MIGUEL: Next Level of Manliness [TTT2 Info]

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seishiro41
2nd Dan
Joined: Jan 2007
Posts: 21
From: Philippines
#241 “Quote” Edit Post
Is sav d+4,3 nc??
Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#242 “Quote” Edit Post
Yes. It's also launchable on block and -frames on hit.
Signature www.twitter.com/jordyce [you know what to do]
(NYC)Fab
Evo2011 Runner Up :(
Joined: Jul 2005
Posts: 2586
PSN: Nyc_Fab
XBL: Youngfab
#243 “Quote” Edit Post
sav db3 would be a better choice for a low out of sav
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TTT2 Tourney Record: Ohio Seasons Beatings 2nd/ Texas Tekken Arena 1st/ Nec 2nd/ Scr 7th/ UT14 4th/ WinterBrawl7 1st/ FR16 7th
Adanimo
2nd Dan
Joined: Oct 2009
Posts: 29
From: USA Washington
PSN: Adanimo
#244 “Quote” Edit Post
If you are having trouble with TA fillers for your partner character or with your ender combos for Mig because of too many hits for his standard juggle before bound I have found a solution/suggestion.

After testing what gives the less amount of hits but with max damage before bound into TA this is the best option so far........I highly recommend playing with this approach

Launch, 21, d/f+1~F, 2~5!

This provides much more advantage with adding more hits for the TA filler and combo ender.........however it does not carry well compared to his standard...... launch,d/f+1 etc. etc.

Peace
Signature .......
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PolterGiestRysK
Shihan
Joined: Nov 2012
Posts: 109
#245 “Quote” Edit Post
Hey there people. I need help. I'm having a hard time dealing with defensive players. I usually get punished and stepped during battles and some of them are really good at breaking throws. I need some good mix-ups with Miguel to deal with players who like to turtle.
AlastorTGN
1st Dan
Joined: Dec 2012
Posts: 12
#246 “Quote” Edit Post
I am very frustrated fighting this man, anyone no the best way to fight Miguel?

And of great priority, is his DB+1, how do I deal with this move, it's basically unseeable and knocks down, and is non techable? I can't seem to find a good wakeup option to escape a second one either, it's really annoying now, I'm really free to this move, and just a general run up/walk up df12/db1 mixup in general, they're both so fast that I will inevitably guess wrong and get launched for over half my health...
DIXblue
4th Dan
Joined: Jan 2010
Posts: 43
From: Spain
PSN: DIXblue
#247 “Quote” Edit Post
Could anyone list his punishers? I can't find any info and I'm just starting. Also, if possible, some oki game would be appreciated
defcon
War Lord
Joined: Dec 2007
Posts: 741
PSN: defcon_ronin
#248 “Quote” Edit Post
can miguel CH confirm SAV 1 into SAV 14 or SAV 121?
Signature GMB
Shadow Force
Lone Wolf
Joined: May 2008
Posts: 306
From: England
#249 “Quote” Edit Post
I'm wondering about any useful Ki Charge setups at the wall.

Like after a wall bound, I charge up instead of finishing combos, then I'm not sure really sure what to do next.

Anyone have any ideas?
Signature I'm losing the will to B!

I can juggle with one hand! Look! Look!
dr4g0n
Moderator
Joined: Sep 2010
Posts: 653
From: Australia
#250 “Quote” Edit Post
Hey guys, quick question. Does Miguel have any move to flip the opponent over during a TA?

I know ff2,2 will connect on BT opponents, but I'm wondering if we can get them turned over the right way after an early BT B!

Cheers
Signature Requirements for PA: Must tie shoelaces, and give head

FC.df1+2; uf1+2

...CLOSE ENOUGH
Adanimo
2nd Dan
Joined: Oct 2009
Posts: 29
From: USA Washington
PSN: Adanimo
#251 “Quote” Edit Post
If I am understanding your question correctly: you can try manually going into SAV stance after you bring in Mig for the TA and then hit with his d/f+1 because this move will flip the opponent while you are in SAV. I have seen videos of Koreans on the Green arcade stream that have done this.
Signature .......
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seishiro41
2nd Dan
Joined: Jan 2007
Posts: 21
From: Philippines
#252 “Quote” Edit Post
Anyb ideas on lei mig? And staple for ff3 of miguel
PolterGiestRysK
Shihan
Joined: Nov 2012
Posts: 109
#253 “Quote” Edit Post
^@seishiro41

I don't play lei, but i can help you with Miguel. the best staple out of ff+3 will be:

ff+3:
SSR, df+1~f, SAV df+1, df+4 1~f, SAV 2 B!
SSR, df+1~f, SAV df+1, df+4 1, df+2 2 B!
EndTimes
Dragon Lord
Joined: Jul 2007
Posts: 843
From: United States
PSN: Shottanuhmis
#254 “Quote” Edit Post
I saw step right against Miguel but someone said step left because of savage ? Which way should you step in general and then is savage specifically left?
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venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#255 “Quote” Edit Post
which are good tag partners for miguel? i play drag as my main followed by lars, law and yoshi. the only combination that works seems lars/mig and maybe law, yoshi so low dmg, while drag doesn't seem to work very well.
Fergus
Kazama Slamma
Joined: Oct 2009
Posts: 1338
From: Ireland
PSN: Fergus2k8
XBL: FlowchartFergus
#256 “Quote” Edit Post
Little oki setup that you can use sparingly, anything into d4 1+2, instead of doing the 1+2 bit, you can loop the d4 and they have to tech/tag crash to get out of it, it will catch everything else. I haven't found anything that you can use to catch the tech so you can just force a mid/low mixup as they get up I guess.

Can SWL to bait the tag crash.

Not too useful but it's something I guess.
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kjhsfjk
7th Dan
Joined: May 2013
Posts: 98
From: United States
PSN: my_Tee_mous
#257 “Quote” Edit Post
Is sav 1,2,1 and 1,4 natural combo? And what are all the moves that transition into savage?

I kno df+1 variations can
db+3 and ws1 as well. Any others?
Signature



PolterGiestRysK
Shihan
Joined: Nov 2012
Posts: 109
#258 “Quote” Edit Post
^
you can check it here if you want to learn miguel. http://www.youtube.com/watch?v=cxy1-icJzvE
kjhsfjk
7th Dan
Joined: May 2013
Posts: 98
From: United States
PSN: my_Tee_mous
#259 “Quote” Edit Post
Miguel's wall enders that are consistent?
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dr4g0n
Moderator
Joined: Sep 2010
Posts: 653
From: Australia
#260 “Quote” Edit Post
df1,2 and d1+2 are easy and consistent. Damage is pretty mediocre, but they connect consistently.
Signature Requirements for PA: Must tie shoelaces, and give head

FC.df1+2; uf1+2

...CLOSE ENOUGH

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