TTT2 Ling. Ask a question, get an answer!

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Sento
Banned By Mod
Joined: Jun 2014
Posts: 1918
From: Belgium
PSN: Sento_k
#841 “Quote” Edit Post
She can have one.. RDS d/b+4 and RDS d/f+4 are exactly the same so they can remove tht low "RDS d/b+4" and give her a generic low from BT.
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pRo-KPOT
2nd Dan
Joined: Jun 2014
Posts: 29
From: Russia
PSN: pRo-KPOT
#842 “Quote” Edit Post
I have noob question: how to cancel HYP 2+3 into RDS?
shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2367
From: USA California
#843 “Quote” Edit Post
I usually tap b~b to cancel the unblockable soon after inputting HYP 2+3.
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pRo-KPOT
2nd Dan
Joined: Jun 2014
Posts: 29
From: Russia
PSN: pRo-KPOT
#844 “Quote” Edit Post
Thank you very much!
reynos7
5th Dan
Joined: Mar 2013
Posts: 52
From: Spain
PSN: Reynos7
#845 “Quote” Edit Post
I have a few quesitons about Ling oki.
I'm trying this combo with Yoshi:
d/f+2~1, 4, XMTS~5 TA! 1+2, KIN 2,1+2 f,f+3+4
After the ff+3+4 followed by ff+3 picks them up if they quickstand or backroll but RDS 2,1 whifs.
If I change the 4 in the combo and do a df+1 the combo and the pickup is consistent because seems that df+1 has a built in sidestep left. And this oki seems pretty consistent when sidestepping left.

But my question is whenever I want to go for this oki, if I sidestep right into AOP and do AOP d+1+2,UF n 4, XMTS~5 TA! 1+2, KIN 2,1+2 f,f+3+4 the RDS 2,1 allways whifs.
So is there any way to make it consistent without sidesteping left or changing the combo? Or is just that I'm doing it worng?

I will edit this post and record what happens in a video and upload it to youtube if that will help.

Edit: Here it is, https://www.youtube.com/watch?v=nGNKJguqKMA

After doing it, it just seems incosistent if I don't SSL.

Last edited by reynos7 on Apr 12th, 2015 at 14:40

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Fergus
Kazama Slamma
Joined: Oct 2009
Posts: 1227
From: Ireland
PSN: Fergus2k8
XBL: FlowchartFergus
#846 “Quote” Edit Post
You're better off doing ff3 BT db4 XMTS b! as it's 100% consistent in that situation.

BT2,1 is too axis dependent for my liking. Especially when you might hit df2~1 as a whiff punish off axis or w/e in game.
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reynos7
5th Dan
Joined: Mar 2013
Posts: 52
From: Spain
PSN: Reynos7
#847 “Quote” Edit Post
Thanks Fergus. Yeah RDS db+4 seems really consistent and you can do the same setup for 51 damage, pretty good.
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