Marduk Combo Thread

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Asianskyblue
Virtuoso
Joined: Jul 2008
Posts: 227
From: India
#121 “Quote” Edit Post
If you are in a 'Face up feet towards' position and you get a CH 3, you get only a cc d/ b+4 stomp_d,d/f+4 sloth kick_cc d/b+3,1,1 mini combo.
However, if you hit them with it from ' Face down feet towards' position you can connect a d,d/f+1+2 afterwards easily. You can simply hold down and do that move.
FDFT 3 D+1+2, d/f+4,2 TA into stuff of your choice.
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Master_Baihu
Lone Wolf
Joined: Nov 2010
Posts: 338
From: United Kingdom
#122 “Quote” Edit Post
Asianskyblue to the rescue! You're a legend my friend, thank you!
Signature "Stay calm and concentrate only on your mind...That is the state of a clear mind... like a polished mirror". Lishao Tao - Shenmue II
Master_Baihu
Lone Wolf
Joined: Nov 2010
Posts: 338
From: United Kingdom
#123 “Quote” Edit Post
Wow, having real difficulty connecting the DF+1+2 after the get up counter 3, any tips on the timing? Does it require a crouch cancel too? I'm able to land all of the other crouch cancel examples you listed Asianskyblue...
Signature "Stay calm and concentrate only on your mind...That is the state of a clear mind... like a polished mirror". Lishao Tao - Shenmue II
Asianskyblue
Virtuoso
Joined: Jul 2008
Posts: 227
From: India
#124 “Quote” Edit Post
I wouldn't recommend doing that my friend. Although I've seen it in a few combo vids its not practical for a match. If you trying it after a 'face up feet towards' or a ' face up feet away' position, don't. You can either stomp them_sloth kick_WS+3~5 for mixups (all guaranteed) or a GT. Consider it one of his several weaknesses.
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Asianskyblue
Virtuoso
Joined: Jul 2008
Posts: 227
From: India
#125 “Quote” Edit Post
And thanx for the good comments. I'm just trying to help people with things I know. That's all.
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defcon
War Lord
Joined: Dec 2007
Posts: 741
PSN: defcon_ronin
#126 “Quote” Edit Post
duk/dj combos off of ff1+2 throw and ws3 pls. getting horrible damage off these two launches.
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Ketae
6th Dan
Joined: Nov 2012
Posts: 65
From: Finland
PSN: Kettae
#127 “Quote” Edit Post
Marduk WS+3 f+1 df+4,2~5 B! DJ uf+1+2 Marduk run under 1,2 VTSc f,f+1+2
Marduk WS+3~5 DJ df+1,2~5 B! Maruk d+1+2 DJ f,f+3,1~f,f 2 f+3+4
Marduk WS+3~5 DJ df+1,2~5 B! Marduk ssl f+2,1 DJ cd+1~u

Marduk f,f+1+2 df+3,1+2~5 B! DJ cd+1,3 Marduk f+2,1
Marduk f,f+1+2~5 Devil Jin HS,4~5 B! Marduk ssl f+1+2,2 DJ cd+1~u
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defcon
War Lord
Joined: Dec 2007
Posts: 741
PSN: defcon_ronin
#128 “Quote” Edit Post
thanks man
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ashstampede
7th Dan
Joined: Oct 2012
Posts: 88
From: United Kingdom
PSN: ashstampedeUk
#129 “Quote” Edit Post
any marduk/ganryu combos to share? wanna pick them up.
omara95
Destroyer
Joined: Dec 2012
Posts: 392
From: Ireland
PSN: pdomara
#130 “Quote” Edit Post
I'm getting 81 of duks ff+1+2 with devil jin...anyone one else have anything better?
ARESone
Champion
Joined: Dec 2005
Posts: 291
From: Germany
PSN: ARES_one
#131 “Quote” Edit Post
whats a good combo out of ff+1+2 with King as tag partner?
omara95
Destroyer
Joined: Dec 2012
Posts: 392
From: Ireland
PSN: pdomara
#132 “Quote” Edit Post
Originally posted by ARESone
whats a good combo out of ff+1+2 with King as tag partner?


There are combos for that launcher on page 4 of this thread.
spuckuk
Shihan
Joined: Oct 2009
Posts: 114
#133 “Quote” Edit Post
Been fooling around recently with Dook and King. Not sure if this is close to max damage for wall combos.

King start
f+4 W! d/b+2~5 B! (Marduk) f+1+2, 2 (King) f,hcf+1 88 Damage, timing takes a little practice, throw has to come out right after the delayed third hit of Marduks TA

Marduk start
d/b+2 W! d/f+4, 2~5 B! (King) 1+2, 3 (Marduk) 1+3 90 Damage
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D.R
Virtuoso
Joined: Sep 2009
Posts: 215
From: Ireland
#134 “Quote” Edit Post
Ok , been messing with this team since yesterday found some decent gear.

(testing in Tokyo on Paul from default start)

Craig to A.O

ws2ch , wcDF+1+2 , f1,2~3+4 , vtsf1,2B~5 (uf3,4,3+4 W!) f2,1 floor throw_db4 (monster damage)

df1 , 2d1+2 ~5 , b4,3 d1~5 (f3,2) f2+3

uf1+2~5 2d1+2~5 f1,2vts~vtsf1,2~5(b1,2W!) f2,1_1,2 floor throw
(i still reckon i can get this to floor throw off the f2,1 end just not hit it jf yet)

Gotta pop out now will post more later found loads
Cntd ;

f2ch 2d1+2~ b4,3 d1~5 f3,2 df212

(end hit at wall most i could get messing with the 2d1+2 shiz off f2)

db1+2~5 2d1+2~5 f1,2vts~vtsf1,2~5(uf3,[4],3+4 W!){which needs a new notation invented as sometimes the whiffing hit is in the double hit} 1,2 floor throw _ f1+2,2

(still ongoing tbc)

d1+2~5 2d1+2~5 f1,2vts~vtsf1,2~5 (b1,2W!) 1,2 floor grab
{again i reckon f2,1 to floor is there tad tricky this one tho}

tbc

ws3 , 1 , df3,1,2~5 (uf3,4,3+4W!) f2,1

ff1+2~5 ff3B!~5 [df3,1,2] uf3,4,3+4

db2 ch f3,2b! ~5 [uf3,4,3+4] f2,1W! floor throw

A.O to Craig

4ch ~5 floor throw

tbc

ws2 2d1+2~5 df3,df1,2b!~5 [uf3,4,3+4 w!] ff2 2 floor throw

Last edited by D.R on Aug 26th, 2014 at 18:33

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BlackViper55
War Lord
Joined: Dec 2011
Posts: 718
From: Philippines
PSN: RenegadeBlade27
#135 “Quote” Edit Post
I've tested Marduk's d/b+1+2, u/f+3, 2,d+1+2~5 combos on a handful of partners. It can do really mean damage.

So far, I did:
Jack-6: ff+1 (B!), b+3,2,2 - 94 damage
Paul: f+1+2 (B!), DemoMan - 96 damage
Devil Jin: d/f+1+2 (B!), ff+3,1~ff, f+3+4 - 96 damage
Bryan: b+1 (B!), 3,3,4 - 93 damage
Bob: u/f+1+2,1 (B!), 1+2,1+2 - 92 damage
Asuka: d+2 (B!), ff+2,1+2 - 87 damage
Heihachi: d/f+1,2 (B!), cd+4,1 - 90 damage
Kunimitsu: d+1 (B!), ff+3+4,2,4 - 92 damage
Bruce: 3,2~f,1, d+2 (B!), cd+1, 3,2~f,2 - 93 damage

All done on Nina with a few exceptions.

EDIT:
Leo: d/b+2,2 (B!), f+4~d/f~3,1,2 - 96 damage
Lars: fb+2,1 (B!), d/f+1, d/b+2~SE 1 - 98 damage
Lee: b+2~f, f+4,3 (B!), d/f+3,2,3 - 98 damage
Xiaoyu: ff+1+2,1+2 (B!), f+2,1,4 - 97 damage (doesn't work on smalls)
Armor King: d/f+2 (B!), 3+4,2 - 91 damage
King: b+2,1+2 (B!), d+1+3, 1,3,4,2 - 104 damage (Marduk only, can be broken)
Jun: f+3~IZU 1+2 (B!), d/f+2,2 - 96 damage
Laws: ff+4,3 (B!), ff+2,1,3 - 92 damage
Jinpachi: d/f+3,1 (B!), (u+b+1),2~FLY 1,2,4 - 97 damage
Yoshimitsu: f+1+2 (B!), d+2,2>1 - 92 damage
Angel: ff+3,4 (B!), d/b+4,3 - 91 damage (Hard)
Changs: Shotgun~ROL 1+2 (B!), d,d/f+1,2 - 91 damage
Alex: d/f+1+2 (B!), 1+2, ff+2 - 89 damage
Bosconovitch: d+2 (B!), WS 1,1~MP 4 - 89 damage
Miguel: d/f+2,2 (B!), d/f+1, ff+2,2 - 95 damage (hard)
Zafina: 1+2 (B!), b+4,4 - 89 damage
Lili: f+1+2 (B!), ff+3~f~1,2 - 91 damage
Dragunov: f+1, ff+2 (B!), f+3~d/f~u, d+4,4 - 92 damage (doesn't work on smalls)
Steve: ff+2 (B!), d/f+1,2~1, ff+2 - 95 damage (hard)

Last edited by BlackViper55 on May 22nd, 2015 at 08:47

Signature My TTT2 Teams:
Males: Devil Jin/Armor King, Paul/Heihachi, Marduk/Jack-6, Lee/Hwoarang, Ancient Ogre/Jinpachi
Females: Miharu/Asuka, Michelle/Jun, Kunimitsu/Zafina, Jaycee/Anna, Lili/Nina
But I always pick different teams

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