Sambo Tag Team Assault (team/solo combos)

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MoistMuffins
Kyu
Joined: Jul 2012
Posts: 5
#21 “Quote” Edit Post
Armor King as launcher

f d df 2, 5,
    f 4,4,3, 1,3,2, 5, 3+4,2, ff3 (103 dmg)
    b 3,4, 1,3,2, 5, 3+4, 2 ff3 (98 dmg)
    f 4,4,3, 1, ff2, 5, 3+4,2, ff3 (98 dmg)
    4,1, 1, 1,3,2, 5, 3+4,2, ff3 (95 dmg)
    b 2,1, 1, 1,3,2, 5, 3+4,2, ff3 (93 dmg)
    4,1, 1, 1,3,2, 5, 3+4,2, WR 2 (90 dmg)
    WR 2, 5, 3+4,2, 2,1, f4,4,3 (90 dmg)
    ff2, 5, 3+4,2, 2,1 f4,4,3 (88 dmg)
    WR 2, db 2, 1, f 4,4,3 (73 dmg)

WS 1, 5,
    4,1, 1, 1,3,2, 5, 3+4,2, ff3 (88 dmg)
    b 2,1, 1, 1,3,2, 5, 3+4,2, ff3 (86 dmg)



with Armor KIng as tag partner
qcf 2, 5,
    df 1, 1+2,2, d2, 5, f4,4,3, iWR 2+4 (102 dmg)
    f1+2, 5, f 4,4,3, uf 3, f hcf 1 (94 dmg)
    f d df 2, 5, d 4,1,3 (62 dmg)

f 1+2,
    b 2,1, 1, 1,3,2, 5, 3+4,2, ff3 (92 dmg)
    ff2, 5, 3+4, 2, 2,1, f4,4,3 (87 dmg)


qcf+1, 5, df 1, 1+2,2, d2, 5, f4,4,3, iWR 2+4 (98 dmg)
qcb+2, 5, df 1, 1+2,2, d2, 5, f4,4,3, iWR 2+4 (102 dmg)

ws 2, 5,
    df 1, 1+2,2, d2, 5, f4,4,3, iWR 2+4 (91 dmg)



I haven't mess around enough with f 3 df u~ moves yet...
sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#22 “Quote” Edit Post
Checked Drags LP potential:
-df1, 21, f443. 38 the old BR juggle still is an ok option.
-ssr, df1, 2, f3~CDc1, f443. 41
-df1, 2, f3~CDc41, d44. 42
-df1, 2, f3~CD4, d44. 43
It seems like we have a relatively easy LP juggle for 43 damage. Anyone found more?

Drag solo
-qcf2, f24, ff1, f3~CDc43 B!, f3~CD1+2 89
-df2, 41, f1, f3~CDc43 B!, f3~CD1+2. Forgot the damage

Drag/Jinpachi
-Dra CH (f2)4, 43~5 B!, Jpa FLY34, Dra qcf2, f3~CD1+2. 101 and stylish as hell.
-Dra CH wr2, iws4, f132~5 B!, Jpa df21, Dra f3~CD1+2. 101
-Dra df2, 41, 43~5 B!, Jpa df21, Dra f1, f3~CD1+2. 84
-Jpa ws2~5, Dra f3~CDc43~5 B!, Jpa ub12~F, FLY34, Dra f3~CD1+2. 95

The possibilities seem endless with these guys. Of course you can end every juggle with f3~CD2~5 to tag out.

Last edited by sandilord on Sep 30th, 2012 at 08:16

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Siddhartha Rao
Virtuoso
Joined: Oct 2011
Posts: 225
From: India
#23 “Quote” Edit Post
want to know..Drag TA with Paul on Wall.............
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Rival_31
Kyu
Joined: Feb 2010
Posts: 5
From: Guam
PSN: Rival_31
#24 “Quote” Edit Post
Will this be viable for LP?
-f3~df~u~1, f+3~df~u~1, f443

A basic Wang TA:
-Dra df2, 41, f1, f3~df~u~1, 43~5 B! Wan db1, Dra ff3

-Wan W! df22~5/1+2~5 B!
Dra f3~df~u~312 Wan db241 I don't have the numbers with me but this looks pretty nice.
Dra f3~df~u~312 Wan qcf2

Can't remember other guaranteed stuff off the top of my head. But Dra/Wan will probably stay my mains. I was never able to adjust to Wang in T6 but TTT2 Wang seems great since hopkick is back.
Siddhartha Rao
Virtuoso
Joined: Oct 2011
Posts: 225
From: India
#25 “Quote” Edit Post
Signature $I!]
numotd
Shihan
Joined: Sep 2012
Posts: 103
#26 “Quote” Edit Post
What do Dragunov have as TA ender at wall? b+2 ws 1+2 wiffs :/

I personally end it with f+2,4 pretty decent damage and recover
HirakuNoShadow
1st Dan
Joined: Feb 2011
Posts: 17
From: South Korea
#27 “Quote” Edit Post
Some staples for Drag/Armor King team from what I've played so far:

Drag/A.King
CH iWR+2, f,f, iWS+4, 3,1, 1,3,2~5, B!, A.K 3+4,2, Drag ff+3 = 105 dmg
(requires you to dash right up to the opponent before the iWS+4, otherwise the 3 follow-up whiffs)
df+2, f+4,4,3, 1, ff+2~5 B!, A.K 3+4,2, Drag ff+3_f+3~df~CD+1+2 = 88 dmg
df+2_WS+2_QCB+2, f+4,4,3, 1, f+3~df~u~4,1 = 61 dmg (B! saving wall carry)
f+1+2, b+2,1, 1, f+3~df~u~4,3 B! A.K. 3+4,2 Drag ff+3 = 94 dmg
(f+3~df~u~4,3 can be replaced with 132 for easier bind at -1 dmg)

A.King/Drag
SS+2,1~5 B! Drag ssr f+4,4,3, A.K f,f, uf+3, iSW = 86 dmg (requires delay in f+4,4,3 during TA!)
CH b+1, f,f, 3+4, d+2~5 B!, Drag ssr f+4,4,3, A.K iSW = 84 dmg
DU, ssr df+1, 1+2,2, d+2~5 B!, Drag f+4,4,3, A.K iSW = 99 dmg
DU~5, Drag f+2,4, f,f+1,3,2~5 B!, A.K. 3+4,2, Drag f,f+3 = 99 dmg
DU~5, Drag f+2,4, f,f+1, f+3~df~u~4,3~5 B!, A.K 3+4,2, Drag f,f+3 = 102 dmg

Originally posted by numotd
What do Dragunov have as TA ender at wall? b+2 ws 1+2 wiffs :/

I've been sticking with f+3~df~u~3,1,2 or b+2,1,3 for Drag at the wall during TA!, not sure if there's better ones though.
numotd
Shihan
Joined: Sep 2012
Posts: 103
#28 “Quote” Edit Post
Originally posted by HirakuNoShadow
Some staples for Drag/Armor King team from what I've played so far:

Drag/A.King
CH iWR+2, f,f, iWS+4, 3,1, 1,3,2~5, B!, A.K 3+4,2, Drag ff+3 = 105 dmg
(requires you to dash right up to the opponent before the iWS+4, otherwise the 3 follow-up whiffs)
df+2, f+4,4,3, 1, ff+2~5 B!, A.K 3+4,2, Drag ff+3_f+3~df~CD+1+2 = 88 dmg
df+2_WS+2_QCB+2, f+4,4,3, 1, f+3~df~u~4,1 = 61 dmg (B! saving wall carry)
f+1+2, b+2,1, 1, f+3~df~u~4,3 B! A.K. 3+4,2 Drag ff+3 = 94 dmg
(f+3~df~u~4,3 can be replaced with 132 for easier bind at -1 dmg)

A.King/Drag
SS+2,1~5 B! Drag ssr f+4,4,3, A.K f,f, uf+3, iSW = 86 dmg (requires delay in f+4,4,3 during TA!)
CH b+1, f,f, 3+4, d+2~5 B!, Drag ssr f+4,4,3, A.K iSW = 84 dmg
DU, ssr df+1, 1+2,2, d+2~5 B!, Drag f+4,4,3, A.K iSW = 99 dmg
DU~5, Drag f+2,4, f,f+1,3,2~5 B!, A.K. 3+4,2, Drag f,f+3 = 99 dmg
DU~5, Drag f+2,4, f,f+1, f+3~df~u~4,3~5 B!, A.K 3+4,2, Drag f,f+3 = 102 dmg


I've been sticking with f+3~df~u~3,1,2 or b+2,1,3 for Drag at the wall during TA!, not sure if there's better ones though.


but after you do something like Zafina's df+3 SCR~db df+1,2,1...b+2,1,3 and f+3~df~u~3,1,2 doesn't work since Zafina did like a 4 hit TA filler...this probably apply to every Partner TA wall filler which has 3 or more hits (with the exception of some character which has a delayed 3rd hit eg. Lili's f+3+4,3,4 etc)

As for Dragunov filling the TA wall i do f+3~df~u b+2,1,3 since it 'picks up' the opponent character higher than 3,1,2 so your partner can land something 'more'...like Jaycee's df+3+4. Also i think b+2,1,3 does more damage than 3,1,2?
the mossad man
Kyu
Joined: Sep 2012
Posts: 2
From: United States
#29 “Quote” Edit Post
Didn't see anything with easy mode forest so.....

Drag/Forest
drag d/f 2, 41, 2, f3, d/f, 132[forest u/f 43] dash 412 (goddamit i only did this like 3 times and i forgot to look at the damage. i think it was like 91 or 88 or something like that so angry with myself right now and my execution is crap lol)

Forest/Drag
forest b121, tag, drag 2, 43 [forest u/f 43] dash 412 (111 Damage)

Again i'm new so if my notations are off please let me know

but yeah i really like this team. i have some DJ combos but i see not a lot of people are talking about mishimas so i'll keep it clean lol.
spuckuk
Shihan
Joined: Oct 2009
Posts: 114
#30 “Quote” Edit Post
Originally posted by the mossad man
Didn't see anything with easy mode forest so.....

Drag/Forest
drag d/f 2, 41, 2, f3, d/f, 132[forest u/f 43] dash 412 (goddamit i only did this like 3 times and i forgot to look at the damage. i think it was like 91 or 88 or something like that so angry with myself right now and my execution is crap lol)

Forest/Drag
forest b121, tag, drag 2, 43 [forest u/f 43] dash 412 (111 Damage)

Again i'm new so if my notations are off please let me know

but yeah i really like this team. i have some DJ combos but i see not a lot of people are talking about mishimas so i'll keep it clean lol.


Easymode combos for Drag/Forest:

Law df2, 4u3, ff4, 3 TA! (Drag) f+4,4,3 (Law) fff+3 78 Damage, there must be something better than fff+3 I can land as laws ender though?

Drag df+2, 4,1, 1,3,2 TA!(Law) UF+4, 3 (Drag) ff+3 78 Damage, again theres probably a better dragunov ender than ff+3
Signature GT: Spuckuk
Siddhartha Rao
Virtuoso
Joined: Oct 2011
Posts: 225
From: India
#31 “Quote” Edit Post
Originally posted by numotd
What do Dragunov have as TA ender at wall? b 2 ws 1 2 wiffs :/

I personally end it with f 2,4 pretty decent damage and recover

Agree Bro........
I felt so goood when i used this tag assault......opponents are get shocked ....
Paul/f 2...3,2.....f 1.....ff2,i1 W!.......f1 2~5(B)
Drag:f 2,4 Paul:WS 4 ...D1 2 ..vei good damage
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Phail_Eddy
Kyu
Joined: Sep 2012
Posts: 4
PSN: Afrocentrix
#32 “Quote” Edit Post
Originally posted by numotd
I play Drag/Eddy


Drag df+2 f+443 f+1 ff+2~5 B! Eddy ss4,3 Drag ff+3

Eddy ws1,3~5 Drag f+2,4 ff+2~5 B! Eddy 3,4 Drag ff+3 (sometimes it doesn't work...i guess you have to input ff+3 fast)

As for Wall combo...you can do Drag b! Chreddy 3,4 Drag 3,1,2 or Drag b+2 ws 1+2 (not sure which one does more dmg tho, between 3,1,2 or b+2 ws 1+2 since 3,1,2 will do low wall hit)


you can do b2 ws1+2 for a low hit too if you delay the shoulder
numotd
Shihan
Joined: Sep 2012
Posts: 103
#33 “Quote” Edit Post
Originally posted by Phail_Eddy
you can do b2 ws1+2 for a low hit too if you delay the shoulder


b+2 ws1+2 will be low hit anyway after Eddy's 3,4 Wall TA. But still dont know what will do more dmg between low wall hit with 3,1,2 or b+2 ws1+2...need to check again.
The BASTERDS
6th Dan
Joined: Jun 2010
Posts: 78
From: Philippines
#34 “Quote” Edit Post
NOTE: "sandwich" is Lars' TA which is performed by f3 (letting Lars slip past the opponent), holding d/b (or d/f if second player), then ws21. If performed correctly Lars should be passing through the opponent via f3 then he must FACE the opponent in a WC (while crouching position) then execute ws21. Unfortunately, "sandwich" doesn't work with bigs. If you have bigs stopping you from sandwiching, just use d/f3,3 as Lars' TA then Drag's ender can be ff3 or qcf1+2.

Lars/Drag
u/f4~5, *DRAG* b43, f1, f3~CDc 43 B!~5 *LARS* "sandwich" *DRAG* f3~CDc 1+2
f1+2~5, *DRAG* d/f 1+2, ws4, f1, f3~CDc 43 B!~5 *LARS* "sandwich" *DRAG* f3~CDc 1+2

Drag/Lars
qcf1~5, *LARS* f123 d/f, f31, d/b2~d/f1 B!~5 *DRAG* b43_f443, *LARS* b3~f1_iSW
qcf2~5, *LARS* u/f3, ws2, d/b2~d/f1 B!~5 *DRAG* b43_f443, *LARS* b3~f1_iSW

For the wall:

Lars/Drag
*LARS* 1+2,2~b, f4121, *DRAG* f3~CDc 312

Drag/Lars
*DRAG* f3~CDc 312, *LARS* f4121

Please tell me if you can't understand the combos. I'll be glad to post vids of it. But I'm pretty much sure there are alot of videos out there that you can watch.

Last edited by The BASTERDS on Sep 27th, 2012 at 16:08

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Katt
Berserker
Joined: Jun 2011
Posts: 407
From: Norway
PSN: iMKatt
#35 “Quote” Edit Post
So here's some Drag and Drag/Ling-combos.

I've become a fan of f+3~df~u d+4,4 as post-b! option. It's easier to do than 3,1,2 and does 1 point more damage.

Drag alone.
qcf+2 f+2,4 f+1 f+3~df~u 4,3 B! f+3~df~u d+4,4 = 91 dmg (Hard and inconsistent)
qcf+2 f+2,4 f+1 f+3~df~u 4,3 B! f+3~df~1+2 = 89 dmg (Easy and consistent) (Already posted earlier)
Drag did get some damage buffs with that new move. In comparison, doing the classical qcf+2 f+4,4,3 ff+2 B! 3,1,2 does 85 dmg.

CH f+2,[4] 4,3 B! uf+4 d+4,4 = 82 dmg
Nothing new, but it's stronger than its T6 counterpart.

f+1+2 b+2,1 f+1 f+3~df~u 4,3 B! f+3~df~u d+4,4 = 79

Originally posted by sandilord
-df1, 2, df3~df~4, d44. 43
It seems like we have a relatively easy LP juggle for 43 damage.

I guess you ment df+1 2 f+3~df~4 d+44, not df+3.
But yeah best I've seen so far. It inspired me to rethink my iwr+2-bounds (Doing iwr+2 and getting B! because people do airborne attacks)
wr+2 B! ws+4 f+1 f+3~df~4 d+44 = 53 dmg

Drag and Ling
Drag Point:
df+2/qcf+1/qcf+2/ f+4,4,3 f+1 ff+2~5 f+2,1,4ff+3
qcf+2 f+2,4 f+1,3,2~5 B! f+2,1,4 ff+3
Generally, any juggle Drag does that have 4 airhits before B! will allow Ling to followup with f+2,1,4, then Drag with ff+3.

Ling point:
df+2~1 4 ff+1+2,1+2~5 B! f+2,4 *dash* f+2,1,4
If Ling have 2 airborne hits before B!, Dragu can continue with f+2,4 which will launch high in the sky, allowing Ling f+2,1,4. It's stronger than Dragu f+4,4,3 to Ling f+1+2.
CH ss+3 ff+3 RDS 2,1 ff+1~5 B! f+4,4,3 f+1+2
3-4 hits before B!? Do f+4,4,3 instead and followup with dash f+1+2.
PNX uf+3,1~5 B! f+2,4 b+3 RDS 1,4

Dragpoint:
W! ff+2~5/b+1+2~5 B! ff+1,3 b+2 ws+1+2
Lingpoint:
W! ff+1~5/uf+4~5 B! f+2,4 ff+2,1

Ling is boring to combo with Drag. They don't match well. :/

Last edited by Katt on Sep 29th, 2012 at 00:43

sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#36 “Quote” Edit Post
Originally posted by Katt
I guess you ment df+1 2 f+3~df~4 d+44, not df+3.

Oops, thx. Edited it and changed everything to new notation (CDc).

Tyler (and others who have some experience/opinion on this): what do you think of the synergy between Drag & Jinpachi? I feel like they're both monsters but they don't seem to match well in juggles. Drag feels better as a solo character.
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hecta
Kyu
Joined: Sep 2012
Posts: 1
#37 “Quote” Edit Post
Originally posted by Katt
Drag alone.
qcf+2 f+1 f+3~df~u 4,3 B! f+3~df~1+2 = 89 dmg (Easy and consistent) (Already posted earlier)


Did you forget to write down some inputs? I only get 72 dmg when I try this.

qcf+2, b+1+2, 31, 41, d+44 does 80dmg without any crouch cancels with the same starter.
Katt
Berserker
Joined: Jun 2011
Posts: 407
From: Norway
PSN: iMKatt
#38 “Quote” Edit Post
hecta: Yes apparently I did. It's supposed to be qcf+2 f+2,4 f+1 etc. I'll edit it.
The BASTERDS
6th Dan
Joined: Jun 2010
Posts: 78
From: Philippines
#39 “Quote” Edit Post
@Sandi, Drag as solo isn't bad. But I suppose it would be a waste of money if you're gonna go solo on TTT2. XD
Signature I cast a deadly shadow.
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venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#40 “Quote” Edit Post
some combos i found using drag/law

drag/law
df2, 41, f+1, f3~CDc 43~5, Law ff213, Drag ff3.
df2, f443, f+1,ff2~5, Law 34, Drag ff3.

law/drag
df2, 4u3, b22~5, drag f24, law DSS f+4
CH4, b213~DSS~f222~5, Drag f443, law fff3.

drag TA, f+1, f3~CDc 1, f3~CDc 43
law TA, 4u3, b22.

at wall:
drag B!~5, Law UF43, Drag b2, ws1+2
Law B!~5, Drag 44, Law UF43

somebody found other good combos as well?

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