Eddy and Christie Combo Thread

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CaCarmen
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#141 “Quote” Edit Post
Originally posted by ENHEAS
as you can see, it's just a matter of spending some time studying


Agreed, it just takes some time. I think the general idea for b4,3,3 is 1) find a quick move (17f seems the upper limit) that recovers fast to throw in the middle of the string and 1) then find a move (a string if possible) in which one hit hits for grounded (60%) damage.
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Ayos Mishima
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#142 “Quote” Edit Post
Thanks ENHEAS for doing that.. it helps. Now I just need to check if it's just as much damage to just do an easier version.

Does anyone here use Bob/Eddy? Please share your combos if so. I'm looking for the best off of an Eddy launcher, and specifcally RLX 4~3 HSP 1 B! (Bob)

Here is what I've come up with, anyone have anything better and consistent?:
Bob uf3, db2, d2, 3, f+1, ff+2 B! [Eddy ss4,3] Bob b+1+2

Bob throw ff1+2~5, Eddy b3 3~5, Bob uf1+2 ,1 B! 1+2~f 4
Bob throw ff1+2~5 Eddy b3 3~5 Bob uf1+2 1+2 B! Eddy ss4 3 Bob cd2 54

Bob db1+2, db2, f1, ff2~5 B! Eddy ss4 3, Bob Uf1+2 1+2 77dmg
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-Da Stunna-
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#143 “Quote” Edit Post
Bob Capo

ff+1+2~5 b+3 3~5 u/f+1+2,1 B! (brief sidestep) u/f+3+4 ff+2

ch d/f+2 d/b+2 d+2,3 f+1 ff+2 B! ff+3+4 f+1+2

cd+2~5 u+4,3 f+3+4 b+1,4 B! ws+3,3+4 u+3

RLX 4~3 HSP1 B! ws1+2 b+1 b+3,3 RLX 2,f+3

RLX 4~3 HSP1 B! 1+2 1+2 ws+1,3 RLX 2, f+3

ws+1,3~5 u/f+1+2,1 B! ff+3+4 1+2 1+2

qcf+3 qcf+3 b+3,3 RLX 2, 4 B! ws+3, 3+4 u+3

Those u+3 enders are interchangeable with u/f+3+4 for wallcarry or d+2,3 for oki
Ayos Mishima
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#144 “Quote” Edit Post
Da Stunna your combo creativity blows my mind. Can't wait to try them out and see if they are consistent with Eddy.
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Not_Available
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#145 “Quote” Edit Post
Does anyone pair Eddy with Raven here? I'd like to compare some ideas.
LuizWsp
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#146 “Quote” Edit Post
So, Iím experiencing Christie with Heihachi now. They are pretty different, but I guess thatís exactly what it makes them good together, since Christie is very unusual playstyle while Heihachi is totally fundamental. Christie has got awesome offense and turtle breaking skills, but low damage, while Heihachi has awesome defense (them punishers!!!), and big damage.

So I found these combos so far:

Christie on point:

qcf3, qcf3, b3,3,5 tag, Heihachi df1,2 B! Ė (Christie SS 3,4) Ė Heihachi f3+4,2,1. Good damage, very reliable, easy to make, the combo ender for Heihachi may be replaced with uf3,4

qcf3, b3,3 rlx 2,4 B! Ė (Heihachi cd 4,1) Ė Christie SS 4~3. Damage is 80, not very good but very reliable combo

rlx 4~3, hsp 1 B! Ė (Heihachi ff, n, 3,4) Ė Christie dash, iws 1,3, rlx 2,f3. Damage is low on this one, but itís the best Iíve found so far on this combo when you bound on the first hit =/ Besides, the notation is exactly the same for the combo with double capos, so itís easy to remember. You may replace the Heihachi filler with backdash, cd, 4,1, but it does the same damage and itís much more complicated. The other option would be pick up the launcher with rlx f1, b3,3 and the rest is the same as with the first combo on this list.

∑ At the wall, after wall splat and bound: Heihachi b1+2,1+2 Ė Christie uf3+4. This has good damage but not very reliable for me yet, I dropped some of these yesterday. I need to find a better one here

Heihachi on point:

ff2, df1,1, df1,2 B! Ė (Christie SS 3,4) Ė Heihachi f3+4, 2, 1. Good damage, very easy execution, totally reliable. More damage than double capos could make even with the hardest combos. I use this for every Heihachi combo.

∑ At the wall, after wall splat and bound: Christie delays 1 second or so, b,3,3 Ė Heihachi b3,3. Easiest notation ever. LOL. Also very good damage, better than the Christie on point.

Do you have any other tips on combo fillers or combo enders? Does anybody else play Hei+capos? What are good combos after Heihachiís d1+2? I just bound immediately, but then I donít take much damage =(

PS: I forgot to mention. I use Hei's 1,b2,f1 as tag filler if I'm close, but not yet at the wall.
Ayos Mishima
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#147 “Quote” Edit Post
Awesome combos Luiz.

Have you guys heard about Armor King and Eddy? EBM says he can get the following:

a.king
-can instantly bound with df+2/f+1+2 after eddy b+33.
-death combo after eddy CH b1,4 at 183 dmg with wall
-off dark upper, you can get max dmg 111dmg, or low 100s w/oki
-113 dmg off of ws1,3 with eddy

What have you guys found/discovered?
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#148 “Quote” Edit Post
Originally posted by Ayos Mishima
Awesome combos Luiz.

Have you guys heard about Armor King and Eddy? EBM says he can get the following:

a.king
-can instantly bound with df+2/f+1+2 after eddy b+33.
-death combo after eddy CH b1,4 at 183 dmg with wall
-off dark upper, you can get max dmg 111dmg, or low 100s w/oki
-113 dmg off of ws1,3 with eddy

What have you guys found/discovered?



Here's some examples:

EDD: ws+1,3~5, AK: CD, N +4, d+2 B! [TA EDD: 3,4] AK: uf+3, iSW
EDD: ws+1,3~5, AK: uf+3, uf+3, df+1, f+1+2 B! [TA EDD: ss+2,4] AK: iSW

AK: DU, DU~5, EDD: qcf+3, b+3,3~5, AK: f+1+2 B! [TA EDD: ss,4,3] AK: iSW
AK: DU, DU, df+1, f+1+2 B! [TA EDD: ss,4,3] AK: iSW

wall death
EDD: CH b1,4, 3+4, RLX 2, b+3,3~5, AK: f+2,1 W!, f+1+2 B!, [TA EDD: b+4,3,3] AK: df+2, ground throw, b+1,2
(or instead of ground throw, go for df+2,1,3 or shoulder)

all combos can be modified into wall carry (f+2,1) or shortening combo to end with GS for oki

all combos do minimum of low 100s. Off DU expect mid 105-111 dmg
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CaCarmen
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#149 “Quote” Edit Post
Hey EBM ^_^

Did you try using HSP2,4,3 as a TA? It works after launcher + 4/5 hits (basically one more hit above the maximum for the 3,4 TA) It does more damage than ss+2,4_ss+4,3, but it limits the sort of ending moves you can get. But I think ISW can work, I recommended it to DOF much earlier in this thread and it was more damage for his juggle.
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#150 “Quote” Edit Post
yea i use that filler with some bruce combos. i havent experimented THAT much with a.king yet (and totally forgot about that TA filler lol)
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Ayos Mishima
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#151 “Quote” Edit Post
I could not find any Eddy and Miguel Combos. Does anyone here use them together? There are no Youtube video or models to look up to.

Capos to Miguel

RLX 4~3 HSP 1~5 [TA d/f+1~f SVG d/f+1~f d/f+4,1~f SVG 1,2,1] dash up u/f+3+4 83 damage

RLX 4~3 HSP 1~5 [TA d/f+1~f SVG d/f+1~f d/f+4,1~f SVG b+1,4] dash u/f+3+4 82 damage.
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blaugrana200
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#152 “Quote” Edit Post
how to use u/f +3 B! in juggle?
Not_Available
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#153 “Quote” Edit Post
Originally posted by blaugrana200
how to use u/f +3 B! in juggle?

I only use it after a high wallsplat however if you have someone like Raven or a Jack in your team you should be able to bound after their high taggable launchers. (Raven SDW 3+4, Jacks u+1+2)
LuizWsp
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#154 “Quote” Edit Post
You can use uf3 to bound after a blocked u4 from Devil Jin/Angel. But I usually go for the qcf3.
blaugrana200
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#155 “Quote” Edit Post
hmm i play vs Im a Guy , He play eddy/ chrystie and use u/f+3B! but i dont save replay
LuizWsp
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#156 “Quote” Edit Post
Its a good bound on the wall, but I never saw it beeing used on open field
blaugrana200
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#157 “Quote” Edit Post
Ok I have!!!

d/b+1+2, u/f+3B! ..... hehe

Luiz add me to frend on psn and we play capos vs capos
CaCarmen
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#158 “Quote” Edit Post
Oh, uf+3 after db+1+2 is probably totally doable. I'll have to remember that.

Some other options after db+1+2:

u+4,3 f+3+4 1 uf+1+2!
u+4,3 f+3+4 b+1,4!
3~4,3+4!
UF*4 b+3,3...

Kind of a shame they removed the bound property from db+1+2 in this game, though.
Signature "老外的LEI很烦人了"
"还是换人吧"
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"我早就说过,你换几个普通角色你就发现你也很弱。。 "
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Fergus
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#159 “Quote” Edit Post
Anyone have combos for Tiger/Christie specifically? Or is it just the same as Eddy/Christie?
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lizanias
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#160 “Quote” Edit Post
I have updated the combo list I started months ago.

Christie & Eddy Combo List v0.3


I also want to list the characters that can reset enemy's position back to FUFT after CH b+3,3~5, and they are:
- AK
- Bob
- Bryan
- Christie
- Heihachi
- Jack 6
- Jaycee
- Kunimitsu
- Lars
- Leo
- Marduk
- P.Jack
- Slim bob
- Tiger
- True Ogre
- Zafina

I purposely went through some characters' moves because I was curious on which one of them had great combo potential after Chreddy's CH b+3,3~5...and WS+1,3~5.


Shout out to Pier21. I used their Eddy CMV as a starting point.
TTT2 COMBO: Eddy CMV by Pier 21


And special shout out to Ah0 from Advance Guard, for helping me update the combo list.

Originally posted by Fergus
Anyone have combos for Tiger/Christie specifically? Or is it just the same as Eddy/Christie?


Don't know. I think plenty of them are the same. Some combos are different because Tiger has several different launchers, e.g CH ss+2 and no b+1,4.
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