d/f 2+3 grab (item)?

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ultimagamr1
Kyu
Joined: Sep 2012
Posts: 7
#1 “Quote” Edit Post
I heard that jin has a special item that makes his d/f 2+3 grab do some cool thing when you finish them off with it, can anyone tell me what the item is and how it works? also if anyone knows any good jin/devil jin combos I would love to hear em..
ultimagamr1
Kyu
Joined: Sep 2012
Posts: 7
#2 “Quote” Edit Post
anybody?
Eon_777
Kyu
Joined: Oct 2012
Posts: 1
#3 “Quote” Edit Post
hey ive been wondering the same thing. is it the move where he grabs them and punches and kicks them like 20 times before delivering a big punch as the killing blow? i didnt know it was an item move.. is it the glowing eyes maybe?
WadeTWilson
Shihan
Joined: Apr 2011
Posts: 120
From: Philippines
PSN: WadeTWilson
#4 “Quote” Edit Post
Yes it is the glowing eyes customization. Can be unlocked through ghost battle on the consoles, have no idea how to get it on arcade though. Spam d/f+2+3 when they're about to die for the sheer awesome.
Signature Ang kagandahan mo ay parang thesis...
Kelangan pa i-defend.
"People get better by learning as they play. The moment they stop trying to learn while playing is the moment they stop getting better. That's all there is to it. Tekken appeals to those who are curious and rewards those who satisfy that curiosity."
-Wu2003
onlydeviljin
Shihan
Joined: Aug 2008
Posts: 120
From: USA California
#5 “Quote” Edit Post
The item is called evil eyes and the throw was taken from a scene from blood vengeance (spoiler!)

Staple Jin/Devil Jin combos

Jin: ecd1/ws2, ewhf, 13~3 B!, DJ: bf21d+2, Jin: run up 124 (most dmg) or ff+2 or bf21 or ewhf.
Jin: ecd1/ws2, ewhf, 13~3 B!, DJ: ssr ff3,1~f 22, Jin: ff+2
Jin: ecd1/ws2, ewhf, 13~3 B!, DJ: uf1+2, Jin: b3~f12

Devil Jin: ewgf, ff3,1~f,2, df1+2 B!, Jin: b3~f 1+2, DJ run up f3+4
Devil Jin: 2x ewgf, df1+2 B!, Jin: bf23~f 1+2, DJ: tgf~uf
vegetarulez
Super Saiyan 2
Joined: Jul 2005
Posts: 1925
From: USA Virginia
PSN: vegeta1984
XBL: vegeta2552
#6 “Quote” Edit Post
I think he pretty much covered the item move part and the staple combos

Got one a few other combos I use to mix it up a bit.


Jin- (typically any launcher), b/f+2,1,1,3~3 B!, DJ: f+3, (Jin) dash 124
Jin- (typically any launcher), b/f+2,1,1,3~3 B!, DJ: d/f+3,2,4 (Jin) dash, ff+2
Jin- (typically any launcher), b/f+2,1,1,3~3 B!, DJ: f+4,3 (Jin) dash, ff+2 (or b+2,1)
*some juggles you can end with Jin's d/f+1,4 to wall carry them as well, gotta go back into the lab to do it, forgot what I did but the damage turns out to be 84*

DJ- EWGF, EWGF, 1, 1, d/f+1+2 B!, (Jin) CDS+1+2 (DJ) Run~ f+3+4
DJ- EWGF, EWGF, d/f+1,2 B!, (Jin) CDS+2, (DJ) dash,f n d,d/f+4,4(his hellsweep)

Smaller OKI setup I use:
Jin- (typically any launcher), b/f+2,1,1,3~3 B!, DJ; d/f+1,2, (Jin)d+2 (leaves them at your feet for oki)
Signature "We got 4 people in this room.....*Pause* "We got one bed.....*pause* DAMNIT Blackula! -Tom Brady(Bill)

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