TTT2 Alisa New Moves and Properties

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CrimsonSe7en
6th Dan
Joined: Apr 2012
Posts: 71
#101 “Quote” Edit Post
Originally posted by tmyjr528
@CrimsonSe7en In DES form: f,f (or f3+4) then 2,1~5, 1+2. I would prefer doing the 1+2 command right after the 1~5 connects.
Also you can simply 2,1,1+2 to exit DES form without TA!, I would still prefer doing the 1+2 command right after the 1 connects


oh i get it now buffering the one makes it a lot easier...so the notation becomes like this? dual 2,1(hold the one)~5 B! press 2..??
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tmyjr528
7th Dan
Joined: Aug 2010
Posts: 92
From: United States
PSN: tmyjr528
#102 “Quote” Edit Post
I've never been too good at buffering commands but from what I understand about buffering, you can hold the 1 after the 1~5 and press 2 and still cancel DES.
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bakaling
2nd Dan
Joined: Nov 2009
Posts: 27
From: United States
#103 “Quote” Edit Post
Hmm... It doesn't look like it has been mentioned yet but Alisa does have another new move. She can recover some health by pressing 1+2 when hit by a laser (just like Jack).
Blackbird111
4th Dan
Joined: Oct 2008
Posts: 40
From: USA Hawaii
#104 “Quote” Edit Post
Originally posted by bakaling
Hmm... It doesn't look like it has been mentioned yet but Alisa does have another new move. She can recover some health by pressing 1+2 when hit by a laser (just like Jack).

Assuming it doesn't kill her, it makes her stronger?
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itsnotjojo
Berserker
Joined: Feb 2005
Posts: 432
From: USA Texas
PSN: jchantra
XBL: jchantra
#105 “Quote” Edit Post
@amphreded and gaiabulbanix

I'm heading to Bangkok in late December. Maybe if you guys got some free time, we can get some casuals in. Yea?
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EndTimes
Dragon Lord
Joined: Jul 2007
Posts: 843
From: United States
PSN: Shottanuhmis
#106 “Quote” Edit Post
No one ever posts in this thread anymore I guess there is nothing new to learn. Alisa Bible has it covered.
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Demoyon
prisoner of desires
Joined: May 2008
Posts: 2665
From: Philippines
#107 “Quote” Edit Post
Originally posted by EndTimes
No one ever posts in this thread anymore I guess there is nothing new to learn. Alisa Bible has it covered.

There will always be new things to learn. TTT2 is a very complex game.
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Blackbird111
4th Dan
Joined: Oct 2008
Posts: 40
From: USA Hawaii
#108 “Quote” Edit Post
[ff2:1+2]>[d4,3+4] used to connect, but doesn't complete anymore since [ff2:1+2] now leaves her chainsaws unretracted.


Her initial stance entry for db1 hasn't changed; like b1, you can delay slightly after the initial input, changing her 'stance' from (d)b1 to crouch/WS. Back on db1 As a 101, her db1 moves are all VERY linear with long windup.

Listed w/ pros/cons, her db1 moves by speed (fastest-to-slowest):
-db1,1: hits high, has fastest execution/(standalone) recovery speed; OB frame advantage nullified somewhat by short pushback.
-db1,4: her very own Tiger Knee, it's a relatively quick launcher that (unfortunately) floats her back down, irregardless of block or whiff. TMK, connecting opens up everything sweep-range that's available for her short-range launchers -- which still excludes WS 2 for obvious reasons.
-db1,3: hits mid, has knockback w/ lag; frame advantage on block, but places 3/4 for recovery speed.
-db1,2: unblockable; has very slow windup/execution/recovery.
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EndTimes
Dragon Lord
Joined: Jul 2007
Posts: 843
From: United States
PSN: Shottanuhmis
#109 “Quote” Edit Post
"New f+4,1,4 is a new m,h,m string that is -15 and the 2nd hit can be ducked for launch. Can be used as a combo ender for show, but not the most damaging ender. " ->I think this is with a very good dash you can always get this to connect. mid screen I would say its the best.
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Kilvoctu
Raijin
Joined: Dec 2009
Posts: 647
From: USA Texas
#110 “Quote” Edit Post
Originally posted by Blackbird111
-db1,4: her very own Tiger Knee, it's a relatively quick launcher that (unfortunately) floats her back down, irregardless of block or whiff. TMK, connecting opens up everything sweep-range that's available for her short-range launchers -- which still excludes WS 2 for obvious reasons.
It'd be amazing if you could input 3+4 or something afterward to make her stomp back down (like u/f+3+4) to make it safer or bound on hit. I'd probably use it more if so.

Also, what the heck is "irregardless"? It's just "regardless".
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VixenHunter
Kyu
Joined: Aug 2011
Posts: 4
From: USA Rhode Island
PSN: Vixen_Hunter
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#111 “Quote” Edit Post
I do not know if it has been mentioned, but I thought I would add my 2 cents. Her ws,2 is able to be done while still in full crouch by inputting f+2 (while in crouch press f+2 really fast). It is really fast but It allows it to be used it better situations like after a db,3 though I know the regular rising version can be done too after db,3 but leaves u open to jabs.
rivie2x
Expert
Joined: Aug 2010
Posts: 129
From: Italy
PSN: rivie2x
#112 “Quote” Edit Post
I don't understand what you're saying
EndTimes
Dragon Lord
Joined: Jul 2007
Posts: 843
From: United States
PSN: Shottanuhmis
#113 “Quote” Edit Post
Originally posted by rivie2x
I don't understand what you're saying


he is saying that you to preform ws2 from crouching you can input it as f2 and it will still work. Good to know on the side. I suppose.
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rivie2x
Expert
Joined: Aug 2010
Posts: 129
From: Italy
PSN: rivie2x
#114 “Quote” Edit Post
I'm sorry, but he said "it allows it to be used it better situations like after a db3..." and somehow doing WS2 leaves you open to jabs, WS2 while pressing f (cause that's what we're talking about if I understood correctly) doesn't, according to VixenHunter. That, I don't understand, still.

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