Zafina Combo Discussion

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7th Dan
Joined: Aug 2012
Posts: 91
From: Singapore
#21 “Quote” Edit Post
I did mention f+3~b though. It is always safer to do that since being in SCR makes you vulnerable. If you do use f+3~b instead, you can always do the standard combos .
Bad At Tekken
Champion
Joined: Mar 2012
Posts: 271
From: United States
PSN: Sir_Acolyte
#22 “Quote” Edit Post
Another question. When it says "(dash) 4, SCR4/~B" at the end of the combo string is that an alternative combo ender or part of the whole string. I don't know if I'm remembering correctly but isn't her dash 4 the homing kick that knocks enemies away? I feel as if I'm missing something.
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7th Dan
Joined: Aug 2012
Posts: 91
From: Singapore
#23 “Quote” Edit Post
Okay, to clarify things for you, ff+4 is the homing kick, but you input the 4 while holding forward. (dash) actually means a ff~neutral input, to allow for your character to move closer to the opp. So the input for that would actually be ff~N, 4. 2 seperate inputs.
Darth Rock
Fujin
Joined: Sep 2005
Posts: 595
From: Puerto Rico
#24 “Quote” Edit Post
Paul CH qcb+4, qcf+1~5, Zafina 1+2~5 B! Paul TA ff+3,4,4 (high version), Zafina b+4,4. The last part should be done right after the last kick of the shredder string. Otherwise b+4,4 will whiff. An alternate version is using Paul's FC, d/f+2,1( or ff+2,1 non jf) to make it easier to end with b+4,4. Other combo: Zafina ws+2, 1+2~5, Paul TA u/f+3,4, Zafina ff+2, d/f+4,1
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Melee_Sovereign
Iron Fist God
Joined: Mar 2010
Posts: 1163
From: USA California
PSN: Melee_Sovereign
#25 “Quote” Edit Post
I think b+1 should be used more, depending on who you partner Zafina with. For one, it's only -12 now, and second, I think that, along with a lot of her CH launchers and NH launchers that do a launch stun are basically taggable.

It seems you can connect a WS 1,2 after these launchers, and WS 1,2 is taggable. I had the practice dummy set to side tech-rolling and the combo counter, or whatever it's called, counted all the hits as a combo.

Anyway, since the tag-in doesn't happen right away, there will be a little more red life than what usual taggables will do, but not much more at all. Still very worth doing.

Here's some combos I got with Zafina and Julia:

CH b+1, ws 1,2~5, d,d/f+1~4,1, d,d/f+1~4,1+2 B! TA d/f+3,4 Air Throw 97 dmg

Or if you don't wanna give them red damage.

CH b+1, ws 1,2~5, d,d/f+1~4,1, d,d/f+1~4,1+2 B! Air Throw 85 dmg

Both those combos also work for things that knock down similar to CH b+1, such as CH 1+2, CH f+2, d/f+1+2, CH b+2. And ws 1,2 connects after SCR d/f+3, and these combos work for that too. So it's probably better to do ws 1,2 instead of ws 3.

And I also said "depending on who you partner with" because I don't think every partner can juggle off of these kind of starters. Apart from Julia, I also tried with Lars, Leo, Raven and Christie. Out of them, I couldn't find a full combo with Raven or Christie. Not surprising since they both suck at juggling(Raven anyway). And what combos I did get, it was very strict timing. There's easier and less damaging alternatives. Like there's the option to do only one of Julia's spins and then bound early.

So anyway, it's up to you to test if your secondary character(s) can work with this.
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7th Dan
Joined: Aug 2012
Posts: 91
From: Singapore
#26 “Quote” Edit Post
Nice info man! I was just about to post b+1 in the top 10 move thread. I only just realized its usefulness ytd. But I will put that info at the top10 instead

The reason I choose to do ws3 after scr d/f+3 is because those 3 hits are sparked and itself do 55 damage (on NH?) and if your partner is lets say Leo who can do an insane amount of TA! damage (the TA! that leo uses that has 2-3 sparked hits) then end with zafina's ff 3+4, it does roughly 110 damage or so, and if it gets to the wall, it normally forces people to tag crash in worry of more damage. Even though it is a lot of red life damage, the 20 point damage difference is quite a lot.

Btw, my nina managed to connect 6 hits in for a TA! so most people can go crazy and have some fun.

But for the rest (the CH crumbles) it is a very good idea to do ws+1,2~5, imma try that out soon.
sinjin
Valar Morghulis
Joined: Jan 2000
Posts: 1581
From: USA Massachusetts
PSN: sinjin313
#27 “Quote” Edit Post
How do you connect Zafina's wall TA. I see people doing 3_d/f+3 cancel into d/f+1,2,1 whenever I try to do this she runs out as soon as I cancel
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Melee_Sovereign
Iron Fist God
Joined: Mar 2010
Posts: 1163
From: USA California
PSN: Melee_Sovereign
#28 “Quote” Edit Post
Originally posted by sinjin
How do you connect Zafina's wall TA. I see people doing 3_d/f+3 cancel into d/f+1,2,1 whenever I try to do this she runs out as soon as I cancel


Not sure if you're doing this, but you don't actually cancel SCR. You push 3 and let her go into SCR, then you immediately push d/b to get out of SCR. Then you proceed to do d/f+1,2,1.

So your input should be 3 SCR~d/b, d/f+1,2,1
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forest16
ForestTekkenVideos
Joined: Jan 2009
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Melee_Sovereign
Iron Fist God
Joined: Mar 2010
Posts: 1163
From: USA California
PSN: Melee_Sovereign
#30 “Quote” Edit Post


I've known about that combo with those two for the longest time. They get an even better one if Zafina's doing the TA.

At 35:15.

http://www.youtube.com/watch?v=2R2Y...mp;feature=plcp
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Conrad
Champion
Joined: Feb 2012
Posts: 278
From: USA Missouri
PSN: Disruptr-
#31 “Quote” Edit Post
Here's my Zaf/Jack combos off their df2's

Jack starting

df2, 2, ff1 B! TA! [MNT d3,1, MNT d1,4] b2* - 84 dmg (I substitute b2 for ff2 if I'm banking on a wallsplat)

Note: To hit the fully charged b2 at the end requires a slight dash after you input MNT d1,4.

Zaf starting

df2, uf1, f2,3~b, 1+2 B! TA! [1,2] WR3 - 80 dmg

You can also do df3,2 with Jack as the TA filler and end with Zaf's ff3+4 for the same amount of damage (this will also wallsplat if you judged the distance correctly).
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7th Dan
Joined: Aug 2012
Posts: 91
From: Singapore
#32 “Quote” Edit Post
@Conrad: If you did the move that blasts them high up insto the air. (U1+2?) you could end with 2,1,3
Skeering
Eoin = Owen
Joined: Jul 2012
Posts: 1664
From: Ireland
#33 “Quote” Edit Post
So can you no longer combo off Zafina's tarantula d1+2?
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7th Dan
Joined: Aug 2012
Posts: 91
From: Singapore
#34 “Quote” Edit Post
From the start I rmb-ed that there is no guaranteed combo off TRT d+1+2. It only connects if people move a little. If they stayed still they wont be floated. You could do MNT u/f+3 though, I think it is guaranteed?
Melee_Sovereign
Iron Fist God
Joined: Mar 2010
Posts: 1163
From: USA California
PSN: Melee_Sovereign
#35 “Quote” Edit Post
Originally posted by Skeering
So can you no longer combo off Zafina's tarantula d1+2?


It was never possible to begin with. As already said, if they move, you can oki them. Same in T6.
Signature ♪ Zafina fina bo bina, banana nana fo fina ♪

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alexbib
6th Dan
Joined: Nov 2009
Posts: 60
From: Canada
PSN: alexbib
#36 “Quote” Edit Post
I've been trying to get SCR4B, uf1, etc. Is that actually possible? Is there some kind of way to cancel the recovery of SCR4?
Melee_Sovereign
Iron Fist God
Joined: Mar 2010
Posts: 1163
From: USA California
PSN: Melee_Sovereign
#37 “Quote” Edit Post
Originally posted by alexbib
I've been trying to get SCR4B, uf1, etc. Is that actually possible? Is there some kind of way to cancel the recovery of SCR4?


Yes it's possible. Just keep practicing. It's gotten easy for me. Though, also get into the habit of tagging your partner in.

Edit: Oh you said u/f+1. No I don't think it's possible. I never tried it though.
Signature ♪ Zafina fina bo bina, banana nana fo fina ♪

Julia Gulia, idk.....
Eternal Blaze
2nd Dan
Joined: Dec 2010
Posts: 23
From: USA Oregon
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#38 “Quote” Edit Post
You're better off tagging your partner in for a combo anyway, dat red life

or you can do SCR 4~b 3 SCR 1+2 B! ..
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Gojira
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Joined: Apr 2001
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#39 “Quote” Edit Post
Anyone have any good combos off MNT df+2? Standard juggles don't quite work since it flips them backwards.

For now I'm just doing 1,3~b, 1+2, b+4,4 but I'm sure she can do better.
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Skkra
Now maining Zafina
Joined: Feb 2002
Posts: 2631
From: USA Pennsylvania
PSN: Skkra
#40 “Quote” Edit Post
Heyo. I need help/input about Zafina/Lili combos. I feel like I'm not doing the best I can but haven't had much time to lab it up... maybe someone here has some insight.

My standard solo Zafina combo is the usual:
df+2, uf+1, df+1, f+2,3 SCR 3+4 B! df+4,1

In the open field, I've just been doing this, which I think is pretty garbage:
df+2, uf+1, df+1, f+2,3 SCR 3+4 B! Lili TA df+2 ff+3+4

When I'm doing a wall carry, I'll do this one... this one actually seems like good damage:
df+2, uf+1, f+2,3 SCR 3+4 B! Lili TA f+2,3 W! uf+1, df+1,2,1

The one thing I've been trying to do when B! at a wall is to get Lili f+3+4~3,4 AND Zafina df+1,2,1 to both connect in full, but it doesn't seem possible. Not sure what the strongest thing to do at the wall is. Now that I'm thinking about it, maybe Lili f+3+4~3 into Zafina df+1,2,1 will actually connect?

Any help is greatly appreciated!
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