Originally posted by P. GunJack-2
For the wall combos on bigs, depends on who starts for me:
J6: ......w!, f,f+1~5, PJ 1+2,1+2, J6 WS+4, d/b+1,1,1,2 - kind of inconsistent.....depends on the amount of hits before I think.
For the wall combos on bigs, depends on who starts for me:
J6: ......w!, f,f+1~5, PJ 1+2,1+2, J6 WS+4, d/b+1,1,1,2 - kind of inconsistent.....depends on the amount of hits before I think.
J6 iWS4, f,f+4 in between works on every character and does more damage.
PJ: ......w!, f,f+1~5, J6 \o/, PJ u/f+1*, f+4, d/f+3+4_d/b+1,1,1,2 - Again, the punches are inconsistent. u/f+1* needs to be as high as possible as well.
Again, this works on everyone. The d/f+3+4 miss smaller chars, as always. Stick to d/b+1,1,1 instead.
Generally, post-B! with bigs, you can still finish with f+4, d/b+1,1,1,2 at the wall, wherever you could do f+4, d/f+3+4 with regulars.
Yep
With the CH getup 3, you can cc, b+3,2, f,f+1~5 with either.
Should also work on everyone.
df+2, 2, f,f+1 (TA!) Lars SSR, df+3,3, Jack-6 f,f, b+3,2,2 (8-hits, 72 pts)
Dont do that combo. Seriously. It only does 4 more damage then Jacks staple, why waste a TA on that?
Try to sneak in a u+1+2 before the b+322, it should work.
With Jack-6 on the wall, I have not really practiced it much at all. I can do the Lars TA! 1+2,b, f+4,1,2,1, but what should I use post TA! after that with Jack-6? Just db+1,1,1? Seems weak.
Try f,f+4
