Heihachi solo/tag team combos!!

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sspaajms120
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#101 “Quote” Edit Post
1)Hei: EWGF,EWGF,df+1,2 King:1+2,3 Hei uf+3,4
2)King:SSL(maybe SSR) d+1+2 leaping UF+4 f+1 f+2,2,2 Hei:CD+4,4,1 King running SW
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King420
4th Dan
Joined: Oct 2013
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From: USA Wisconsin
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#102 “Quote” Edit Post
Requesting Heihachi and Paul Combos !!!!!!
Don D
6th Dan
Joined: Nov 2012
Posts: 60
#103 “Quote” Edit Post
Usualy I'm teching to the left or right after a knockdown. Lately I've been playing around with the attacking options from FUFT. My goal was to find some consistend combos, but everything I found I could not reproduce consistently. Here's what I found:

b3+4, 1_df3_df4, df1,2 B! etc

CH3, f,f,n,d,df4,4, d1 B! etc

Any advice or more consistent combos?
Mr. ZugZug
2nd Dan
Joined: Apr 2012
Posts: 23
From: USA South Carolina
#104 “Quote” Edit Post
Hei/Lars

ewgf, ewgf~5,db+2,1, b,f+2,1 B! db+2~F,1_iSW
ewgf, ewgf~5,db+2,1, b,f+2,1 TA! f+3+4,2,1, db+2~F,1_iSW
ewgf, ewgf, ewgf, d+1 TA! df+3,4, u/f+3,4_f+3+4,2,1
Bopper
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#105 “Quote” Edit Post
You can add a df+1 after the bound in the first combo, and end the second one with f+3,1~f, 1 instead iirc for a little more dmg
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forest16
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#106 “Quote” Edit Post
I saw JDCR use 1,b+2 instead of uf+3,4 post TA! to get them to the wall. Maybe it has shorter recovery, allowing an easier dash to CD+4,4,4,N,4 on the wall?
defcon
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#107 “Quote” Edit Post
interesting catch, forest16. thanks.
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xnahzgulx
Kyu
Joined: Nov 2009
Posts: 3
#108 “Quote” Edit Post
Any good low parry? So far the best i found is Lp,SSL,d/f+1,1, f+1,b+2,1 - Dmg 31
or Lp,SSR,d/f+1,1, f+1,b+2,4 - Dmg 35 inconsistent
BiggerBoss
1st Dan
Joined: May 2014
Posts: 12
#109 “Quote” Edit Post
Any good Hei combos off Jin: d3+4, 123B! ?
Also are there any 100+ dmg combos with Hei/Jin, either on point?
Jin has been my main since T4 and I have a good oki/poke game with him. I know DVJ and Kaz are better choices but online I have to solo as Jin to even stand a chance, I don't want to rotate him out of my roster just yet as I play like a scrub with anyone else.
The Game
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#110 “Quote” Edit Post
Originally posted by forest16
I saw JDCR use 1,b+2 instead of uf+3,4 post TA! to get them to the wall. Maybe it has shorter recovery, allowing an easier dash to CD+4,4,4,N,4 on the wall?


I do the same thing as well. It's good damage and easier to get the wall staple.
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Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
forest16
ForestTekkenVideos
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#111 “Quote” Edit Post
What is the best flip over move for TA!?

I use Hei/DJ, and off of DJ CH b+4, df+1,2 TA!, Hei TGF, DJ f,f+3,1,f,f, 2, f+3+4 is the combo I use. I can not for the life of me do Omens.

But is there anything else Hei can use to flip over as a TA!? df+1+2 flips over, but sends them really far, making the DJ post TA! f,f+3,1 hard. f,f+2 always crosses up, dropping the combo.
Chand_evil
Virtuoso
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#112 “Quote” Edit Post
For kazuya and heihachi, these are your go to combos complimentary to Above Humans suggestions:

ewgf, otgf_ewgf, dewgf, d+1 B! 1,2,4,3, dash 3+4, 1, 2

(kaz) ff+3, ewgf, dewgf~ 5!, d+1 B!~5 1,2,4,3, dash 3+4, 1, 2 (all characters)

(hei) ff+3_ch f+3_ch b+2, ewgf, d+1 B!~5 backdash, HS, otgf, qcf+1 (smalls)

Ch df+2, non pewgf, dewgf~5! d+1 B!~5 1,2, 4, 3 dash, 3+4, 1, 2

ch cd+4 _ ch d+1+2 _ ch b+1+2 _ f+1+2 _ ws+2, dewgf, dewgf~5! d+1 B!~5 1,2, 4, 3 dash, 3+4, 1, 2

twin pistons, ewgf, dewgf~5! d+1 B!~5 1,2, 4, 3 dash, 3+4, 1, 2

(my favourite) ch df+2, 1+2, dewgf~ 5, d+1 b! backdash HS, otgf qcf+1

(solo hei) ff+3 _ ch f+3 etc, ewgf, d+1 B!, dash cd 4 n 4, qcf+2

(kaz) df+1, 2 B!~5 otgf, dewgf, HS _(dewgf, dewgf)

ewgf, ewgf, dewgf, d+1 B!~5, HS, dewgf, qcf+2 (more damage than rajin wrath)

ewgf, ewgf, b,f+2, d+1 B!~5, HS, dewgf, qcf+2

ff+2~5! ewgf, dewgf~5 d+1 B!~5 1,2, 4, 3 dash, 3+4, 1, 2 (HS is a easier TA filler)

not entirely sure if hei can bound after: ch df+2, 1+2, dewgf, dewgf~5! but steve can consistently, from my experience, heis d+1 keeps whiffing.

d+1+2, d+1 b!~5 TP, otgf, dewgf~5, dewgf (very inconsistent with HS TA filler)

(kaz) ewgf, dewgf, df+3, df 1,2 B!~5 1, b2, 3, ewgf

(kaz) ewgf, dewgf, b+2,4, db+2 B!~5 cd, 4, 4, 1, cd3

(kaz) ewgf, dewgf, ff+1, cd, n, 4, db+2 B!~5 1, b+2, 1, cd3 (all ta fillers for hei can be used interchangeably)

ewgf, ewgf, uf+3 b!~5 otgf, dewgf, dewgf

(will edit later with dmg's)
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Chand_evil
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#113 “Quote” Edit Post
I also really like this bryan and heihachi combo. a more damaging ender would be db+2, ff+2

https://www.youtube.com/watch?v=TvW...eature=youtu.be

f+4, 1 B!~5 OTGF, deep dash, qcf+3, qcf+3, qcf+3, d+3, 1

Sorry for the video quality, was a quick record
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MacNuzz
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From: Denmark
#114 “Quote” Edit Post
Heihachi & Forest Law
EWGF ff3 TA! (Law) SSR uf3,4 (Heihachi) OTGF f1,b2,4 106dmg (easiest OTGF combo ever)
EWGF EWGF~5 3+4 f1+2 TA! (Heihachi) f3+4 2,1 (Law) f4,3,4 107dmg

Last edited by MacNuzz on Sep 6th, 2014 at 11:27

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AstralHK
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#115 “Quote” Edit Post
It's been a while since anyone posted here... Anyone have Miguel/heihachi combos?
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Bopper
Iron Fist God
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#116 “Quote” Edit Post
I tried some stuff out for ya in practice,

Midscreen:

EWGF, EWGF, b,f+2, d+1 B!, Mig SSR 2,1~f, SAV 1,2,1, Hei WR3 - 99 dmg

Mig uf+4, df+1~f, SAV uf+3, df+4,1, d+2 B!, Hei SSR f+1,b+2,1, Mig WR3 - 85 dmg

bonus fun combo: Mig uf+4, df+~f, SAV uf+3, df+1~f, SAV 2 B!, Hei SSR f+1,b+2,4, Mig 1+2 - 85 dmg

wall:

Hei qcf+2 W!, df+1,2 B!, Mig df+1~f, df+4,1,1, Hei df+1,2 - 98 dmg

Mig f+1+2 W!, df+2,2 B!, Hei f+1,b+2,4, Mig df+4,1,1 - 89 damage


Be advasiced these are from quick testing and may not be optimal. But its somewhere to start at least .
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AstralHK
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Joined: Feb 2014
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#117 “Quote” Edit Post
Thanks man. Good to know that there is someone else on the forums

btw, if anyone needs bob/heihachi combos, heres a video I made:
https://www.youtube.com/watch?v=tzZ7Y1hjPZg
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TeeJay92
Expert
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Posts: 136
From: Netherlands
#118 “Quote” Edit Post
I used to play that team. They work pretty well together combo-wise. My main tactic was to get an EWGF/FF+2 launch and tag buffer straight into Miguel, since his wallcarry is pretty great.

These are my staples: EWGF~5 mig: df1~SAV1, df4,1~SAV2 B! hei: RAJ2,1 mig: ff2,2. Works off of any of Miguels launchers, obviously.

If you have Hei on point, the best thing to do is to limit your amount of hits pre-bound, so that Miguels 2,1~SAV1,2,1 TA filler can connect fully. Since I play online most of the time, and to never miss out on damage, I usually never go for the high execution stuff, so I'd do something like:
EWGF, f3, df1,2 B! mig: 2,1~SAV1,2,1 hei cd+3. Does great damage and is very online and execution friendly. If you wanna be more flashy, go for 3x EWGF or OTGF combo's prebound.

For the wall, Boppers combo's seem to be the best you can get. I haven't played this team in a while, but I believe you can use Heihachi's b3,3 as an ender when he's on point for more damage than df1,2.
Bopper
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#119 “Quote” Edit Post
b+3,3 ender does not work if the last hit in the TA is a 60% hit, thats why i used df+1,2. If you use another TA that ends in a regular hit then yeah b+3,3 is better .
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omara95
Destroyer
Joined: Dec 2012
Posts: 392
From: Ireland
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#120 “Quote” Edit Post
Anyone have some wall combos for Hei/Bob?

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