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Mr. Taxi
GGPOGFYKTHX"BI"
Joined: Feb 2012
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#821 “Quote” Edit Post
b+1 is actually 8 frames.
but idk, I've accidentally punished -10 or more moves with it once when I was mashing on 1,2 while holding back.
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zizmi
Warrior
Joined: Mar 2012
Posts: 151
PSN: Rasmus_I
#822 “Quote” Edit Post
What's Lings best wall combo (guaranteed)?

f+1+2, XMTS, B!, ...?

I've been using ff+2,1 but it feels like there's sth better damage wise.
Sento
Legend
Joined: Jun 2014
Posts: 541
PSN: Sento_k
#823 “Quote” Edit Post
Originally posted by zizmi
What's Lings best wall combo (guaranteed)?

f+1+2, XMTS, B!, ...?

I've been using ff+2,1 but it feels like there's sth better damage wise.

f+1+2 W! XMTS B! AOP u/f+3,1, AOP 4 for 74 damage or more
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zizmi
Warrior
Joined: Mar 2012
Posts: 151
PSN: Rasmus_I
#824 “Quote” Edit Post
Isn't that tag crashable though?
Sento
Legend
Joined: Jun 2014
Posts: 541
PSN: Sento_k
#825 “Quote” Edit Post
Originally posted by zizmi
Isn't that tag crashable though?

It is but dw you'll hit him anyway. You can also use f+1+2 W! XMTS B! AOP u/f+3,3 if u want to
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#826 “Quote” Edit Post
Originally posted by zizmi
Isn't that tag crashable though?
If they Tag crash and you expect it you can try your luck with

F+1+2 W! bd DF+1 W! XMTS B! d+1+2 AOP uf+3,1 AOP 1+2

it's hard to time and probably doesn't work on bigs tag crashing in but the AOP 1+2 will hit the tag outer then you can get a df+1 RDS 4 on the opponents back (for some reason AOP 1+2 hits the opponent tagging out and turns 180 so she is facing the opponents back), it also works for raw tag outs with the opponent tagging out getting hit.
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Buffalabro
3rd Dan
Joined: Oct 2012
Posts: 36
From: USA Nebraska
PSN: Buffalabro
#827 “Quote” Edit Post
So I came across a little trick that I've been playing around with lately.
After a juggle that ends with a BT bound, cancelling into AoP and then using AoP u/f+4 goes right over the opponent. You're totally vulnerable unless you BT cancel the AoP u/f+4, which actually leaves you standing forward, and lets you block wake ups for punishes.

Anybody mess around with this?
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Sento
Legend
Joined: Jun 2014
Posts: 541
PSN: Sento_k
#828 “Quote” Edit Post
What do u guys use for the BB! oki with Xiaoyu (or Miharu)? I saw Sodam using 4~3 or the HYP, but it doesn't give him any good oki...
So I've found u/f+1+2_u/f+1+2,B after a BB! and it gives you some awesome oki.

Never seen anyone using it, that's why I share it.
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"Light it up" AJ Lee
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#829 “Quote” Edit Post
Balcony break Xiaoyu b+3+4 RDS ff+3+4 free 4~3
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Sento
Legend
Joined: Jun 2014
Posts: 541
PSN: Sento_k
#830 “Quote” Edit Post
Yh RDS F,f+3+4 free 4~3 is fair enough, but thts pretty much it. I also tried u/f+4 and it gives you a free d/f+2~1 behind their back, which is pretty good. But the best is u/f+1+2,B IMO 'cause u can pick up back rollers and standers with f,f+3 and Miharu can also use it too.
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pRo-KPOT
1st Dan
Joined: Jun 2014
Posts: 17
From: Russia
PSN: pRo-KPOT
Sento
Legend
Joined: Jun 2014
Posts: 541
PSN: Sento_k
#832 “Quote” Edit Post
Lol yh ofc I saw it. But you can do the same with BB! u/f+1+2,B, backdash, AOP d+1+2 or BB! u/f+1+2,B, backdash, AOP u/f,n+3,d+1+2 for huge dmg and the good thing abt u/f+1+2,B is that Miharu can also use it.

Also works with u/f+3 W! XMTS TAG! f+2,1,4, d/b+1, 1+2+3+4 BB! u/f+1+2,B oki F,f+3, RDS 2,1, XMTS TAG! (counter hit) f+2,1,4, F,f+3+4 145dmg in total, it doesnt matter with who you're starting, Xiaoyu and Miharu both can do d/b+1, 1+2+3+4.

Another one against standers u/f+3 W! XMTS TAG! f+2,1,4, d/b+1, 1+2+3+4 BB! (change partner) u/f+4, d+1+2, cancel AOP, WS+2, RDS 4, XMTS TAG! AOP u/f+3,3, f+2,f+3,1,1+2
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"Light it up" AJ Lee
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#833 “Quote” Edit Post
There's no reason to use miharu over Xiaoyu though, even if you want a clone team Xiaoyu has much better partners.

Nina, changs, lili, Alisa are way better than partnering them with miharu and that's only the characters that I use. I honestly don't see a reason to use miharu unless you're just lazy.
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Sento
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Joined: Jun 2014
Posts: 541
PSN: Sento_k
#834 “Quote” Edit Post
Everyone isn't using these chars and there are a lot of people who use Xiaoyu/Miharu. Even Sodam, so he's just lazy. Lol
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yiggs
#BUFFLING
Joined: Apr 2001
Posts: 3921
From: Australia
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#835 “Quote” Edit Post
Hey, did we ever find out what the deal was with f+3,1,1+2, 1,d+2 on BT?
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"Light it up" AJ Lee
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#836 “Quote” Edit Post
Originally posted by yiggs
Hey, did we ever find out what the deal was with f+3,1,1+2, 1,d+2 on BT?
It's people who are afraid of turning around to deal with a f1+2 or whatever, the f+1,d+2 will hit opponents who hold B or f,b though but they won't be in BT.
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Sento
Legend
Joined: Jun 2014
Posts: 541
PSN: Sento_k
#837 “Quote” Edit Post
No one mentions it, but there's a weird situation with f+3,1,1+2, f+1+2 because her shoulder isn't guaranteed behind your opponent's back, some chars (depends on the character) can escape from it by pressing on d/b or d :

e.g. if Leo gets hit by f+3,1,1+2 behind her back she can duck Xiaoyu's f+1+2 with D and punish with d/b, WS+2
and Xiaoyu can escape from it with d/b and punish with WS+2*
It only becomes guaranteed if there's a wall or if you're behind ur opponent's right arm. That's why I always SS to the left to get behind their right arm and use 1,d+2, RDS 4_f+3,1,1+2, f+1+2_d/f+1, RDS 4_ 2,1, RDS 4

And I think it's definitely preferable to press d/b when u get hit behind your back, because if you hold B you can eat Xiaoyu's f+1,d+2, RDS 4 which is pretty dangerous. Hope it helps
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