Steve FR Stuff

Page Splits
Share This Topic
Share
Subscribe/Jump Subscribe This Topic
< >
Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#1 “Quote” Edit Post
New:

= u/f+2 - QOL change, new animation (or old since the animation is the same as u/f+1 in DR), can now do u/f+2, dck 1 ... u/f+2, 311 ... etc.
= ws+11 - new string, can transition to WVE, SWY, DCK. 2nd hit is high so it can be ducked.

Buffs:

+ ext dck f+2 on block gives guard break. can follow it up with dck f+2 or ws+12 or dck f+2, dck 1 combo on bigs.
+ dck 2 safer on block -13.
+ fff+2, ff+2 is guaranteed on NH.
+ ws+1 hitbox increased. can consistently float/punish slides on block.
+ b+2 combo is easier to pull off. can do b+2, f+21~FLK 1d1, S! etc. https://www.twitch.tv/greentekken/v/78498941?t=5h48m50s


Nerfs:

Can't think of any atm.

Neutral:

+ Rage Drive kinda useless outside of combos. Can be used to knockback your opponent for wall damage if there's a wall nearby.
+ ALB 2 knocks your opponent back further in combos.

Last edited by Michin Nom on Jul 17th, 2016 at 23:37

satch89
Destroyer
Joined: Sep 2012
Posts: 352
From: USA Connecticut
PSN: KillaKeef1989
#2 “Quote” Edit Post
Here are a couple more that I thought of just now:

Buffs:
CH df+2 combo more consistent
CH 4,1 launches in FUFT

Nerfs:
db+2 not knocking down on hit
ALB d+2 not knocking down on hit
NH DUCK f+2, DUCK 1 combo doesn't work in FR
DUCK 1 no longer combos, only ff+2 can be done afterward
Signature Hey....
Bopper
Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
PSN: MAGUNITO
#3 “Quote” Edit Post
I dont think the db+2 change is a nerf. Its a lot safer to use in okizeme now (which where the only situation you would use it anyway).
Signature Brrrrrrrrrrrap
Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#4 “Quote” Edit Post
Originally posted by satch89
Here are a couple more that I thought of just now:

Buffs:
CH df+2 combo more consistent
CH 4,1 launches in FUFT

Nerfs:
db+2 not knocking down on hit
ALB d+2 not knocking down on hit
NH DUCK f+2, DUCK 1 combo doesn't work in FR
DUCK 1 no longer combos, only ff+2 can be done afterward
Thanks for chiming in. However, the buffs/nerfs you mentioned were already in vanilla 7.0. This thread is for FR only.

NH DUCK f+2, DUCK 1 combo doesn't work in FR - This does work in FR but not off DCK f+2 guard break unless it's Gigas or if you're at the wall. Left/Right weave into NH dck f+2, dck 1 can be combo-able.
satch89
Destroyer
Joined: Sep 2012
Posts: 352
From: USA Connecticut
PSN: KillaKeef1989
#5 “Quote” Edit Post
Opps, sorry fellas. You guys know how safe db+2 is now?
Signature Hey....
Ashesfall
Fighter
Joined: Dec 2006
Posts: 3179
From: Germany
PSN: only on PC
#6 “Quote” Edit Post
i am kinda sure its -12
and yes the new db2 is better for sure
Signature FahKumRam - 11/10 most badass new fighter in History of Fighting games - i bow before the TekkenTeam
- "Demon" Geese - "SpecialForce" Josie -
- "WarMachine" Bryan - "Brawler" Steve -
i vote for Ancient Ogre and Kunimitsu in Season4 - Lets GO!

 All times are GMT. The time now is 14:30

Page Splits
Moderator Tools
Forum Jump