0x0000004E
_L 0x208A56BC 0x00000050
_L 0x208A56C0 0x0000004E
_L 0x208A56C4 0x0150710D//WALLSPLAT
_L 0x208A56C8 0x00008000
_L 0x208A56CC 0x00000000
_L 0x208A56D0 0x08E410B8
_L 0x208A56D4 0x08E423B0
_L 0x208A56D8 0x0000005B
_L 0x208A56DC 0x00007FFF
_L 0x208A56E0 0x0000005B
_L 0x208A56E4 0x01508001
Signature Kyoufu wo atai te yarou...
Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1825
From: Russia
#86 “Quote” Edit Post
Leroy and Ganryu are in both lists - dumps and imported animations

@hepta_X_27
i honestly tried to find it but i can't.
i really have no idea how that system works and where it locates because i tried out all ways which i know

@Seung10
oh, these P0 reactions, i thought you have troubles with dumps.
but it's so easy, it works the same like if you change a native reaction.
for example you put BRY SS+1 move on 884 and «Vihr» move on 886.
for example when BRY SS+1 hits an opponent in front it has reaction number 3B0.
in this case just add these lines
_L 0xE005000C 0x004078B4 - if P1 is Bryan
_L 0xE0040908 0x00407966 - if the first part of P1's move pointer is 0908
_L 0xE0034000 0x00407964 - if the second part of P1's move pointer is 4000
_L 0xE00203B0 0x0040864C - if P2's reaction number is 3B0
_L 0x20408654 0x09086000 - then P2 performs 09086000
_L 0x20408658 0x08E40F78 - with default impact
but if you put moves on other addresses then you have to change the appropriate code lines

@abdulroufrizwan
the things which hepta_X_27 made for DVK i think hepta_X_27 knows better than me.
maybe we try to ask him?
P0 pointer of heavens door of dvj? but heavens door is DVJ's personal move, it has its own pointers

@Ookinaryuu
ok, i see, but i meant set it in the root. take look at AMK numbers
d/b+1+3 - 261
d/b+1+3[KND] Throw - 3CE
d/b+1+3[PLD] Throw - 3DB
d/b+1+3[SLD] Throw - 3DF
d/b+1+3[FCD] Throw - 3EB
d/b+2+4 - 262
d/b+2+4[KND] Throw - 3D0
d/b+2+4[PLD] Throw - 3DD
d/b+2+4[SLD] Throw - 3E1
d/b+2+4[FCD] Throw - 3ED
all numbers are different. AMK already has all the necessary moves, so we only need to set animations and properties for them like this
‭0x604078E0 0x0908946C - your AMK d/b+2+4[KND] Throw animation pointer
0x00020001 0x0006E0E0‬ - distance from beginning of charbase to 3D0=>8
‭0x604078E0 0x0000005B
0x00020001 0x0006E0FC - distance from beginning of charbase to 3D0=>24
etc.
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abdulroufrizwan
Expert
Joined: Aug 2017
Posts: 141
From: Pakistan
#87 “Quote” Edit Post
@Sadamitsu
Is that move of dvj not in his dump??
Signature DEATH GAMER
Seung10
Kyu
Joined: Oct 2019
Posts: 5
From: Philippines
#88 “Quote” Edit Post
@Sadamitsu
Thank you for the answer. I'll study about this.
Ookinaryuu
Destroyer
Joined: May 2013
Posts: 393
From: United Kingdom
#89 “Quote” Edit Post
Hmm, I'm not sure what to do about b+4:1+2 or 3+4* though

I remember getting JNP 2+4 to work fine... though I'm not sure how I did it other than messing with =>44
Signature Kyoufu wo atai te yarou...
XAGuacha23
Future Star!
Joined: Aug 2010
Posts: 4588
From: United States
PSN: XAGuacha23
#90 “Quote” Edit Post
@All
Merry Christmas
Signature (Kyoufu wo oshiete yarou!) = Tekken 5/6/TTT2/7
(Black Demonic Skin Customization = True Form) = Best Custom Tekken 6
(Mata mete kurunai) = Tekken Tag 2 Unlimited
(I work alone) = Tekken Tag 2 Unlimited
(I Am Back!!!) = Tekken 7
Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1825
From: Russia
#91 “Quote” Edit Post
@XAGuacha23
Thank you! Merry Christmas to you! (i will celebrate it later)

@All
Merry Christmas to all who celebrate it!
Signature Don't you like? Do better!
XAGuacha23
Future Star!
Joined: Aug 2010
Posts: 4588
From: United States
PSN: XAGuacha23
#92 “Quote” Edit Post
@Sadamitsu
Yes Merry Christmas Fam!
Signature (Kyoufu wo oshiete yarou!) = Tekken 5/6/TTT2/7
(Black Demonic Skin Customization = True Form) = Best Custom Tekken 6
(Mata mete kurunai) = Tekken Tag 2 Unlimited
(I work alone) = Tekken Tag 2 Unlimited
(I Am Back!!!) = Tekken 7
hepta_X_27
Sage
Joined: Jan 2016
Posts: 468
From: Indonesia
#93 “Quote” Edit Post
@sadamitsu
So, I built Leroy's HTS, but the transitions is kinda weird.
https://drive.google.com/open?id=1A...Wla8zXiN6fRKE8H
btw this problem also appear when I built XIA RD n CAPO RD. should we find another animations? for additional move before transitions? I don't get it what I found on dumb data.
thanks in advance
Signature https://www.youtube.com/c/The%20BlankX
Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1825
From: Russia
#94 “Quote” Edit Post
Happy New Year Everyone! The main holiday!

@hepta_X_27
Don't forget about values for =>18
Signature Don't you like? Do better!
abdulroufrizwan
Expert
Joined: Aug 2017
Posts: 141
From: Pakistan
#95 “Quote” Edit Post
@All
Happy New year 🎉🎈🎉🎈
@Sadamitsu
Leroy does not have complete moveset on your site please update and I get bit problem on custom index blankx27 told me some but I get error in them.
I want to Know from where to where the index are safe/stable for importing
Like from 60000 to ?
From 50000 to ?
From 70000 to ?
From 40000 to ?
Signature DEATH GAMER
XAGuacha23
Future Star!
Joined: Aug 2010
Posts: 4588
From: United States
PSN: XAGuacha23
#96 “Quote” Edit Post
@Sadamitsu
Happy News Years To You As,Happy To Call You My Brother,For All These Years
Signature (Kyoufu wo oshiete yarou!) = Tekken 5/6/TTT2/7
(Black Demonic Skin Customization = True Form) = Best Custom Tekken 6
(Mata mete kurunai) = Tekken Tag 2 Unlimited
(I work alone) = Tekken Tag 2 Unlimited
(I Am Back!!!) = Tekken 7
Ookinaryuu
Destroyer
Joined: May 2013
Posts: 393
From: United Kingdom
#97 “Quote” Edit Post
@All

A late Happy New Year!
Signature Kyoufu wo atai te yarou...
Seung10
Kyu
Joined: Oct 2019
Posts: 5
From: Philippines
#98 “Quote” Edit Post
Happy New Year, everyone!

@Sadamitsu
Happy New Year to you!
May I ask something about damage?
Is there a cheat that would lower all characters' damage in general? Or if possible, is there a way for us to make such cheat? Thank you.
Usama
Kyu
Joined: Sep 2019
Posts: 7
From: Pakistan
#99 “Quote” Edit Post
Hello.asalam u alikum
Usama
Kyu
Joined: Sep 2019
Posts: 7
From: Pakistan
#100 “Quote” Edit Post
I have learned basics of cheat cooding.now i can change move.add move.change reaction .hit rank. And i also know some advance cooding that i learned from rizwan i can also use imported animations but I don't know how to add recovery in it if i do any move during that move instead of going back to 8001 stance it perform that move please tell me how can i fix it or if someone already have then tell me in which ver and post please

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