I'm struggling to find an ender for this combo, as most things seem to miss, like ff+3, f+2,1 or WR+3.4.
But even without an ender, this combo does 60 damage, which is 4 more points than Ws+2,3 - b+1:1:2.
A tip for linking b+3,3 from b+1,1~f is to let Lee sway back only a tiny bit, then input b+3,3. If done too quickly you'll get MST+3 instead.
If someone can find a suitable ender for this combo, that would be great. Though I feel the timing demands will affect this combo's reliability.
From back:
Lee slightly left of center, d/f+3,2,3, 2, b+2~f,N, b+2~f,N, b+2~f,N, b+1;1~f,N,b,N+2,4, S!,
easy: d/f+3,2,3, 2, b+2~f,N, 2, b+1:1~f,N,b,N+2,4, S!
Also *I think* possible (will check, would be max damage)...
d/f+3,2,3, 2, ff~d+2, b+2~f,N, b+2~f,N, b+1:1~f,N,b,N+2,4, S!
Can finish with either WR+3,4 or FF+2,1
Lee slightly right of center:
df+3,2,3, 2,d+2, b+2~f,N, b+2~f,N,b,N+2,4, S!
easy: d/f+3,2,3, 2, d+2, b+2~f,N,b,N+2,4, S!, ff~b+2~f,N, f+2,1
I think the best ender there is fff+3+4 (dash, feather landing).
WS+2,3, b+1:1~f,N, b+3,3~f,N,b,N+2,4, S!, fff+3+4 does 71 damage and leaves you in a good position for pressure (They were spiked from behind, you are FC)
Vs all characters:
Launch 5 hits S! fff3,4 FB! fff3,4 guaranteed ddb4, any more hits and the last hit of the 2nd fff3,4 whiffs
(example - CH b4~3 HMS~f~b ws2,3 b2~f~b ws2,4 S! fff3,4 FB! fff3,4 ddb4)
Any more hits than that, I suggest using 1+2 into a guaranteed slide post floor-break
Vs bears:
CH d3 cc d4n4,u3 dash df3+4~f S! ~b ws2,4 S! fff3,4 - 68 damage, needs a long dash after 4,u3 for the 2nd hit of ws2,4 to connect.
Also, you can S! at 6 hits into WR+3,4, FB!, f+2,1. The f+2,1 turns them face-forward again, so if you make it to a wall you can finish with wall combo.
This is enough to get from wall to wall the long way. The only way you won't make it to the far wall with this is if you're going corner to corner, diagonally across the stage.
Last edited by Murakumo on Mar 12th, 2018 at 12:04