Edmund: Here are some. Keep in mind that I'm at work so I can't post damage.
SOLO COMBOS. I post the damage WITHOUT launcher IF there are multiple launchers. If not, the whole juggle-damage is listed. Wallsplats are exception because there are a LOT of moves that wallsplat, especially with Dragu.
df+2_ws+2_qcf+2_qcb+2_qcf+1
- f+4,4,3 f+1 ff+2 B! f+3 CDc d+4,4 [Stable/BnB] - 55 dmg
- f+4,4,3 f+1 f+3 CDc f+1 ff+2 B! f+3 CD~1+2 [Max damage] 59 dmg
- 4,1 f+1,3,2 B! f+3 CDc d+4,4 [Easy execution] - 49 dmg
f+1+2
- *dash* b+2,1 f+1 f+3 CDc 4,3 B! f+3 CDc d+4,4 [Max damage, hardest execution]
- *dash* b+2,1 f+1 f+3 CDc 4,3 B! f+3 CD~1+2 [Easier execution]
If dashing to b+2,1 seems too strict, you can replace b+2,1 with 3,1. It does slightly less damage but is A LOT easier to hit.
3+4 *roll to correct side* ws+4 f+1 f+3 CDu 4,3 B! f+3 CDu d+4,4 = 96 dmg.
db+3
- CC d+2 ws+4 d+4,1,3 [Max damage] - 62 dmg
- CC d+2 ws+4 d+4,4 [More stable] - 60 dmg
Counter-hit launchers
CH f+[2],4 4,3 B! uf+4 d+4,4 - 82 dmg
WR+2 CD~ws+4_iWS+4 f+1 f+3 CDc 4,3 B! f+3 CDc d+4,4 [Does not work on smalls/wang] - 87 dmg
WR+2 d+2 ws+4 d+4,1,3 [Very stable, works on any char, even Wang/Smalls] - 72 dmg
uf+1 ws+4 f+1 f+3 CDc 4,3 B! f+3 CDc d+4,4 [Missing damage]
LOWPARRY
ws+4 f+1 f+3 CD+4 d+4,4 - 43 dmg
NOTEWORTHY MENTION that this might be the strongest post B!-option Dragu have from doing a wr+2 and hitting an airborne enemy.
50/50 OKI
After any B! in a juggle with Drag you can do spike with df+3 and follow up immediately with d+3+4 for a stomp or 3,1 for a pickup. If they continue to lay down, quickstand to standing, frontroll, sideroll, and in some rare situations - backroll - they will eat the stomp. If they quickstand to low-block, backroll, frontroll or quickstand, 3,1 will pick up for a floaty minijuggle. Neither of these options are severly punishable. Stomp is -11 on block (crouching) so you'll only eat a ws+4 at worst. 3,1 can be punished by a wakeup-4 if they stay down, but that's an acceptable trade, and you can even finish the whole 3,1,2 if you guess they'll do a wakeup-4 and you'll hit him first. Regardless, these trades are more often than not in favor of Dragunov.
Wallsplats!
- 4,3 B! b+2 ws+1+2 [Strongest?] - 41 dmg
- 4,3 B! f+3 CD~1+2 [Slightly weaker than b+2 ws+1+2, but it hits smalls! Eat shoulder, Ling!] - 39 dmg
- 4,3 B! 3,1,2 - 40 dmg
With 4,3 as B!, Dragu does 90 dmg from b+4,3 W! 4,3 B! b+2 ws+1+2.
I can dig that.
Last edited by Katt on Oct 29th, 2012 at 19:14