TTT2 Ling. Ask a question, get an answer!

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Mr. Taxi
GGPOGFYKTHX"BI"
Joined: Feb 2012
Posts: 1091
From: USA Virginia
PSN: Mr-Taxi-
#821 “Quote” Edit Post
b+1 is actually 8 frames.
but idk, I've accidentally punished -10 or more moves with it once when I was mashing on 1,2 while holding back.
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zizmi
Expert
Joined: Mar 2012
Posts: 141
PSN: Rasmus_I
#822 “Quote” Edit Post
What's Lings best wall combo (guaranteed)?

f+1+2, XMTS, B!, ...?

I've been using ff+2,1 but it feels like there's sth better damage wise.
Sento
Sage
Joined: Jun 2014
Posts: 484
PSN: Sento_k
#823 “Quote” Edit Post
Originally posted by zizmi
What's Lings best wall combo (guaranteed)?

f+1+2, XMTS, B!, ...?

I've been using ff+2,1 but it feels like there's sth better damage wise.

f+1+2 W! XMTS B! AOP u/f+3,1, AOP 4 for 74 damage or more
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zizmi
Expert
Joined: Mar 2012
Posts: 141
PSN: Rasmus_I
#824 “Quote” Edit Post
Isn't that tag crashable though?
Sento
Sage
Joined: Jun 2014
Posts: 484
PSN: Sento_k
#825 “Quote” Edit Post
Originally posted by zizmi
Isn't that tag crashable though?

It is but dw you'll hit him anyway. You can also use f+1+2 W! XMTS B! AOP u/f+3,3 if u want to
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x MAD AXES x
"Light it up" AJ Lee
Joined: Jan 2013
Posts: 2330
XBL: x MAD AXES x
#826 “Quote” Edit Post
Originally posted by zizmi
Isn't that tag crashable though?
If they Tag crash and you expect it you can try your luck with

F+1+2 W! bd DF+1 W! XMTS B! d+1+2 AOP uf+3,1 AOP 1+2

it's hard to time and probably doesn't work on bigs tag crashing in but the AOP 1+2 will hit the tag outer then you can get a df+1 RDS 4 on the opponents back (for some reason AOP 1+2 hits the opponent tagging out and turns 180 so she is facing the opponents back), it also works for raw tag outs with the opponent tagging out getting hit.
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Buffalabro
3rd Dan
Joined: Oct 2012
Posts: 36
From: USA Nebraska
PSN: Buffalabro
#827 “Quote” Edit Post
So I came across a little trick that I've been playing around with lately.
After a juggle that ends with a BT bound, cancelling into AoP and then using AoP u/f+4 goes right over the opponent. You're totally vulnerable unless you BT cancel the AoP u/f+4, which actually leaves you standing forward, and lets you block wake ups for punishes.

Anybody mess around with this?
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