Lee Damage Optimization

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SHwoKing
6th Dan
Joined: Sep 2004
Posts: 76
From: France
#41 “Quote” Edit Post
Originally posted by UberDuder
Updated the thread with alignment friendly combos. Execution explanations soon. Remind me if i am still missing any launchers


Nice work !

Launchers i would add :

Rage Drive
CH (1,2),3
WS+2,3 (especially with Rage Drive)
CH 4
CH 4,4
u/f+3,4

I would maybe add guaranted ground hit on certain situation like with d+3 CH, f+3,3,4, b+4 on crouch opponent etc... They are not juggle but they are guaranted follow up.

Last edited by SHwoKing on Sep 1st, 2017 at 13:55

Morninglord
Synthetic Insanity
Joined: Mar 2005
Posts: 2496
PSN: Morninglord
#42 “Quote” Edit Post
bb+4 dash b+33 seems to combo

is this guaranteed or am i seeing practice mode phantoms

cos if so, its a launcher....you can ws24 after
basically like ch 1+2
Signature Zhan: The real enemy is yourself.
UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#43 “Quote” Edit Post
Good points, I'll try them out soon. I really doubt that b33 truly combos after, that would be an insanely good find.

Last edited by UberDuder on Sep 2nd, 2017 at 00:00

Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3698
From: Japan
PSN: TZMurakumo
#44 “Quote” Edit Post
Sorry I've been absent a bit. bb+4, ff~b+3,3~f,N does indeed combo.
Signature Hit confirms and just frames in a mist trap sandwich!
SHwoKing
6th Dan
Joined: Sep 2004
Posts: 76
From: France
#45 “Quote” Edit Post
Yep, timing seems like after u/f+3,4 but spacing is different.
LTrav2k
Iron Fist God
Joined: Apr 2002
Posts: 1689
From: USA Georgia
PSN: LeeVanDam
#46 “Quote” Edit Post
Originally posted by SHwoKing
Yep, timing seems like after u/f+3,4 but spacing is different.


u/f+3,4 is strange because the first kick SSL on its own. You can combo into b+3,3 consistently if you SSR u/f+3,4. You'll notice that it knocks your opponent down much closer to you.

SSR 3+4 recovers a little slower, so I haven't been able to hit b+3,3 for juggling yet. I imagine for b,b+4 you'd either have to be really close or they'd have to SSR against you for the kick to keep them close on hit.


Current u/f+3,4 combo is:

SSR u/f+3,4, b+3,3~f,n,b,2,4 (gives you WS 2,4), S!, d/f+3,2,3... so I'll be trying that extension with every screw kick animation I get.

In most small stages, the angle is so sharp that this will normally get you a wall splat.
Signature Lee Van Dam of Infinique

"If I want any lip outta you, I'll scrape it off my ring."
Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3698
From: Japan
PSN: TZMurakumo
#47 “Quote” Edit Post
u/f+3,4 and bb+4 can both lead to combo on axis with ff~b+3,3, though the timing is tight. As for bb+4, as long as it's closer than the very tip of the foot, I have been able to make it work. Rough execution though--only about 50% on it. =/
Signature Hit confirms and just frames in a mist trap sandwich!
Benardus22
7th Dan
Joined: Nov 2009
Posts: 99
From: Netherlands
PSN: Benardus
#48 “Quote” Edit Post
Can you include the combo's from ws+2,3 in on the first page? Especially ws+2,3 into rage drive combo's.
Signature Nothing comes to those who wait.
UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#49 “Quote” Edit Post
Yeah sorry I've been late on this. I'll definitely add rage drive combos and ws23 stuff, but there is also an upcoming patch which will force me to redo the entire page probably, but I don't know when the patch is arriving. With any luck he'll be able to do 4u3 after ws23 >.> or at least I can dream

* added preliminary ws23 link, i'll add rage hopefully by today on a few combos.

Last edited by UberDuder on Sep 13th, 2017 at 20:33

Morninglord
Synthetic Insanity
Joined: Mar 2005
Posts: 2496
PSN: Morninglord
#50 “Quote” Edit Post
bb+4 is a very tight dash but totally do able with practice. At least its not a ch only thing or something insane like that, you only have to keep in mind distance.

Lars has a similar sort of thing with his b+(2),1 if its hit ch, you can ff~db21 to pickup. But its a really really tight dash. I had to spend hours really mastering it.

You just gotta be committed to it whenever you throw bb+4. And have those hours under your belt, of course.
Signature Zhan: The real enemy is yourself.
UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#51 “Quote” Edit Post
I don't understand how to get it consistent in the first place, to me it feels like there is distance variability and the b33 hitbox doesn't even pickup at all ranges. Technical difficulty is one thing but hitbox issues means it will never be consistent even with skill. Is there some timing queue I'm missing? I'm only getting it one out of a million times ATM.
Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3698
From: Japan
PSN: TZMurakumo
#52 “Quote” Edit Post
bb+4, ff~b+3,3... won't reach if bb+4 hit at max range. It should always be in range after because the fact that it combos means it always leaves you at the same distance (yes, closer after SS, but still in range straight on, too).
Signature Hit confirms and just frames in a mist trap sandwich!
Morninglord
Synthetic Insanity
Joined: Mar 2005
Posts: 2496
PSN: Morninglord
#53 “Quote” Edit Post
Yeah it can't hit at max range. Other than that, the timing should always be the same, in that if you can hit it just prior to max range, you can hit it at any closer range too. It's just more forgiving close up.

Try doing it after a buffered 1 jab so you are close when it hits.

And there's plenty of launchers in this game that have the same issues with hitting at max distance so this isn't some unique problem with bb+4. You just have to know the distances, which just takes practice.

I mean, shit, at least we don't need to do ssr d+3,df,db,ws3 like shaheen after ch f+3. That ssr is tight. I can't do it at all on 1p.
Signature Zhan: The real enemy is yourself.
UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#54 “Quote” Edit Post
Added combos for uf34, CH (12)4, CH 4, CH 44
Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3698
From: Japan
PSN: TZMurakumo
#55 “Quote” Edit Post
Morninglord, if you understand how I work, you'll know that you just made me want to try Shaheen now, lolol!
Signature Hit confirms and just frames in a mist trap sandwich!
UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#56 “Quote” Edit Post
Added rage drive combos under its own section, with all his common launchers.

Last edited by UberDuder on Sep 14th, 2017 at 09:33

M0B
War Lord
Joined: Jul 2005
Posts: 749
From: Germany
#57 “Quote” Edit Post
Easy (75): hopkick, d2, b2f, 213 S! f21
Hard (78): hopkick, d2, b2f, b2f, 213 S!, f21
Medium* (72): hopkick, 2, b2f, b2f~ws24 S!, f21

Those might be subject to change with the next update, but i find these nearly impossible to do in a real match. It's like 9/10 times i happen to be on axis or slightly to the left and d+2 into b+2 would miss, hence i'm forced to go with d/f+1 after the hopkick.

I'm just leaving that here, not saying that you should change that.
UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#58 “Quote” Edit Post
Originally posted by M0B
Easy (75): hopkick, d2, b2f, 213 S! f21
Hard (78): hopkick, d2, b2f, b2f, 213 S!, f21
Medium* (72): hopkick, 2, b2f, b2f~ws24 S!, f21

Those might be subject to change with the next update, but i find these nearly impossible to do in a real match. It's like 9/10 times i happen to be on axis or slightly to the left and d+2 into b+2 would miss, hence i'm forced to go with d/f+1 after the hopkick.

I'm just leaving that here, not saying that you should change that.


Updated the section, cause HMS 2 combos are finicky as hell anyway. Stuff with the * designation should be axis friendly now.
UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#59 “Quote” Edit Post
Revamped entire thread for Version N
M0B
War Lord
Joined: Jul 2005
Posts: 749
From: Germany
#60 “Quote” Edit Post
Originally posted by UberDuder
CH 4: Off axis followups are impossible, as are tip range hits.

Easy (56): b11f, 2, b2f, b2f~ws24 S!, f21 (59 with b1:1f just)
Hard (64): b11f, 4u3, b2f


you forgot the iws+2,4 S! f+2,1

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