FENG Combo & Okizeme Thread

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[TCT] Infected
Kyu
Joined: Nov 2017
Posts: 3
From: Italy
#201 “Quote” Edit Post
Originally posted by Darth M
Is from Tag2 but many things still work. J ust test

http://www.tekkenzaibatsu.com/forum...;postid=4593723


Thanks my friend but it's not what I meant. I was asking what Feng can do when he is behind the opponent. I have found nothing so far so I'm asking to you ^_^

Thanks anyways I completely missed that one tho!
Sergeoff
2nd Dan
Joined: Oct 2014
Posts: 27
From: Russia
#202 “Quote” Edit Post
Here's a document with Feng combos I've compiled over the months. It's been available since May but I forgot to poat it here I guess.
https://docs.google.com/document/d/...12ZqkNtOgJqiW2Y
Feel free to chime in with suggestions if you have better conversions.
[TCT] Infected
Kyu
Joined: Nov 2017
Posts: 3
From: Italy
#203 “Quote” Edit Post
Originally posted by Sergeoff
Here's a document with Feng combos I've compiled over the months. It's been available since May but I forgot to poat it here I guess.
https://docs.google.com/document/d/...12ZqkNtOgJqiW2Y
Feel free to chime in with suggestions if you have better conversions.


My friend it's some great stuff, I thank you for the share!
GodTierKing
Legend
Joined: Feb 2016
Posts: 536
PSN: GodTierKing
#204 “Quote” Edit Post
Hey again everyone for the longest time!

It's been a while and I've concentrated on King lately. I am finally making a max damage combo video for Feng out of all of his launchers.

I've made some interesting discoveries and the video will be out in a month or 2 in to the future. Will be posting it here once it's done.

Greetings to Climbing Dragon and others!
Signature The name says everything you need to know
BlackViper55
War Lord
Joined: Dec 2011
Posts: 718
From: Philippines
PSN: RenegadeBlade27
#205 “Quote” Edit Post
Does Feng have any options after f+4, ssr, RD?
Signature My TTT2 Teams:
Males: Devil Jin/Armor King, Paul/Heihachi, Marduk/Jack-6, Lee/Hwoarang, Ancient Ogre/Jinpachi
Females: Miharu/Asuka, Michelle/Jun, Kunimitsu/Zafina, Jaycee/Anna, Lili/Nina
But I always pick different teams
GodTierKing
Legend
Joined: Feb 2016
Posts: 536
PSN: GodTierKing
#206 “Quote” Edit Post
【Tekken 7】 Max Damage - Feng

Here it is as i promised!
Signature The name says everything you need to know
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3816
From: Canada
PSN: Forest613
XBL: ForestSkies
#207 “Quote” Edit Post
Feng got a big level up in season 4!

CH db+3 attack throw with great BT oki
WS+1,2 is now a 13f punisher

Better hitbox on
fff3
uf+4
ff2

But the new move df+4,3 is the biggest buff because he gets new staple combos.
https://youtu.be/E3CiIHuORiI
^
uf+4, 3,3, df+1, df+4,3, run, df+4,2,1+2 is 59 points of damage and is 9 hits!

You can definitely modify the combo to something else. I personally have a df+1 muscle memory button press when I get a launcher with Feng. So something like

uf+4, df+1, df+1, f,f+1, df+4,3, run, df+4,2,1+2 is definitely ok.

CH QCF+1, f+3,4, 2, df+4,3, f+3,4 65 points, 8 hits.

Quite easy! No more difficult sidestep to cancel a dash post S! in the combo with the new df+4,3 S! move too! Just hold forward a little bit to simply walk forwards to close the distance for the f+3,4!

So Feng gets the extra meaty 4~3 headflip oki option with ease even with the added wall carry.

https://youtu.be/M5DTucUv_ek
^
CH WS+2, 2, df+1, df+1, df+4,3, run, df+4,2,1+2 is 58 points and 9 hits!

Unfortunately 2, 3,3, df+4,3 doesn't hit, so Feng has to make due with 2x df+1s.

df+4,3 is a pretty good move in the neutral, too. m,h, 14,18 damage for a 32 points of damage combo that's safe on block! It wallsplats and wallbreaks when the opponent's back is against the wall.

It being a mid,high isn't too bad because of the existence of df+4,2,1+2, which are all mids! df+4,2 is also a normal hit combo for 29 damage. Unfortunately the entire df+4,2,1+2 string isn't a counterhit combo, and its second hit doesn't combo into its third hit on normal hit or on counterhit. So using the third hit of the df+4,2,1+2 string should be a rare instance after much conditioning. df+4,2 is -11 on block and df+4,2,1+2 is a whopping -19 on block. Pretty harsh.

https://youtu.be/N3qcge1gqnM
^
Post S! run, df+4,2,1+2 will unfortunately drop often, though, I've found, like after db+4. Probably a hitbox tracking issue with df+4,2,1+2.

Post S! run, db+1,4's second hit is too short to reach too.

So post S!, walk forwards a bit, f+3,4 is actually the best combo, unfortunately. Better than dropping the combo. Maybe in a future patch, df+4,2,1+2's third hit's range will be buffed so it doesn't drop like that.

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