Tekken 6 BR PSP CWCHEAT ver10

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Ookinaryuu
Lone Wolf
Joined: May 2013
Posts: 341
From: United Kingdom
#721 “Quote” Edit Post
Hmm... imagine a move (for example, I used BRY qcf+2)

_L 0x20884014 0x09084058 - pointer to =>14

then as the =>14

_L 0x20884058 0x00000000
_L 0x2088405C 0x40000001 - if 1 is pressed
_L 0x20884060 0x090840A0 - pointer to custom permissions
_L 0x20884064 0x08E423B0
_L 0x20884068 0x0000000F
_L 0x2088406C 0x00000012
_L 0x20884070 0x0000000F
_L 0x20884074 0x00507002 - this is just a custom move number, you would need to make sure qcf+2,1 starts

then the formal recovery slot, as needed

_L 0x20884078 0x00008000
_L 0x2088407C 0x00000000
_L 0x20884080 0x08E410B8
_L 0x20884084 0x08E423B0
_L 0x20884088 0x0000002B
_L 0x2088408C 0x00007FFF
_L 0x20884090 0x0000002B
_L 0x20884094 0x01508001

then as the permissions

_L 0x208840A0 0x0000002C
_L 0x208840A4 0x00000000
_L 0x208840A8 0x0000018D
_L 0x208840AC 0x00000000
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abdulroufrizwan
4th Dan
Joined: Aug 2017
Posts: 46
From: Pakistan
#722 “Quote” Edit Post
thank YOU
Signature Rizwan
abdulroufrizwan
4th Dan
Joined: Aug 2017
Posts: 46
From: Pakistan
#723 “Quote” Edit Post
@All
Can anyone one give me geese qcb+3?
Signature Rizwan
Ookinaryuu
Lone Wolf
Joined: May 2013
Posts: 341
From: United Kingdom
#724 “Quote” Edit Post
So I realised something...

would AMK using Miguel's movebase actually be able to use the Studded Bat with =>38 (considering that Miguel does not use this item)?

also, this slot is in LTN's f+4 recovery

0 854EA734 00000006
0 854EA738 00000000
0 854EA73C 854A6744
0 854EA740 00000000
0 854EA744 85520DE8
0 854EA748 00000000
0 854EA74C 0000000A
0 854EA750 00000019
0 854EA754 0000000A
0 854EA758 005006B2

but from my understanding, 00000002 is D/B, and 00000004 is D

so what would 00000006 be?

(I think 6B2 is probably HAR cancel)

Last edited by Ookinaryuu on Mar 15th, 2019 at 14:46

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abdulroufrizwan
4th Dan
Joined: Aug 2017
Posts: 46
From: Pakistan
#725 “Quote” Edit Post
@Ookinaryuu
@sadmitsu
is there a way to force p1 to perform a move only when p2 hits?
Signature Rizwan
hepta_X_27
Berserker
Joined: Jan 2016
Posts: 418
From: Indonesia
#726 “Quote” Edit Post
@sadamitsu
so, I re-manage my p0 animations into these area
//STAND UP BETWEEN ROUND
8E8EC88(1508)//Reaction:«Bound remove»(1128)
8EC59F0(1A48)//Reaction:«Bound remove back»(1044)
8EC7438(19F4)//TA BN (face up)(DAC)
8EC8E2C(18A0)//TA BN (face down)(DC8)
8ED0AF4(1A0C)//Reaction: «Vihr» (to left)(FC0)
8ED2500(1950)//Reaction: «Vihr» (to right)(FBC)
8ED3E50(17F8)//Reaction: «Slide screw» (to left)(1468)
8ED5648(1A68)//Reaction: «Slide screw» (to right)(145C)
8ED70B0(153C)//BN Face down(F54)
8EDDA88(18D8)//«Bound remove» (face up, front) to stand(B3C) and «Bound remove» (face up, back) to stand(CD0)
8EDF360(19D8)//B! on a standing opponent (face up)(101C)
8EE3158(144C)//B! on a standing opponent (face down)(FC0)
8EEA4F0(18F8)//double spinning reactions(D9C) and //Reaction:air, face down => face up(B24)
8EF2930(18A0)//Reaction: Air «Float»(F1C)

I use each header to avoid the glitch while between rounds. I just want to ask is it safe if we use p0 default stance (8E07C94[8A64]) and T-POSE (8E18AD8[19B0])? also I want to requests some dumb data. they are DVJ, ASK, FEN, LAW, PAU and LEE

thanks in advance

Last edited by hepta_X_27 on Mar 24th, 2019 at 04:32

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