d1+2 combo follow ups

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Klyde
Warrior
Joined: Oct 2001
Posts: 161
From: Taiwan
#1 “Quote” Edit Post
d+1+2, ewgf doesnt work.
on medium and bigs you could d+1+2, f+3, ewgf, d+1(b!)
So what would be a good combo off d+1+2 for Hei?
retsu_himura
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#2 “Quote” Edit Post
d+1+2, cd+4,n4, df+1,2 b!

d+1+2, cd+4,n4, dewgf, d+1 b! (think i saw this somewhere in youtube, not too sure if i remember correctly)
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tmd02
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#3 “Quote” Edit Post
IS there any known footage of d+1+2?? I bet it looks awesome
Klyde
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Joined: Oct 2001
Posts: 161
From: Taiwan
#4 “Quote” Edit Post
Originally posted by Klyde
d+1+2, ewgf doesnt work.
on medium and bigs you could d+1+2, f+3, ewgf, d+1(b!)
So what would be a good combo off d+1+2 for Hei?


Actually I've tried d+1+2 ewgf a few times more, and I found that if I do a dewgf immediately after d+1+2 hits, and provided the opponent was close enough, I could get it to hit.

From Japan wiki
d+1+2, dewgf, dewgf, d+1 (b!) should work.

Unfortunately I still fail the second dewgf most of the time. Why is Hei dewgf frames so much tighter than Kaz or DJ?? WHY!!!!
AZYG4LYFE
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#5 “Quote” Edit Post
I don't know if it's me, but when at the wall d+1 doesn't connect on the opponent (just tried this out for fun on the 3DS, so maybe the TTT2U update might have adjusted this)

A quick sidestep to EWGF will be guaranteed almost 100% of the time.


AZ
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Klyde
Warrior
Joined: Oct 2001
Posts: 161
From: Taiwan
#6 “Quote” Edit Post
Originally posted by AZYG4LYFE
I don't know if it's me, but when at the wall d+1 doesn't connect on the opponent (just tried this out for fun on the 3DS, so maybe the TTT2U update might have adjusted this)

A quick sidestep to EWGF will be guaranteed almost 100% of the time.
AZ

You mean d+1+2, ewgf, d+1(b!)?
If the ewgf bounces the opponent into the wall chances are d+1 will too slow to hit.
Near wall I think I would just do d+1+2, d+1(b!) instead.
The Game
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#7 “Quote” Edit Post
Originally posted by AZYG4LYFE
I don't know if it's me, but when at the wall d+1 doesn't connect on the opponent (just tried this out for fun on the 3DS, so maybe the TTT2U update might have adjusted this)

A quick sidestep to EWGF will be guaranteed almost 100% of the time.


AZ




Do you do d+1 after d+1+2? It should work in that situation.

Also I just go for one dewgf. doing a 2nd one is hard as hell especially when I can't play on stick x.x
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AZYG4LYFE
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#8 “Quote” Edit Post
Originally posted by The Game
Do you do d+1 after d+1+2? It should work in that situation.

Also I just go for one dewgf. doing a 2nd one is hard as hell especially when I can't play on stick x.x


Sorry I wasn't clear..I meant to say d+1+2, d+1B! when the opponent's back is directly next to the wall, it works for the following

Jack
Marduk
Ogre
possibly Jinpachi as well since he has hitbox similar to marduk's

It will whiff against the rest, if the recovery of d+1+2 was better or d+1 was a little faster, it would work on everyone in that situation.

AZ
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onaqui
7th Dan
Joined: Mar 2010
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#9 “Quote” Edit Post
With a good filler-partner you might aswell just do:

d+1+2, bf 2,2 B! [TA]

With Leo i fill it with:

f+3, d, 4, 1, d, 1, 2

and end with Hei doing dash uf 3,4 for like 96dmg or so.
Kenshobu
Shihan
Joined: Jul 2012
Posts: 118
From: Norway
#10 “Quote” Edit Post
d+1+2 to DEWGF should work.
You can also do d+1+2, bf+2,d+1 (b!)

But the safest one is d+1+2, d+1 (b!), if you want to go safe use this method.

And of course, whenever there is a nearby wall in play, your usual combo might not work so watch out for walls and do wall carry then Bound them when opponent splatted to wall, for more damage.
kyo-1
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#11 “Quote” Edit Post
Originally posted by Klyde
Actually I've tried d+1+2 ewgf a few times more, and I found that if I do a dewgf immediately after d+1+2 hits, and provided the opponent was close enough, I could get it to hit.

From Japan wiki
d+1+2, dewgf, dewgf, d+1 (b!) should work.

Unfortunately I still fail the second dewgf most of the time. Why is Hei dewgf frames so much tighter than Kaz or DJ?? WHY!!!!


Hello, i have checked this combo an one of the "Dashes" is not necesary. So, you can do:

d+1+2 , Dewgf, ewgf, d+1 [B!] or d+1+2 , ewgf , Dewgf, d+1 [B!]

Which are a lot easyer than "Dewgf" x2
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