Baek vs. ______

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Stringer
nothing to lose
Joined: Feb 2005
Posts: 1727
From: United States
#41 “Quote” Edit Post
and for some dumb reason Paul's d+1+2 goes under the 3 in shit like cd+4,4,3; f+4,3; 3,3,4,4,3; d/f+4,4,3

I seen my mid kick get crushed all because Paul was scared and used d+1+2 as a panic attack...

just thought I'd share that w/ u all
NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17047
From: USA North Carolina
PSN: TastyPPJuice
#42 “Quote” Edit Post
Does FLA d/b+4 go under Chreddy's anticipated b+2 during the string? Or does FLA b+2 outspeed Chreddy's b+2? If not... Then Baek's FLA cancel is nothing against them...
Stringer
nothing to lose
Joined: Feb 2005
Posts: 1727
From: United States
#43 “Quote” Edit Post
b+2 has anti-Baek written all over it
hell it even gets around d+4,3,3,d+3 which tracks

but I like d/f+3 for the anti d/b+1+2
usui
Destroyer
Joined: Feb 2006
Posts: 383
#44 “Quote” Edit Post
anyone know what i can do against lei's? they can do (i think) d/b+1+2 and it hits everytime when i go into fla cancel.
filthieRich
Tekken Project Team
Joined: May 2005
Posts: 2430
From: United States
PSN: Filthie_rich
XBL: Tekken Project Team
#45 “Quote” Edit Post
interupt pauls strings n keep close...

every baek player should get used to using d433

but using CH D4 as hit confirm...

smart opponents will be expecting safe ... um sorta safe.. lol

d4 333 i know it sux but still... gotta make a mixup afterwords...

maximize on how opponent dodges strings...


dudes like to low jab?

12 ~ low parry

dudes like to step after df433 (stepped here with attempt to launch or punish the whiffed 3)

cancel the last kick to B4 ( minimal frames... takes practice)

punish all whiffs the best you can...

mix ups will always be mixups...

yall got dat in the bag...


against turtles you try to see if people are aware of baeks weak points..

simply test your opponent to see if he knows how to punish either..

D2
1+2
(3) ender from any FLA string..
most especially use Db4 to test his reflexes..n to see if he knows how to punish accordingly..
keep in mind some1 who got hit by that slow move will be hurt mentally

and 75% of the time there gonna go for class A launchers...

after your telegraph and step the move you can make a sandwhich and come back and launch him and eat the rest of the sandwhich while juggling..


fuck around wit mr baek.. dude fights wit his work shoes...props..

have fun wit:

jump (land for IWS 3 ~ fla grab) hurts feelings even qudans didnt know wat thats about...

use of UF2 into standing 4(hoping for CH ~ juggle)

B1+2- useless move... but it pisses people off

and just annoying strings...

f11 f33 (shitty frames)
fla 344 : 34...4...shit like that
123~U 123~D123~U.. mind games.. hurt feelings...goodness..

just be creative and keep in mind.. that if the opponent fucks up 1 time... HES DEAD or at least eating lotsa punches and movin towards wall for more pressure

so stray patient... dude has a hat on and hes tryin to catch that breeze...

be easy baek players...


im not one to look up to ....

i just like to share


props to every1 in this thread...

dont give up on baek..
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Tekken Project Team
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nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#46 “Quote” Edit Post
Originally posted by FilthyRich
interupt pauls strings n keep close...

every baek player should get used to using d433

but using CH D4 as hit confirm...

smart opponents will be expecting safe ... um sorta safe.. lol

d4 333 i know it sux but still... gotta make a mixup afterwords...

maximize on how opponent dodges strings...


dudes like to low jab?

12 ~ low parry

dudes like to step after df433 (stepped here with attempt to launch or punish the whiffed 3)

cancel the last kick to B4 ( minimal frames... takes practice)

punish all whiffs the best you can...

mix ups will always be mixups...

yall got dat in the bag...


against turtles you try to see if people are aware of baeks weak points..

simply test your opponent to see if he knows how to punish either..

D2
1+2
(3) ender from any FLA string..
most especially use Db4 to test his reflexes..n to see if he knows how to punish accordingly..
keep in mind some1 who got hit by that slow move will be hurt mentally

and 75% of the time there gonna go for class A launchers...

after your telegraph and step the move you can make a sandwhich and come back and launch him and eat the rest of the sandwhich while juggling..


fuck around wit mr baek.. dude fights wit his work shoes...props..

have fun wit:

jump (land for IWS 3 ~ fla grab) hurts feelings even qudans didnt know wat thats about...

use of UF2 into standing 4(hoping for CH ~ juggle)

B1+2- useless move... but it pisses people off

and just annoying strings...

f11 f33 (shitty frames)
fla 344 : 34...4...shit like that
123~U 123~D123~U.. mind games.. hurt feelings...goodness..

just be creative and keep in mind.. that if the opponent fucks up 1 time... HES DEAD or at least eating lotsa punches and movin towards wall for more pressure

so stray patient... dude has a hat on and hes tryin to catch that breeze...

be easy baek players...


im not one to look up to ....

i just like to share


props to every1 in this thread...

dont give up on baek..


You are an awesome poster, and I agree with virtually everything you said.

"Be creative" Best part of whole post. A linear baek isnt gonna do shit.

Filthy: You gotta rep baek at socal 3v3. I dono if I can make it, but if you use baek, i'll try real hard...or something. I heard you're using ak? Man on a mission. Props.
Signature "What It Do-San"
filthieRich
Tekken Project Team
Joined: May 2005
Posts: 2430
From: United States
PSN: Filthie_rich
XBL: Tekken Project Team
#47 “Quote” Edit Post
i havent really been able to concentrate on my DR baek against too many people

last time i used him was at a tourny where my hei got raped... so i CH picked bruce with baek and the change of pace and immediate aggression threw him off and i was able to pull the wins needed to advance...

but i think that there are better players with me

people like machines, several norcal heads...

and who knows...

but ill never give up on baek and im always down to play more n more baeks

but still heihachi is fun and i like him cuz no1 else uses him...
as far as armor king goes... well see how everything turns out...

im still not sure who to use for the next tourny...

random combo :

ffN 3 UF4(reg hopkick version) F1 ~3+4 ~3+4 , 1+2 4

must be to the LEFT side of opponent

so dis means SSR

i have NEVER EVER hit this combo on a human cuz having the proper lineage is impossible

but seeing new combos is always coo


"i play baek baked"

props to "cyborg" MT sac champ for still using BAEK

oh yea!

if yall wanna try this

wall!
12 JUMP over (fuckin stupid)BT D1 ws33 4 ~ D2 bd 4 is free!

this one is possible...
but guarunteed damge is always good

baekonomics its wats for dinner!

btw i have oldschool vids


http://www.youtube.com/watch?v=OMJAeXvvq40

http://www.youtube.com/watch?v=_nf-vIUQ3TQ

http://www.youtube.com/watch?v=D2p5uRC72eo

http://www.youtube.com/watch?v=ZqpbXHYqnQc * damn DJ hitbox

*you can tell im rusty as hell
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Tekken Project Team
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usui
Destroyer
Joined: Feb 2006
Posts: 383
#48 “Quote” Edit Post
Originally posted by FilthyRich
i havent really been able to concentrate on my DR baek against too many people

last time i used him was at a tourny where my hei got raped... so i CH picked bruce with baek and the change of pace and immediate aggression threw him off and i was able to pull the wins needed to advance...

but i think that there are better players with me

people like machines, several norcal heads...

and who knows...

but ill never give up on baek and im always down to play more n more baeks

but still heihachi is fun and i like him cuz no1 else uses him...
as far as armor king goes... well see how everything turns out...

im still not sure who to use for the next tourny...

random combo :

ffN 3 UF4(reg hopkick version) F1 ~3+4 ~3+4 , 1+2 4

must be to the LEFT side of opponent

so dis means SSR

i have NEVER EVER hit this combo on a human cuz having the proper lineage is impossible

but seeing new combos is always coo


"i play baek baked"

props to "cyborg" MT sac champ for still using BAEK

oh yea!

if yall wanna try this

wall!
12 JUMP over (fuckin stupid)BT D1 ws33 4 ~ D2 bd 4 is free!

this one is possible...
but guarunteed damge is always good

baekonomics its wats for dinner!

btw i have oldschool vids


http://www.youtube.com/watch?v=OMJAeXvvq40

http://www.youtube.com/watch?v=_nf-vIUQ3TQ

http://www.youtube.com/watch?v=D2p5uRC72eo

http://www.youtube.com/watch?v=ZqpbXHYqnQc * damn DJ hitbox

*you can tell im rusty as hell


hey man thats some awesome shit going there, kinda flashy too, hope to learn from u.
balladbirdkaren
Virtuoso
Joined: Sep 2005
Posts: 206
From: Philippines
#49 “Quote” Edit Post
Hey guys...

Ever fought a Bruce player who always Sidewalks to the right...

always do d/f+1; d/f+2; d+3; d+4; d/b+4; 2,d+4; 2,4; 1,2,1; f+2,3(or something); f,f,f+3(running 3 aka. power kick [in the phils. i don't know in other countries...^_^v]); d/f+2_delay strings/mix-ups when you get the opportunity to get close...

often sees 1,1 and d/b4 and punishes it with WS+2,1, f,d/f+3...

always see through baek's 1+3, 2+4, f+2+3 and d/b+1+3 grabs...

a turtle that has a very fast reflex to punish almost all my unsafe moves with
2, f+4...

and one who loves to backdash?

coz I got owned last week by this unorthodox Bruce user...

T_T...

All of you might say that what I've posted is very exaggerated...(the way the person see through all my moves)

but the problem is...

its a fact...

Can anyone help me with this problem?

Coz I got this problem about 8-framers who loves to turtle...

It would be nice if someone could share a strat...

thanks in advance by the way...

Last edited by balladbirdkaren on Oct 9th, 2006 at 05:22

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nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#50 “Quote” Edit Post
Originally posted by balladbirdkaren
Hey guys...

Ever fought a Bruce player who always Sidewalks to the right...

always do d/f+1; d/f+2; d+3; d+4; d/b+4; 2,d+4; 2,4; 1,2,1; f+2,3(or something); f,f,f+3(running 3 aka. power kick [in the phils. i don't know in other countries...^_^v]); d/f+2_delay strings/mix-ups when you get the opportunity to get close...

often sees 1,1 and d/b4 and punishes it with WS+2,1, f,d/f+3...

always see through baek's 1+3, 2+4, f+2+3 and d/b+1+3 grabs...

a turtle that has a very fast reflex to punish almost all my unsafe moves with
2, f+4...

and one who loves to backdash?

coz I got owned last week by this unorthodox Bruce user...

T_T...

All of you might say that what I've posted is very exaggerated...(the way the person see through all my moves)

but the problem is...

its a fact...

Can anyone help me with this problem?

Coz I got this problem about 8-framers who loves to turtle...

It would be nice if someone could share a strat...

thanks in advance by the way...


Bruce is a weird matchup for Baek. I don't think i've ever played a bruce who turtled against my baek; usually they're in my face looking for ch's.

With all turtlers, all baek can really do is throw safe-pretty safe pokes. Bruce doesnt track too well to his left, so FLA stepping can work well if you aren't obvious about it.

I agree with your comment about 8 framers, they are annoying. I tend to resort to duck jab when the going gets tough against them, which I don't think is too risky against bruce.

I dono if you (or any of you for that matter) play competitive 3s (third strike), but often times in that game the best way to beat a turtler is to try and out turtle them. I believe it was Evolution 2004 when Justin Wong upset Onhuki in the finals; it was a Chun vs Chun match which boiled down to a turtle contest. Justin out turtled Ohnuki who was clearly not used to being in the hot seat (the agressor in this instance).

I know this is a stretch, but try and compare that logic to tekken. Some characters are played totally agressive, and some are played much more neutral-defensive. When you run into a bad match up, you aren't going to feed the opposing character's strength on purpose, you have to change things up a bit, and make them feel uncomfortable.

Bruce vs Baek is in my opinnion, not a terrible match up. He can punish better then you can, but he is much more linear and ch oriented; aka realies on being able to capitalize on your mistakes.

Hope that helped, or was at least a good read

-Nick
Signature "What It Do-San"
balladbirdkaren
Virtuoso
Joined: Sep 2005
Posts: 206
From: Philippines
#51 “Quote” Edit Post
ahh...

ok...

thanks for the tip man...

pz!
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nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#52 “Quote” Edit Post
Just turtle back.

I was bored last night.

-Nick
Signature "What It Do-San"
filthieRich
Tekken Project Team
Joined: May 2005
Posts: 2430
From: United States
PSN: Filthie_rich
XBL: Tekken Project Team
#53 “Quote” Edit Post
Originally posted by balladbirdkaren
Hey guys...

Ever fought a Bruce player who always Sidewalks to the right...

always do d/f+1; d/f+2; d+3; d+4; d/b+4; 2,d+4; 2,4; 1,2,1; f+2,3(or something); f,f,f+3(running 3 aka. power kick [in the phils. i don't know in other countries...^_^v]); d/f+2_delay strings/mix-ups when you get the opportunity to get close...

often sees 1,1 and d/b4 and punishes it with WS+2,1, f,d/f+3...

always see through baek's 1+3, 2+4, f+2+3 and d/b+1+3 grabs...

a turtle that has a very fast reflex to punish almost all my unsafe moves with
2, f+4...

and one who loves to backdash?

coz I got owned last week by this unorthodox Bruce user...

T_T...

All of you might say that what I've posted is very exaggerated...(the way the person see through all my moves)

but the problem is...

its a fact...

Can anyone help me with this problem?

Coz I got this problem about 8-framers who loves to turtle...

It would be nice if someone could share a strat...

thanks in advance by the way...



baek vs Bruce

as much as possible Duck strings

if your low parry skills are up 2 par and you feel that the percentage of him going for a low is good enough go for it and punish accordingly

if you feel that he is turtling and walking to your right, simply keep at a '2' distant range (just outside of jabs but just enuff for lunge grabs). punish all block frames that you can whiff punish with : df2, B4 ,1+2~4, 12 ,11 D33(baeks best low poke). feel free to poke with d43. if your tendancy is to do FLA strings you can catch him with d433 FLA (they walk right to dodge the mid) B4.

if you practice the string well enuff you will notice a radical decrease in frames. making it almost impossible for them to counter your initial d433: df44 :ws344 ETC.

at this distance bruce can whiff a majority of his 50/50 moves and if you punish accordingly he will begin to use safe strings...

once you have noticed the change in pace and you notice the following strings

: 123
12D4

random df2 (will whiff at range 2)

keep a greater distance
but keep in mind that your whiff punishing game will be decreased to you using 1+2 4, 1+2 (grab mixup) :d33 : and maybe a b4

not to say that this is bad but just keep in mind that you should not be throwing out df2's like a mad man.. simply be conservative but also hope to crush every now n then if your feeling really lucky. or if your eye is good enough.

low parry people :

throw 12 FLa strings to throw it off

12 fla~string (opponent downjabs n combo interupted)

12 low parry (opponent begins to hate himself)

once you notice people not throwing the "anti low pokes"

rush rush rush

safe rush

12 FLA df1 1 d33 its not ultra safe but its damn annoying

11 F33 (11 makes people wanna block the next move)

F21 C-step RIGHT ( after block if you C-step bout 3 times you can get 12343 to there side almost everytime.. side 12343 cannot be interupted)

UF 2 ~ 4 (will ch lots of majors leading to UF 3+4 combos)

the main goal is to trick him into thinking you know his character

but all you should do is simply range him out

this way you cannot be turtled.. they will be waiting for whiffs so keep that in mind.. stay at the range suggested and you should be okay

im working on a new tech trap for baek

ill post it up asap
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filthieRich
Tekken Project Team
Joined: May 2005
Posts: 2430
From: United States
PSN: Filthie_rich
XBL: Tekken Project Team
#54 “Quote” Edit Post
TECH TRAP

1p ( opponent (2p)TECHS to their RIGHT

SETUP

BB2(CH) ~ SSL B4 TECH!

TRAPPED

you can lauch with CD3 or UF4 or B4 again!

B4 seems to be the most reliable

more to come!!!
this has been a filthie production!


i have 3 more

the others are actually fully functional

and start offa B4!@#!@#

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Tekken Project Team
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balladbirdkaren
Virtuoso
Joined: Sep 2005
Posts: 206
From: Philippines
#55 “Quote” Edit Post
Thanks for the tip filthie...

hey...

isn't a string_fla punishable by bruce's 2,f+4?

its me again...

I got this tinsy-weensy question...

It might sound stupid but...

How would you fight a marduk user who abuses VTS(d/b+3+4) that cancels a lot...

cause when I fought this person...

my game was decreased, only up to getting to a very short range...

using only 1,1; d/f+1; d+3,3 and d/f+4...

Coz whenever he sees me moving...

he does the d/b+3+4 very quickly...

so when I thow a string...

I get an automatic whiff and gets punished by his WS+3...

hmmm...

I just hate fighting a craig user...

another thing...

got any move to crush his tackle except u/f+4?

btw...

thanks for the tips again
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NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17047
From: USA North Carolina
PSN: TastyPPJuice
#56 “Quote” Edit Post
Against Marduk players who d/b+3+4 a lot, do not be overly agressive. Also, when he is in VTS, keep a good distance and let him charge u. At mid/long distance, his main attacks are either low, or tackle. When u see he charges forward from VTS, either just a simple hop, or u/f+4 if u feel lucky. Being offensive and charging to his vts might get u to eat his VTS 1,2.

Also, at long range, VTS tackle isn't escapable with 1+2, so make sure u "only jump when he is charging at u," instead of jumping like a little bunny. Marduk players will just rush u when u land if u just jump aimlessly.

Due to his size, CH 4, d/f+1, and d/f+2 are ur best friend. Play carefully, and punish accordingly with 1+2,4_ss,d/f+2_3+4, u should be all set.

(I have not tested out the usefulness of u/f+3,4 against Marduk. Any good?)

Last edited by NoodleHead on Oct 16th, 2006 at 03:23

balladbirdkaren
Virtuoso
Joined: Sep 2005
Posts: 206
From: Philippines
#57 “Quote” Edit Post
Thnx for the tip mr. NoodleHead...

I think u/f+3,4 is a good move against his tackle...

only if...

he does not side step during his VTS_charge...

I think...

Because when I had a sparring practice with my friend yesterday...

When he noticed that I abused baek's u/f+3,4 during his tackle...

he started SSing during his tackle and I get whiffs...

Again...

I get punished into a combo-set-up

Hmmm...

I hate craig...

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nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#58 “Quote” Edit Post
Originally posted by NoodleHead
Against Marduk players who d/b+3+4 a lot, do not be overly agressive. Also, when he is in VTS, keep a good distance and let him charge u. At mid/long distance, his main attacks are either low, or tackle. When u see he charges forward from VTS, either just a simple hop, or u/f+4 if u feel lucky. Being offensive and charging to his vts might get u to eat his VTS 1,2.

Also, at long range, VTS tackle isn't escapable with 1+2, so make sure u "only jump when he is charging at u," instead of jumping like a little bunny. Marduk players will just rush u when u land if u just jump aimlessly.

Due to his size, CH 4, d/f+1, and d/f+2 are ur best friend. Play carefully, and punish accordingly with 1+2,4_ss,d/f+2_3+4, u should be all set.

(I have not tested out the usefulness of u/f+3,4 against Marduk. Any good?)

I agree.
Stay the hell away.
Yertle The Turtle that stuff.
Signature "What It Do-San"
Stringer
nothing to lose
Joined: Feb 2005
Posts: 1727
From: United States
#59 “Quote” Edit Post
I REALLY don't like u/f+3,4 as much against Marduk all because if he sidesteps from a cancelled tackle, Baek eats vts+1,2... really not worth the hassle

I prefer flamingo cancelled d/f+3 for d/b+3+4

Last edited by Stringer on Jan 10th, 2007 at 05:38

Machinez
Iron Fist God
Joined: Jul 2001
Posts: 1203
From: USA California
PSN: Machinez_BT
#60 “Quote” Edit Post
Originally posted by MarkMan
RANK A-
14) Baek
GOOD: Ganryu, Anna
BAD: Steve


discuss
Signature Member of the BigTymer crew
Baek Doo San: Stylin' By Machinez

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