Juggle [single & Team]

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Flaskpost
Kyu
Joined: Apr 2013
Posts: 4
From: Sweden
#241 “Quote” Edit Post
Feng solo juggle

F+3,4 F+4,3 F+3,4 B+1+2 (84dmg)

Pretty much the only juggle I know but it's very simple
adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#242 “Quote” Edit Post
Originally posted by Flaskpost
Feng solo juggle

F+3,4 F+4,3 F+3,4 B+1+2 (84dmg)

Pretty much the only juggle I know but it's very simple


you might want to check the Feng Wei guide i made
plenty of better juggle for you to practice
Signature PSN: thatgarlicguy
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Flaskpost
Kyu
Joined: Apr 2013
Posts: 4
From: Sweden
#243 “Quote” Edit Post
Originally posted by adipati
you might want to check the Feng Wei guide i made
plenty of better juggle for you to practice


Yeah thanks. I have been using some info from your guide when I started playing Tekken but it's a lot of information and terms to take in as a new player lol.
Dansk1
2nd Dan
Joined: Jul 2011
Posts: 28
From: Norway
PSN: Silver-viking
#244 “Quote” Edit Post
This might be common knowledge, but when I was testing u/f+3 oki at the wall i found out that it juggles!
u/f+3, d/b+2,2,2 B!
Why haven't anyone told me this sooner?
I should probably had realized sooner because I already knew about d/f3+4 at the wall.
OffInBed
TEKKEN CHICKEN
Joined: Jan 2011
Posts: 2221
From: USA Massachusetts
PSN: OffInBed
#245 “Quote” Edit Post
lol sorry!


Be careful with that though, in this game, being off at the slightest angle will get the combo dropped. THey will tech roll and launch you. In t6, when all the hit boxes were too big, this was much easier to pull off. It's happened so much to me to the point where I stomp now after u/f+3 instead of going for the bound
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Dansk1
2nd Dan
Joined: Jul 2011
Posts: 28
From: Norway
PSN: Silver-viking
#246 “Quote” Edit Post
Originally posted by OffInBed
being off at the slightest angle will get the combo dropped

Yes. Tried the combo in a couple of maches now and it will drop if the opponent it just a tiny bit to your right

Also I play a lot of games vs a local Marduc and want to maximize my juggles vs bigs. So I tested i couple of juggles and found this:
f,f+4,3, d+1, ws+1, d/b1+2 B! (works on medium-large chars! tested on Marduc, Steve, Jack, Miguel, AK, Ogre and Feng. DOSE NOT WORK ON BEARS!)
ws+2, d/f+1, f+1, f+4,3 B! (works on Marduc, Jinpachi and bears. Tested and din not work on Ogre or Jack)
Safe i15 mid launch from crouch vs bigs!


EDIT: That ws+2 combo is not a true combo, even though p.mode says so. You can tech roll out of it

Last edited by Dansk1 on May 4th, 2013 at 03:30

adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#247 “Quote” Edit Post
Originally posted by Dansk1
This might be common knowledge, but when I was testing u/f+3 oki at the wall i found out that it juggles!
u/f+3, d/b+2,2,2 B!
Why haven't anyone told me this sooner?
I should probably had realized sooner because I already knew about d/f3+4 at the wall.


its not really a juggle, since your opp KNDed and db222 rebound.
maybe, havent tried. but uf+3 is a nice mixup as long as it connects, blocked or not

and even better on cornered opponents. since they could not BDC to escape the short range of uf+3
Signature PSN: thatgarlicguy
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Lutschifaki
1st Dan
Joined: May 2013
Posts: 10
From: Austria
#248 “Quote” Edit Post
Hi!

I hope someone can use this, and maybe one of you can bring up some juggle-upgrades:
These are my staples for Yoshi/Feng

YOSHIMITSU LEADS:
Yoshi. blue / Feng red

uf+3
3, f+1+2 TA! f,f+4,3 b+2,1~KIN f+2 (79)
df+2,2
u+3+4
BadB.
SSL+2
(any options for a redlife combo??)
f+1+2 TA! f+3,4 UF~n+4, b+2,1~KIN f+2 (94)_(92)_(96)_(86)
ff+4
BT+1, d+2, WS+3,2 TA! f,f+4,3 f+3+4 (89)
SwordS.
df+1, 1, d+2,2,d+2 TA! f+4,3 f+3+4 (77)
cd+1
b+2,1

~KIN+2, 1+2 TA! f,f+4,3 b+2,1~KIN f+2 (90)_(106)
~5 f+1, f+4,3 TA! f+3,4 3~4,3 (89)_(105)
~5 f+1, f+1, f+4,3, f,f+4,3~b+1+2 (76)_(92)
4~3
UF~n+4, f+1+2 TA! f,f+4,3 b+2,1~KIN f+2 (98)
~5 UF~n+4, db+1+2, f+3,4~b+1+2 (88)
DGF 2
~d f+1+2 TA! F+3,4 UF~n+4, b+2,1~KIN f+2 (87)
~5 df+1, f+4,3, f,f+4,3~b+1+2 (75)
CH SS+4
f+1+2 TA! f+3,4 UF~n+4, b+2,1~KIN f+2 (96)
~KIN 2, 1+2 TA! f,f+4,3 b+2,1~KIN f+2 (96)
CH SS+1
f+1, f+1+2 TA! f,f+4,3 b+2,1~KIN f+2 (87)
CH KIN f+2
CH DGF 4

f+1+2 TA! f+3,4 UF~n+4, b+2,1~KIN f+2 (104)_(102)
CH Df+4
CH uf+1

~u, df+1, 1, f+1+2 TA! f,f+4,3 f+3+4 (76)_(76)
NSS df+2
NSS CH SS+4

uf+4 TA! f+3,4 UF~n+4, b+2,1~KIN f+2 (82)_(96)
NSS uf+3
NSS b+2,1
NSS u+3+4
NSS BadB.
NSS SwordS.
NSS CH KIN f+2
NSS CH SS+1
NSS CH f+2

b+2,1~KIN 1 TA! f,f+4,3 f+3+4, f+1+2 (77)_(100)_(86)_(90)_(73)_(96)_(90)_(85)
NSS CH uf+1
NSS CH Df+4

~cc, df+1, b+2,1~KIN 1 TA! f,f+4,3 f+3+4 (76)_(76)
NSS 4~3
UF~n+4, b+2,1~KIN 1 TA! f,f+4,3 f+3+4 (98)
NSS flash
f+1+2 TA! f+3,4 UF~n+4, b+2,1~KIN f+2 (96)

FENG LEADS:
Feng blue / Yoshi. red

db+2,2,2
TA! f+3,4 3~4,3 (76)
f+3,4
df+1, f+4,3 TA! f+3,4 3~4,3 (105)
~5 f+1+2 TA! F+3,4 UF~n+4, b+2,1~KIN f+2 (103)
~5 3, f+1+2, b+2,1~KIN f+2 (86)
uf+4
df+1, f+4,3 TA! f+3,4 3~4,3 (82)
f+4~5 f+1+2, b+2,1~KIN f+2 (66)
WS+3_qcf+3
df+1, f+4,3 TA! f+3,4 3~4,3 (92)
f+4~5 f+1+2, b+2,1~KIN f+2 (78)
qcf+2
f+3,4, f+1, db+1+2 TA! b+2,1 3~4,3 (93)
~5 f+1+2 TA! f+3,4 UF~n+4, b+2,1~KIN f+2 (92)
~5 3, f+1+2, b+2,1~KIN f+2 (80)
df+3
f+1, f+4,3 TA! f+3,4 3~4, 3 (90)
f+1, f+4~5 f+1+2, b+2,1~KIN f+2 (80)
db+4
~cc, 2~1 TA! f+3,4 3~4,3 (93)
f,f+4
f+1, f+4,3 TA! f+3,4 3~4,3 (79)
f+1, f+4~5 f+1+2, b+2,1 (56)
f,f+4,3
df+1, f+4,3 TA! b+2,1 3~4,3 (85)
f,f+(4),3
df+1, f+4,3 TA! f+3,4 3~4,3 (93)
df+1, f+4~5 f+1+2, b+2,1~KIN f+2 (83)
f+(4),4
df+1, db+1+2 TA! f+3,4 3~4,3 (78)
~5 b+2,1~KIN f+2 (62)
f+4
2~1 TA! SSL b+2,1~KIN f+2 f+1+2 (68)
2~1, f+3,4~5 b+2,1 (59)
f+4,3
TA! SSL b+2,1~KIN f+2 f+1+2 (74)
BT d+3
WS+1, f+1, f+4,3 TA! b+2,1 3~4,3 (78)
WS+1, f+1, f+4~5 f+1+2, b+2,1 (61)
SS(R)+4
(SSR+4): f+4,3 TA! SSL b+2,1~KIN f+2 f+1+2 (78)
(SSR+4): f+4~5 f+1+2, b+2,1~KIN f+2 (67)
(SS+4): df+1, db+1+2 TA! f+3,4 3~4,3 (79)
uf+3+4
df+1, db+1+2 TA! f+3,4 3~4,3 (86)
f+1, f+4~5 f+1+2, b+2,1 (64)
bKNP+3
df+1, f+4,3 TA! f+3,4 3~4,3 (87)
df+1, f+4~5 f+1+2, b+2,1~KIN f+2 (72)
fKNP+2
~5 f+1+2 TA! f+3,4 UF~n+4, b+2,1~KIN f+2 (83)
f+4,3 TA! b+2,1~KIN f+2 f+1+2 (80)
~5 1, d+2,2,d+2, d+2,2,2 (69)
CH 1~1
db+1+2 TA! f+3,4 3~4,3 (87)
f+3,4~5 b+2,1~KIN f+2 (75)
CH WS+2
df+1, df+1, f+4,3 TA! b+2,1 3~4,3 (89)
f+4~5 f+1+2, b+2,1 (61)
CH f+2
f+3,4~5 3, f+1+2 TA! f,f+4,3 b+2,1~KIN f+2 (118)
f+3,4~5 4, f+1+2, b+2,1~KIN f+2 (105)
CH BT (2),2
df+1, df+1, db+1+2 TA! f+3,4 3~4,3 (87)
f+4~5 b+2,1~KIN f+2 (72)
CH qcf+1
ffn, 1+4, db+1+2 TA! f+3,4 3~4,3 (96)
CH bf+1
ffn, 2~1 TA! f+3,4 3~4,3 (90)

The redlife-combos are sometimes a bit too weak i hope you have some good ideas to share...
cheers!
ps.: I'll post this in the yoshimitsu forum too...

Last edited by Lutschifaki on Jun 5th, 2013 at 08:42

Lutschifaki
1st Dan
Joined: May 2013
Posts: 10
From: Austria
#249 “Quote” Edit Post
hi!

perhaps i found a hint, how and when you can use fengs 3~4,3 as TA!-filler....

first, i think it has nothing to do with the number of the pre-B! hits...
second, it is still not consistent (or lets say.. very hard..)

lets describe it with some examples with yoshimitsu as partner:

when i do f+1+2 as TA!, feng will come in and stop a few millimeters before yoshi, so he is nearer to the bounded opponent then yoshi.
in this case, the 3~4,3 is not possible (or at least i tried it many many times and it didnt connect)

when i do KIN 2, 1+2 as TA!, feng will stop a few millimeters behind yoshi, so he is further afar from the opponent then yoshi
in this case, the 3~4,3 is possible.... (meanwhile i can manage this filler every second try)

other B! moves i discovered from yoshi where the 3~4,3 works are:
uf+4 and 1,1

just test every B! move from your second char., and watch closely where feng stops running in after the TA! (nearer or further afar from the bounded opponent)

here an appetizer:
b+2,1~KIN 2, 1+2 TA! 3~4,3 b+2,1~KIN f+2 (116 Damage)

cheers

EDIT:
forget what i wrote above

the mainrule is:
when feng is too close at the bounded opponent during the TA!, 3~4,3 will always whiff
if there is some space between feng and the bounded opponent during the TA!, the 3~4,3 filler will always work

try this out:
(yos) ff+4, bt+1, d+2, ws+3,2 TA! (feng) 3~4,3 ......
(yos) ss+2, 1,1 TA! (feng) 3~4,3 .......
in this cases, the 3~4,3 filler is nearly consistent...

Last edited by Lutschifaki on Jun 5th, 2013 at 12:15

Dmc
3rd Dan
Joined: Nov 2009
Posts: 37
#250 “Quote” Edit Post
what is the best combo after feng db4 with lars ??
adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#251 “Quote” Edit Post
Feng db+4, 2~1 B! Lars uf+3, Feng ff+4,3,d+4,1+2
there you go
Signature PSN: thatgarlicguy
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sph|nx
Virtuoso
Joined: Apr 2012
Posts: 208
From: Australia
PSN: oo-sphinx-oo
#252 “Quote” Edit Post
I've been ending wall combos with Feng using first f+1+2 to go back turned, into a back turned 1+2 and the strangest thing happens. When you hit with the BT 1+2 (the double elbow, sick looking move hehe) it actually takes your opponent off the wall and leaves them infront of you, with Feng's back being to the wall.

My wall combo with Yoshi / Feng has been this so far, just tried it today so bit hazy on the damage output. Feng leads:

b+1+2 w! d/b+1+2 TA! [f+3,4] f+1+2, 1+2

at this point the opponent is now infront of you. Strange, anyone else find stuff like this? Think it could be useful?

Also, I've been trying to use Feng's f+1+2 as a TA! wall filler because at a specific timing it will send the opponent in the opposite direction when you hit with it. Anyone familiar with the timing required? I only got it to work a few times in this combo with Yoshi. Yoshi leads: (again hazy on damage, just tested today)

b+1+2 w! f+1+2 TA! [f+1+2] d+2,2 w! u/f+3+4, b+1, 4
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3802
From: Canada
PSN: Forest613
XBL: ForestSkies
#253 “Quote” Edit Post
Feng uf+4, df+1, f,f+1, f+4,3 (TA!) Nina F, df+3,2,3, Feng 3~4,3

Feng uf+4 (W!), 4, db+2,2,2 (TA!) Nina df+1,2,f+1+2, Feng f+3,4

Nina df+2, df+3,2,SS+1,b,uf+4, 1+4 (TA!) Feng SSR, f+4,3, Nina f,f+3

Nina df+2 (W!), 4, df+1, 1+4 (TA!) Feng 3,3,4, Nina 1,2,f+1+2

Feng db+4, f,f,N,2~1 (TA!) Nina df+3,2,SSL+1,F+2, Feng 3~4,3

Feng f+4~Tag, Nina ~uf+2,1 (TA!) Feng etc. for a FUFT combo

Nina df+2, ~QCF+1~Tag, Feng f+4,3 (B!)

Nina uf+3 (W!), df+1, 1+4 (TA!) Feng f+4,3, Nina df+1,2,f+1+2

Feng b+1+2 (W!), f+4,3 (TA!) Nina f+4,3,3, Feng f+3,4


I think it SUCKS that Feng's f+4 wallbreaks. It messes up so many combos close to the wall. Who is with me on this?
Fred The Jack Player
Iron Fist God
Joined: Oct 2000
Posts: 2579
From: USA Ohio
PSN: azooma1
#254 “Quote” Edit Post
whats some good combos off of tiger df,3+4 pop up and while rising 3 with tiger and feng wei?

trying to use both people
Signature miami heat!
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3802
From: Canada
PSN: Forest613
XBL: ForestSkies
#255 “Quote” Edit Post
Originally posted by Fred The Jack Player
whats some good combos off of tiger df,3+4 pop up and while rising 3 with tiger and feng wei?

trying to use both people
You can go big and use df+3+4~Tag, Feng df+1, f+4,3 (TA!) Eddy 3,4, Feng 3~4,3.

That should do more than df+3+4~Tag, Feng df+1, f,f+1, f+4,3 (TA!) Eddy SS+2,4, Feng 3~4,3.

You can use Eddy SS+4,3 instead of SS+2,4.

Feng's f+4,3 is a great Tag Assault. You can use Eddy's uf+3+4 after it for good wall carry options and damage. Make Feng's f+4,3 TA! hit easier by doing it with a Sidestep Right before you do f+4,3.

Feng other good Tag Assualt fillers, f,f+4,3 and f+3,4 can probably allow Eddy to use SS+4~3 as your combo ender.

On the wall, you can use Feng db+2,2,2 (TA!) Eddy 3,4, Feng f+3,4

Eddy wall bound uf+1+2 (TA!) Feng 3,3,4, Eddy uf+3+4
Nosegoblin
3rd Dan
Joined: Sep 2012
Posts: 34
#256 “Quote” Edit Post
Does anyone know how to score a feng/jinpachi red life combo off of (feng) u/f+4, f+3,4 ~5...? Or for any combo that starts with feng[launcher], f+3,4~5......?

I've tried all sorts of followups with Jinpachi, but so far, I can't get anything to connect. Thanks in advance, y'all!
OffInBed
TEKKEN CHICKEN
Joined: Jan 2011
Posts: 2221
From: USA Massachusetts
PSN: OffInBed
#257 “Quote” Edit Post
That's my team!!!


Unfortunately, this team is probably one of the worst when it comes to red health damage. Seriously.


The best you could probably do consistently is u/f+4, f+4~5


and pachi won't be able to bound unless it's with u/b+1. If you're lucky, you'll get d+1.


The damage is absolute garbage and is never ever worth it.


If anything will make you feel better about having a team that does absolutely no red damage, pachi does SO much grounded red health depletes ridiculously fast anyway.



Sorry I don't have any better stuff for you I've tried for so long myself.
Signature Mobile Frame Data app and media Center AVAILABLE IN ANDROID MARKET!!Tekken Chicken: A mobile Frame data app made for the community, BY the community!


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#BUFFLARS
Nosegoblin
3rd Dan
Joined: Sep 2012
Posts: 34
#258 “Quote” Edit Post
Aw, I was afraid that you or someone else would confirm this, lol!

Oh well, thanks for the response, man!
Vash1422
Master
Joined: Apr 2009
Posts: 175
From: USA Florida
PSN: Vash1422
#259 “Quote” Edit Post
Originally posted by OffInBed
That's my team!!!


Unfortunately, this team is probably one of the worst when it comes to red health damage. Seriously.


The best you could probably do consistently is u/f+4, f+4~5


and pachi won't be able to bound unless it's with u/b+1. If you're lucky, you'll get d+1.


The damage is absolute garbage and is never ever worth it.


If anything will make you feel better about having a team that does absolutely no red damage, pachi does SO much grounded red health depletes ridiculously fast anyway.



Sorry I don't have any better stuff for you I've tried for so long myself.


Well I have good news for both of you then. Pachi actually has a pretty decent, easy red life with Feng.

Uf+4, f+4~5 Pachi iws+3, df+3,1 B! ss+2,1
FuryFist
2nd Dan
Joined: Sep 2013
Posts: 22
From: Turkey
PSN: furyfist19
#260 “Quote” Edit Post
Guyz i ve searched the topics roughly but cant find a proper list of fengs solo combos ? any help
Signature I fear not the one who practiced 5000 combos but the one who practiced a combo 5000 times . . .

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