T7 Heihachi stuff

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SharkskinSiomai
6th Dan
Joined: Mar 2005
Posts: 62
From: Philippines
#181 “Quote” Edit Post
Is there anything guaranteed after d+3? or Jichinsai as it is named. Thanks
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alexr
Raijin
Joined: Jan 2014
Posts: 610
From: United States
PSN: TeamKandR
#182 “Quote” Edit Post
Originally posted by SharkskinSiomai
Is there anything guaranteed after d+3? or Jichinsai as it is named. Thanks


Not completely sure, but I just played with it for a minute and it looks like d/b+4 (a generic low kick) is pretty close to guaranteed. Maybe somebody else can chime in? Maybe nothing is really guaranteed, but also there might be something better, too. Note that you recover from d+3 in a standing state, and your opponent is grounded, so if you just hit d+4, you'll get a stomp that will whiff.
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SharkskinSiomai
6th Dan
Joined: Mar 2005
Posts: 62
From: Philippines
#183 “Quote” Edit Post
Originally posted by hoppingsamurai
Anyone knows how to cancel f,n,d,d+f+3 (Jumping mid kick/low kick)? JDCR and other korean players does this for potential mix-ups.


its not really a cancel, just a hop out of cd. you can also do this with kaz and dvj
its f,N,d,d/f,u/f
just slide the stick to u/f after cd and it will hop

Thanks alexr

another thing

during a juggle and after a b+2,1+2 rage drive instead of doing a guaranteed d+3 or cd+3 or d+4. what if heihachi does d+2+3 that battering ram move, will it re-juggle?. Thanks in Advance
Signature : Where's my carnival
: I Broken Toy'ed it
MickalausCage
Kyu
Joined: Mar 2018
Posts: 1
From: Ireland
#184 “Quote” Edit Post
Was testing out your idea of a rage drive combo into Hei's weird taunt thing, it don't combo. Rage drive into Hei's unblockable, is a pretty gimmicky setup you can do. Staying on the ground, spring kick, toe kick and tech roll will beat the setup. Everything else quick getup, stand up and block, the low or mid getup kick will get cheesed by the unblockable. A good rage drive combo, about 100 damage, into counterhit unblockable for get up kick does 160 odd damage with a guaranteed db2 followup after unblockable equals death
Guerrero
Custom Tite
Joined: Sep 2006
Posts: 1751
From: Philippines
PSN: Don_Argus
#185 “Quote” Edit Post
Originally posted by SharkskinSiomai
Is there anything guaranteed after d+3? or Jichinsai as it is named. Thanks


d+1's always been my follow-up... i honestly am not sure if it's guaranteed but I couldn't recall an instance when an opponent got up immediately to block.. this also applies occasionally with when after f,n,d,D/F+3 hits and the opponent being FDFA is still within range..
not that damaging but guaranteed's guaranteed
Signature ...k
Dracksar
1st Dan
Joined: Jun 2017
Posts: 16
#186 “Quote” Edit Post
Can anyone tell me if there is anything speical about Heihachi's RAi stance? Obviously it has its own moves that come out of it but does the stance do anything? I thought maybe it evaded or did a parry but its hard to tell and is it even practical to use?
Ashesfall
Fighter
Joined: Dec 2006
Posts: 3082
From: Germany
#187 “Quote” Edit Post
RAI stance (f3+4) will parry mid and high punches
the parry starts at the 5th frame and ends with the 12th frame (7 frame of window)

heihachi will deflecting your arm motion and 1 or even better 21 is guaranteed + wallsplat
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alexr
Raijin
Joined: Jan 2014
Posts: 610
From: United States
PSN: TeamKandR
#188 “Quote” Edit Post
It's somewhat practical, if you think a punch is coming!

Definitely not a "do it all the time" thing, but it's nice to know. It's kinda like doing forward kenpo stance with Feng, but not as good.
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enko
Virtuoso
Joined: Jan 2005
Posts: 236
#189 “Quote” Edit Post
i like that his uf+3,4 is now +3 on block. Its homing is also increased. Recovery decreased by 2f on hit. This is back to the old heihachi where uf+3,4 is a major part of his game.

Last edited by enko on Sep 5th, 2018 at 01:13

currentlemon
2nd Dan
Joined: Dec 2009
Posts: 28
From: USA Florida
#190 “Quote” Edit Post
Heihachi is looking good in Season 2. The changes to 1, b+2, 1 interests me. A potential new wall combo. Would make sense due to the new rage art changes.

b+2 as his wallbounce seems weird. Would prefer his f+3 as the wallbounce, but that may be too good.

WS+2 got buffed.... somewhat. Not sure how people can use this in combos.

Heihachi looks great in season 2. The only thing that was missing are buffs to his lows. If they did that, then Heihachi would definately be a contender for top tier in my opinion.
enko
Virtuoso
Joined: Jan 2005
Posts: 236
#191 “Quote” Edit Post
Originally posted by currentlemon
Heihachi is looking good in Season 2. The changes to 1, b+2, 1 interests me. A potential new wall combo. Would make sense due to the new rage art changes.

b+2 as his wallbounce seems weird. Would prefer his f+3 as the wallbounce, but that may be too good.

WS+2 got buffed.... somewhat. Not sure how people can use this in combos.

Heihachi looks great in season 2. The only thing that was missing are buffs to his lows. If they did that, then Heihachi would definately be a contender for top tier in my opinion.


Did you notice a tracking improvement of his uf+3,4 ?
currentlemon
2nd Dan
Joined: Dec 2009
Posts: 28
From: USA Florida
#192 “Quote” Edit Post
Originally posted by enko
Did you notice a tracking improvement of his uf+3,4 ?


Yes, I did. The move is pretty good now that it's back to TT2 status.
enko
Virtuoso
Joined: Jan 2005
Posts: 236
#193 “Quote” Edit Post
Originally posted by currentlemon
Yes, I did. The move is pretty good now that it's back to TT2 status.


Have you seen the JDCR vs Speedkicks recent match at SCR? JDCR did not use Hei's new stuff like ss 2,1. JDCR also did not use uf3,4. What you think of the match? One thing i notice, jdcr is better at doing ewgf on first player side. Against speedkicks he is in the 2nd player.

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