Nina Williams T7:FR Discussion

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PendaS
Iron Fist God
Joined: Sep 2012
Posts: 1605
From: Canada
#881 “Quote” Edit Post
Yup such is the influence of my whining

It is now far more reliable than before. Next step is to whinw about its damage to buff the last hit from 23 to 28 damage (from 6 to 8 damage in juggles).
Johnnay
Cool,Calm,Collected
Joined: Jul 2007
Posts: 2370
From: Australia
#882 “Quote” Edit Post
Her DC is even worse than I imagined

https://twitter.com/youkysg/status/...9047041024?s=21

And this too

https://twitter.com/herulesthelion/...2871078913?s=21

Last edited by Johnnay on Sep 30th, 2019 at 04:55

Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
PendaS
Iron Fist God
Joined: Sep 2012
Posts: 1605
From: Canada
#883 “Quote” Edit Post
At this point it is hopeless to hope for a great Nina. Bamco just does not care about her anymore.

Lol at her supposedly long ranged super launcher!!! And on top of the fucked up hitbox it is easier to launch punish now lol and don't let me start with b1+4 where half the time the second hit whiffs. Also is there a reason why b1+4 is not made i15 by now! They already nerfed its range going from t6 to tekken revolution/ttt2.

I was thinking about her wr3,4. You know what would give it more utility, if it was given the Lei ff3,4 treatment where it also can be done by fff3,4. So maybe change Nina's wr3,4 notion into ff_fff3+4,4. This way it could serve as a big whiff punisher or a max damage block punisher for low sweeps for example.
|Galen|
In iWS1 I trust!
Joined: Jan 2003
Posts: 9568
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#884 “Quote” Edit Post
They will fix the hitbox on her db3+4... it's an obvious mistake. LOL
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Johnnay
Cool,Calm,Collected
Joined: Jul 2007
Posts: 2370
From: Australia
#885 “Quote” Edit Post
Originally posted by |Galen|
They will fix the hitbox on her db3+4... it's an obvious mistake. LOL


They didnít.. and they said they put it in the patch notes recently buttttt

https://twitter.com/youkysg/status/1204079406337052672
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
PendaS
Iron Fist God
Joined: Sep 2012
Posts: 1605
From: Canada
#886 “Quote” Edit Post
It's like they intended to fix it but forgot or something lol

At this point it's hopeless to ask for a more competitive tournament friendly Nina. I doubt we'll ever see someone win a major event with her with all tye kazumi's, 2d characters, drags and steves running the scene.
PendaS
Iron Fist God
Joined: Sep 2012
Posts: 1605
From: Canada
#887 “Quote” Edit Post
After playing Leroy and witnessing the absurd amount of great tools he has, I think it's time they throw a bone to our girl and buff her the hell up. Here's my final list (which no one is gonna read anyway lol):
1,4: buff the damage on the 2nd hit furthermore and make it do 20 damage and give +4 frames. 27 damage +4 frames i10 is gonna be great for her.

b22: buff the damage to 14,16 to do 30 damage. Also the cancel on hit b222~ss should go from +1 to +5 at least and on block from -10 to neutral or -3 at most.

df1,2: increase the range and hitbox on the first hit and buff the damage on the 2nd hit to 13 instead of 10 (so it does a total on 26 dmg) and make it give +5. df1,2~f should be +5 as well on hit and neutral on block to make it worth using as a pressure tool.

Make df3 i13 frames OR keep it at i14 and make df3,2 jail.

f3 should give a free stfu on hit ala ch ws4,3 and keep the stun on ch. This way she'll have a 50 dmg i14 block punisher.

b1+4 should be sped up to i15 (did you see Leroy's i15 punisher!!!)
uf2,1 should be sped up to i16
DC should have its range improved and they should return the small pushback on block.

ws1,1+2: ws1 damage buffed from 17 to 20 to add 1 point of damage to every iws1 in juggles and her i13 ws punisher would deal 38 dmg.

ws2: either increase the range to dragnov ws2 level or make it i14 to warrant such crap range.

db3: should go back to +6 on nh and keep the opponent closer. They can take away the ch knd for all i care.

d2: buff the range to drag d2 level and the damage from 13 to 15 damage.

qcf3: make it give consistent +ve frames regardless of distance (lets say +4) and change it from -20 on block to -14 or -15 at most.

wtf: i'd say make it launch on normal hit, but it'll be kinda too good. Maybe give Nina the ability to do wtf, d3,4,3 on NH for like 45 damage and juggle on ch.

wr3,4: change the notation of the move to ff_fff3+4,4 and give it a better hitbox to be more consistent for max wall iws1 wall carry juggles. and with ff3+4,4 it could become a powerful big whiffs punisher.

wr1+2: completely remove the pushback on block to make Nina able to start her offense comfortably. It is very steppable anyway so it won't be OP. Oh and buff its damage from 30 to 36 dmg.

ss2: revert it back to -12 a la t6.

df1,2,3:1+2 bring back the t5.0 pushback if you do the jf on block.

ws4: damage buff to 16 or 18 damage and better hitbox.

STFU: becomes a wall bounce move.

uf1: the game's worst orbital, they could Leroy it a bit and speed it up from i26 to i24 and make it -4 on block with the ability to recover crouching if you press d.

Finally db2: give us story mode db2.

Edit:
Also give her back d3,d4

ws b1 becomes db1 and keep all its current properties (did you see Leroy's b2!! And that move is i12 and not i14!).

ss4 becomes -13 on block instead of -15.

While we're throwing everything and since they're making all new most new characters have evert single basic tekken tool, give Nina a freaking hopkick!!! Make it uf4 and her current uf4 changed to uf3+4. Her current uf3+4 could be given another notation like u3+4 or uf2+3 or anything else.

Something needs to be done about ff2. Unlike other similar moves, this one is on the slower side and the fastest it can come out is at 15 frames since it is i14 but requires double ff. Make it i12 to be able to use it at 13 or 14 frames. Either that or increase its range and hit box to make it usable.

b1+2: make it stun on NH like Julia's b1+2.

Last edited by PendaS on Dec 15th, 2019 at 07:56

Ashesfall
Fighter
Joined: Dec 2006
Posts: 3179
From: Germany
PSN: only on PC
#888 “Quote” Edit Post
Originally posted by PendaS
uf1: the game's worst orbital

this is what i missed on TZ
people creating totally OP fighters

the worst orbital by far is steves uf4 followed by the same fighter with steves uf2

uf4 23frames -14(!) worst hitbox of all orbitals in the game
uf2 22frames -14(!) short range
(how can such moves worse than i15 hopkicks with universal -13 ...)

steves "orbitals" are the only one in the game you can launch

would you be happy to see 4+ ninas in top8s?
are you aware to also face tons of ninas in a mirror than?

ps: leroy will be nerfed, he is totally busted in a way i refuse to play him as i feel like using a boss fighter in vs mode
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PendaS
Iron Fist God
Joined: Sep 2012
Posts: 1605
From: Canada
#889 “Quote” Edit Post
I would be totally for a Nina fest lol

We have not seen her get close to the finals of any major tournaments since... i don't even remember.
paladin610
4th Dan
Joined: Jun 2017
Posts: 41
From: United States
#890 “Quote” Edit Post
Is there a practical use for Nina's D/F 1,2,F ? Its +2 on hit so you get an uninterruptible WS 4 but all your other moves (besides grabs) can be interrupted. Her QCF options aren't particularly powerful So I don't see this as anything beyond a cheap gimmick.
PendaS
Iron Fist God
Joined: Sep 2012
Posts: 1605
From: Canada
#891 “Quote” Edit Post
Gives you an easy juggle with decent from uf1:
uf1, ws1, uf3, df1,2~f, ws1,1+2 s! wr1+2_wr3,4 for 68 dmg.

Aside from that the frames are just not good enough to warrant use in neutral. her qcf options are meh tbh. Biggest wasted potential for Nina in s3. If it gave +5 or 6 on hit and was neutral on block it would have been amazing.
paladin610
4th Dan
Joined: Jun 2017
Posts: 41
From: United States
#892 “Quote” Edit Post
Originally posted by PendaS
Gives you an easy juggle with decent from uf1:
uf1, ws1, uf3, df1,2~f, ws1,1+2 s! wr1+2_wr3,4 for 68 dmg.


Well, that's something. Good damage and easy execution is fine by me but I was hoping that her D/F 1,2,F would give her more practical offensive options or allow her to combo off of a move where she couldn't before.
Johnnay
Cool,Calm,Collected
Joined: Jul 2007
Posts: 2370
From: Australia
#893 “Quote” Edit Post
Originally posted by paladin610
Is there a practical use for Nina's D/F 1,2,F ? Its +2 on hit so you get an uninterruptible WS 4 but all your other moves (besides grabs) can be interrupted. Her QCF options aren't particularly powerful So I don't see this as anything beyond a cheap gimmick.


Not really uninterruptible WS+4 since armor moves say hi
Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
AnnaWilliamWins
Warrior
Joined: Jan 2013
Posts: 153
From: Canada
#894 “Quote” Edit Post
check out my assassination training with nina williams idea list fan tribute. it's very long.

http://www.tekkenzaibatsu.com/forum...threadid=133566

i don't know why they made it hidden but it's still there. tell me what ideas you like and don't like here in this thread and not in that thread.

let's somehow keep this thread alive lol.
Signature (tekken voice) ANNA WILLAMS WINS!
Johnnay
Cool,Calm,Collected
Joined: Jul 2007
Posts: 2370
From: Australia
#895 “Quote” Edit Post
CHANGES as of 3.30

SS+4 now -14 on block (and PendaS has been begging for this lol)

db+3 now +4 on hit

b+2 itself now Homing

DB+2 ON CH BACK TO TTT2. And still -5

Qcf+3 now low crushes at the 10th frame (before it was the 16th frame)

Last edited by Johnnay on Mar 23rd, 2020 at 10:09

Signature 'We'd only been married a short time. By now she's been dead longer than I knew her. I still haven't really forgiven myself for the Mona business, but I knew that was just grief. The insanity that comes with losing the life you had just built. Michelle.. I missed her with every part of my being. I hated the world for not killing me with her, and I hated myself for allowing this to happen to her, and our little girl. But I knew I had to leave town"
Max Payne.
Rezz
Dragon Lord
Joined: Sep 2010
Posts: 866
From: USA New York
PSN: RezzEternal
#896 “Quote” Edit Post
Changing b+2 to homing and db+2 CH... oh glorious day.

She now ties with Paul for having the fastest homing in the game.
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