Originally posted by Johnnay
So I had to test d+3 to MNT then db to see if it is launch punishable and it is
It may be -13 on block but you can tell that she needs a little bit more extra frames to go to MNT, and although doing MNT, db to standing she can block mids, MNT itself is defenseless against mids and even CPU Opponents have blocked d+3 d and still launched me while i tried to press db after MNT
I fucking swear this B+1 JF is the stupidest shit ever. Zafina is already difficult to play, has 90% of her moves is ridiculous unsafe, so what does Namco do? Make her combo dmg absolute shit UNLESS you perfect this absurdly tight JF, which BTW happens to be -14 so good luck doing this in the open. This goddamn thing is so frustrating. Finally get the character back after 3 years and it has to be this fucking dumb.
If someone didn't know (I didn't), MNT d+4 is unparriable low. Has it always been like this? 🤔
Ah, doing SCR u~d~u~d~u lets you move quickly forward in stance. I use it sometimes if in SCR and opp is on the ground to mix SCR 1+2 with SCR d+4/df+4. Still, old tech, though. 😉
Increased input window of the 1+2 by 2 frames ( buff I’m sure)
You can shift to a throw after hitting a airborne opponent
WS+1,2 does 18 dmg and shortens recovery time by 2 frames
WS+4
+7 on hit ( +2)
-7 on block ( -9)
Opp behavior different on hit now but recovery time increased by 3 frames. Maybe it’s one of those spinning moves on a standing opponent like df+1,4 but i don’t know
Originally posted by Johnnay b+1,1+2
Increased input window of the 1+2 by 2 frames ( buff I’m sure) Increased the distance at which you can shift to a throw after hitting a airborne opponent
Not sure if this allows for new combos now, but definitely it will be easier to connect JF in some juggles.
WS+1,2 does 18 dmg and shortens recovery time by 2 frames
Nice, uf+1 afterwards now connects after launching in every situation, not only against male characters.
WS+4
+7 on hit ( +2)
-7 on block ( -9)
Opp behavior different on hit now but recovery time increased by 3 frames. Maybe it’s one of those spinning moves on a standing opponent like df+1,4 but i don’t know
That's HUGE! Literally, something she needed to have improved. Now, it gives better pressure, e.g. well timed ff+2 will interrupt any retaliation attempt. Sweet.
They changed animation a bit to justify improved frames, but nothing spectacular.
All in all, very good changes, no nerfs whatsoever.
Was just about to post about the changes but yall already beat me to it.
The bigger window for her JF and her improved frames for ws+4 are fucking great. The improved ws+1,2 is the icing on the cake. I still think she could use some slight tweaks here and there, but overall this has got me so hyped. Especially the JF.