Team Bear (+ Solo) Juggles: Just Beclaws We Can :D

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CD-DT
Eternal Student
Joined: Jan 2006
Posts: 5580
From: USA California
PSN: SCA__Reborn
#21 “Quote” Edit Post
1+2~HBS and ws1+2,1+2~HBS only.
if the wall combo is missing you can do 1+2~HBS mixups but be careful of the Tag Crash.

Main df4 in combo use is db4, cc, df4, f1, ff, db1,2 b!

Did they nerf HBS 1+2 cuz i cant land turn around dash df3,2 lately... just use db1,2 instead.
Signature Team: Dumb Luck...members 1....level 4....I like long walks on the beach...which usually happen after a long night of drinking
Di_
Pandastic
Joined: May 2005
Posts: 1204
From: Poland
#22 “Quote” Edit Post
Originally posted by CD-DT
Did they nerf HBS 1+2 cuz i cant land turn around dash df3,2 lately... just use db1,2 instead.

That's odd because I can land d/f+3,2 more consistently than in Tekkken 6.
CD-DT
Eternal Student
Joined: Jan 2006
Posts: 5580
From: USA California
PSN: SCA__Reborn
#23 “Quote” Edit Post
maybe it's just me lol...but i'm whiffing it even in practice mode...but i'm hitting the db4, df4 combo much more...go figure.
Signature Team: Dumb Luck...members 1....level 4....I like long walks on the beach...which usually happen after a long night of drinking
Marcos
5th Dan
Joined: Jan 2003
Posts: 53
#24 “Quote” Edit Post
Is there any advice doing the db4, cc, df4, f1, db1,2 b! combo, the ff before db1,2 seems impossible.
CD-DT
Eternal Student
Joined: Jan 2006
Posts: 5580
From: USA California
PSN: SCA__Reborn
#25 “Quote” Edit Post
Buffer the ff into the f1 u can barely see the dash.
Signature Team: Dumb Luck...members 1....level 4....I like long walks on the beach...which usually happen after a long night of drinking
Leok
Fujin
Joined: Aug 2002
Posts: 581
From: Spain
PSN: leokjuliairlines
#26 “Quote” Edit Post
hi guys
seems that unblokables with bears are possible, didnt know, cool.

do you know a way to make it work with other tags? yoshi, jaycee, michelle? I couldnt find it.
w1r3d
aguantame eso ahi
Joined: Feb 2002
Posts: 3027
From: Puerto Rico
PSN: obw1r3d
#27 “Quote” Edit Post
What do you mean by unblockables? The only unblockable "setup" I use is going for b+1+2 after u/f+1+2 in a combo (provided they tech). I believe they have enough time for a reversal, but usually they eat it. After b+1+2~HBS, you can do HBS d/f+2~5 into juggle. The HBS d/f+2 part is not very consistent for me, but I do get a bit of a juggle with Anna (dash d+4,1, f,f+1+2) so I go for it every now and again. I'd imagine you can do elbows with the changs.
Signature grace upon grace
KNICKS
Iron Fist God
Joined: Apr 2006
Posts: 1095
From: USA Texas
PSN: Grims__
#28 “Quote” Edit Post
CDDT: That db+4, cc df+4, f1, b1,2 is too inconsistent to use. Maybe my timing is off, but I get that to work every blue moon. I'd recommend to myself not togo for it. Other options are better for me.
Johnasis
5th Dan
Joined: Aug 2011
Posts: 53
#29 “Quote” Edit Post
@knicks

Check out my Match Vids from Our Gaming Shop in the Philippines
i can pull of the combos from (DB4) almost consistently in a tournament here in our gaming shop,in the philippines.

ELITE HOUSE PRO GAMERS CLASH 02
http://www.facebook.com/groups/elitehousegaming/


My Match Vids (I got 3rd place in here)
http://www.youtube.com/watch?v=HmpJ...eA&index=13
http://www.youtube.com/watch?v=FpKQ...JnSYMgCw3SN_8eA
http://www.youtube.com/watch?v=iLl8...JnSYMgCw3SN_8eA

Correct Notation to that combo:

Db4, cc, df4, f1, ff~db12, uf4, df1+2

when pressing ff~db12
u should do the FASTEST DASH orTIGHT DASH as possible then instantly do db12

it is almost connected with each other
almost a 1 move connected to each other

F,F,DB 12

gets

no more waiting after ff

just do it ffdb12

so fast


FOR practice purposes to get it correctly

just do it 1st in practice mode

use kuma and try to punish kuma's ff2 with ffdb12
if u can do it consistently u can also do it with db4 juggle

hoping that i help kuma/panda user
by revealing my secrets regarding db4 combos
CD-DT
Eternal Student
Joined: Jan 2006
Posts: 5580
From: USA California
PSN: SCA__Reborn
#30 “Quote” Edit Post
Johnasis: good advice i like your practice method.
knicks the db4,FC df2,df1, cc db1,2 is a little bit easier but in match both options can be fatal if missed.

One thing i rarely see is this...
Btp, f1,db1,2 b! Ff, 1+2 x3. Yes it can be blocked or backrolled but if not it does geeat dmage and can set up a relaunch or float. Against the wall you can use d1+2 for re splat or u3,4,1+2.

For unblockables i use b1+2 after db4, ws4, df2; and uf you do a little bd the U! Is less likely to get punished if it whiffs.
I also use b1+2_rol! After TA of course mixing in other rol mixups.
Signature Team: Dumb Luck...members 1....level 4....I like long walks on the beach...which usually happen after a long night of drinking
KNICKS
Iron Fist God
Joined: Apr 2006
Posts: 1095
From: USA Texas
PSN: Grims__
#31 “Quote” Edit Post
@CDDT: I practice db4, cc df4, f1 ~ ff db1,2 and hit it almost every time on stick. I just have a hard time connecting on pad. I hate playing on stick tho.
2PP
Virtuoso
Joined: Dec 2011
Posts: 213
From: Scotland
PSN: Massive_B95
XBL: SCO Panda
#32 “Quote” Edit Post
Since d/b+4, ws+1+2,1+2 B! no longer works in TTT2 does that make ws+1+2,1+2 almost pointless?
Dark_Greeting
2nd Dan
Joined: Jun 2005
Posts: 25
From: Italy
PSN: dark_greeting
#33 “Quote” Edit Post
my last combos.

I finally found a very good ender for BTP and ff2 juggles.

kuma & panda in team


BTP~5, db12~5, uf43 > uf1+2, 1+2 ROL3_4_1+2 or just 1+2HBS for massive poking

i think its a very very useful combo, because u can finish whit ROL3 for 22/25 dmg plus or 4_1+2 for safer option or another juggle .

ROL3_4_1+2 hits even if they tag. Awesome!

but i found another super finisher for BTP juggles.

start with BTP~5,db12~5, uf43 > 1+2 , f1+2~5 88 dmg with oki options, and no tech roll for opponent.
U can hit opp if they try to stand up and block mid with RUN 1+2 (they can't block mid if u do the input fast) and hit ground opp even with RUN1+2 or RUN3. if they stand up, u can set a trap with BTP, the opp it's hit in the back, but this option are risk because if they back roll BTP whiff and can be launcher punish.
For who side roll, RUN 3. For who back roll again RUN1+2. For who remains on ground u can do 1+2ROL_HBS for continue oki.

Awesome



FF2 juggles.

ff2~5,bb uf1+2, df32 5, (micro dash) HBS b3+4 3+4 > uf1+2, 1+2.

if u do it correctly u can leave 101 dmg with oki again with ROL or HBS

Bye
Signature Peace&Bears
J-Katz
Destroyer
Joined: Dec 2012
Posts: 380
From: United Kingdom
XBL: o0 JkaTz 0o
#34 “Quote” Edit Post
Originally posted by 2PP
Since d/b+4, ws+1+2,1+2 B! no longer works in TTT2 does that make ws+1+2,1+2 almost pointless?


Well yeah.. Basically
The only usefull ws 1+2,1+2 combo you can do is after a ch d/f 1,2,1,2.
CD-DT
Eternal Student
Joined: Jan 2006
Posts: 5580
From: USA California
PSN: SCA__Reborn
#35 “Quote” Edit Post
Im gonna try that f1+2~5 ender.

You can also end with windmills for 101the dmg off of ff2.

One of my favs is my old t6 w! Juggle ... w! f1, df4, d1+2...u3 usually resplats wall techs

My btp staple ender is uf1+2,d1+2..it gives you run options and is 90not dmg if you TA with HBS b1+2,1+2.
Signature Team: Dumb Luck...members 1....level 4....I like long walks on the beach...which usually happen after a long night of drinking
J-Katz
Destroyer
Joined: Dec 2012
Posts: 380
From: United Kingdom
XBL: o0 JkaTz 0o
#36 “Quote” Edit Post
Why d1+2 and not d/f 1+2. More damage same effect?
Dark_Greeting
2nd Dan
Joined: Jun 2005
Posts: 25
From: Italy
PSN: dark_greeting
#37 “Quote” Edit Post
after uf1+2 from btp combo it's impossible to do df1+2.
Signature Peace&Bears
J-Katz
Destroyer
Joined: Dec 2012
Posts: 380
From: United Kingdom
XBL: o0 JkaTz 0o
#38 “Quote” Edit Post
My bad didn't saw the u/f 1+2 there.

Edit: I usually end my ff2 combo with quick dash into a hcf 2,1
J-Katz
Destroyer
Joined: Dec 2012
Posts: 380
From: United Kingdom
XBL: o0 JkaTz 0o
#39 “Quote” Edit Post
Originally posted by CD-DT
Im gonna try that f1+2~5 ender.

You can also end with windmills for 101the dmg off of ff2.

One of my favs is my old t6 w! Juggle ... w! f1, df4, d1+2...u3 usually resplats wall techs

My btp staple ender is uf1+2,d1+2..it gives you run options and is 90not dmg if you TA with HBS b1+2,1+2.


Windmill? At the wallI assume?
yip_noob
No F*eng Wei!!!
Joined: Jan 2008
Posts: 3112
From: Australia
PSN: Online
XBL: Offline
#40 “Quote” Edit Post
TA with HBS b+1+2,1+2
no wall required
Signature CH b+1... b+1+2 HEY-YAAA!!

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