The TTT2 Jun Combo/Partner Thread

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leprosy
Kyu
Joined: Nov 2009
Posts: 2
From: Philippines
#201 “Quote” Edit Post
any tips on jun/anna?
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#202 “Quote” Edit Post
I don't know much about Anna, but I see people being able to bound off her low slap launcher thing (FC d/f+1 or something)? See if you can get Anna FC d/f+1, d+3,2~5, Jun f+3, b+2,1,f+1+2, IZU 1+2. That might work?

Anything else, I don't know aside from standard launch~tags into whatever staples.
amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#203 “Quote” Edit Post
The correct notation for Anna's low hand sweep from FC is FC d/f+2.
You can do FC,d/f+2, d+3,2~5 Jun f+3,f+1+2 IZU. Haven't tried whether b+2,1 will work after f+3 or not but I assume that you can.

Jun/Kuma
Jun f+2~5 Kuma d/f+2,1~5, Jun b+2,1,f+1+2 IZU 1+2 TA! Kuma d/f+2,1 Jun dash in f+2.

Jun/Yoshi
Jun u/f+4,3 TA! Yoshi d/f+3+4,b+1,3+4 Jun dash 1 (between Yoshi's last two hits), b+2,1,1+2
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#204 “Quote” Edit Post
Thanks for the clarification, ampreheded on Anna's low sweep thing.
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#205 “Quote” Edit Post
ashinomori
For your Asuka/Jun combo that you posted earlier with the Jun WR+3, f+2 ender, I find the d+2 b! to be inconsistent and in some cases, not hit certain characters at all (of all characters, Lars :s).

Anyway, I experimented with your idea and came up with Jun u/f+4,3~5, TA Asuka b+2,4,3, WR+3, f+3,f+1+2, IZU 1+2. I've also tried with a WR+3, b+2,1,4 ender but can't get the last hit.

Anything after WR+3 is sexy as!
ashinomori
Lone Wolf
Joined: Apr 2009
Posts: 311
From: Malaysia
#206 “Quote” Edit Post
hi pIch. yeap it's definitely a 'tight' combo. if you didn't get the timing for the db4,3 correct, the d2B! will definitely whiff. forgot to mention this earlier. and your finding for continuation after WR3 (after a short B! combo) is nifty~~!! nice nice nice.
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#207 “Quote” Edit Post
I'll test with b+3,4,3 with the 4,3 being hit immediately and delaying it more and more.. hopefully there's a definite timing that works on everyone.

The damage is very nice from u/f+4,3 so I think it'll be my new staple
Demoyon
prisoner of desires
Joined: May 2008
Posts: 2665
From: Philippines
#208 “Quote” Edit Post
uf+4,3~5 TA!, db+4,3, iWR+3, b+2,1,f+1+2, IZU 1+2 also works. It's my staple juggle.

Sometimes, the IZU 2(~5) ender works, but it's inconsistent. It's good if you need a tag after, or if the wall is near.
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eleetplayah
War Lord
Joined: Feb 2006
Posts: 765
From: Canada
PSN: tenjinmon
#209 “Quote” Edit Post
TTT2 164


@21:15, don't tell me that shit is legit
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Complete Asuka/Jun Combo Thread
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#210 “Quote” Edit Post
hahaha... that does look too good to be true. I'd say Hei was trying to tech or something.
zer0kage
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#211 “Quote” Edit Post
Heihachi has *puts on glasses* forgot to tech YEEEAAHH
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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#212 “Quote” Edit Post
could be like Julia's T6 thing with ws4, b4,3 if they tech, or it may be character dependent, it is hard to tell if Hei teched or not, or maybe a character that size HAS to tech

pseudo tech catches are still in TTT2, this could be Jun's

SOMEONE TEST!
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ashinomori
Lone Wolf
Joined: Apr 2009
Posts: 311
From: Malaysia
#213 “Quote” Edit Post
tested out earlier. people can techroll after the ws4. if they keep quiet or press back, the df4 hits.
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#214 “Quote” Edit Post
That's still a great option for Jun.
amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#215 “Quote” Edit Post
I've tested it again yesterday, you can do b+2,1 right after CH u/f+3.
Granted, most of time people will tech, that's great new on ws+4.
Chaoz
Tekken Lord Black
Joined: Jan 2002
Posts: 950
From: Philippines
PSN: Chaoz83
#216 “Quote” Edit Post
Omg.. b+2,1 picks up a lot of things already!
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ashinomori
Lone Wolf
Joined: Apr 2009
Posts: 311
From: Malaysia
#217 “Quote” Edit Post
true. the pickup move is still a great option. gonna try ws4, d4,4 to see if it's a confirmed thing. just thought of it just now. if it is so, then more damage for landing a simple ws4.

by the way, got promoted to fighter yesterday
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Demoyon
prisoner of desires
Joined: May 2008
Posts: 2665
From: Philippines
#218 “Quote” Edit Post
Originally posted by ashinomori
true. the pickup move is still a great option. gonna try ws4, d4,4 to see if it's a confirmed thing. just thought of it just now. if it is so, then more damage for landing a simple ws4.
Tried it earlier, the d+4,4 is techable. df+4 pickup is better.

Haven't seen this posted anywhere, but after f+2 (or Asuka f+2~5), Jun gets f+4, b+2,1, b+2,1,f+1+2, IZU 1+2 B!. I think it does more than the staple uf+3, I'll test it tomorrow if I can. This combo doesn't work on Kuma/Panda though, and I think Ogre too.
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ckuriyama
Warrior
Joined: Jun 2007
Posts: 172
From: Philippines
#219 “Quote” Edit Post
what is a good wall combo with asuka as lead and jun as tag partner? the only one I can get to work consistently is 2,3/ F+1,4
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#220 “Quote” Edit Post
If Jun is TAing, I use u/f+4,3 now... Asuka can still hit f+1,4 after it. If Asuka is TAing, I tend to do a lot of random crap... I'm thinking it might be good to go for one big hit like f+1+2 or d/f+3 if everything else seems iffy.

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