Marshall Law - all changes TTT2 to T7FR

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forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3794
From: Canada
PSN: Forest613
XBL: ForestSkies
#21 “Quote” Edit Post
Aside from the 3 buffs of 2,2 being restored to its old state, d+4 being restored to its old state and f,f+2,1,3 being restored to its old state, I have buff ideas. But I'd rather those 3 buffs. I get the impression that whoever is in charge of the changes for Law doesn't listen to my requests, but here goes. Just wanted to re-iterate those 3 buffs, though. I really think the 2,b+2 change was an awful one. Especially for a player like me who likes going back turned a lot. 2,b+2 is harder to do for no good reason.

I think b+1,2,2 could become a CH launcher again and be fair if it was restored to its Tag 1 state of all its hits being high attacks. Maybe its first hit slowed down, too. I just don't think b+1,2,2 is useful in its current state when Law has 1,2,3 for a CH knockdown move that, unlike b+1,2,2, doesn't need to be hit confirmed, is faster, safe, and still ends in a mid attack. Its first hit being a high, though, I use 3+4 if I think the opponent will crouch at the wall, which will wallsplat on normal hit and is safer than b+1,2,2. One could argue that doing b+1,2 and not finishing the last hit is pseudo safe, but, it isn't. It's still -14. And if you hit the opponent with b+1,2 at the wall but it wasn't a counterhit, you didn't score a wallsplat, obviously. That's why I actually prefer f+1+2 at the wall. Law still gets a wall combo on normal hit with holding down, WS+4,DSS f+3, or many other options like d+3,3 or f,f+4,3.

A nice buff for Law would be the addition of a 2 break command throw. When I was maining Law in Tag 2, I used lots of db+3, d+3+4, the odd db+4,4, and the odd d+1. I never used df+3+4 because it was -15 and I didn't think it was any better than trying to throw the opponent. Remember: in Tag 2, normal throws were their real throw breaks, and one -15 punish could really turn the tide of the battle because of Tag Assault damage. I did a lot of normal throwing with Law, and I think normal throws, with their real throw breaks, have always been an important part of Law's repertoire. I just think that the lack of a 2 break throw in his repertoire seems to me to be an issue in his offense and is why I've started to use launch punishable low poke moves like df+3+4 and d+4,3 that I never used to use before with Law. Making his f,f+3+4 a 2 break throw instead of a 1+2 break throw to complete the throw break types for Law would be an easy fix, but I'd much rather a completely new throw. Maybe df+2+4.

Another thing is how f,f+3 no longer deals clean hit damage. Making it power crush earlier in its startup would be a good way to still make it useful. Law really lacks a power crush to use in the neutral. DSS 1+2 is impractical, and f,f+3 starts to power crush way too late to be used as a reactionary move. It can only be used as a hard read. The player has to first quickly input f,f+3, then hope the opponent was deadset on doing a move just then after having long already inputted the f,f+3. Lili now has a new power crush move. I think if f,f+3 was kept the same, but Law got a new move that was a power crush to be used in the neutral that wasn't as rewarding as f,f+3 on hit, similar to how rewarding Lili's f,f+2 is on hit VS her new power crush move, it would still be a nice buff.

Maybe make Law's f+1+4 power crush early in its startup frames to actually give a reason to use f+1+4! Or b+3+4. Or db+3+4. Law has a lot of somewhat useless moves. QCF+1,2,1,2 comes to mind: "just let me stand still and whiff lots of punches with no range." Slow startup too. Or how about Law's "new move," nerfed f,f+4,3? Its combos now do less damage than 3+4,4's!

Another buff would be to make b+3 faster or make the launch from b+2,3,4, its third hit, recover faster or launch higher, so that b+3 could hit after b+2,3,4's launch for an easy, no DSS cancellation required combo. I'm sure Law players who used him in Tag 2 miss how f+1+2~Tag was a simple way to score big damage after junkyard. f+1+2 being a good 1 hit bound move was also very good in general. b+3 could be that move for Law.

A S! move off of DSS f+2,2 would be nice, too. Maybe DSS f+2,2,1, using the animation of the second hit of b+2,1. And of course I'd like it to go back to being DSS f+2,f+2, DSS f+2,2 being restored to its old input's state.

Last edited by forest16 on Nov 6th, 2019 at 02:37

allenella
7th Dan
Joined: Mar 2007
Posts: 88
#22 “Quote” Edit Post
Let just say it what it is: Law is just weak ass mid to low tier character. Its time the Law get retired and removed from this series.

Bruce Lee is dead, so is Law.

We are getting a Black Wing Chun Kuen character from the looks of it, Harada's team took inspiration from from some 70's porn & B-movies and is to have a similar fight style of Bruce Lee.

And I would like to assume all of Law's auto parries from T5/T6 has been to transferred to this hippie character.
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3794
From: Canada
PSN: Forest613
XBL: ForestSkies
#23 “Quote” Edit Post
One buff that wouldn't change Law too much would be to raise the damage on his 1,2,3 and 1,2,2. Those moves are the core of his style and them doing more damage would be really helpful.

I also think changing f,f+4,3 to a move that now does less damage than 3+4,4 wasn't a necessary nerf. I think his new f,f+4,3 S! move could've just been f,f+4,3+4, adding to the astronomical number of 3+4 moves he has. Or it could've been f,f+4,4. But the idea behind this is to keep his old launcher f,f+4,3 as it was.

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