Mod To Reduce Tekken 7 Offline Input Delay

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HardcoreSergi
Kyu
Joined: Aug 2017
Posts: 9
#1 “Quote” Edit Post
Me and WAZAAAAA recently discovered that Tekken 7 has 1 fake 100% artificial frame of Input Delay active at all times in offline game modes. This is what the ping bars mean in Practice Mode, translated to frames:


5 bars is the default. Such delay can be forcefully reduced on PC (or increased lol) with a little mod/trainer/program/tool WAZAAAAA have put together. It's as simple as setting a number from 1 to 0. In theory it should work on any Tekken version after loading a match once, but only 1.06 1.10 1.11 were tested. Works in Arcade, Treasure, VS and Practice. It functions by writing stuff to your game's RAM and its effect only lasts until you close the game.

PREVIEW:


I am working on a better version of the tool which will show frame delay AND REAL-TIME PING IN GLORIOUS MILLISECONDS during online matches + offline, so keep an eye on this thread.

DOWNLOAD:
http://www.mediafire.com/file/3tjwv...xtractMe%29.zip

HOW TO USE:
Just run the T7InputDelay.exe and input any delay you want during a match.
For the paranoid: the tool is open source, and actually you don't even need to launch any executable as WAZAAAAA have included the Cheat Table (.CT) and the AutoHotkey source code (.AHK) used for it in that .zip arhive.

DEMONSTRATION:
https://i.imgur.com/L3GPmS0.gif

Just for science, padlight was used for the real-time inputs displayer, and OBS Studio to record and overlay that + the text)

Text version of the default behaviour:
Code:

Frame 1 
nothing
Frame 2 
human input
Frame 3 
nothing
Frame 4 
nothing
Frame 5 
attack

The GIF shows how the game lags by 2 frames, but the tool only gets rid of 1 lag frame, the 2nd lag frame must be caused by something else.

This neat little GIF right here shows how the game reacts to player inputs with the default delay (1) compared to a hacked delay (0). No need to use expensive 400 FPS cameras or convoluted hardware setups to prove it, running the game in slow motion using the Cheat Engine speedhack was more than enough.

Is it possible to achieve 0 frames of input lag with the "slow motion method" in different games? Yes. Just to name two, in Skullgirls and Fantasy Strike (SG supports in-game slow motion; FS has frame advancing + slow motion + save states) when you do a human input on Frame 1, the attack happens immediately at Frame 2. Here's a list with more tests WAZAAAAA did a while ago: http://forums.shoryuken.com/discuss...omment_10795542

I guess this is what Katsuhiro Harada meant with "tailor the game even more to absorb lag" and "design the entire fighting game with the notion that it will eventually be played online": artificially increasing the input latency offline.

So it was intentional after all, but not all hope is lost. Recently, update 1.10 was aimed at partially reducing the input delay, which shows that the developers do care about the issue. One more frame could be *very* easily removed as proven by this thread, go tell Bandai Namco, maybe they'll listen and backpedal on that particular "feature".

TLDR T7 has 1 frame of fake lag, you can disable it with PC hacks, email Harada to remove it completely.

Last edited by HardcoreSergi on Dec 21st, 2017 at 17:51

pcmacro
Crackers for Trolls
Joined: Feb 2002
Posts: 4275
From: USA New York
PSN: pcmacro
#2 “Quote” Edit Post
wow that's pretty cool. Good find. I do wonder why why they added that 1 frame delay on purpose. To adjust for online lag? Doesn't quite make sense to me, but I am not all that savy when it comes to this department.
Digons
Tekken Lord Black
Joined: Jul 2015
Posts: 955
From: Brazil
XBL: DigonsKiller
#3 “Quote” Edit Post
If they added for adjustment, they've done a really good work, 3 bars and even 2 sometimes is very playable.
Signature Asuka's ass...

I would pay 100$ to play with Ancient Ogre on FR
Nyrepose
Iron Fist God
Joined: Jul 2014
Posts: 1464
From: Norway
XBL: Swictor
#4 “Quote” Edit Post
Originally posted by pcmacro
wow that's pretty cool. Good find. I do wonder why why they added that 1 frame delay on purpose. To adjust for online lag? Doesn't quite make sense to me, but I am not all that savy when it comes to this department.


Harada have talked about this before, it's no secret, your presumption is correct.
Signature Ursus Arctos; when saying it once isn't enough.
Karede
Destroyer
Joined: Aug 2008
Posts: 361
PSN: Karede
#5 “Quote” Edit Post
LOL @ a fan solving a problem for the dipshit Tekken team.

Honestly, fuck Harada... How is that guy even getting paid for this trash? What a shithole of a developer team.
Sugar Free
Raijin
Joined: Nov 2012
Posts: 610
#6 “Quote” Edit Post
The intentional 1 frame input lag is a known fact.

Noodalls pointed it out a lot of time ago when he found out that the input command showed up on the screen 1 frame before any actual effect took place.

For what's worth, I honestly think intentional lag it's not the ideal solution.
HardcoreSergi
Kyu
Joined: Aug 2017
Posts: 9
#7 “Quote” Edit Post
Originally posted by pcmacro
wow that's pretty cool. Good find. I do wonder why why they added that 1 frame delay on purpose. To adjust for online lag?
Yes, so there's less difference between offline and online matches.

But they should have allowed people to change this value to any value they want, so people who play offline only or on tournaments can set this value to 0 and be done with it.

On the other I, for example, had to alt tab in the past during 'searching for opponent screen', because it would force 1 frame of input lag and throw off my timings if I practiced something while it was searching for an opponent(online has 2+ frames of input lag).

Now I just set lag to 4 frames, so while it is searching for opponents, I can train my mixups.
noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#8 “Quote” Edit Post
Originally posted by HardcoreSergi
This neat little GIF right here shows how the game reacts to player inputs with the default delay (1) compared to a hacked delay (0). No need to use expensive 400 FPS cameras or convoluted hardware setups to prove it, running the game in slow motion using the Cheat Engine speedhack was more than enough.


Hey, I resemble that remark.

Also, awesome work.
lizanias
Spread Tekken <3
Joined: Jun 2001
Posts: 1661
From: Indonesia
PSN: xtc_LZN
#9 “Quote” Edit Post
Originally posted by HardcoreSergi
I guess this is what Katsuhiro Harada meant with "tailor the game even more to absorb lag" and "design the entire fighting game with the notion that it will eventually be played online": artificially increasing the input latency offline.


that could be the reason but I think they just want to make the delay universal across all platforms. Arcade, PC, PS4, XB1..

Remember TTT2 & T6?
TTT2: Harada Confirms Arcade & Console both have 1 frame of Lag Compared to T6.

Now the input delay seemed to compensate internet lag, as seen in this video, especially in the case before we had the 1.10 update.

But that huge delay in the earlier version and having it compensate the network delay, to me is like getting diarrhea and be grateful that you don't have to go to school & see that one teacher you hate.

Glad they did patch 1.10.
Signature INDONESIAN Tekken scene = http://www.indotekken.com
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