J6 Frame Data Dump

Page Splits 123>...4
Share This Topic
Share
Subscribe/Jump Subscribe This Topic
< >
Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#1 “Quote” Edit Post
This is a comprehensive list Of Jack-6's frame data in T6BR. It's still a work in progress, so please bear with me. If you have anything to add, please post it.

If you're posting exact frame data, please be sure to double check it.

Also, a quick note, this is not all my work. Most of it came from digging up pieces from other threads. Thanks to anyone and everyone who contributed. Special thanks to MYK[jamgi] who provided a lot of the data.


Frame data will be listed as follows:

Move command [ execution frames ][ on block ][ on hit ][ on CH ][ notes(NC,NCc, JUG, CS, jail, tracks L_R etc.)

example:

2,1 [i11][-2,-1][+7,+2][+7,+2]NC


Anything in red marks data that would be very useful to have.




Here we go.


Jack-6 T6BR Frame Data

1,1 [i13][-2,-12 OFC][+6,KD][+6?,KD][mm, 2nd hit B! NCc]

1,2 [i13][-2,-2][+6,KD][+6?,KD][mh, NCc]

f+1,2,2 [i14][-10,-6.+6][0,+5,KND][?,+7?][mhm, NC, does not jail on block]

b+1,1 [i16][-5 OFC, -14][OFC -2?, KD][FDHT,KD][mm, NCc. If you only hit 1st hit CH, will cause FDHT. 1st hit only leaves in FC. Second hit is uninterruptable, but SSable]

b+1,[1] [i16][-5, ?][KD][KD][mm, interruptable]

d/b+1,1,1,2 [i12][-12,-12,-12,-15?][+2,+2,+2,KD][+3?,+5,+5,KD][lllm, last 2 hits NC. Tracks left. All hits leave in FC]

FC,d/b+1,1,1,2 [i13][-2,-2,-4,-15?][+9,+9,+9,KD][+10?,?,?,KD][lllm, leaves in FC. High crush?]

d/f+1,2,1,2 [i14][-2?,?,?,?][+4,?,?,?][+4,?,?,?][mhhhh, NCc, no jail]

f,f+1 [i15][-6][KD][KD][m, B!]

WS 1 [i16][-12][JG][JG][m]

FC+1,1 [i19?][-8?,?][+2,?][+2,?][LL, Ends in FC]

FC+1,2 [i19?][-8?,?][+2,KD][+2,KD][Lm, Ends in FC]

FC, d/f+1,2,1,1 [i24][-22,-22,-6,+21][-12,-12,KD, OBT +14][-12,-12,KD, OBT +14][mmmh, 1st 3 hits NC]

FC, f+1,2, [i17][-6,-9][+5,+2][+5,+2][mm, NC?]
=d+1 [N/A][-17][0][0]L, NCc. Last 2 hits NC. Leaves in FC]
=d/f+1 [N/A][-2][+9][+9][m, NCc launcher if all 3 hits connect CH. Last 2 hits NC, but no launch. Leaves in FC]
=f+1 [N/A][-11?][KD][KD][h, NCc. Last 2 hits NC]

SS+1 [][+4][JG][JG][m]

b,d/b,d,d/f+1 [i23][-41][KD][KD][L]

HCF+1 [slow][+20? GS][KD][KD][m, Tracks SSL. Opponent can block during guardstun, but cannot move]

HCF,d/f+1 [][-17][JG][JG][M]

HCF~d/f+1 [][-17][JG][JG][M]

2,1,2 [i11][-,-1,-12][+9,+2,JG][+9(?),+2,KND] [hmm, 1st 2 hits NC. Last hit recovers FC]

f+2 [i10][-12][+5][KD][h]

b+2 [i19][+5][KD][KD][m]

b+[2] [][][KD][KD][m]

d+2,1 [i11][][][][smL, NC. On block 2nd hit low parryable/crushable]

d/b+2 [i22][-23][FDHT][FDHT][L, High crush]

d/b+[2] [][-29][KD][KD][L, high crush]

d/f+2 [i15][-14][JG][JG][m]

u/f+2 [24][+2][OFC +6][OFC +7][m, Low Crush, crouch hit different properties?]

u/f,N+2 [33~43][+?][OFC +10][OFC +10][m, Low Crush]

f,f+2 [i18][-16][JG][JG][m]

f,f+[2] [][][JG][JG][m]

b,f+2 [][-2?][KD][KD][h]

b,d/b,d,d/f+2 [i22][-14][Stun][Stun][m, Ends in FC]

SS+2 [][+ frames (+2 or +5, can't remember)][KD][KD][h]

WS 2 [i15][-10][JG][JG][m, Does not launch crouchers][m]

FC, d/f+2 [i18][-13][-2][-2][m]
=d+1 [N/A][-17][0][0][L, NC. Leaves in FC]
=d/f+1 [N/A][-2][+9][+9][m, NC. Leaves in FC]
=f+1 [N/A][-11?][KD][KD][h, NC]

WR_f,f,f+2 [][+5?][+7?][FDHT][m]

1+2,1+2 [i16][-7,-8][+6,JG][?][mmm, Tracks SS both ways. 2nd hit high crush, but interruptable by ~i15 mids]

f+1+2 [i15][-18][KD][KD][m, slams down in juggles]

b+1+2 [i20][+1][Stun][Stun][hhhhh If the last hit is blocked it's +1, but on block the opponent usually gets pushed out before the last hit is blocked and the rest of the hits whiff, basically allowing them a free launch]

d+1+2 [i30][-26][JG][JG][m, High crush]

\o/ (u+1+2) [][safe -][][][m, Safe but you'll usually end up whiffing this outside of juggles]

u/b+1+2 [i19][-6][KND][KND][h homing]

d/f+1+2 [][-90000][FDHT][FDHT][LL, Usually a NC but the 1st/2nd hit can sometimes whiff if off axis]

d/b+1+2,1+2 [i16][-16,-14][-6,JG][+3?,JG][mm, NCc, delayable]

f,f+1+2,2 [][at least -13][KND][KND][mm, NC. You can pickup after f,f+1+2. 2nd hit leaves in FC]

ff+1+2,1+2[][-13,-16][KND,KND][KND,KND][ml, NC, second hits high crush]

WS+1+2,1+2,1+2 [][all launch punishable][JG,KD,FDHT][JG,KD,FDHT][mmL, 1st 2 and last 2 hits NC. 1st 2 hits lead to B!]

FC,d/f+1+2 [][-16?][KD][KD]l, high crush, Leaves in FC]

b+3,2,2 [i16][-9,-6,-9][+2,-1,KND][+2,-1,KND][mhh, 1st 2 hits NC, no jail on block]

d/f+3,2_WS 3,2 [i16][safe, -13?][KD][KD][mh, NC and 2nd hit delayable. Does not jail on block]

d/b+3 [][][][][L]
=1+2 [N/A][][][][h, NC or NCc?]
=d+1+2 [N/A][N/A][KD][KD][crouch throw]
=4,3,4,3,4 [N/A][][][][LLLLL]

f,f+3 [i25][+2][FDHT][FDHT][M, B!, free d/f+1+2 or d/b+4 on hit]

4 [][][][KD][h]

f+4 [][][][KD][h]

b+4,4 [][safe -,?][?,KD][?,KD][mM, 2nd hit B! NCc?]

d_FC+4 [i16][-9][+2][+?][l, High crush?]

d/f+4 [i12][][+7?][+7?][m]

d/b+4 [][-12?][][][L, high crush, Leaves in FC]

f,f+4 [-16][-9][KND][KND][m]

WS 4 [i11][-6?][+5?][+5?][m]

3+4 (3+4,3+4,3+4,3+4) [][N/A][KD][KD][M, All crush]

f+3+4 [i21][-12][KD][KD][m, high crush]

d/f+3+4 [i13][-22][KD][KD][m]

u/f+3+4_SIT 3+4 [][-32][+10][KD][M, Ends in SIT]

f,f+3+4 [][-9000][FDHT][FDHT][m at start, L at end]

d/f+1+3 [][slight +?][KD/throw][KD/throw][throw~mid, Will connect as throw on standing opponent, or hit ducking opponent. Ends FDHT if no throw. 1+2 ender breaks floors]

f+4~1 [slow][N/A][KD][KD][h?]

f+4~1,2 [slow][+12][FDHT][FDHT][M]

SIT 1,2,1,2 [][][][]LLLL, NC. Ends in SIT]

SIT 1+2 [][]-15?[KD][KD][m, Ends in SIT]

FUFT d+1+2 [][safe][KD][KD][m, Ends in SIT]

d/b+2+3 [i12?][N/A][+13][+13][Throw that leaves opponent in FC and Jack standing at +13. crouch throw_d/f+3+4 are free followups with JF timing. Breaks through breakable floors]



Let's get cracking guys!

Last edited by Brahma on Feb 8th, 2011 at 15:35

Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

[sdtekken.com]
spikestar
7th Dan
Joined: Mar 2007
Posts: 81
From: Australia
#2 “Quote” Edit Post
Is J6 d/f+2 still -14 on block?

As long as its not launch punishable i'll b happy.
Signature [ARMOR KING] - Mentor
The-CHALLENGER
SEKAI SENSHI
Joined: Apr 2007
Posts: 1673
From: USA Wisconsin
PSN: The__Challenger
XBL: CHALLENGER 1980
#3 “Quote” Edit Post
Wheeeeww! This is outta my range. I have no idea how to frame count. I just know when and where to attack or when or where is commin.
Signature "What strength!! But don't forget... There are many guys like you all over the world." -SF1
Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#4 “Quote” Edit Post
Like I said if at least people can tell us what is punishable by what (i.e. b+4,4 can be punished with jabs), it at least gives us somewhere to start. It'll probably be awhile before we can narrow it down to actual frames.
Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

[sdtekken.com]
TRUE!
planted an Inception
Joined: Dec 2005
Posts: 2326
From: USA California
#5 “Quote” Edit Post
f+1+2 is 15 frames

and it's AT LEAST -15 on block maybe more but fairly safe on most characters cuz of pushback
Signature Level Up Your Game / SuperArcadeBox
Originally posted by Juggernaut
yo mama is f~UChN b1ch cuz she RLX with my d1ch and takes it in the VTS and suck my DCK until my flamingo plays dead in full crouch position and AOPs all over my Wang.
Kaziku
Raijin
Joined: Dec 2004
Posts: 634
From: Australia
#6 “Quote” Edit Post
How many frames is f+2? I've been using at the start of some matches. Useful to some extent, but dunno if that's because opponent started with something random like a hopkick.
The Invincible
Iron Fist God
Joined: Mar 2004
Posts: 1089
From: Philippines
#7 “Quote” Edit Post
f+2 might 11 frames at most...

ff+1 seems to give frames on block. I don't know how much. Some moves are uninterruptible afterwards.
Signature By the way, I consider myself as a cold and ruthless warrior... always in search of someone to slay... I live and believe in myself alone! Uninhibited by foolish emotions...

d/b+1 is your fate...
Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#8 “Quote” Edit Post
Bump.

At this point in the game we could really use Jack's frame data. I'm not able to frame test regularly, and I still haven't been able to play BR, but I will when I have the chance, and I definitely will when console comes out. Any info you get on frames would help. If you know for certain that something is punishable, post up what it can can be punished by. If you can punish something, post it up. I'll be digging through some threads trying to see what I can find and compile it in the first post.

Some moves that I'd really like to find frame date on are:
-f+1 (on hit)
-d/f+3_WS+3 (on hit)
-f,f+1 (block)
-1,1 (block)
-d+1+2 (block)
-HCF+2 (block)

Last edited by Brahma on Jun 16th, 2009 at 21:52

Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

[sdtekken.com]
The Invincible
Iron Fist God
Joined: Mar 2004
Posts: 1089
From: Philippines
#9 “Quote” Edit Post
I believe d+1+2 is very, very unsafe. The pushback on block is much farther than in T5, but I've seen in some vids that the opponent can dash in and launch Jack with a generic df+2 launcher or something as fast. I'm gonna confirm this and get back to you once I'm pretty sure of this.
Signature By the way, I consider myself as a cold and ruthless warrior... always in search of someone to slay... I live and believe in myself alone! Uninhibited by foolish emotions...

d/b+1 is your fate...
St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6961
From: Australia
#10 “Quote” Edit Post
Originally posted by The Invincible
I believe d+1+2 is very, very unsafe. The pushback on block is much farther than in T5, but I've seen in some vids that the opponent can dash in and launch Jack with a generic df+2 launcher or something as fast. I'm gonna confirm this and get back to you once I'm pretty sure of this.


The entire cast gets a launch., except perhaps Steve due to range issues, but I think he may even dash hopkick or u/f 2.
Signature Flushking.
Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#11 “Quote” Edit Post
I only use it once in a while, and I hadn't had it punished yet, but yeah, it makes sense that it's launch punishable. Probably -23 like T5DR.

Can someone check frames for d/b+1+2 and 4_f+4?

Last edited by Brahma on Jun 17th, 2009 at 16:20

Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

[sdtekken.com]
Gran-Matador
Relentless Chaos
Joined: Apr 2008
Posts: 4769
PSN: GWJ--
#12 “Quote” Edit Post
Originally posted by Brahma
-1,1 (block)
-HCF+2 (block)


1,1 = -12 (i think) on block and leaves opponent in FC
HCF+2 = might be -14 on block since SF hits all the time..
St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6961
From: Australia
#13 “Quote” Edit Post
Just some observations that may or may not be accurate.

I believe 1,1 (and thus 1,2) is i13.
The 2 in d/b+,1,1,1,2 is at least -15
ff+1 is - frames when blocked.
WS+1 is not as bad as -15.
I think ss+1 is +4, I don't seem to have throws interrupted after it.
d/b+2 is much worse than -15, ~-20.
ff+2 is -12 or -13. King gets b+1,2 but Brian does not get JU.
DF is not safe.
You can hit u+1+2, but they need to be hugging you. It's safe.
Second hit of d/b+1+2,1+2 is NOT launch punishable.
I think b+3,2 is safe.
FF+4 is ~-5
Kazuya, Jack, Bob Lee can all punish f+3+4 even at max range.
Signature Flushking.
StEvE_FoX_nOOb
Virtuoso
Joined: Apr 2005
Posts: 235
From: Philippines
#14 “Quote” Edit Post
based on experience...

ws1 = df3+4 in a mirror match but not sf
ff2 = i use f1+2 to punish in a mirror match
db1+2,1+2 = bryan gets JU in my case sf for steve
df = bryan gets JU
ff1+2 = bryan gets JU and maybe more
ff1+2, 2 = bryan gets JU

i dont get f3+4 on max range... does it have pushback on max range? bob f2,3 punishes it but not bryan JU


does jack have a backturn mid move... maybe BT3 after an escaped 1+3 grab? uf4=high punishable, 4=high and punishable, d4=low punishable?

also after f1,2,2 does it give + on block like the standalone b2 move?
how many + frames after qcb1 on block? im begining to love this move
Signature Isa akong chupol!
Gran-Matador
Relentless Chaos
Joined: Apr 2008
Posts: 4769
PSN: GWJ--
#15 “Quote” Edit Post
Originally posted by St. George
ff+2 is -12 or -13. King gets b+1,2 but Brian does not get JU.


f,f+2 is at least -15.. jack's d/f+2 reaches this at right distance
toothy
Fujin
Joined: Jul 2001
Posts: 1751
From: New Zealand
#16 “Quote” Edit Post
Wow, dont know how I managed to miss this thread for this long. I'll get cracking on it. Im gonna copy your post into this one Brahma then fill in the blanks as I go, which you can then use to update your post.

Just a note: Im not going to test execution frames for moves that have more then 1 movement input (IE f,f+3) as the results will be unreliable. If someone can tell me how to change the font colour to red that will probably help highlight the updates.

Jack-6 T6BR Frame Data

1,1 [_____,_____][_____,_____][_____,KD][____,KD]

1,2 [____,_____][____,_____][_____,KD][_____,KD]

f+1,2 [i14][_____,_____][____,____][____,____]

b+1,1 [i16][______,_____][OFC -2?, KD][FDHT,KD]

b+1,[1] [i16][______,_______][KD][KD]

d/b+1,1,1,2 [i12][-11,-9,-9,____][_____][_____,+5,+5,KD]

FC,d/b+1,1,1,2 [_____][___,___,___,___][___,___,___,___][+10?,?,?,KD]

d/f+1,2,1,2 [i14][-2,______,______,KD][+4,______,______,____][+4,?,?,?]

f,f+1 [i16][_____][KD][KD]

WS 1 [______][_____][JG][JG]

FC+1,1 [____][_____,_____][+2,_____][+2,?]

FC+1,2 [____][_____,_____][+2,KD][+2,KD]

FC, d/f+1,2,1,1 [-24][____,_____,-6,+21][-12,-12,KD, OBT +14][-12,-12,KD, OBT +14]

FC, f+1,2, [i17][-6,-9][+5,+2][+5,+2]

=d+1 [N/A][-17][0][0]
=d/f+1 [N/A][-2][+9][+9]
=f+1 [N/A][-16][KD][KD] .

SS+1 [][_____][JG][JG]

b,d/b,d,d/f+1 [i23][-41][KD][KD]

HCF+1 [slow][____ GS][KD][KD]

HCF,d/f+1 [][-17][JG][JG]

HCF~d/f+1 [][-17][JG][JG]

2,1,2 [i11][-2,-1,_____][+7,+2,?][+7,+2,?]

f+2 [i10][_____][+5][KD]

b+2 [_____][_____][KD][KD]

b+[2] [][][KD][KD]

d/b+2 [i22][______][FDHT][FDHT]

d/b+[2] [][_______][KD][KD]

d/f+2 [i15][______][JG][JG]

u/f+2 [][+2][______][OFC + frames]

u/f,N+2 [][______][______][OFC +7?]

f,f+2 [i19][_______][JG][JG]

f,f+[2] [][________][JG][JG]

b,f+2 [][______][KD][KD]

b,d/b,d,d/f+2 [i22][______][Stun][Stun]

SS+2 [][_______][KD][KD]

WS 2 [i15][_______][JG][JG]

FC, d/f+2 [i18][-13][-2][-2]
=d+1 [N/A][-17][0][0]
=d/f+1 [N/A][-2][+9][+9]
=f+1 [N/A][-16][KD][KD]

WR_f,f,f+2 [][_______][_______][FDHT]

1+2,1+2 [][~-7][][][]

f+1+2 [i15][______][KD][KD]

b+1+2 [][+1][Stun][Stun]

d+1+2 [][launch punishable][JG][JG]

\o/ (u+1+2) [][][][]

d/f+1+2 [][-90000][FDHT][FDHT]

d/b+1+2,1+2 [][_____,_____][_____,JG][+?,JG]

f,f+1+2,2 [][_____,______][KD][KD]

WS+1+2,1+2,1+2 [][_____,_____,_____][JG,KD,FDHT][JG,KD,FDHT]

FC,d/f+1+2 [][______][KD][KD]

b+3,2 [][____,____][_____,+7][]

d/f+3,2_WS 3,2 [i16][safe, _____][KD][KD]

d/b+3,1+2 [][_____,_____][_____,_____][]

f,f+3 [i25][+2][FDHT][FDHT]

4 [_____][_____][_____][KD]

f+4 [_____][_____][_____][KD]

b+4,4 [_____][_____,_____][_____,KD][_____,KD]

d/f+4 [_____][______][_____][_____]

d/b+4 [_____][_____][_____][_____]

f,f+4 [][_____][KD][KD]

WS 4 [i11][_____][_____][_____]

FC 4 [_____][_____][_____][_____]

f+3+4 [i21][-12][KD][KD]

d/f+3+4 [i13][-22][KD][KD]

u/f+3+4_SIT 3+4 [][-32][+10][KD]

f,f+3+4 [][-9000][FDHT][FDHT]

d/f+1+3 [][______][KD/throw][KD/throw]

f+4~1 [slow][N/A][KD][KD]


f+4~1,2 [slow][+12][FDHT][FDHT]

SIT 1,2,1,2 [][][][]

SIT 1+2 [][______][KD][KD]

FUFT d+1+2 [][_____][KD][KD]

ADDITIONS:

f+2 [i10][____][____][KD]

df+4 [i12][___][___][____]

Last edited by toothy on Jun 21st, 2009 at 02:52

Signature Zarzob:"I was like 'where's the PAB uf+2?.... There it is..."
Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#17 “Quote” Edit Post
Great stuff guys!

Like I said, I based some of the stuff on T5 data. Stuff like f+3+4 being safe at max range. I also just realized the last time I updated it, it didn't save . I'll get working on updating this later today or tomorrow.

Also, I've put important stuff that I'm not sure on in bold, like d/b+1. I could swear it's still i12.


Originally posted by StEvE_FoX_nOOb
does jack have a backturn mid move... maybe BT3 after an escaped 1+3 grab? uf4=high punishable, 4=high and punishable, d4=low punishable?

also after f1,2,2 does it give + on block like the standalone b2 move?
how many + frames after qcb1 on block? im begining to love this move


No BT mid that I'm aware of. I've always wanted him to have Astaroth's BT elbow thing. Looks kinda like that Xiaoyu BT elbow.

WTF is QCB1? Did I miss something?

Last edited by Brahma on Jun 18th, 2009 at 18:38

Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

[sdtekken.com]
HaiGuy
LOL ^_^
Joined: Apr 2000
Posts: 2824
From: USA Michigan
PSN: iHai
#18 “Quote” Edit Post
He doesn't have a qcb+1 move.
boybato07
Warrior
Joined: Aug 2008
Posts: 156
From: Philippines
#19 “Quote” Edit Post
wow thanks brahma for updating ^^
Signature Maharot II III
toothy
Fujin
Joined: Jul 2001
Posts: 1751
From: New Zealand
#20 “Quote” Edit Post
Well, looks like I owe everyone an apology; db+1 IS i12 and df+4 is also i12 frames, will edit my previous post.
Signature Zarzob:"I was like 'where's the PAB uf+2?.... There it is..."
Gran-Matador
Relentless Chaos
Joined: Apr 2008
Posts: 4769
PSN: GWJ--
#21 “Quote” Edit Post
just an update.. i might be wrong about f,f+2 being -15.. since hwoarang's b+3 can punish that with ease.. so i'm guessing it's more than -15
jubjubjubjubjub
Virtuoso
Joined: Mar 2008
Posts: 245
From: Australia
#22 “Quote” Edit Post
if you do 1+2, 1+2; miguel can hopkick interrupt after the first 1+2. pretty sure most people can.
GosTanMan
Deity
Joined: Nov 2008
Posts: 651
From: Malaysia
#23 “Quote” Edit Post
Originally posted by jubjubjubjubjub
if you do 1+2, 1+2; miguel can hopkick interrupt after the first 1+2. pretty sure most people can.


Does this mean that the second 1+2 is pretty much useless?
The Invincible
Iron Fist God
Joined: Mar 2004
Posts: 1089
From: Philippines
#24 “Quote” Edit Post
Originally posted by GosTanMan
Does this mean that the second 1+2 is pretty much useless?


Well, it might be a bit useful if the opponent is foolish enough to interrupt the 2nd 1+2 with a high move. Otherwise I don't see much use to it.
Signature By the way, I consider myself as a cold and ruthless warrior... always in search of someone to slay... I live and believe in myself alone! Uninhibited by foolish emotions...

d/b+1 is your fate...
jubjubjubjubjub
Virtuoso
Joined: Mar 2008
Posts: 245
From: Australia
#25 “Quote” Edit Post
second 1+2 is high crush. useless against anyone that knows that though.

y'all know b3,2 doesn't jail on block
neither does f1,2.

probably good to note that on the first post so people don't go crazy.

SS2 i'm pretty sure is safe. i never get jabbed afterwards.

DF isn't safe though that depends on distance. max range it's pretty safe, but mid range i get punished by lee's f2,1 or ff3, i can't remember.

db1 beats jabs after ff1 on block.

b4 on it's own seems pretty safe.

b3 is safe

2 is safe

is d2,1 NC? seems NC.

\o/ is safe on hit. but most of the time, unless you're right next to them, you'll miss and get launched. also. WTH are you using this move outside of a juggle for?

 All times are GMT. The time now is 05:55

Page Splits 123>...4
Moderator Tools
Forum Jump