The cancellable moves thread (read the first post)

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noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#41 “Quote” Edit Post
Originally posted by LiquidSword11
Asuka
2,1,1+2~b
i12/-10~-9 OC
48/68

3~4~d/b
i25~25 RC/-18~-17
10/29

f+2~d/b or d or D/F
i17/-20
5/26

f+3~b
i31-32/-2~-1
5/34

i52/+6 (two spins)
20/55

i70/KND (three spins)
58/73

WS+1+2~D
i21/-2
10/48


Lili
qcf+1,2~B
i15~16/-14
34/53
Hope I could help a bit
noodalls
Moderator
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Posts: 2404
From: Australia
PSN: noodalls
G3sp
Expert
Joined: Feb 2013
Posts: 130
From: Venezuela
PSN: Pepsiman_Vzla
#43 “Quote” Edit Post
Lili f,F+3~F
22~23 startup.
-3 on block.
Signature ~Formerly known as "Chamito"~
kuja025
4th Dan
Joined: May 2012
Posts: 47
#44 “Quote” Edit Post
Bryan

d3+4,2(you can cancel the second hit with d/f[he will crouch])

Lee

HMS 1(you can cancel it with any other HMS move if fast enough[HMS1~3_HMS1~2] or just using his foward sway[f~])
f(you can cancel it by pressing ~b[he will do a backward sway] or using b~2,3[which isnt exactly a cancellation since he will use another move])

Lars

1+2(you can cancel it by holding B)
f3(you can cancel it with f/d or SSR_SSL)
noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#46 “Quote” Edit Post
Originally posted by kuja025
Bryan

d3+4,2(you can cancel the second hit with d/fdb[he will crouch])
46/61
Lee

HMS 1(you can cancel it with any other HMS move if fast enough[HMS1~3_HMS1~2] or just using his foward sway[f~])
f(you can cancel it by pressing ~b[he will do a backward sway] or using b~2,3[which isnt exactly a cancellation since he will use another move])

Lars

1+2(you can cancel it by holding B)
32/47
f3(you can cancel it with f/d or SSR_SSL)
grumpy64
War Lord
Joined: Sep 2012
Posts: 718
From: United States
#47 “Quote” Edit Post
noodalls didn't want to send u a pm as we don't know each other but i have a question that you're probably the man to answer. Some juggles in tekken have super strict timing so is their a way to figure out how many frames u have to go from 1 mover to the next? For example jpa has a super hard juggle well super hard for me at least. The juggle is CH ub12,fly,112,d+1. The timing on the d+1 is what gives me trouble so i'm wondering how many frames u have to hit it d+1 has a 15-16 frame start up but i have no idea how long they are juggable after fly112 Feel free to move this to a more appropriate thread.
noodalls
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Posts: 2404
From: Australia
PSN: noodalls
#48 “Quote” Edit Post
Looked into it. Two things that I found. First, it works better with a ssR before hand. Second, the fly cancel is probably the most precise timing part of the combo. You can input uf on F39 and 1 on F40 and it will work, anywhere up to F45 (may well be buffered).
grumpy64
War Lord
Joined: Sep 2012
Posts: 718
From: United States
#49 “Quote” Edit Post
Originally posted by noodalls
Looked into it. Two things that I found. First, it works better with a ssR before hand. Second, the fly cancel is probably the most precise timing part of the combo. You can input uf on F39 and 1 on F40 and it will work, anywhere up to F45 (may well be buffered).

Do I have to wait for the 2 in fly 112 to animate before I hit d+1 ?
noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#50 “Quote” Edit Post
Unless the recovery after 2 reaches its active hit frames is less than five frames, of course.

You should read up a bit on the buffering system in Tekken.
grumpy64
War Lord
Joined: Sep 2012
Posts: 718
From: United States
#51 “Quote” Edit Post
Originally posted by noodalls
Unless the recovery after 2 reaches its active hit frames is less than five frames, of course.

You should read up a bit on the buffering system in Tekken.

well i know how to buffer from a move that uses say 1 to a move that 1+2 but i didn't even know u could buffer when all the moves just use a single button
grumpy64
War Lord
Joined: Sep 2012
Posts: 718
From: United States
#52 “Quote” Edit Post
Wait are u just talking about Hitting the down of d+1 during the 2 off fly 112 then hitting the 1 after the 2 finishes.
noodalls
Moderator
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Posts: 2404
From: Australia
PSN: noodalls
#53 “Quote” Edit Post
The final 5 frames of recovery for moves in Tekken (except throws) allow you to buffer the next input.

So let's pretend the duration of animation for Fly 1,1,2 is 100 frames. If there was no buffering involved, you would have to nail the d+1 input right on F101 in order for it to come out as soon as possible. However, they decreased the input severity by allowing any single input on the last 5 frames (F96-100) to count as an input on F101.

Now, unless there's 4 frames of recovery after the 2 portion's active hit frames come out, there's no way you can be inputting d+1 before the 2 animates.
grumpy64
War Lord
Joined: Sep 2012
Posts: 718
From: United States
#54 “Quote” Edit Post
Originally posted by noodalls
The final 5 frames of recovery for moves in Tekken (except throws) allow you to buffer the next input.

So let's pretend the duration of animation for Fly 1,1,2 is 100 frames. If there was no buffering involved, you would have to nail the d+1 input right on F101 in order for it to come out as soon as possible. However, they decreased the input severity by allowing any single input on the last 5 frames (F96-100) to count as an input on F101.

Now, unless there's 4 frames of recovery after the 2 portion's active hit frames come out, there's no way you can be inputting d+1 before the 2 animates.

So I can input D from frame 96-100 then hit the 1 on frame 101 and the game will remember the d and give m d+1
noodalls
Moderator
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Posts: 2404
From: Australia
PSN: noodalls
#55 “Quote” Edit Post
No, you can hit d+1 on any frame between 96-101 and it will act like you input it on F101. You can hold d from before hand.

If you input d on F96-100 and press 1 on F102 it will give ss+1 (actually anywhere from F86-100, ss input window is 15F).

If you input d on F96-100 but then only input 1 on F101, it will give standing 1.

Interestingly (and I didn't know this) if you input 1 on F100 and 4 on F101, it will give 1 not 4.

If you input d+1 on F96-100 and even d+1+2 on F101 it will give d+1.

But if you input d+1 on F96-100 and d+1+2 on F102, it will give d+1+2 (probably a sliding input issue.)
grumpy64
War Lord
Joined: Sep 2012
Posts: 718
From: United States
#56 “Quote” Edit Post
Ty for all the help noodalls. Quick question is it possible to buffer a move into a dash or a dash into a move ?
Zindorak
3rd Dan
Joined: Sep 2014
Posts: 30
#57 “Quote” Edit Post
Devil Jin
b 1~b
ff 3,1~ff
Zindorak
3rd Dan
Joined: Sep 2014
Posts: 30
#58 “Quote” Edit Post

double post
GamingGuru
Kyu
Joined: May 2015
Posts: 9
From: Netherlands
PSN: yorepoor2
#59 “Quote” Edit Post
Originally posted by NoodleHead
^ You've gotta wait in line. The current waiting time is about 2 years.

Kuni:
- f+3~b
i8/?

- f+3~d
i8/?

Yoshi:
- 1SS 2,1~b
i10/-19

- b+2~1+2
i14/-9

- KIN u+1+2
?/?

Thanks!

It's Time
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