Top 10 and why

Page Splits
Share This Topic
Subscribe/Jump Subscribe This Topic
< >
The Tekken King
Joined: Sep 2004
Posts: 174
From: Japan
#1 “Quote” Edit Post

(No specific order)

1) d+2 (Low)(High crush)(on CH free d+3+4)
2) d/b+1, B (Mid)(Safe)(Track left)(High crush)

3.1) qcf,WS+1 (Long ranged mid)(Safe)(Track left)
3.2) qcf+1+2 (Mid)(on CH free d+3+4)(+ on block)
3.3) qcf+1 (Low)(High crush)(CH launcher)(Track left)

4) d/b+3 (Fast low)(High crush)(Track both)
5) Magic 4 (CH launcher now)
6) df+3+4 (Long ranged mid)(Safe)(Track Both)(free 4~3 on hit)
7) f+4,B (Safe long ranged launcher)
8) df+3 (Safe launcher)(Mid)(Best use after SS)
9) b+4 (Fast mid)(Track both)(Safe)
10) uf+2 or df+1 or ff+2 (I don't decide yet) ...
Signature My main.
My sub.

My job is to Make The Low Tiers Win The High Tiers.
Climbing Dragon
Iron Fist God
Joined: Feb 2015
Posts: 1520
#2 “Quote” Edit Post
Feng's Magic 4 isn't a true Magic 4 anymore since it doesn't launch. Anyway, here's my top 10 in no order:

1. d/b+3
─ really good speed, range and tracking, +4 on hit and forces crouch

2. u/f+2
─ evasive, good counter for pressure, -10 but unpunishable due to pushback

3. WS+1 done out of crouch dash
─ good range, tracks well, only -1 on block so you can continue offense

4. b+1
─ i10 counter poke, guaranteed b+1+2 on CH, extremely hard to punish (and only -10)

5. d/f+1
─ 0 on block (the last remaining d/f+1 of that sort, iirc), flop stun on CH

6. f+3,4
─ Feng's highest damaging launcher, great whiff punisher

7. d/f+3
─ safe launcher, good to mix-up with SS+4 if preceded by a sidestep

─ really evasive, KND on normal hit, guarantees f,f+3 into stomp on CH, full launcher over breakable floor

9. qcf+1+2
─ at least +5 on block now, +9 on hit, forces crouch both on block and hit

10. SS+4
─ one of Feng's better damaging launchers, good to mix-up with SS d/f+3

I'm still debating whether f+1+2 should be on this list. Also, I didn't include b+4 because it seems rather easily steppable now and if there was one strength to that move, it was its tracking.
Signature Originally posted by MysticwinD
Fixed tier list for Lili players only needs 2 tiers, one tier with all the chars better than Lili and a second one with just Lili.
Lone Wolf
Joined: Jan 2012
Posts: 305
From: United States
#3 “Quote” Edit Post
in no particular order

ss2- -1 on block +9 on hit tracking i15 great for setting up BT great for baiting

b4- yall already know

db3- risky at -15 on block but worth it for the plus frames high crush, unseeable

uf2- evasive as fuck great panic move

ws1- excellent mid poke can be done out of qcf to extend range/improve tracking

df3+4- tracking long range knock down mid keeps people honest/ is his only long range mid that can be done from standing

BT1+2- fast, safe mid knockdown if my opponent knows even a little bit about feng, they always duck when you go BT.

qcf1+2- decent range +5 on block mid. good for wakeup and pressure but very steppable and has a lot of pushback meaning most of fengs mids will whiff if opponent backdashes. be careful with this move.

qcf1- good long range low +2 on hit. very slow but its evasive and is a CH launcher. much better in 7

1+2- if the punch parry is successful, its a full juggle. great for strings and good setup off of -9 moves like b4, df3, df22

honorable mentions: shoulder risky as shit but good whiff punish,
b1-ch knockdown with shoulder follow up. i forget this move alot. pretty risky against opponents that like to duck and step(everyone). would much rather have magic 4 . -10 on block, good players will punish this move.
b3+4.- evasive good for baiting.
f4b- good for baits NH launcher i18 safe, its solid but it doesnt have great range and is a high

sidenote db1,4 will probably make this list when 7 drops, that move looks godlike.
Iron Fist God
Joined: Apr 2006
Posts: 1275
From: USA Kentucky
PSN: FireKungFuHero
#4 “Quote” Edit Post
Originally posted by WangIsKhan

1+2- if the punch parry is successful, its a full juggle. great for strings and good setup off of -9 moves like b4, df3, df22

sidenote db1,4 will probably make this list when 7 drops, that move looks godlike.

Yeah, I noticed that d/b+1,4 alone is an awesome long range poke, with the 4 being -2 on block, and if your opponent want to duck then you can switch it up to d/b+1,2

Btw, what I the parry frame window for 1+2?
Signature [Lei2]Drunken Kung Fu and Chinese Kung Fu Rules!!!Right Guys?


 All times are GMT. The time now is 21:03

Page Splits
Moderator Tools
Forum Jump