Sambo Tag Team Assault (team/solo combos)

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venzo77
Lone Wolf
Joined: Sep 2010
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From: Italy
#221 “Quote” Edit Post
any drag/hei staples?
CKeegan
Virtuoso
Joined: Sep 2012
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From: United Kingdom
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#222 “Quote” Edit Post
Steve/Dragunov

Will update this often. Steve may be a replacement for Bryan in the long run in my case.

Steve notations in red, Dragunov notations in green

b+2
ff+2 B! TA! SSR f+2,4 f+3 HOLD EXDCK 1~5 f+4,4,3 - 84 damage - Seen often from Knee
ff+2 B! TA! SSR f+2,4 f+3 HOLD EXDCK 1~5 f+3 CDc 1, f+3~ENDER
Enders include:
CDc 4,1 - 84 damage, primarily for wall carry.
CD+1+2 - 85 damage
CDc d+4,4 - 87 damage (inconsistent due to distance, however it does work)
f+3 CDc f+4,4,3 - 87 damage (shorter wall carry for higher damage)
ff+2 B! TA! SSR f+2,4 f+3 HOLD~EXDCK 1, d/f+1,2~1~b, f+3 DCK+1 - 82 damage

DCK+1
ff+2 B! TA! SSR f+2,4 f+3 HOLD EXDCK 1~5 f+4,4,3 - 86 damage
ff+2 B! TA! SSR f+2,4 f+3 HOLD EXDCK 1~5 f+3 CDc 1, f+3~ENDER
Enders include:
CDc 4,1 - 86 damage
CD+1+2 - 87 damage
CDc d+4,4 - 89 damage (Inconsistent due to distance)
f+3 CDc f+4,4,3 - 89 damage
ff+2 B! TA! SSR f+2,4 f+3 HOLD~EXDCK 1, d/f+1,2~1~b, f+3 DCK+1 - 84 damage

u/f+2
d/f+1,2~1, ff+2 B! TA! SSR f+2,4 f+3 HOLD~EXDCK 1, ff, d/f+1+2 - 90 damage
d/f+1,2~1, ff+2 B! TA! SSR f+2,4 f+3 HOLD~EXDCK 1~5 f+3~CD+1+2 - 93 damage
d/f+1,2~1, ff+2 B! TA! SSR f+2,4 f+3 HOLD~EXDCK 1, ff+2 - 87 damage, Okizeme
df+1,2,1, df+1,2,1, f,f+2 B! TA! SSR f+4,4,3 Steve WR+2 - 96 damage (Bopper)
df+1,2,1, f+2,1, f,f+2 B! TA! SSR f+4,4,3 Steve WR+2 - 92 damage (Bopper)

u/f+4
d/f+1,2~1, ff+2 B! TA! SSR f+2,4 f+3 HOLD~EXDCK 1, ff, d/f+1+2 - 93 damage
d/f+1,2~1, ff+2 B! TA! SSR f+2,4 f+3 HOLD~EXDCK 1~5 f+3~CD+1+2 - 96 damage
d/f+1,2~1, ff+2 B! TA! SSR f+2,4 f+3 HOLD~EXDCK 1, ff+2 - 90 damage, Okizeme

W!
ff+2 B! TA! f+3 CDc b+2,1,3 3,1,1
ff+2 B! TA! f+3 CDc b+2,1,3 f+3,1+2,21212121211 (Bopper)
f+2,1~b~DB WS+1,2 B! TA! 4,4 3,1,1 (Direct wallsplat, cannot be done after wall carry)

Wall Carry
u/f+2, df+1,2~1~b, FLK+1, f+2,1~b, FLK+1~b ALB+2 W! (Bopper)

QCF+2
f+2,4, ff+2 B! TA! d/f+1,2~1~b, b+1~b, 3+4, 2 f+3~CD+1+2 - 103 damage
f+2,4, ff+2 B! TA! d/f+1,2~1~b, b+1~b, 3+4, 2 WR+2 - 97 damage, Okizeme
~5 d/f+1,2~1, ff+2 B! f+2,1~b, b+1~b, 3+4, 2 - 81 damage, red life combo
~5 d/f+1,2~1~b, FLK+1, f+2,1~b f+3~DF WS+1,2 B! ff, d/f+1+2 - 86 damage, red life combo (addition of FLK+1 from suggestion by Bopper)
~5 f+3~f+2~f+3~1, d/f+1,2~1, ff+2 B! ff, d/f+1+2 - 88 damage, red life combo
~5 f+3~f+2~f+3,1, df+1,2,1, f,f+2 B!, f+2,1~b, f+3,1 - 89 damage (Bopper)
~5 f+3~f+2~f+3,1, df+1,2,1, f,f+2 B!, dash df+1,2,1~b, f+3,1 - 93 damage (Bopper)
~5 f+3~f+2~f+3,1, df+1,2,1, f,f+2 B!, dash df+1,2,1, f,f+2 - 96 damage (Bopper)
~5 f+3~f+2~f+3,1, df+1,2,1, f,f+2 B! TA! SSR f+4,4,3 WR+2 - 107 damage (Bopper)

QCF+1
f+4,4,3, f+1, ff+2 B! TA! f+2,1~b f+3~DCK+1 ff+3 - 93 damage
f+4,4,3, f+1, ff+2 B! TA! f+2,1~b f+3~DCK+1 WR+2 - 88 damage, Okizeme
~5 d/f+1,2~1, ff+2 B! f+2,1~b, b+1~b, 3+4, 2 - 77 damage, red life combo

d/f+2
f+4,4,3, f+1, f+3 CDc f+1, f,f+2 B! TA! EXDCK+1 f,f+3 - 84 damage (Bopper)
f+4,4,3, f+1, f,f+2 B! TA! SSR df+1,2,1~b, f+3,1 f,f+3 - 88 damage (Bopper)

W!
Any 1 hit bound B! TA! QCF+1~b, 3,1<1 b+2, WS+1+2

Last edited by CKeegan on Jun 2nd, 2013 at 17:49

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Bopper
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#223 “Quote” Edit Post
"~5 d/f+1,2~1, f+2,1~b f+3~DF WS+1,2 B! ff, d/f+1+2"

You can add a FLK 1 after the df+1,2,1 for more damage. Its his standard bnb.

Also, if they are high enough after qcf+2~5, you might be able to do f+3~f+2~f+3,1, df+1,2,1 etc.
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CKeegan
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#224 “Quote” Edit Post
Let me edit that then.

I tried using f+3~f+2~f+3,1 but it seems you can't get anything after the d/f+1,2~1.
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Bopper
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#225 “Quote” Edit Post
f,f+2 for B! should work? ill test it when i have time .
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CKeegan
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#226 “Quote” Edit Post
I did try ff+2, the opponent was too far from the d/f+1,2~1 already, although it may work if a very deep dash is done before the ff+2. I'll keep trying as well to see if anything changes.
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Bopper
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#227 “Quote” Edit Post
The combo is a staple after f+3,2, so i dont see why it shouldnt work after qcf+2~5 if the first part hits ^^
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CKeegan
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#228 “Quote” Edit Post
OK it managed to work fairly consistently after delaying the ff+2 to close more distance and actually hit. What's the best ender you can get from it? I've managed Sonic fang but that's it so far.
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Bopper
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#229 “Quote” Edit Post
dash df+1,2,1, f,f+2 should work , mabey ending with duck1 if you dash deep enough. These type of combos are pretty tight tho so might want to opt for something easier in the beginning if you just picked up steve.

EDIT:

qcf+2~5, f+3~f+2~f+3,1, df+1,2,1, f,f+2 B!, f+2,1~b, f+3,1 - 89 (easy)
qcf+2~5, f+3~f+2~f+3,1, df+1,2,1, f,f+2 B!, dash df+1,2,1~b, f+3,1 - 93 (really hard, needs a perfect dash df+1,2,1)
qcf+2~5, f+3~f+2~f+3,1, df+1,2,1, f,f+2 B!, dash df+1,2,1, f,f+2 - 96 (pretty tight)

would reccomend the first one. Only hard part is the ff+2, and thats fairly straightforward. As for with TA:

qcf+2~5, f+3~f+2~f+3,1, df+1,2,1, f,f+2~5 B! Drag SSR f+4,4,3, Steve WR+2 - 107, pretty beefy. You can end with f+3,1 for wallcarry (101 dmg)

EDIT2: Some other combos, might as well since i booted up the ps3

uf+2, df+1,2,1, df+1,2,1, f,f+2~5 B!, Drag SSR f+4,4,3, Steve WR+2 -96
uf+2, df+1,2,1, f+2,1, f,f+2~5 B!, Drag SSR f+4,4,3, Steve WR+2 - 92 (easier version)

Had big issues finding something decent with drag on point. Best i could get from df+2 was:

df+2. f+4,4,3, f+1, f+3 cdc f+1, f,f+2~5 B!, Steve ext duck+1, Drag f,f+3 for 84. Pretty mediokre.

EDIT3: df+2, f+4,4,3, f+1, f,f+2~5 B!, Steve SSR df+1,2,1~b, f+3,1, Drag f,f+3 - 88 (Seems to be fairly consistent if you do a full SSR->wait->df+1,2,1)

EDIT4: Some wall stuff:

Drag W!, f,f+2~5 B!, Steve qcf+1~b, 3,1<1, Drag b+2, ws+1+2
df+2, f+4,4,3, f+1, f+3 cdc 4,1 W! f,f+2~5 B!, Steve qcf+1~b, 3,1<1, Drag b+2, ws+1+2 -114

Steve W!, f,f+2~5 B! Drag f+3 cdc b+2,1,3, Steve f+3,1+2,21212121211
uf+2, df+1,2,1~b, flk1, f+2,1~b, flk1~alb+2, W!, f,f+2~5 B! Drag f+3 cdc b+2,1,3, Steve f+3,1+2,21212121211 -114

Last edited by Bopper on Jun 2nd, 2013 at 02:04

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CKeegan
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#230 “Quote” Edit Post
Sweet, thanks for those. I'll add them on

You can never expect good damage from Drag's d/f+2 anyway, so that's fair enough haha.
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CKeegan
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#231 “Quote” Edit Post
Ah, I knew about wall combos already but I didn't know much about Steve's wall carry, so thanks for that combo. I'll add those up too.
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pao1o
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#232 “Quote” Edit Post
hope someone can post staple dragunov/marduk combo here...
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venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#233 “Quote” Edit Post
mig uf4_df21, df1~SAV df1, df22 B!~5 drag 4,4 mig ff2,2
are there better B&B combos with mig on point or different fillers/enders?

edit: the best i was able to do after some tests is:

mig uf4, df1~sav df1, df4,1 d2 B! 5~ drag 4,4 mig f2+3

btw still looking for hei/drag staples! somebody please?

Last edited by venzo77 on Jun 12th, 2013 at 19:14

CKeegan
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#234 “Quote” Edit Post
Originally posted by venzo77
mig uf4_df21, df1~SAV df1, df22 B!~5 drag 4,4 mig ff2,2
are there better B&B combos with mig on point or different fillers/enders?

edit: the best i was able to do after some tests is:

mig uf4, df1~sav df1, df4,1 d2 B! 5~ drag 4,4 mig f2+3

You can certainly get much higher damage.

Miguel/Dragunov
u/f+4, d/f+1~f, SAV u/f+3, d/f+1~f, SAV 2 B! TA! SSR f+4,4,3 ff+2,2 - 88 damage
d/f+2,1, d/f+1~f, SAV d/f+1, d/f+4,1~f, SAV 2 B! TA! SSR f+4,4,3 f+2+3 - 94 damage

Originally posted by pao1o
hope someone can post staple dragunov/marduk combo here

Definitely check out Knee's gameplay. He's recently been using Dragunov/Marduk to get his Drag to TTG.
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venzo77
Lone Wolf
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#235 “Quote” Edit Post
thx CKeegan. i found hei/drag staples btw, hei TA filler from the stance is just awesome..
sandilord
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#236 “Quote” Edit Post
Drag/Ganny

Dra ws2~5, Gan b21, cc, b21, ws1+2,1+2 B!, hcf2 = 75 dmg redlife
Dra qcf2~5_qcf1~5, Gan df1+2,1, b41 B!, df412 = 87_83 dmg redlife
Dra qcf2~5_qcf1~5, Gan b41 TA!, Dra f24, Gan 4, df412 = 97_93 dmg
Dra wr2, iws4, f132 TA!, Gan df412, Dra f3~CD1+2 = 100 dmg
Dra CH (f2)4, 43 TA!, Gan ff4, Dra qcf2, f3~CDc, d44 = 101 dmg
W! Dra b1+2, Gan 344, Dra b2, ws1+2

Gan df2, b41 TA!, Dra ssl_r, f24, Gan uf1+2~D, cc_4, df412 = 89_86 dmg
Gan ff1+2~5, Dra b21_31, f3~CDc43 B!, f3~CDc, d44 = 72_69 redlife
Gan ff1+2~5, Dra 43 TA!, Gan ff4, Dra qcf2, f3~CDc, d44 = 83 dmg
Gan ws2~5, Dra b43, f1, f3~CDc43 B!, f3~CDc, d44 = 81 dmg redlife
Gan db2, b41 TA!, Dra ssl_r f24, Gan uf1+2~D, cc_4, df412 = 90_87 dmg
Gan bf2~5, Dra bb, f24, f3~CDc1, f3~CDc, d44 = 84 redlife
Gan bf2~5, Dra bb, f24, ff2 TA!, Gan df412, Dra f3~CD1+2 = 95 dmg
Gan CH ff2~1+2~5, Dra 31, f132 B!, f3~CD12_CDc, d44 = 93_95 (inconsistent) redlife
Gan CH ff2~1+2~5, b41 TA!, Dra f443, Gan uf2,1+2 = 108 dmg
W! Gan b41 TA!, Dra b213, Gan df1+2,1_HHS (or d1 into mixups for about -12 dmg)
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Vash1422
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#237 “Quote” Edit Post
Anyone know how to better connect f+3~df~cc~4,1 after qcf2, f+4,4,3, f+1,3,2 B! ? is there a way to get it to connect more consistently? Only thing I can get consistently is dash 3,1,2.

Trying to figure out better red life combos for Feng's f+3,4 and ws+3. f+4,4,3 f+1,3,2 B! is the best I could find. Only other one that compares is b+4,3 f+1, f+3~df~cc~4,3 B! but from ssr it is really inconsistent at the f+1 part. Any input would be great. Thanks.
tyler2k
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#238 “Quote” Edit Post
After about 7 hits you NEED to forward buffer f+3 to land it, too early and it will whiff, too late and they'll recover in time. With that being said you shouldn't have to forward buffer f+3 to finish your combo, therefore the only thing I can think of is that they're being pushed to far away because you aren't approaching mid-combo, e.g. w/ f+3 CDc. With that being said, qcf+2, f+4,4,3, 1,3,2 is really fucking hard, I'd suggest moving to a more consistent option because small variances will cause the combo to not work and you're going to sink a lot of time trying to perfect it for ~4-5 more damage.

I'd stick with your Feng combo, I can't really see anything being better off the top of my head.
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Vash1422
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#239 “Quote” Edit Post
Thanks for the tip about dash f+3, didn't think that would hit, but it does.
The b+4,3 juggle whiffs every time you are slightly ssr, so f+4,4,3 1,3,2 is the most consistent/highest damage. Pretty confident with my execution, and you can easily hit confirm it if you see it doesn't go high enough and Sub in f+1, ff+2 B!
Makes drag and feng do a ton of damage, so i think I'll try and stick with it. Dash f+3~cc~4,1 works every time for me now, so thanks.

Last edited by Vash1422 on Jul 15th, 2013 at 22:02

CKeegan
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#240 “Quote” Edit Post
Originally posted by Vash1422 Trying to figure out better red life combos for Feng's f+3,4 and ws+3. f+4,4,3 f+1,3,2 B! is the best I could find. Only other one that compares is b+4,3 f+1, f+3~df~cc~4,3 B! but from ssr it is really inconsistent at the f+1 part. Any input would be great. Thanks.

Feng/Dragunov
f+3,4~5, f+4,4,3, f+1,3,2 B! ff, 3,1,2 - 100 damage
f+3,4~5, b+4,3, f+1, f+3 CDc 4,3 B! f+3 CDc d+4,4 - 99 damage

WS+3~5, f+4,4,3, f+1,3,2 B! ff, 3,1,2 - 87 damage
WS+3~5, b+4,3, f+1, f+3 CDc 4,3 B! f+3 CDc d+4,4 - 86 damage

You CAN land f+2,4, deep dash 1 after both launchers however I haven't managed to get this combo to work:
f+3,4~5, f+2,4, deep dash 1, f+3 CDc 4,3 B! f+3 CDc d+4,4
If it does work I'm certain it'll do the most damage. And with some characters you can also get 4,4 instead of d+4,4 for 4 more points of damage, I'd only recommend doing it against characters it will work 100% of the time on though e.g. Jinpachi.
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